Guide:Changelog (Meta, no ontology)

From Mazeworld

Revision as of 00:03, 19 October 2014 by SU Tempest (Talk | contribs)

Latest released Mazeworld update: MazeWorld v3/CRU3 - 18-10-2014
Next planned update: MazeWorld v3/CRU4 - Date unknown

Future

Date unknown

Community Requested Updates part 4 (CRU4)

  • Coming soon...

Latest

October 18th 2014

Community Requested Updates part 3 (CRU3)

  • Completely revamped Bionic augmentations system.
    • Augmentations now require installing base parts (replacement or enhancement of body parts with augmented ones, aka basically "the hardware"). Each augmented body part supplies with a certain amount of power, which can be spent into various augmentations which provide the majority of interesting effects (basically, "the software" to pair it with).
    • 6 body parts which can be augmented (arms, legs, brain, eyes, torso, dermal)
    • Over 20 different augs, a lot of which can be upgraded for increased effects and power, and many introducing all-new tools at the Contestant's disposal; From the basic muscular, skeletal and dermal enhancers to the unique hacking aug or Ripperclaws weapon-aug, bionics are the ultimate Contestant customization tool. Whether your style is more "super soldier" or more "super spy", bionics can help your Contestant become anything in between, and more.
      • NOTE: In order to remain fair towards players, all Contestants currently augmented with pre-update Bionics will get a chance to convert to new generation post-update augmentations, or revert to an un-augmented state if they so desire.
  • Introduction of an all-new unique environment: the Mines
    • Replacing the Kennels, Mines are an unique area, fitting to the game's theme, where the Contestant may navigate through mineshafts in order to dig out precious ores, to be later turned into valuables.
    • Mines introduce an unique break to the room-based experiment, by offering an unique alternate method to earn money. Mine exploration isn't without risks; the deeper you venture, the higher the chance to meet dangerous creatures inhabiting the mineshafts, but the greater the chance of finding valuable ore patches.
    • Added Mines to the list of scripted events: they are scheduled to appear every 50 rooms starting from the 65th visited room (65th, 115th, 165th, etc...)
    • Added Mines to the event list, to have a chance to find one at random (which Kennels didn't have).
  • Going hand-in-hand with the Mines, we introduce an expansion of the valuables system.
    • Copper, Silver, Gold and Platinum ingots are now complemented with two new valuable metals to find and make ingots out of: Palladium and Scandium.
    • Precious metal ingots can now come in various sizes (250g, 500g, and 1000g), which can be appraised at varying rates.
    • Gemstones will also be re-made; while several species will continue to exist, the total amount of gemstones is jumping from 27 to 33 types, with 11 different gem colors in lieu of 9.
    • Each and every gemstone is associated with an unique effect when used in the Gem Power Extractor bionic augmentation, giving another use to gemstones as a source of protective, healing, or otherwise affecting secondary effects.
  • Introduction of a new shop, the Jewelry store.
    • As the name suggests, jewelry stores specialize in the sale and purchase of valuables. Naturally, as with all other shops, they may also appraise them.
    • The real attraction of the jewelry store is not their products, but their service, the jewel workshop, which can turn your precious metal ingots into rings, collars and bracelets, and then mount gemstones to these in order to create custom valuables.
    • These custom valuables are a powerful new way to carry large amounts of wealth in little backpack space, as a single custom jewels takes up less space than its raw materials, while being at the same time more valuable! Whether it's for making tons of money or for pure vanity of sitting on overly-expensive shinies, your Contestant may now make his or her own riches.
  • Other changes:
    • The Failed, and the legacy special event Survival Mode, will be both scrapped after nearly 4 years of existence.
    • The achievement Order of Superiority is renamed Great Gross of Death, and the conditions are now Kill 1728 creatures. Those who know their math, know the meaning of the name.
    • The pawn shops cease existing, to be replaced with the jewelry stores mentioned above.
    • All combat badge conditions are changed to require less kills, so that it is less unrealistic to achieve all of them
      • Bronze still requires 10 kills - this does not change.
      • Silver requires 25 kills in lieu of 50.
      • Gold requires 50 kills in lieu of 200.
      • Platinum requires 100 kills in lieu of 500.

Older

See the Changelog Archive.