Flechette (no ontology)

From Mazeworld

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* Availability of this caliber:
* Availability of this caliber:
** Can be found at random in the [[room|rooms]]
** Can be found at random in the [[room|rooms]]
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=== Usage notes ===
=== Usage notes ===

Revision as of 06:20, 25 April 2014

Flechette is a type of load for 12 gauge shotgun shells. It contains twenty 1-inch long penetrating steel flechettes.

Mazeworld overview

Type LDV Unarm Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Bullet +0 8% 8% 7% 5% 4% 2% 1%

The above chart applies for ONE pellet, and may be multiplied by the amount of pellets that hit the target (up to 20).

Dice score 2 3 4 5 6 7 8 9 10 11 12
Flechettes hitting Always 0 4d5-8 4d5-6 4d5-4 4d5-2 4d5 4d5+2 4d5+4 4d5+6 4d5+8 Always 20

How to read this?

  • Available for purchase in a gun shop or a weapon shop, in boxes of 10 or 50 rounds
  • Costs 30 P$ for 10 rounds, and 150 P$ for 50 rounds
  • Value of a single round is 3 P$
  • Recoil level of this round is 3 - Normal
  • Propels up to 20 flechette per shot
  • Availability of this caliber:
    • Can be found at random in the rooms

Usage notes

Flechette is a multiple-projectile type of ammunition. The amount of projectiles hitting the target is variable, and is also influenced by the failure threshold; lower scores mean less chances to hit, and higher scores mean higher chances to hit.

  • It must be noted that failure threshold modifiers work differently with multiple-projectile ammunition than with single-projectile ammunition. For every increased accuracy (FT-1) occurrence, add 1 to the dice score. Likewise, for every decreased accuracy (FT+1) occurrence, subtract 1 to the dice score.
    • Should the modified result ends up being 12 or greater, it counts as a critical hit of a natural 12. Likewise, if the modified result ends up being 2 or less, it counts as a critical failure of a natural 2.

Gallery

(image)
What flechettes look like.

See also