Forge (no ontology)

From Mazeworld

Revision as of 23:47, 13 March 2014 by SU Tempest (Talk | contribs)

A forge is a business in Mazeworld specialized in buying and selling melee weapons, specifically Class 5 and Handgear. and, for the rare cases of Class 5 weapons with some, ammunition. Forges are specialized and won't deal with firearms at all.They are much rarer than the gun shops as they are not scripted encounters.

Forges are their own kind of roomstyle. If this forge is occupied by a working blacksmith, then the forge is an active shop and can be used as such.

Rules of a forge

  • Sells 8 random Class 5 and/or Handgear weapons.
  • Only sells ammunition for the weapons on the list, if applicable.
  • Only sells one exemplary of every weapon displayed.
  • Only sells the equivalent of a big box of ammo of every caliber displayed, if applicable.
  • Buys back all types of weapons, ammo and accessories for 50% of their value.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • For 3 weapons bought, all subsequent purchases are 50% off (valid until the contestant leaves the room).

When threatened, a blacksmith will use his/her personal weapon, a Taser M26, on the contestant to stun him/her and prevent him from attacking any further.
Threatening or attacking a blacksmith gives the contestant a code orange, and killing one instantly increases it to a code red.

If a blacksmith dies, they will drop the following:

  • Tantou
  • Load-bearing gear: 1x Utility rig
  • Clothing and armor: T-Shirt, Baseball cap, Mountain pants, Regular shoes
  • A big purse
  • All the weapons and ammunition in the shop, as well as the shop's till, are locked in the crate they came from, and so permanently.

Products sold

See also