Stealth attack (no ontology)

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Performing a '''stealth shot''' is one of the [[Contestant|contestant]]'s [[Abilities|abilities]].
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Performing a '''stealth attack''' is one of the [[Contestant|contestant]]'s [[Abilities|abilities]].
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A contestant needs to have taken [[Cover|cover]] successfully, so his/her [[Encounters|enemy]] did not notice him/her, and own a weapon that is either naturally silent, or equipped with a [[Weapon accessory|silencer]]. If the contestant met both of those requirements, he/she can attempt a '''stealth shot'''.
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A contestant needs to have taken [[Cover|cover]] successfully, so his/her [[Encounters|enemy]] did not notice him/her, and own a weapon that is either naturally silent, or equipped with a [[Weapon accessory|silencer]]. If the contestant met both of those requirements, he/she can attempt a stealth attack - which as the name suggests, is meant to preserve stealth.
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Maintaining stealth effectively makes the Contestant invisible and impossible to target. Enemies may still move or act, but cannot target the Contestant unless something occurs that would break stealth (such as using a non-silent weapon, or being detected ; i.e. enemy entering the Contestant's side)
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Maintaining stealth is important to avoid detection by other encounters during combat. It is also important if the Contestant wishes to avoid attracting [[Police Attention]], especially when attacking Maze Guards, or members of a [[Towns|town's]] Town Security; maintaining stealth is the only way to avoid being detected and marked as the perpetrator.
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* '''Note:''' If the Contestant has allies, the allies taking cover must also be successful. A single failure among the Contestant's group means the entire side will break stealth.
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* '''Note 2:''' The Contestant will break stealth if they enter a Side where an enemy is located for any reason. This includes the rare possibility of entering a room on the same side as an enemy ; in such situations, stealth will be broken.
Using a silenced weapon, the contestant can attempt shooting at his/her foe from behind her cover, and remain '''stealthy'''. The enemy is likely to hear (and be hurt) by the shot, but '''will not know where the shot came from''', until the contestant busts his/her cover or uses a weapon that isn't silenced. This can be useful as even if the contestant misses his/her shot, he/she will remain hidden and the encounter is likely to not attack.
Using a silenced weapon, the contestant can attempt shooting at his/her foe from behind her cover, and remain '''stealthy'''. The enemy is likely to hear (and be hurt) by the shot, but '''will not know where the shot came from''', until the contestant busts his/her cover or uses a weapon that isn't silenced. This can be useful as even if the contestant misses his/her shot, he/she will remain hidden and the encounter is likely to not attack.
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Stealth has added usefulness in certain areas of the Mazes that are composed of sections directly adjacent to each other, such as [[Kennel|Barracks]]; if the contestant remains undetected and is capable of taking down enemies without giving them time to ring an alarm, they can proceed without encountering prepared enemies. Failure to do so typically means that those enemies will have heard gunshots or trouble, and will prepare themselves for combat. For example, [[Maze Soldier|Soldiers]] in a Barracks will be automatically behind some sort of cover in the next section if the contestant failed to retain stealth.<br/>
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Stealth may play a role during certain [[quests]].
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It must be noted that this is relevant in certain missions, such as [[Mission 3]].
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* '''Non-gun ranged weapons''': They are all considered to be silent.
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* '''Thrown weapons''': All thrown weapons are considered to be silent.
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'''Non-firearms:''' It is possible to use the techniques described above to attempt a '''stealth kill with a melee weapon''', such as with a knife, or the [[piano wire]] which '''can only be used that way'''. It is noticeably riskier, as if dice are against the contestant, he/she will be noticed and the foe will attack. On the other hand, if successful, the attack will do damage as normal; it is recommended to hit a weak point if the attack is done that way, to ensure stealth. '''Ranged Class 5 weapons''', such as the [[Bow]], are also considered stealthy by default.
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* '''Melee:''' It is possible to use the techniques described above to attempt a '''stealth kill with a melee weapon or attack''', such as with a knife. It is noticeably riskier, as if dice are against the contestant, he/she will be noticed and the foe will attack. On the other hand, if successful, the attack will do damage as normal; it is recommended to hit a weak point if the attack is done that way, to ensure stealth.  
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Beware to users of [[Weapon accessory|weapon lights and laser sights]]. A weapon light turned on will break stealth immediately, as light easily draws attention. A laser sight will break stealth as well if the red dot is noticed by another encounter.
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Beware to users of [[Weapon accessory|weapon lights and laser sights]]: when such accessories are turned on, they will break stealth immediately upon attempting to attack. It is recommended to leave them off for stealth.
== See also ==
== See also ==
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*[[Gameplay mechanics]]
*[[Gameplay mechanics]]
*[[Cover]]
*[[Cover]]
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*[[Scope mode]]
 

Latest revision as of 18:43, 25 January 2018

Performing a stealth attack is one of the contestant's abilities.

A contestant needs to have taken cover successfully, so his/her enemy did not notice him/her, and own a weapon that is either naturally silent, or equipped with a silencer. If the contestant met both of those requirements, he/she can attempt a stealth attack - which as the name suggests, is meant to preserve stealth.

Maintaining stealth effectively makes the Contestant invisible and impossible to target. Enemies may still move or act, but cannot target the Contestant unless something occurs that would break stealth (such as using a non-silent weapon, or being detected ; i.e. enemy entering the Contestant's side)

Maintaining stealth is important to avoid detection by other encounters during combat. It is also important if the Contestant wishes to avoid attracting Police Attention, especially when attacking Maze Guards, or members of a town's Town Security; maintaining stealth is the only way to avoid being detected and marked as the perpetrator.

  • Note: If the Contestant has allies, the allies taking cover must also be successful. A single failure among the Contestant's group means the entire side will break stealth.
  • Note 2: The Contestant will break stealth if they enter a Side where an enemy is located for any reason. This includes the rare possibility of entering a room on the same side as an enemy ; in such situations, stealth will be broken.

Using a silenced weapon, the contestant can attempt shooting at his/her foe from behind her cover, and remain stealthy. The enemy is likely to hear (and be hurt) by the shot, but will not know where the shot came from, until the contestant busts his/her cover or uses a weapon that isn't silenced. This can be useful as even if the contestant misses his/her shot, he/she will remain hidden and the encounter is likely to not attack.

Stealth may play a role during certain quests.

  • Non-gun ranged weapons: They are all considered to be silent.
  • Thrown weapons: All thrown weapons are considered to be silent.
  • Melee: It is possible to use the techniques described above to attempt a stealth kill with a melee weapon or attack, such as with a knife. It is noticeably riskier, as if dice are against the contestant, he/she will be noticed and the foe will attack. On the other hand, if successful, the attack will do damage as normal; it is recommended to hit a weak point if the attack is done that way, to ensure stealth.

Beware to users of weapon lights and laser sights: when such accessories are turned on, they will break stealth immediately upon attempting to attack. It is recommended to leave them off for stealth.

See also