Poison (no ontology)

From Mazeworld

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* For instance, if a Contestant currently has 16.4 Blood and 5.0 Venom, this would translate to a Venom poisoning rate of 30.5%. Since it is superior to 25%, but inferior to 50%, this Contestant will lose 2 HP per turn on a random body part, until healed, thus translating to a very severe condition.
* For instance, if a Contestant currently has 16.4 Blood and 5.0 Venom, this would translate to a Venom poisoning rate of 30.5%. Since it is superior to 25%, but inferior to 50%, this Contestant will lose 2 HP per turn on a random body part, until healed, thus translating to a very severe condition.
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For non-human creatures, [[Meat worth]] is lowered instead of limb damage; i.e. they will lose 1, 2 or 4 meat worth per turn, until death or healed. A creature that dies from venom poisoning will have all of its meat completely unsalvageable, as all of its meat worth will have been depleted.
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For non-human creatures, [[List of creatures by meat worth|Meat worth]] is lowered instead of limb damage; i.e. they will lose 1, 2 or 4 meat worth per turn, until death or healed. A creature that dies from venom poisoning will have all of its meat completely unsalvageable, as all of its meat worth will have been depleted.
== See also ==
== See also ==

Revision as of 15:21, 31 October 2014

Poisoning in MazeWorld exists in two major forms, which work in very different ways: Cyanide poisoning, and Venom poisoning.

Virtually all Crafting blueprints for the creation of poison ammunition can use either Cyanide or Venom, in order to create the relevant variant. Nearly all Food items can also be spiked with either type of poison to produce similar effects when eaten. Note that a poison-laced food item does not negate nutrition.

Hospital rooms can cure both types of poisoning, at varying rates.

Cyanide poisoning

See Cyanide poisoning.

Venom poisoning

Venom is the primary type of poison in MazeWorld. Poison attacks from enemy creatures are all Venom-type poison, and there exists Venom vials as well as venom-tipped ammunition.

The antidote to Venom is Universal antivenom

When afflicted with Venom-type poison, a statistic, the Venom counter, is used to track the quantity of Venom in the sufferer's bloodstream. Each successful hit with a Venom-type poison attack increases the Venom counter by 1 point. Venom is not naturally eliminated; Universal antivenom must be used. Certain Bionics may also help with eliminating poison.

How badly Venom will affect a creature directly depends on their Blood counter; the amount of Venom is compared to the amount of Blood.

Effects

Venom rate 0% >0%, <25% >25%, <50% >50%
Limb damage suffered No effects -1 HP/turn -2 HP/turn -4 HP/turn

Every turn, the venom affects and causes limb damage to a random body part.

Venom rate refers to the amount of Venom compared to the amount of Blood in the sufferer's bloodstream.

  • For instance, if a Contestant currently has 16.4 Blood and 5.0 Venom, this would translate to a Venom poisoning rate of 30.5%. Since it is superior to 25%, but inferior to 50%, this Contestant will lose 2 HP per turn on a random body part, until healed, thus translating to a very severe condition.

For non-human creatures, Meat worth is lowered instead of limb damage; i.e. they will lose 1, 2 or 4 meat worth per turn, until death or healed. A creature that dies from venom poisoning will have all of its meat completely unsalvageable, as all of its meat worth will have been depleted.

See also