Poison (no ontology)

From Mazeworld

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The '''Poison status''' is one of the vital statistics tracked on every [[Contestant|contestant]]. This is a '''counter''', which starts off by default as disabled, and turns enabled when the contestant is '''poisoned'''.
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= ARTICLE BEING REWRITTEN FOR INCOMING UPDATE, WORK IN PROGRESS =
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When the counter becomes '''enabled''', the contestant will instantly feel it, and a countdown of '''5 turns''' will start. When this countdown reaches 0, the contestant will [[Death|die]].<br />
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Poisoning exists in two major forms, which work in very different ways: '''Cyanide poisoning''', and '''Venom poisoning'''.
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It must be noted that [[Encounters|encounters]] and [[Ally Join|allies]] may also be poisoned. In this case, a countdown is also placed on their lives.
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=== Causes and effects ===
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Virtually all [[Crafting]] blueprints for the creation of poison ammunition can use either [[Cyanide]] or [[Venom]], in order to create the relevant variant. Nearly all [[Food]] items can also be spiked with either type of poison to produce similar effects when eaten. Note that a poison-laced food item does not negate nutrition.
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*Although the feelings describe trouble with the contestant's bodily functions, no [[Secondary effect|ailments]] are suffered while in this state - it is mostly a countdown to death.
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A contestant may be poisoned through a variety of ways. The most common being:
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[[Hospital room|Hospital rooms]] can cure both types of poisoning, at varying rates.
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*Bitten or attacked by an [[Encounters|enemy]] with a poisonous attack
 
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*Ingesting [[List of food items|poisoned food]]
 
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Other ways to be poisoned exist as well, such as specific traps, items, or weapons.
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== Cyanide poisoning ==
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''See [[Secondary effects#Body-affecting|Cyanide poisoning]].''
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* '''NOTE:''' Being struck with a poisoned attack while already poisoned, reduces the counter by 1 turn immediately. Encounters repeatedly pelted with poison attacks can make them die from poisoning sooner.
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== Venom poisoning ==
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Venom is the primary type of poison in MazeWorld. Poison attacks from [[Encounters|enemy creatures]] are all Venom-type poison, and there exists [[Venom]] vials as well as venom-tipped ammunition.
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=== Cures ===
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The antidote to Venom is [[Universal antivenom]]
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Fortunately, there are a few ways to get rid of poisoning, or at the very least, to slow down its process:
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When afflicted with Venom-type poison, a statistic, the Venom counter, is used to track the quantity of Venom in the sufferer's bloodstream. Each successful hit with a Venom-type poison attack increases the Venom counter by 1 point. Venom is not naturally eliminated; Universal antivenom must be used. Certain [[Bionics]] may also help with eliminating poison.
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*Consuming an [[Universal antidote]] '''instantly cures poisoning'''.
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How badly Venom will affect a creature directly depends on their [[Blood]] counter; the amount of Venom is compared to the amount of Blood.
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*Encountering and paying a [[Hospital room|medic]] for '''complete curing'''.
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*Attempting to [[Defecating|defecate]], and winning '''both''' games of Heads or Tails will '''increase the counter by 3 turns''' (if the counter is enabled).
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*Attempting to [[Throwing up|vomit]], and winning '''one of the two''' games of Heads or Tails will '''increase the counter by 2 turns''' (if the counter is enabled). Winning '''both''' games will '''completely cure from poisoning''' (along with the other effects of vomiting, so use with caution).
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'''EXCEPTION:''' In the case of direct injection of [[Cyanide|cyanide]], which is highly concentrated, the contestant will [[Death|instantly die]] instead of being simply poisoned.
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=== Effects ===
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=== Poison in [[Encounters|encounters]] ===
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{|
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The encounters the contestant will meet may also be subject to poisoning. The most common methods of poisoning an enemy involve [[Food|food]] spiked with [[Cyanide|cyanide]], or poison-tipped weapons (for example, [[Crossbow|crossbow]] bolts). Please refer to those articles for more information. The same 5-turn countdown occurs to those encounters when they are poisoned, and are subject to the same rules.
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| '''Venom rate'''
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An encounter may or may not be affected by poisoning depending on several vital characteristics, such as inherent immunity, or thickness of skin. Refer to the individual articles of each encounter for more information about their sensitivity to poison - if no particular mention of immunity to poison is mentioned, they may be affected by poison, barring certain rare exceptions.
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| 0%
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| colspan="2" | >0%, <25%
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| colspan="2" | >25%, <50%
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| colspan="2" | >50%
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|-
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| '''Condition'''
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| No effects
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| colspan="2" | [[Limb damage|-1 HP/turn]] on a random body part
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| colspan="2" | [[Limb damage|-2 HP/turn]] on a random body part
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| colspan="2" | [[Limb damage|-4 HP/turn]] on a random body part
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|}
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NOTE: Direct [[Cyanide|cyanide]] injection will result in instant death for affected enemies as well, if applicable.
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Venom rate refers to the amount of Venom compared to the amount of Blood in the sufferer's bloodstream.
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* For instance, if a Contestant currently has 16.4 Blood and 5.0 Venom, this would translate to a Venom poisoning rate of 30.5%. Since it is superior to 25%, but inferior to 50%, this Contestant will lose 2 HP per turn on a random body part, until healed, thus translating to a very severe condition.
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For non-human creatures, [[Meat worth]] is lowered instead of limb damage; i.e. they will lose 1, 2 or 4 meat worth per turn, until death or healed. A creature that dies from venom poisoning will have all of its meat completely unsalvageable, as all of its meat worth will have been depleted.  
== See also ==
== See also ==

