Concentrating (no ontology)

From Mazeworld

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The act of concentrating itself doesn't break [[stealth]]. When the shot is taken, standard stealth rules apply (whether or not the weapon is silent).
The act of concentrating itself doesn't break [[stealth]]. When the shot is taken, standard stealth rules apply (whether or not the weapon is silent).
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Procedure:
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=== Usage ===
* To use the ability, a shooter using a suitable weapon (as described above) must aim at a target, but instead of shooting, must begin concentrating.
* To use the ability, a shooter using a suitable weapon (as described above) must aim at a target, but instead of shooting, must begin concentrating.
* The shooter's turn will then end immediately. On the NEXT turn, the shooter's action is locked to shooting at the designated target and will be going last in the turn order.
* The shooter's turn will then end immediately. On the NEXT turn, the shooter's action is locked to shooting at the designated target and will be going last in the turn order.
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* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.
* When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.
* A successful hit when Concentrated '''is considered to have a dice score of 12, resulting in a critical hit'''. This, in turn, overrides any [[Gameplay mechanics#Combat|Inaccuracy]], if the dice score would have otherwise been an inaccurate hit without Concentration.
* A successful hit when Concentrated '''is considered to have a dice score of 12, resulting in a critical hit'''. This, in turn, overrides any [[Gameplay mechanics#Combat|Inaccuracy]], if the dice score would have otherwise been an inaccurate hit without Concentration.
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* Taking any damage, losing consciousness, dying, or losing the target all result in losing Concentration, resulting in the shot not being fired and the turn being wasted.
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Counters:
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* If the shooter loses consciousness, dies, or the target dies after starting to Concentrate but before getting to open fire, the concentration is lost and the shot is not fired, leading to the turn being wasted.
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== See also ==
== See also ==

Revision as of 20:44, 17 September 2017

Concentrating is an ability, which consists in using any weapon equipped with a high power scope and performing mental focus in order to deliver one single shot that is as effective as possible.

In order to concentrate, the Contestant must be using a firearm equipped with a scope that is rated either high-power or extreme-power, and with the capability of performing single shots (semi-auto, bolt-/lever-/pump-action, single shot). Concentrating is not compatible with Burst or Full-auto.

The act of concentrating itself doesn't break stealth. When the shot is taken, standard stealth rules apply (whether or not the weapon is silent).

Usage

  • To use the ability, a shooter using a suitable weapon (as described above) must aim at a target, but instead of shooting, must begin concentrating.
  • The shooter's turn will then end immediately. On the NEXT turn, the shooter's action is locked to shooting at the designated target and will be going last in the turn order.
    • A Concentrating shooter is considered to have an IS score of Con, which is considered theoretically an infinite number of tiers slower than Unsp (for Unsparable weapons).
    • Theoretically, if multiple shooters in the same fight and the same turn are Concentrating, they would be considered to have the same IS, and thus the turn order would be resolved like any other speed conflict.
  • When Concentrated, the next shot's dice score must NOT be a miss or a critical failure in order to trigger the effect.
  • A successful hit when Concentrated is considered to have a dice score of 12, resulting in a critical hit. This, in turn, overrides any Inaccuracy, if the dice score would have otherwise been an inaccurate hit without Concentration.
  • Taking any damage, losing consciousness, dying, or losing the target all result in losing Concentration, resulting in the shot not being fired and the turn being wasted.

See also