Police Attention (no ontology)

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Revision as of 16:42, 16 January 2013 by SU Tempest (Talk | contribs)

Maze Guards enforce a set of laws and will not hesitate to punish the perpetrators if they see them committing crimes. Those laws are, in theory, effective for everyone in the Mazes, at the exception of Maze Soldiers and Maze Guards themselves. This, of course, includes the contestant.

Depending on the gravity of offenses, Guards assign to perpetrators a Wanted Level, which is based on a color code. In order of gravity: white, which is not a wanted level but a color to design innocents, yellow, orange, and red. An additional code for the most dangerous cases exists: Code 11, which allows Maze Guards to shoot to kill.

For an offense or a crime to be detected, it must be reported by witnesses or seen by Guards themselves, at the exception of offenses affecting Guards directly, including murders, which automatically elevate the perpetrator's wanted level.

When trouble has been resolved, unless the perpetrator is killed or sent to prison, his or her wanted level goes back to white and all non-undiscovered crimes and offenses are erased from the records.

Code Yellow offenses

Low-gravity offenses and minor trouble. Such offenses are resolved by a fine, which can go between 49 and 499 P$.

Yellow-level offenses include:

  • Bribery/Peer pressure (Maze Guards can punish people trying to offer them money or make them quit their jobs)
  • Indecent exposure
  • Abuse, assault, battery of an ally, pet or colleague (with reservations if the concerned person is a youkai)
  • Unauthorized firearm discharge, weapon usage
  • Verbal abuse, threats, insults to Citizens and Personnel
  • Degradation, destruction of equipment belonging to Citizens and Personnel

Code Orange offenses

Medium-gravity offenses. Such offenses are usually resolved by cuffing the perpetrator, and confiscation of equipment. Most of the times Guards confiscate the weapon in hand when the offense was committed, but they may also take away other items. Additionally, they may throw in fines on top of these.

Orange-level offenses include:

  • Abuse, assault, battery of any non-hostile creatures but particularly Citizens and Personnel
  • Abuse, assault, battery of Maze Guards
  • Sexual assault, rape, or attempt thereof on any creature
  • Murder of non-hostile creatures, except in blatant self-defense
  • Theft, robbery, extortion of people, vaults, or shops
  • Disguise busting (if the perpetrator is revealed to wear clothes for impersonation purposes)
  • Repeated unauthorized firearm discharge, weapon usage
  • Use of dangerous or unauthorized items, substances, or attempt thereof (high explosives, drugs…)
  • Repeated Yellow-level offenses may lead to an elevation of Wanted Level to Code Orange.

Code Red offenses

High-gravity offenses which may endanger lives or property in the Mazes. Perpetrators elevated to Code Red must be arrested and sent to prison. This includes the contestant.

Red-level offenses include:

  • Murder, or attempt thereof, of a member of the Citizens and Personnel excluding Maze Soldiers, except in blatant self-defense
  • Multiple murder of non-hostile creatures, except in blatant self-defense
  • Repeated Orange-level offenses may lead to an elevation of Wanted Level to Code Red.

Code 11

In rare situations, where a Code Red perpetrator hasn't been stopped by the Guards and continues to commit offenses, Guards may be allowed to tag this perpetrator to Code 11. This situation simply allows them to make use of their weapons offensively, and are allowed deadly force. In other words, Code 11 means "Shoot to kill".

Prison

If a contestant is caught by a Maze Guard as a Code Red, he/she will be cuffed, and forcefully sent to a prison room. There, they will be stripped of their weapons, clothes, equipment and backpack, bound to the wall then given jeans for sole clothing so that the contestant is recognized as a Prisoner.

Afterwards, a Chief Maze Guard will join the Guard who arrested the contestant (unless said guard is himself/herself a Chief), and will make the list of all the offenses committed. Once the list is done, a punishment will be given by the Chief, and the contestant will be stuck in prison with a Guard until the end.
The punishment includes time in prison, and confiscations + fines.

Prison time may be between 20 and 50 turns, in which the contestant will be stuck and won't be able to move or do anything. No food and no medical help will be given during that time - if the contestant is caught while very hungry or with a timed condition (poisoning, etc…), it is possible for him/her to die while serving time.

The player may choose whether or not he/she wants to RP the prison time. If yes, then the contestant will be given the chance to RP with a Maze Guard guarding the prison cell, plus a random amount of prisoners, between 0 and 2.

After the time has been served, depending on the gravity of crimes done, the contestant will be confiscated, in order of gravity:

  • One weapon
  • One weapons and compatible ammunition
  • All weapons and ammunition
  • All weapons, ammunition, clothing and body armor

And will then be fined, in order of gravity:

  • 500 P$
  • 700 P$
  • 1000 P$
  • 1000 P$ and all valuables carried.

If the contestant does not have enough money to fulfill the fine, all of his/her money will be taken away.

After prison

Once the contestant has served time and was punished proper, the Guard will restitute all of the items unaffected by the punishment, as well as the backpack he/she carried. If the contestant had an ally before being arrested, he/she will meet up again with said ally after release.

See also