Revision as of 15:12, 31 October 2014

ARTICLE BEING REWRITTEN FOR INCOMING UPDATE, WORK IN PROGRESS

Poisoning exists in two major forms, which work in very different ways: Cyanide poisoning, and Venom poisoning.

Virtually all Crafting blueprints for the creation of poison ammunition can use either Cyanide or Venom, in order to create the relevant variant. Nearly all Food items can also be spiked with either type of poison to produce similar effects when eaten. Note that a poison-laced food item does not negate nutrition.

Hospital rooms can cure both types of poisoning, at varying rates.


Cyanide poisoning

See Cyanide poisoning.

Venom poisoning

Venom is the primary type of poison in MazeWorld. Poison attacks from enemy creatures are all Venom-type poison, and there exists Venom vials as well as venom-tipped ammunition.

The antidote to Venom is Universal antivenom

When afflicted with Venom-type poison, a statistic, the Venom counter, is used to track the quantity of Venom in the sufferer's bloodstream. Each successful hit with a Venom-type poison attack increases the Venom counter by 1 point. Venom is not naturally eliminated; Universal antivenom must be used. Certain Bionics may also help with eliminating poison.

How badly Venom will affect a creature directly depends on their Blood counter; the amount of Venom is compared to the amount of Blood.

Effects

Venom rate 0% >0%, <25% >25%, <50% >50%
Condition No effects -1 HP/turn on a random body part -2 HP/turn on a random body part -4 HP/turn on a random body part

Venom rate refers to the amount of Venom compared to the amount of Blood in the sufferer's bloodstream.

  • For instance, if a Contestant currently has 16.4 Blood and 5.0 Venom, this would translate to a Venom poisoning rate of 30.5%. Since it is superior to 25%, but inferior to 50%, this Contestant will lose 2 HP per turn on a random body part, until healed, thus translating to a very severe condition.

For non-human creatures, Meat worth is lowered instead of limb damage; i.e. they will lose 1, 2 or 4 meat worth per turn, until death or healed. A creature that dies from venom poisoning will have all of its meat completely unsalvageable, as all of its meat worth will have been depleted.

See also