Forge (no ontology)

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(Golden Axe)
 
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| '''Vendor'''
| '''Vendor'''
| colspan="2" | Blacksmith
| colspan="2" | Blacksmith
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|-
 
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| '''Scripted?'''
 
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| colspan="2" | '''No'''
 
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|-
 
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| <span style="font-size:80%;">'''Random [[Room|roomstyle]]?'''</span>
 
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| colspan="2" | '''Yes''': Old forge
 
|}
|}
</div>
</div>
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A '''forge''' is a business in [[Mazeworld]] specialized in buying and selling '''melee [[Weapon|weapons]]''', specifically '''Class 5''' and '''Handgear'''. and, for the rare cases of Class 5 weapons with some, [[Ammunition|ammunition]]. Forges are specialized and won't deal with firearms at all.They are much rarer than the [[Gun shop|gun shops]] as they are not [[Gameplay mechanics|scripted encounters]].
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A '''forge''' is a business in [[Mazeworld]] specialized in buying and selling '''melee [[Weapon|weapons]]''', specifically '''Class 5''' and '''Handgear'''. and, for the rare cases of Class 5 weapons with some, [[Ammunition|ammunition]]. Forges are specialized and won't deal with firearms at all.
Forges are their own kind of [[Room|roomstyle]]. If this forge is occupied by a working '''blacksmith''', then the forge is an active shop and can be used as such.
Forges are their own kind of [[Room|roomstyle]]. If this forge is occupied by a working '''blacksmith''', then the forge is an active shop and can be used as such.
=== Rules of a forge ===
=== Rules of a forge ===
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*Sells '''8''' random [[List of Class 5 Weapons|Class 5]] and/or [[List of Handgear|Handgear]] weapons.
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''Regular services''
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*Only sells ammunition for the weapons on the list, if applicable.
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*Sells '''12''' random, brand new [[List of Class 5 Weapons|Class 5]] and/or [[List of Handgear|Handgear]] weapons (100% condition).
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*Only sells '''one''' exemplary of every weapon displayed.
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*Sells '''6''' random, used Class 5/Handgear weapons in a '''used weapons bin''', with random condition between 1% and 99%, sold at a price matching the condition.
-
*Only sells the equivalent of a '''big box of ammo''' of every caliber displayed, if applicable.
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*Sells '''1d7-1''' boxes of ammunition for the weapons on the list, if applicable. (certain non-gun ranged weapons are Class 5)
-
*Buys back all types of weapons, ammo and accessories for '''50%''' of their value.
+
* Sells '''one''' exemplary of every weapon displayed, or '''1d6''' bundles (for Ballistic Knives, Kunai, Shuriken and Throwing Axes).
 +
** Used weapons are always sold in '''single exemplaries''', even if they would qualify for bundles.
 +
*Sells '''1d11-1 retail boxes of standard ammunition''' of every type displayed, when applicable.
 +
*Buys back any weapon, accessory and ammunition for '''0.5x''' their shop value, multiplied by their current Condition percentage (rounded up).
*'''Accepts''' credit.
*'''Accepts''' credit.
*'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit.
*'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit.
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*For 3 weapons bought, '''all subsequent purchases are 50% off''' (valid until the contestant leaves the room).
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*Delivery service: The shop may transfer all purchases to the Contestant's bank vault instead of being given in person, for a fee (200 P$ in a town shop, 800 P$ in an UA shop)
 +
''Special services''
 +
* '''Special weapon conversion service''': See the relevant section
-
When threatened, a '''blacksmith''' will use his/her personal weapon, a [[Taser M26]], on the [[Contestant|contestant]] to stun him/her and prevent him from attacking any further.<br />
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When threatened, a '''blacksmith''' will use his/her personal weapon, a [[Tantou]].<br />
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Threatening or attacking a blacksmith gives the contestant a [[Wanted Level|code orange]], and killing one instantly increases it to a [[Wanted Level|code red]].
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Threatening or attacking a blacksmith can give the contestant a [[Wanted Level|code orange]], and killing one can increase it to a [[Wanted Level|code red]].
If a blacksmith dies, they will drop the following:
If a blacksmith dies, they will drop the following:
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*[[Taser M26]]
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*[[Tantou]]
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*His/her clothes: A [[T-shirt|t-shirt]], a [[Baseball cap|baseball cap]], [[mountain pants]] and [[regular shoes]]
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*[[Load-bearing gear]]: Basic belt + Condor utility rig
 +
*[[Clothing and armor]]: T-Shirt, Baseball cap, Mountain pants, Regular shoes
*A [[Valuable|big purse]]
*A [[Valuable|big purse]]
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*All the weapons and ammunition in the shop, as well as the shop's till, are '''locked''' in the crate they came from, and so permanently.
 
