Gun shop (no ontology)

From Mazeworld

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(Rules of a gun shop)
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*Only sells ammunition and accessories for the firearms on the list; only '''one''' non-magazine accessory of each type compatible, per firearm.
*Only sells ammunition and accessories for the firearms on the list; only '''one''' non-magazine accessory of each type compatible, per firearm.
*Only sells '''one''' exemplary of every weapon displayed.
*Only sells '''one''' exemplary of every weapon displayed.
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*Only sells the equivalent of '''five small boxes of ammo''' of every caliber displayed.
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*Only sells the equivalent of '''five retail boxes of ammo''' of every caliber displayed.
*Only sells up to '''five standard magazines''' (Belts are considered as such) and '''one non-standard magazine''' (extended, drums, etc), or equivalent, for every weapon on display (it does not stack if multiple weapons are compatible with one same type of magazine/etc; the maximums are always 5/1).
*Only sells up to '''five standard magazines''' (Belts are considered as such) and '''one non-standard magazine''' (extended, drums, etc), or equivalent, for every weapon on display (it does not stack if multiple weapons are compatible with one same type of magazine/etc; the maximums are always 5/1).
*Buys back firearms, ammunition and accessories for '''50%''' of their value.
*Buys back firearms, ammunition and accessories for '''50%''' of their value.

Revision as of 22:59, 12 June 2014

A gun shop is, as the name implies, a business in Mazeworld specialized in buying and selling firearms, ammunition and weapon accessories. Gun shops are very popular businesses in Mazeworld, as firearms and ammunition are a common consumer good alongside food and clothes.

Rules of a gun shop

  • Sells 16 random firearms.
  • Only sells ammunition and accessories for the firearms on the list; only one non-magazine accessory of each type compatible, per firearm.
  • Only sells one exemplary of every weapon displayed.
  • Only sells the equivalent of five retail boxes of ammo of every caliber displayed.
  • Only sells up to five standard magazines (Belts are considered as such) and one non-standard magazine (extended, drums, etc), or equivalent, for every weapon on display (it does not stack if multiple weapons are compatible with one same type of magazine/etc; the maximums are always 5/1).
  • Buys back firearms, ammunition and accessories for 50% of their value.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • For 2 weapons bought, the third is free.

When threatened, the firearms dealer will use his/her personal weapon, a Benelli M4 Super 90, on the contestant and will not hesitate to use deadly force if attacked.
Threatening or attacking a firearms dealer can give the contestant a code orange, and killing one can increase it to a code red.

If a firearms dealer dies, they will drop the following:

Products sold

See also