List of headgear (no ontology)

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(Variable AC)
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* '''X!''': Explosion-proof
* '''X!''': Explosion-proof
* '''R''': Fire retardant
* '''R''': Fire retardant
-
* '''CR''': Can be cut into [[Crafting#Crafting ingredients|Rags]], with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
+
* '''RagOK''': Can be cut into [[Crafting#Crafting ingredients|Rags]], with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
-
* '''MD x''': Maximum clothing durability is '''x''' units instead of 4 (extends the "brand new" range; e.g. '''MD 5''' means '''Max durability 5''')
+
* '''MC x''': Maximum condition is '''x''' units instead of the default 4 ('''MC 5''' means '''Max condition 5''')
* '''NVG''': Integrated [[Night vision goggles]] (behave the same way as the face gear version; same battery life of 100 turns, and still requires WL2 batteries)
* '''NVG''': Integrated [[Night vision goggles]] (behave the same way as the face gear version; same battery life of 100 turns, and still requires WL2 batteries)
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| 1
| 1
| 10 P$
| 10 P$
-
| '''CR-0.5x'''
+
| '''RagOK-0.5x'''
|-
|-
| Bandana
| Bandana
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| 1
| 1
| 40 P$
| 40 P$
-
| '''CR-0.5x'''
+
| '''RagOK-0.5x'''
|-
|-
| Baseball cap
| Baseball cap
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| 3
| 3
| 90 P$
| 90 P$
-
| '''CR-0.5x'''
+
| '''RagOK-0.5x'''
|-
|-
| Cowboy hat
| Cowboy hat
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==== Variable AC ====
==== Variable AC ====
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Armor Class changes according to its current condition.
+
Armor with Variable AC has a condition meter, and AC changes according to current condition. Every hit that has inflicted Limb Damage to a body part protected with Variable AC armor will result in the armor losing 0.1 condition.  
* 3.01 points and above: '''A5'''
* 3.01 points and above: '''A5'''
* 2.01 - 3.00 points: '''A4'''
* 2.01 - 3.00 points: '''A4'''
* 1.01 - 2.00 points: '''A3'''
* 1.01 - 2.00 points: '''A3'''
* 0.01 - 1.00 points: '''A2'''
* 0.01 - 1.00 points: '''A2'''
-
* 0.00 points: '''A1'''. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible.
+
* 0.00 points: '''A1'''. Note that at 0 points, a VarAC piece of armor does not actually break down.
Protection ratings (either as Armor Class or as AC tier increases) listed on the event lines assume it is fully charged. For event lines with protection rating displayed as '''AC tier +X''', treat it as follows:
Protection ratings (either as Armor Class or as AC tier increases) listed on the event lines assume it is fully charged. For event lines with protection rating displayed as '''AC tier +X''', treat it as follows:

Latest revision as of 23:44, 28 March 2019

Tags

The tags used in the table refer to secondary effects.

  • ^: Ballistic protective headgear
  • F: Face concealing
  • C: Classy
  • G: Protection against gas-based attacks
  • Xfg: Blocks face gear ; cannot wear face gear items while this item is worn.
  • M!: Half melee damage
  • X!: Explosion-proof
  • R: Fire retardant
  • RagOK: Can be cut into Rags, with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
  • MC x: Maximum condition is x units instead of the default 4 (MC 5 means Max condition 5)
  • NVG: Integrated Night vision goggles (behave the same way as the face gear version; same battery life of 100 turns, and still requires WL2 batteries)

List

Name AC Blunt Sharp Piercing Weight Cost Tags
Balaclava C2 Resistant Not resistant Not resistant 1 10 P$ RagOK-0.5x
Bandana C2 Resistant Not resistant Not resistant 1 40 P$ RagOK-0.5x
Baseball cap C2 Resistant Not resistant Not resistant 3 70 P$ None
Beret C2 Resistant Not resistant Not resistant 3 60 P$ None
Boonie hat C2 Resistant Resistant Not resistant 3 100 P$ None
Bowler hat C2 Resistant Not resistant Not resistant 3 60 P$ C
Cerashield helmet A4 PROOF PROOF Resistant 9 1000 P$ ^
Chef hat C2 Not resistant Not resistant Not resistant 1 40 P$ None
Cop hat C2 Resistant Not resistant Not resistant 3 90 P$ RagOK-0.5x
Cowboy hat C2 Resistant Not resistant Not resistant 9 65 P$ None
D armor helmet A3 PROOF PROOF PROOF 9 600 P$ ^
EOD helmet A3 PROOF PROOF PROOF 22 1500 P$ F, M!, X!, Xfg
Fedora C2 Resistant Not resistant Not resistant 5 150 P$ C
Full-face helmet C3 PROOF PROOF Resistant 14 350 P$ F, M!, Xfg
Hard hat A1 PROOF Resistant Not resistant 5 200 P$ M!
K armor helmet A3 PROOF PROOF Resistant 9 500 P$ ^
Kabuto-menpo A1 PROOF PROOF PROOF 22 650 P$ ^, F
M1 helmet A1 PROOF Resistant Not resistant 5 110 P$ ^
MASKA helmet A4 PROOF PROOF PROOF 14 1550 P$ ^, F, M!, Xfg
Medieval helm A2 PROOF PROOF Not resistant 22 400 P$ ^, M!, Xfg
Pimp zebra hat C2 Resistant Not resistant Not resistant 3 50 P$ None
Power Armor Helmet A5 PROOF PROOF PROOF 14 N/A ^, F, G, Xfg, R, M!, X!
Power Armor Helmet Mark II A5 PROOF PROOF PROOF 14 N/A ^, F, G, Xfg, R, M!, X!, MD 5, NVG
SRA Face-Shield helmet A3 PROOF PROOF PROOF 9 900 P$ ^, F, M!, Xfg
Steel helmet A1 PROOF PROOF Resistant 5 160 P$ ^
T armor helmet A2 PROOF PROOF Resistant 9 400 P$ ^, R
Titanium/Steel armor helmet A4 PROOF PROOF PROOF 5 1250 P$ ^
Top hat C2 Resistant Not resistant Not resistant 3 75 P$ C
Ushanka C3 Resistant Resistant Resistant 5 55 P$ None

Extra information

Extra tags:

  • VarAC: Variable Armor Class.

Affected clothing:

  • Power Armor Helmet, Power Armor Helmet Mark II: VarAC (1 battery repairs 1.00 condition)

Variable AC

Armor with Variable AC has a condition meter, and AC changes according to current condition. Every hit that has inflicted Limb Damage to a body part protected with Variable AC armor will result in the armor losing 0.1 condition.

  • 3.01 points and above: A5
  • 2.01 - 3.00 points: A4
  • 1.01 - 2.00 points: A3
  • 0.01 - 1.00 points: A2
  • 0.00 points: A1. Note that at 0 points, a VarAC piece of armor does not actually break down.

Protection ratings (either as Armor Class or as AC tier increases) listed on the event lines assume it is fully charged. For event lines with protection rating displayed as AC tier +X, treat it as follows:

  • 3.01 points and above: AC tier increase as listed
  • 2.01 - 3.00 points: As listed minus one (-1)
  • 1.01 - 2.00 points: As listed minus two (-2)
  • 0.01 - 1.00 points: As listed minus three (-3)
  • 0.00 points: As listed minus four (-4).

Variable AC clothing can be "repaired" by charging them with HITB batteries. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn.

See also