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=== Products sold ===
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=== Special weapon conversion service ===
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*[[List of Class 5 Weapons|Class 5 weapons]]
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*[[List of Handgear|Handgear]]
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Certain weapons may be converted to special Artifact versions, on the condition that the user fulfills all of the conditions: bringing the relevant base weapon, demonstrating sufficient skill or prowess, and paying the conversion cost.
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*[[Ammunition]] if applicable, depending on the weapons sold
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 +
==== Barbed Lucille ====
 +
''A wooden baseball bat which has been improved with thin, sharp barbed wire, held in place with iron studs. May or may not have been inspired by a popular zombie show. Probably not as durable, but certainly a lot more intimidating.''
 +
 
 +
* Base weapon: '''Baseball bat, wood'''
 +
* Requirements: Two-handed club skill must be at least '''Skilled (Lv3)''' or higher
 +
* Conversion cost: '''150 P$'''
 +
* Event line: '''[Weapon] Class 5 Long - R7/Unique - Barbed Lucille (Two-handed club) - Strike (Sharp) - Wood - Weight: 14'''
 +
* Effects of conversion:
 +
** 0.6x max durability (2700 points), weapon now deals Sharp-type damage, weapon may now deal [[Secondary effects#Weapon|1d4 wounds per hit]].
 +
 
 +
==== Golden Axe ====
 +
''A stylized weapon, patterned after a battle axe of old, but born out of very modern, advanced technologies. Constructed largely of steel and titanium, it was coated entirely in titanium nitride (not just the axe heads, the whole weapon), resulting in a distinctive, shiny golden color. The axe blades themselves are much sharper than those of a regular battle axe. The result is a diabolically durable and extremely sharp weapon, almost too awesome to be used as such... Whoever made this axe probably spent too much time on video games, though.''
 +
 
 +
* Base weapon: '''Battle axe'''
 +
* Requirements: Axe skill must be at least '''Expert (Lv4)''' or higher
 +
* Conversion cost: '''2000 P$'''
 +
* Event line: '''[Weapon] Class 5 Long - R7/Unique - Golden Axe (Axe) - Slash (Sharp) - Steel - Weight: 18'''
 +
* Effects of conversion:
 +
** 2x max durability, 1.5x Limb Damage
 +
 
 +
==== Studded Negan ====
 +
''An iron baseball bat, which has been improved with nuts, bolts and screws, directly screwed into the striking face of the bat, in order to make it deadlier and more painful. Probably not as durable, but certainly a lot more intimidating.''
 +
 
 +
* Base weapon: '''Baseball bat, iron'''
 +
* Requirements: Two-handed club skill must be at least '''Expert (Lv4)''' or higher
 +
* Conversion cost: '''250 P$'''
 +
* Event line: '''[Weapon] Class 5 Long - R7/Unique - Studded Negan (Two-handed club) - Strike (Blunt) - Iron - Weight: 18'''
 +
* Effects of conversion:
 +
** 0.5x max durability (5500 points), 1.25x Pain, 1.5x Limb Damage.
== See also ==
== See also ==

Latest revision as of 18:10, 2 May 2019

A forge is a business in Mazeworld specialized in buying and selling melee weapons, specifically Class 5 and Handgear. and, for the rare cases of Class 5 weapons with some, ammunition. Forges are specialized and won't deal with firearms at all.

