Flechette (no ontology)

From Mazeworld

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<div class="infobox">
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'''Flechette''' (also known as '''Flech''') is a projectile type for [[12 gauge]] and [[.410 bore]] '''shotgun shells'''. Flechette shells contain several fin-stabilized flechettes made out of tungsten, designed to defeat armor and pierce metal. Each flechette is roughly 1 inch long.
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=== Mazeworld overview ===
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==== 12 gauge ====
{|
{|
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| '''Gauge'''
 
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| colspan="2" | [[12 gauge]]
 
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|-
 
| '''Type'''
| '''Type'''
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| colspan="2" | Flechette
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| [[Limb damage|LDV]]
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| <span style="color: white">C1</span>
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| <span style="color: #AAAAAA">C2</span>
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| <span style="color: #666666">C3</span>
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| <span style="color: cyan">A1</span>
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| <span style="color: #00FF00">A2</span>
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| <span style="color: yellow">A3</span>
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| <span style="color: orange">A4</span>
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| <span style="color: red">A5</span>
|-
|-
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| '''Load'''
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| '''Bullet'''
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| colspan="2" | '''20x''' flechette
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| '''+1'''
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|-
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| 10%
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| '''Velocity'''
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| 10%
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| colspan="2" | Varying
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| 10%
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|-
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| 8%
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| '''Country'''
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| 7%
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| colspan="2" | Various
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| 6%
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|-
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| 4%
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| '''Price'''
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| 2%
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| colspan="2" | '''30''' [[Parallar|P$]] ('''10''' shells)
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|-
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| [[Recoil]]
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| colspan="2" | '''3''' - Normal
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|}
|}
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</div>
 
