Poison (no ontology)

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The '''Poison status''' is one of the vital statistics tracked on every [[Contestant|contestant]]. This is a '''counter''', which starts off by default as disabled, and turns enabled when the contestant is '''poisoned'''.
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Poisoning in [[MazeWorld]] exists in two major forms, which work in very different ways: '''Cyanide poisoning''', and '''Venom poisoning'''.
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When the counter becomes '''enabled''', the contestant will instantly feel it, and a countdown of '''10 turns''' will start. When this countdown reaches 0, the contestant will [[Death|die]].<br />
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Virtually all [[Crafting]] blueprints for the creation of poison ammunition can use either [[Cyanide]] or [[Venom]], in order to create the relevant variant. Nearly all [[Food]] items can also be spiked with either type of poison to produce similar effects when eaten. Note that a poison-laced food item does not negate nutrition.
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It must be noted that [[Encounters|encounters]] and [[Ally Join|allies]] may also be poisoned. In this case, a countdown is also placed on their lives.
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=== Causes and effects ===
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[[Hospital room|Hospital rooms]] can cure both types of poisoning, at varying rates.
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*Although the feelings describe trouble with the contestant's bodily functions, no [[Secondary effect|ailments]] are suffered while in this state - it is mostly a countdown to death.
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A contestant may be poisoned through a variety of ways. The most common being:
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== Cyanide poisoning ==
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''See [[Secondary effects#Body-affecting|Cyanide poisoning]].''
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*Bitten or attacked by an [[Encounters|enemy]] with a poisonous attack
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== Venom poisoning ==
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*Ingesting [[List of food items|poisoned food]]
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Venom is the primary type of poison in MazeWorld. Poison attacks from [[Encounters|enemy creatures]] are all Venom-type poison, and there exists [[Venom]] syringes as well as venom-tipped ammunition. It is also possible to spike food items with venom, in which case the food item gains an additional Venom poisoning effect, equal to the one it would have with a direct injection.
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Other ways to be poisoned exist as well, such as specific traps, items, or weapons.
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Natural attacks capable of inflicting venom poisoning only need to inflict at least 1 [[limb damage]] successfully in order to poison the target. If a poison attack fails to cause limb damage, the target is not poisoned.
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Fortunately, there are a few ways to get rid of poisoning, or at the very least, to slow down its process:
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The antidote to Venom is [[Universal antivenom]].
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*Consuming [[Sodium nitrite antidote|sodium nitrite antidote]] '''cures instantly poisoning'''.
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When afflicted with Venom-type poison, a statistic, the Venom counter, is used to track the quantity of Venom in the sufferer's bloodstream. Each successful hit with a Venom-type poison attack increases the Venom counter by 1 point. Venom is not naturally eliminated; Universal antivenom must be used. Certain [[Bionics]] may also help with eliminating poison.
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*Encountering and paying a [[Hospital room|medic]] for '''complete curing'''.
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*Attempting to [[Defecating|defecate]], and winning '''both''' games of Heads or Tails will '''increase the counter by 5 turns''' (if the counter is enabled).
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*Attempting to [[Throwing up|vomit]], and winning '''one of the two''' games of Heads or Tails will '''increase the counter by 3 turns''' (if the counter is enabled). Winning '''both''' games will '''completely cure from poisoning''' (along with the other effects of vomiting, use with caution).
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'''EXCEPTION:''' In the case of direct injection of [[Cyanide|cyanide]], which is highly concentrated, the contestant will [[Death|instantly die]] instead of being simply poisoned.
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How badly Venom will affect a creature directly depends on their [[Blood]] counter; the amount of Venom is compared to the amount of Blood.
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=== Poison in [[Encounters|encounters]] ===
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'''NOTE:''' There can be no more Venom than there is Blood still inside the creature. Therefore, the maximum theoretical amount of Venom in a creature's systems can be no higher than the max amount of Blood, although it is truly capped by actual Blood remaining, not max Blood.
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The encounters the contestant will meet may also be subject to poisoning. The most common methods of poisoning an enemy involve [[Food|food]] spiked with [[Cyanide|cyanide]], poison-tipped [[Crossbow|crossbow]] bolts and poison-tipped [[Bow|bow]] arrows. Please refer to those articles for more information.
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An encounter may or may not be affected by poisoning depending on several vital characteristics, such as inherent immunity, or thickness of skin. Refer to the individual articles of each encounter for more information about their sensitivity to poison - if no particular mention of immunity to poison is mentioned, they may be affected by poison, barring certain rare exceptions.
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=== Effects ===
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NOTE: Direct [[Cyanide|cyanide]] injection will result in instant death for affected enemies as well, if applicable.
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{|
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| '''Venom rate'''
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| 0%
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| colspan="2" | >0%, <25%
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| colspan="2" | >25%, <50%
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| colspan="2" | >50%
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|-
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| '''Limb damage suffered'''
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| No effects
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| colspan="2" | [[Limb damage|-1 HP/turn]]
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| colspan="2" | [[Limb damage|-2 HP/turn]]
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| colspan="2" | [[Limb damage|-4 HP/turn]]
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|}
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Every turn, the venom affects and causes limb damage to '''a random body part'''.
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Venom rate refers to the amount of Venom compared to the amount of Blood in the sufferer's bloodstream.
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* For instance, if a Contestant currently has 16.4 Blood and 5.0 Venom, this would translate to a Venom poisoning rate of 30.5%. Since it is superior to 25%, but inferior to 50%, this Contestant will lose 2 HP per turn on a random body part, until healed, thus translating to a very severe condition.
== See also ==
== See also ==
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*[[Secondary effects#Body-affecting|Cyanide poisoning]]
*[[Statistics]]
*[[Statistics]]
*[[Food]]
*[[Food]]
*[[Medical aid]]
*[[Medical aid]]
*[[Death]]
*[[Death]]