Forges are their own kind of roomstyle. If this forge is occupied by a working blacksmith, then the forge is an active shop and can be used as such.

Rules of a forge

Regular services

  • Sells 12 random, brand new Class 5 and/or Handgear weapons (100% condition).
  • Sells 6 random, used Class 5/Handgear weapons in a used weapons bin, with random condition between 1% and 99%, sold at a price matching the condition.
  • Sells 1d7-1 boxes of ammunition for the weapons on the list, if applicable. (certain non-gun ranged weapons are Class 5)
  • Sells one exemplary of every weapon displayed, or 1d6 bundles (for Ballistic Knives, Kunai, Shuriken and Throwing Axes).
    • Used weapons are always sold in single exemplaries, even if they would qualify for bundles.
  • Sells 1d11-1 retail boxes of standard ammunition of every type displayed, when applicable.
  • Buys back any weapon, accessory and ammunition for 0.5x their shop value, multiplied by their current Condition percentage (rounded up).
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • Delivery service: The shop may transfer all purchases to the Contestant's bank vault instead of being given in person, for a fee (200 P$ in a town shop, 800 P$ in an UA shop)

Special services

  • Special weapon conversion service: See the relevant section

When threatened, a blacksmith will use his/her personal weapon, a Tantou.
Threatening or attacking a blacksmith can give the contestant a code orange, and killing one can increase it to a code red.

If a blacksmith dies, they will drop the following:

Special weapon conversion service

Certain weapons may be converted to special Artifact versions, on the condition that the user fulfills all of the conditions: bringing the relevant base weapon, demonstrating sufficient skill or prowess, and paying the conversion cost.

Barbed Lucille

A wooden baseball bat which has been improved with thin, sharp barbed wire, held in place with iron studs. May or may not have been inspired by a popular zombie show. Probably not as durable, but certainly a lot more intimidating.

  • Base weapon: Baseball bat, wood
  • Requirements: Two-handed club skill must be at least Skilled (Lv3) or higher
  • Conversion cost: 150 P$
  • Event line: [Weapon] Class 5 Long - R7/Unique - Barbed Lucille (Two-handed club) - Strike (Sharp) - Wood - Weight: 14
  • Effects of conversion:
    • 0.6x max durability (2700 points), weapon now deals Sharp-type damage, weapon may now deal 1d4 wounds per hit.

Golden Axe

A stylized weapon, patterned after a battle axe of old, but born out of very modern, advanced technologies. Constructed largely of steel and titanium, it was coated entirely in titanium nitride (not just the axe heads, the whole weapon), resulting in a distinctive, shiny golden color. The axe blades themselves are much sharper than those of a regular battle axe. The result is a diabolically durable and extremely sharp weapon, almost too awesome to be used as such... Whoever made this axe probably spent too much time on video games, though.

  • Base weapon: Battle axe
  • Requirements: Axe skill must be at least Expert (Lv4) or higher
  • Conversion cost: 2000 P$
  • Event line: [Weapon] Class 5 Long - R7/Unique - Golden Axe (Axe) - Slash (Sharp) - Steel - Weight: 18
  • Effects of conversion:
    • 2x max durability, 1.5x Limb Damage

Studded Negan

An iron baseball bat, which has been improved with nuts, bolts and screws, directly screwed into the striking face of the bat, in order to make it deadlier and more painful. Probably not as durable, but certainly a lot more intimidating.

  • Base weapon: Baseball bat, iron
  • Requirements: Two-handed club skill must be at least Expert (Lv4) or higher
  • Conversion cost: 250 P$
  • Event line: [Weapon] Class 5 Long - R7/Unique - Studded Negan (Two-handed club) - Strike (Blunt) - Iron - Weight: 18
  • Effects of conversion:
    • 0.5x max durability (5500 points), 1.25x Pain, 1.5x Limb Damage.

See also