List of headgear (no ontology)

From Mazeworld

(Difference between revisions)
(Variable AC)
Line 6: Line 6:
* '''G''': Protection against gas-based attacks
* '''G''': Protection against gas-based attacks
* '''Xfg''': Blocks [[Key item|face gear]] ; cannot wear face gear items while this item is worn.
* '''Xfg''': Blocks [[Key item|face gear]] ; cannot wear face gear items while this item is worn.
-
* '''HUD''': Provides a Vital Heads-Up Display
 
* '''M!''': Half melee damage
* '''M!''': Half melee damage
* '''X!''': Explosion-proof
* '''X!''': Explosion-proof
Line 222: Line 221:
| 14
| 14
| ''N/A''
| ''N/A''
-
| '''^''', '''F''', '''G''', '''Xfg''', '''HUD''', '''R''', '''M!''', '''X!'''
+
| '''^''', '''F''', '''G''', '''Xfg''', '''R''', '''M!''', '''X!'''
|-
|-
| Power Armor Helmet Mark II
| Power Armor Helmet Mark II
Line 231: Line 230:
| 14
| 14
| ''N/A''
| ''N/A''
-
| '''^''', '''F''', '''G''', '''Xfg''', '''HUD''', '''R''', '''M!''', '''X!''', '''MD 5''', '''NVG'''
+
| '''^''', '''F''', '''G''', '''Xfg''', '''R''', '''M!''', '''X!''', '''MD 5''', '''NVG'''
|-
|-
| SRA Face-Shield helmet
| SRA Face-Shield helmet

Revision as of 21:34, 4 September 2018

Tags

The tags used in the table refer to secondary effects.

  • ^: Ballistic protective headgear
  • F: Face concealing
  • C: Classy
  • G: Protection against gas-based attacks
  • Xfg: Blocks face gear ; cannot wear face gear items while this item is worn.
  • M!: Half melee damage
  • X!: Explosion-proof
  • R: Fire retardant
  • CR: Can be cut into Rags, with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
  • MD x: Maximum clothing durability is x units instead of 4 (extends the "brand new" range; e.g. MD 5 means Max durability 5)
  • NVG: Integrated Night vision goggles (behave the same way as the face gear version; same battery life of 100 turns, and still requires WL2 batteries)

List

Name AC Blunt Sharp Piercing Weight Cost Tags
Balaclava C2 Resistant Not resistant Not resistant 1 10 P$ CR-0.5x
Bandana C2 Resistant Not resistant Not resistant 1 40 P$ CR-0.5x
Baseball cap C2 Resistant Not resistant Not resistant 3 70 P$ None
Beret C2 Resistant Not resistant Not resistant 3 60 P$ None
Boonie hat C2 Resistant Resistant Not resistant 3 100 P$ None
Bowler hat C2 Resistant Not resistant Not resistant 3 60 P$ C
Cerashield helmet A4 PROOF PROOF Resistant 9 1000 P$ ^
Chef hat C2 Not resistant Not resistant Not resistant 1 40 P$ None
Cop hat C2 Resistant Not resistant Not resistant 3 90 P$ CR-0.5x
Cowboy hat C2 Resistant Not resistant Not resistant 9 65 P$ None
D armor helmet A3 PROOF PROOF PROOF 9 600 P$ ^
EOD helmet A3 PROOF PROOF PROOF 22 1500 P$ F, M!, X!, Xfg
Fedora C2 Resistant Not resistant Not resistant 5 150 P$ C
Full-face helmet C3 PROOF PROOF Resistant 14 350 P$ F, M!, Xfg
Hard hat A1 PROOF Resistant Not resistant 5 200 P$ M!
K armor helmet A3 PROOF PROOF Resistant 9 500 P$ ^
Kabuto-menpo A1 PROOF PROOF PROOF 22 650 P$ ^, F
M1 helmet A1 PROOF Resistant Not resistant 5 110 P$ ^
MASKA helmet A4 PROOF PROOF PROOF 14 1550 P$ ^, F, M!, Xfg
Medieval helm A2 PROOF PROOF Not resistant 22 400 P$ ^, M!, Xfg
Pimp zebra hat C2 Resistant Not resistant Not resistant 3 50 P$ None
Power Armor Helmet A5 PROOF PROOF PROOF 14 N/A ^, F, G, Xfg, R, M!, X!
Power Armor Helmet Mark II A5 PROOF PROOF PROOF 14 N/A ^, F, G, Xfg, R, M!, X!, MD 5, NVG
SRA Face-Shield helmet A3 PROOF PROOF PROOF 9 900 P$ ^, F, M!, Xfg
Steel helmet A1 PROOF PROOF Resistant 5 160 P$ ^
T armor helmet A2 PROOF PROOF Resistant 9 400 P$ ^, R
Titanium/Steel armor helmet A4 PROOF PROOF PROOF 5 1250 P$ ^
Top hat C2 Resistant Not resistant Not resistant 3 75 P$ C
Ushanka C3 Resistant Resistant Resistant 5 55 P$ None

Extra information

Extra tags:

  • VarAC: Variable Armor Class.

Affected clothing:

  • Power Armor Helmet, Power Armor Helmet Mark II: VarAC (1 battery repairs 1.00 condition)

Variable AC

Armor Class changes according to its current condition.

  • 3.01 points and above: A5
  • 2.01 - 3.00 points: A4
  • 1.01 - 2.00 points: A3
  • 0.01 - 1.00 points: A2
  • 0.00 points: A1. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible.

Variable AC clothing can be "repaired" by charging them with HITB batteries. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn.

See also