Maze Guard (no ontology)

From Mazeworld

(Difference between revisions)
(Extra equipment by rank)
(Equipment)
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==== Regular police force ====
==== Regular police force ====
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*[[Cop hat]]
+
*[[Weapon|Weapons]]:
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*[[Guard shirt]]
+
** A random, [[List of Class 1 Weapons|Class 1]], [[List of Class 2 Weapons|Class 2]] or [[List of Class 3 Weapons|Class 3]] weapon as standard issue.
-
*[[Guard pants]]
+
 
-
*[[Regular shoes]]
+
*[[Clothing and armor]]:
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*Guards may carry either a [[List of Class 1 Weapons|Class 1]], [[List of Class 2 Weapons|Class 2]] or [[List of Class 3 Weapons|Class 3]] weapon as their main weapon.
+
**Headgear: Cop hat
 +
**Top: Guard shirt
 +
**Body armor: None
 +
**Arms addon: None
 +
**Bottom: Guard pants
 +
**Legs addon: None
 +
**Footwear: Regular shoes
 +
 
*[[Backpack|Load-bearing equipment]] depending on rank, with 1 extra magazine (or equivalent) for each of their weapons
*[[Backpack|Load-bearing equipment]] depending on rank, with 1 extra magazine (or equivalent) for each of their weapons
*[[Handcuffs]], which are used for arresting perpetrators
*[[Handcuffs]], which are used for arresting perpetrators
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==== Special Response Team (SRT) ====
==== Special Response Team (SRT) ====
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*[[Dyneema Helmet]]
+
*[[Weapon|Weapons]]:
-
*[[Guard shirt]]
+
** A random [[List of Class 1 Weapons|Class 1]] or [[List of Class 2 Weapons|Class 2]] weapon as their standard issue main weapon
-
*[[Heavy Dyneema vest]]
+
** A random [[List of Class 3 Weapons|Class 3]] weapon as standard issue sidearm
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*[[Dyneema arm pads]]
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** 1x [[M18]] and 1x [[M84]]
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*[[Guard pants]]
+
 
-
*[[Dyneema leg pads]]
+
*[[Clothing and armor]]:
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*[[Military boots]]
+
**Headgear: Dyneema helmet
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*Special Response Team guards carry either a [[List of Class 1 Weapons|Class 1]] or [[List of Class 2 Weapons|Class 2]] weapon as their main, plus a [[List of Class 3 Weapons|Class 3]] weapon as their backup.
+
**Top: Guard shirt
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*In addition, they always carry one [[M18]] smoke grenade and one [[M84]] flashbang.
+
**Body armor: Heavy Dyneema vest
-
*A [[Backpack|RM22SF LBE]], with 1 extra magazine (or equivalent) for each of their weapons
+
**Arms addon: Dyneema arm pads
-
*[[Handcuffs]], which are used for arresting perpetrators
+
**Bottom: Guard pants
-
*[[Telephone network|Mobile phone]] with full battery
+
**Legs addon: Dyneema leg pads
 +
**Footwear: Military boots
 +
 
 +
*[[Backpack]]: RM22SF LBE
 +
** 1 extra [[Ammunition|magazine]] (or equivalent) for each of their weapons
 +
**[[Handcuffs]], which are used for arresting perpetrators
 +
**[[Telephone network|Mobile phone]] with full battery
==== Pay grades ====
==== Pay grades ====

Revision as of 21:03, 11 July 2013

A Maze Guard is a member of the Maze Personnel and an iconic, almost ubiquitous creature in Mazeworld. Maze Guards represent law enforcement in Mazeworld and are basically the Mazes' police officers. They are armed, like Maze Soldiers, but unlike them, they are generally neutral, promoting peacekeeping and problem solving by more pacific means, rather than making use of deadly force.

Guards enforce a set of laws and attach a Wanted Level to perpetrators they see or know about. Although Guards need to be present to enforce those laws and proceed to arrestations, anyone can be pegged with a Wanted Level if they have been reported.

Despite their generally peaceful nature, Maze Guards tend to dislike youkai, and further participate, along with the Maze Soldiers, to the segregation between humans and youkai. Youkai are not exempt from respecting the laws, but their treatment is even worse than that of human outlaws: they are often executed right off the bat, rather than made into prisoners. This explains why there are never any youkai prisoners.

Because the job of Maze Guard may be particularly dangerous, they are paid on a day-to-day basis, depending on their rank and branch. The base pay of a standard Maze Guard is 120 P$/day.

Maze Guards are declined in several variants and ranks, each with their own equipment.

Specifications

AC Perk HEAD group BODY group LIMBS group EXTR. group Weak points
Human None 1 head Upper body, Lower body 2 arms, 2 legs 2 hands, 2 feet, teeth 2 eyes(F), genitals
Skeleton type Body type CBT? CUW? LAW?
Human Soft flesh Yes Yes Yes

How to read this?

Other data

  • Is peaceful.
  • Can talk.
  • Law Enforcement: They are the police force of the Mazes, enforcing its laws.
  • Loyal: They are attached to their job. Contestants will have a hard time convincing them to join him/her.

Equipment

The equipment varies according to rank and status.

Regular police force

  • Clothing and armor:
    • Headgear: Cop hat
    • Top: Guard shirt
    • Body armor: None
    • Arms addon: None
    • Bottom: Guard pants
    • Legs addon: None
    • Footwear: Regular shoes
Extra equipment by rank

Special Response Team (SRT)

  • Clothing and armor:
    • Headgear: Dyneema helmet
    • Top: Guard shirt
    • Body armor: Heavy Dyneema vest
    • Arms addon: Dyneema arm pads
    • Bottom: Guard pants
    • Legs addon: Dyneema leg pads
    • Footwear: Military boots

Pay grades

  • The base pay of a Maze Guard is 120 P$/day.
  • A Guard Sergeant receives a pay of 200 P$/day.
  • A Guard Chief receives a pay of 350 P$/day.
  • A Guard that is part of the Special Response Team receives 300 P$/day.

Law enforcement

Maze Guards are the members of the Mazes' police forces. As such, the aspect of law enforcement is detailed here.

Laws

More information: Wanted Level Guards enforce a set of defined laws, and are judge, jury and executioner. They handle all aspects of the law at the exception of lawmaking (which the GMs handle), from arresting, judging, sentencing, and imprisoning.

Arresting

More information: Handcuffs A Maze Guard has the ability to arrest perpetrators using their handcuffs. Only they can perform an arrest - the handcuffs are used to immobilize the perpetrators, then Guards use their clearance to proceed and punish according to wanted level; either confiscation, or detainment.

Gallery

Image needed!

See also