Latest revision as of 14:37, 10 October 2017

Poisoning in MazeWorld exists in two major forms, which work in very different ways: Cyanide poisoning, and Venom poisoning.

Virtually all Crafting blueprints for the creation of poison ammunition can use either Cyanide or Venom, in order to create the relevant variant. Nearly all Food items can also be spiked with either type of poison to produce similar effects when eaten. Note that a poison-laced food item does not negate nutrition.

Hospital rooms can cure both types of poisoning, at varying rates.

Cyanide poisoning

See Cyanide poisoning.

Venom poisoning

Venom is the primary type of poison in MazeWorld. Poison attacks from enemy creatures are all Venom-type poison, and there exists Venom syringes as well as venom-tipped ammunition. It is also possible to spike food items with venom, in which case the food item gains an additional Venom poisoning effect, equal to the one it would have with a direct injection.

Natural attacks capable of inflicting venom poisoning only need to inflict at least 1 limb damage successfully in order to poison the target. If a poison attack fails to cause limb damage, the target is not poisoned.

The antidote to Venom is Universal antivenom.

When afflicted with Venom-type poison, a statistic, the Venom counter, is used to track the quantity of Venom in the sufferer's bloodstream. Each successful hit with a Venom-type poison attack increases the Venom counter by 1 point. Venom is not naturally eliminated; Universal antivenom must be used. Certain Bionics may also help with eliminating poison.

How badly Venom will affect a creature directly depends on their Blood counter; the amount of Venom is compared to the amount of Blood.

NOTE: There can be no more Venom than there is Blood still inside the creature. Therefore, the maximum theoretical amount of Venom in a creature's systems can be no higher than the max amount of Blood, although it is truly capped by actual Blood remaining, not max Blood.

Effects

Venom rate 0% >0%, <25% >25%, <50% >50%
Limb damage suffered No effects -1 HP/turn -2 HP/turn -4 HP/turn

Every turn, the venom affects and causes limb damage to a random body part.

Venom rate refers to the amount of Venom compared to the amount of Blood in the sufferer's bloodstream.

  • For instance, if a Contestant currently has 16.4 Blood and 5.0 Venom, this would translate to a Venom poisoning rate of 30.5%. Since it is superior to 25%, but inferior to 50%, this Contestant will lose 2 HP per turn on a random body part, until healed, thus translating to a very severe condition.

See also