Flechette (no ontology)

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(Usage notes)
 
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<div class="infobox">
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'''Flechette''' (also known as '''Flech''') is a projectile type for [[12 gauge]] and [[.410 bore]] '''shotgun shells'''. Flechette shells contain several fin-stabilized flechettes made out of tungsten, designed to defeat armor and pierce metal. Each flechette is roughly 1 inch long.
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=== Mazeworld overview ===
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==== 12 gauge ====
{|
{|
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| '''Gauge'''
 
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| colspan="2" | [[12 gauge]]
 
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|-
 
| '''Type'''
| '''Type'''
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| colspan="2" | Flechette
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| [[Limb damage|LDV]]
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| <span style="color: white">C1</span>
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| <span style="color: #AAAAAA">C2</span>
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| <span style="color: #666666">C3</span>
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| <span style="color: cyan">A1</span>
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| <span style="color: #00FF00">A2</span>
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| <span style="color: yellow">A3</span>
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| <span style="color: orange">A4</span>
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| <span style="color: red">A5</span>
|-
|-
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| '''Load'''
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| '''Bullet'''
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| colspan="2" | '''20x''' flechette
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| '''+1'''
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|-
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| 10%
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| '''Velocity'''
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| 10%
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| colspan="2" | Varying
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| 10%
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|-
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| 8%
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| '''Country'''
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| 7%
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| colspan="2" | Various
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| 6%
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|-
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| 4%
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| '''Price'''
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| 2%
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| colspan="2" | '''30''' [[Parallar|P$]] ('''10''' shells)
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|-
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| [[Recoil]]
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| colspan="2" | '''3''' - Normal
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|}
|}
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</div>
 