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'''Flechette''' is a type of load for [[12 gauge]] '''shotgun shells'''.
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<span style="font-size:80%;">The above chart applies for '''ONE flechette''', and may be multiplied by the amount of flechette that hit the target (up to 20).</span>
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<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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* Retail value of a flechette shell: '''12 P$ /round''' (SP)
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* Affects the firearm's [[Wear rate]]: Condition '''x2''', Cleanliness x1
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=== Mazeworld overview ===
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==== .410 bore ====
{|
{|
| '''Type'''
| '''Type'''
| [[Limb damage|LDV]]
| [[Limb damage|LDV]]
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| Unarm
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| <span style="color: white">C1</span>
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| Light
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| <span style="color: #AAAAAA">C2</span>
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| Hardskin
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| <span style="color: #666666">C3</span>
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| Kevlar-2
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| <span style="color: cyan">A1</span>
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| Kevlar-3
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| <span style="color: #00FF00">A2</span>
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| Kevlar-4
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| <span style="color: yellow">A3</span>
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| HEV
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| <span style="color: orange">A4</span>
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| <span style="color: red">A5</span>
|-
|-
| '''Bullet'''
| '''Bullet'''
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| '''+0'''
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| '''+1'''
| 8%
| 8%
| 8%
| 8%
| 7%
| 7%
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| <span style="color: white">5%</span>
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| 6%
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| <span style="color: white">4%</span>
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| 6%
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| <span style="color: white">2%</span>
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| 5%
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| <span style="color: white">1%</span>
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| 4%
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| 2%
|}
|}
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<span style="font-size:80%;">The above chart applies for '''ONE pellet''', and may be multiplied by the amount of pellets that hit the target (up to 20).</span>  
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<span style="font-size:80%;">The above chart applies for '''ONE flechette''', and may be multiplied by the amount of flechette that hit the target (up to 20).</span>  
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{|
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| [[Gameplay mechanics|Dice score]]
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| '''2'''
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| '''3'''
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| '''4'''
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| '''5'''
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| '''6'''
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| '''7'''
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| '''8'''
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| '''9'''
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| '''10'''
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| '''11'''
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| '''12'''
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|-
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| Flechettes hitting
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| 0
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| 2
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| 4
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| 6
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| 8
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| 10
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| 12
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| 14
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| 16
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| 18
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| 20
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|}
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<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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* Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''10''' or '''50''' rounds
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* Retail value of a flechette shell: '''7 P$ /round''' (SP)
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* Costs '''30 P$''' for '''10''' rounds, and '''150 P$''' for '''50''' rounds
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* Affects the firearm's [[Wear rate]]: Condition '''x2''', Cleanliness x1
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* Value of a single round is '''3 P$'''
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* [[Recoil]] level of this round is '''3 - Normal'''
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* Propels up to '''20''' flechette per shot
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* Availability of this caliber:
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** Can be found at random in the [[room|rooms]]
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=== Usage notes ===
=== Usage notes ===
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Flechette has a main trait that single-projectile ammunition don't have: it is a '''multiple-projectile''' type of ammunition. It can be treated as both an advantage and a weakness:
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Flechette is a '''multiple-projectile''' type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Flechette has the following effects:
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* FT-1
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*<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although only a small amount of projectiles will hit) unless he/she scores a critical failure.
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* Shell contains multiple projectiles:
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*<span style="color: red">The drawback:</span> Whereas single-projectile ammunition almost always deal the same amount of damage, '''multiple-projectile ammunition doesn't''', unless the contestant scores 12, in which case all of them hit. Because of this, '''the failure threshold is not useful''' - only your actual dice score is.
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** [[12 gauge]] version: 20 projectiles ; On a successful hit, '''1d20''' projectiles may hit the target.
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** [[.410 bore]] version: 10 projectiles ; On a successful hit, '''1d10''' projectiles may hit the target.
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Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
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*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point.
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Flechette is also capable of '''bypassing [[secondary effect#Clothing|bullet-proof]] clothes''', allowing it to damage clothing with this trait. In that regard, it can be thought of as an armor-piercing shell type.
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*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition, since the amount of projectiles hitting the target depends on the dice score itself. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''.
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== Gallery ==
== Gallery ==
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| <[#img [hash 9R614FTJMVBGASGPRRG9TJ3BPQ] [height 200]]>
| <[#img [hash 9R614FTJMVBGASGPRRG9TJ3BPQ] [height 200]]>
|-
|-
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| <span style="font-size:80%;">What flechettes look like.</span>
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| <span style="font-size:80%;">Flechettes from a 12g flechette shell.</span>
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*[[Weapon]]
*[[Weapon]]
*[[12 gauge]]
*[[12 gauge]]
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*[[.410 bore]]
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general

Latest revision as of 14:15, 19 September 2017

Flechette (also known as Flech) is a projectile type for 12 gauge and .410 bore shotgun shells. Flechette shells contain several fin-stabilized flechettes made out of tungsten, designed to defeat armor and pierce metal. Each flechette is roughly 1 inch long.

Mazeworld overview

12 gauge

Type LDV C1 C2 C3 A1 A2 A3 A4 A5
Bullet +1 10% 10% 10% 8% 7% 6% 4% 2%

The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20). How to read this?

  • Retail value of a flechette shell: 12 P$ /round (SP)
  • Affects the firearm's Wear rate: Condition x2, Cleanliness x1

.410 bore

Type LDV C1 C2 C3 A1 A2 A3 A4 A5
Bullet +1 8% 8% 7% 6% 6% 5% 4% 2%

The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20). How to read this?

  • Retail value of a flechette shell: 7 P$ /round (SP)
  • Affects the firearm's Wear rate: Condition x2, Cleanliness x1

Usage notes

Flechette is a multiple-projectile type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Flechette has the following effects:

  • FT-1
  • Shell contains multiple projectiles:
    • 12 gauge version: 20 projectiles ; On a successful hit, 1d20 projectiles may hit the target.
    • .410 bore version: 10 projectiles ; On a successful hit, 1d10 projectiles may hit the target.

Flechette is also capable of bypassing bullet-proof clothes, allowing it to damage clothing with this trait. In that regard, it can be thought of as an armor-piercing shell type.

Gallery

(image)
Flechettes from a 12g flechette shell.

See also