Forge (no ontology)

From Mazeworld

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*Only sells '''one''' exemplary of every weapon displayed.
*Only sells '''one''' exemplary of every weapon displayed.
*Sells '''1d11-1 retail boxes of standard ammunition''' of every type displayed, when applicable.
*Sells '''1d11-1 retail boxes of standard ammunition''' of every type displayed, when applicable.
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*Buys back Class 5L and 5S weapons, Handgear, related ammo and accessories for '''50%''' of their value.
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*Buys back any weapon, accessory and ammunition for '''0.5x''' their shop value, multiplied by their current Condition percentage (rounded up).
*'''Accepts''' credit.
*'''Accepts''' credit.
*'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit.
*'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit.

Revision as of 16:15, 18 September 2015

A forge is a business in Mazeworld specialized in buying and selling melee weapons, specifically Class 5 and Handgear. and, for the rare cases of Class 5 weapons with some, ammunition. Forges are specialized and won't deal with firearms at all.

Forges are their own kind of roomstyle. If this forge is occupied by a working blacksmith, then the forge is an active shop and can be used as such.

Rules of a forge

  • Sells 12 random Class 5 and/or Handgear weapons.
  • Sells 6 random, used Class 5/Handgear weapons in a used weapons bin, with random condition between 1% and 99%, and 100% cleanliness, sold at a price matching the condition.
  • Only sells ammunition for the weapons on the list, if applicable.
  • Only sells one exemplary of every weapon displayed.
  • Sells 1d11-1 retail boxes of standard ammunition of every type displayed, when applicable.
  • Buys back any weapon, accessory and ammunition for 0.5x their shop value, multiplied by their current Condition percentage (rounded up).
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • For 2 weapons bought, the third is free.

When threatened, a blacksmith will use his/her personal weapon, a Tantou.
Threatening or attacking a blacksmith can give the contestant a code orange, and killing one can increase it to a code red.

If a blacksmith dies, they will drop the following:

  • Tantou
  • Load-bearing gear: 1x Utility rig
  • Clothing and armor: T-Shirt, Baseball cap, Mountain pants, Regular shoes
  • A big purse
  • All the weapons and ammunition in the shop, as well as the shop's till, are permanently locked in the crate they came from.

Products sold

See also