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'''Flechette''' is a type of load for [[12 gauge]] '''shotgun shells'''.
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<span style="font-size:80%;">The above chart applies for '''ONE flechette''', and may be multiplied by the amount of flechette that hit the target (up to 20).</span>
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<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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* Retail value of a flechette shell: '''12 P$ /round''' (SP)
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* Affects the firearm's [[Wear rate]]: Condition '''x2''', Cleanliness x1
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=== Mazeworld overview ===
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==== .410 bore ====
{|
{|
| '''Type'''
| '''Type'''
| [[Limb damage|LDV]]
| [[Limb damage|LDV]]
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| Unarm
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| <span style="color: white">C1</span>
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| Light
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| <span style="color: #AAAAAA">C2</span>
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| Hardskin
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| <span style="color: #666666">C3</span>
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| Kevlar-2
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| <span style="color: cyan">A1</span>
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| Kevlar-3
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| <span style="color: #00FF00">A2</span>
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| Kevlar-4
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| <span style="color: yellow">A3</span>
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| HEV
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| <span style="color: orange">A4</span>
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| <span style="color: red">A5</span>
|-
|-
| '''Bullet'''
| '''Bullet'''
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| '''+0'''
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| '''+1'''
| 8%
| 8%
| 8%
| 8%
| 7%
| 7%
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| <span style="color: white">5%</span>
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| 6%
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| <span style="color: white">4%</span>
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| 6%
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| <span style="color: white">2%</span>
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| 5%
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| <span style="color: white">1%</span>
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| 4%
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| 2%
|}
|}
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<span style="font-size:80%;">The above chart applies for '''ONE pellet''', and may be multiplied by the amount of pellets that hit the target (up to 20).</span>  
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<span style="font-size:80%;">The above chart applies for '''ONE flechette''', and may be multiplied by the amount of flechette that hit the target (up to 20).</span>  
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{|
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| [[Gameplay mechanics|Dice score]]
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| '''2'''
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| '''3'''
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| '''4'''
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| '''5'''
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| '''6'''
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| '''7'''
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| '''8'''
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| '''9'''
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| '''10'''
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| '''11'''
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| '''12'''
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|-
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| Flechettes hitting
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| 0
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| 2
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| 4
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| 6
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| 8
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| 10
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| 12
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| 14
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| 16
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| 18
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| 20
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|}
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<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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* Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''10''' or '''50''' rounds
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* Retail value of a flechette shell: '''7 P$ /round''' (SP)
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* Costs '''30 P$''' for '''10''' rounds, and '''150 P$''' for '''50''' rounds
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* Affects the firearm's [[Wear rate]]: Condition '''x2''', Cleanliness x1
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* Value of a single round is '''3 P$'''
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* [[Recoil]] level of this round is '''3 - Normal'''
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* Propels up to '''20''' flechette per shot
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* Availability of this caliber:
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** Can be found at random in the [[room|rooms]]
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=== Usage notes ===
=== Usage notes ===
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Flechette has a main trait that single-projectile ammunition don't have: it is a '''multiple-projectile''' type of ammunition. It can be treated as both an advantage and a weakness:
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Flechette is a '''multiple-projectile''' type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Flechette has the following effects:
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* FT-1
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*<span style="color: #00ff00">The advantage:</span> Even if the dice score is poor, the [[Contestant|contestant]] '''may still be able to hit his/her target''' (although only a small amount of projectiles will hit) unless he/she scores a critical failure.
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* Shell contains multiple projectiles:
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*<span style="color: red">The drawback:</span> Whereas single-projectile ammunition almost always deal the same amount of damage, '''multiple-projectile ammunition doesn't''', because the full load of projectiles rarely ALL hit the target, unless the contestant scores 12, in which case they do all hit. Because of this, '''the failure threshold is not useful''' - only your actual dice score is.
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** [[12 gauge]] version: 20 projectiles ; On a successful hit, '''1d20''' projectiles may hit the target.
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** [[.410 bore]] version: 10 projectiles ; On a successful hit, '''1d10''' projectiles may hit the target.
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Whether those traits can be helpful or not depend mostly on the contestant's strategy and style, although there are a few recommendations:
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*Avoiding '''heavily armored targets''', unless the contestant is positively sure to hit a lesser-armored weak point.
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Flechette is also capable of '''bypassing [[secondary effect#Clothing|bullet-proof]] clothes''', allowing it to damage clothing with this trait. In that regard, it can be thought of as an armor-piercing shell type.
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*It must be noted that '''failure threshold modifiers''' work differently with multiple-projectile ammunition than with single-projectile ammunition, since the amount of projectiles hitting the target depends on the dice score itself. For every [[Secondary effect|increased accuracy]] (FT-1) occurrence, '''add 1 to the dice score'''. Likewise, for every [[Secondary effect|decreased accuracy]] (FT+1) occurrence, '''subtract 1 to the dice score'''.
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**Should the modified result ends up being 12 or greater, it counts as a '''critical hit of a natural 12'''. Likewise, if the modified result ends up being 2 or less, it counts as a '''critical failure of a natural 2'''.
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== Gallery ==
== Gallery ==
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| <[#img [hash 9R614FTJMVBGASGPRRG9TJ3BPQ] [height 200]]>
| <[#img [hash 9R614FTJMVBGASGPRRG9TJ3BPQ] [height 200]]>
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|-
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| <span style="font-size:80%;">What flechettes look like.</span>
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| <span style="font-size:80%;">Flechettes from a 12g flechette shell.</span>
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|}
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*[[Weapon]]
*[[Weapon]]
*[[12 gauge]]
*[[12 gauge]]
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*[[.410 bore]]
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general

Latest revision as of 14:15, 19 September 2017

Flechette (also known as Flech) is a projectile type for 12 gauge and .410 bore shotgun shells. Flechette shells contain several fin-stabilized flechettes made out of tungsten, designed to defeat armor and pierce metal. Each flechette is roughly 1 inch long.

Mazeworld overview

12 gauge

Type LDV C1 C2 C3 A1 A2 A3 A4 A5
Bullet +1 10% 10% 10% 8% 7% 6% 4% 2%

The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20). How to read this?

  • Retail value of a flechette shell: 12 P$ /round (SP)
  • Affects the firearm's Wear rate: Condition x2, Cleanliness x1

.410 bore

Type LDV C1 C2 C3 A1 A2 A3 A4 A5
Bullet +1 8% 8% 7% 6% 6% 5% 4% 2%

The above chart applies for ONE flechette, and may be multiplied by the amount of flechette that hit the target (up to 20). How to read this?

  • Retail value of a flechette shell: 7 P$ /round (SP)
  • Affects the firearm's Wear rate: Condition x2, Cleanliness x1

Usage notes

Flechette is a multiple-projectile type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Flechette has the following effects:

  • FT-1
  • Shell contains multiple projectiles:
    • 12 gauge version: 20 projectiles ; On a successful hit, 1d20 projectiles may hit the target.
    • .410 bore version: 10 projectiles ; On a successful hit, 1d10 projectiles may hit the target.

Flechette is also capable of bypassing bullet-proof clothes, allowing it to damage clothing with this trait. In that regard, it can be thought of as an armor-piercing shell type.

Gallery

(image)
Flechettes from a 12g flechette shell.

See also