VOG-25 HE (no ontology)

From Mazeworld

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| '''Price'''
| '''Price'''
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| colspan="2" | '''280''' [[Parallar|P$]] ('''4''' grenades)
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| colspan="2" | '''70''' [[Parallar|P$]] per round
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|-
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| '''Compatible with'''
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| colspan="2" | 2 weapons (1 [[Weapon accessory|UGL]]s)
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|}
|}
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</div>
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The '''VOG-25''' grenade is a kind of explosive ordnance developed between '''1975 and 1978''' by '''KBP Instrument Design Bureau'''.<br />
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The '''VOG-25''' grenade is a kind of [[40mm caseless grenade]] developed between '''1975 and 1978''' by '''KBP Instrument Design Bureau'''. This projectile combines high-explosive and fragmentation properties, and is intended to serve an anti-personnel role.<br />
It is a type of '''explosive ordnance''', as such it delivers [[Protection chart|explosive-type]] damage.
It is a type of '''explosive ordnance''', as such it delivers [[Protection chart|explosive-type]] damage.
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=== Real-life data ===
 
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VOG-25 grenades were developed along with the famous '''GP-25''' grenade launcher designed for use with the AK-47 and later AK-74 series of rifles, by the equally well-known '''KBP Instrument Design Bureau''', responsible for many firearm and weapon systems developed in the Soviet Union/Russia.
 
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VOG-25 grenades are '''caseless'''; the propellant is stored in the grenade itself. Another variant exists, known as the VOG-25P (better known as the '''&quot;jumping grenade&quot;'''), with extra propellant and design differences that made the grenade explode one meter above the ground rather than on impact, which caused a more powerful blast. They are filled with a lesser known explosive compound known as '''A-IX-1''', derivated from TNT. Each VOG-25 grenade contains about 50 grams of A-IX-1. While slightly more potent than TNT, the explosive charge is less powerful than another grenade of comparable size.
 
=== Mazeworld overview ===
=== Mazeworld overview ===
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{|
{|
| '''Type'''
| '''Type'''
-
| Unarm
+
| [[Limb damage|LDV]]
-
| Light
+
| Pain
-
| Hardskin
+
-
| Kevlar-2
+
-
| Kevlar-3
+
-
| Kevlar-4
+
-
| HEV
+
|-
|-
| '''Explosive'''
| '''Explosive'''
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| <span style="color: red">100%</span>
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| '''+3d6'''
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| <span style="color: yellow">95%</span>
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| 195%
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| <span style="color: yellow">90%</span>
+
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| <span style="color: yellow">85%</span>
+
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| <span style="color: yellow">70%</span>
+
-
| <span style="color: green">60%</span>
+
-
| <span style="color: green">40%</span>
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|}
|}
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* Available for purchase in a [[gun shop]] or a [[weapon shop]], in boxes of '''4''' or '''8''' rounds
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* Available for purchase in a [[gun shop]] or a [[weapon shop]], in retail boxes of '''6''' rounds ('''420 P$/box''')
* It is a '''fragmentating explosive device''', which causes an '''explosion with fragmentation'''.
* It is a '''fragmentating explosive device''', which causes an '''explosion with fragmentation'''.
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* Costs '''280 P$''' for '''4''' rounds, and '''560 P$''' for '''8''' rounds
 
* Value of a single round is '''70 P$'''
* Value of a single round is '''70 P$'''
* Weapons in this caliber do not have [[Recoil]]
* Weapons in this caliber do not have [[Recoil]]
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* Availability of this caliber:
 
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** Can be found at random in the [[room|rooms]]
 
===== Fragments =====
===== Fragments =====
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It is a '''fragmentation grenade'''. Upon exploding, it has a chance to release between '''0 and 14''' fragments to each victim affected by splash damage. The damage chart shown underneath represents the power of each fragment, should they hit a target.
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It is a '''fragmentation grenade'''. Upon exploding, it has a chance to release between '''0 and 20''' fragments to each victim affected by splash damage. The damage chart shown underneath represents the power of each fragment, should they hit a target.
Remember that while explosive shockwaves can hit encounters behind [[cover]] (due to splash damage), fragmentation does not, and will hit cover first.
Remember that while explosive shockwaves can hit encounters behind [[cover]] (due to splash damage), fragmentation does not, and will hit cover first.
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{|
{|
| '''Type'''
| '''Type'''
-
| Unarm
+
| [[Limb damage|LDV]]
-
| Light
+
| <span style="color: white">C1</span>
-
| Hardskin
+
| <span style="color: #AAAAAA">C2</span>
-
| Kevlar-2
+
| <span style="color: #666666">C3</span>
-
| Kevlar-3
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| <span style="color: cyan">A1</span>
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| Kevlar-4
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| <span style="color: #00FF00">A2</span>
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| HEV
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| <span style="color: yellow">A3</span>
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| <span style="color: orange">A4</span>
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| <span style="color: red">A5</span>
|-
|-
| '''Bullet'''
| '''Bullet'''
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| '''-1'''
| 25%
| 25%
| 24%
| 24%
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| 22%
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| 23%
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| 18%
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| 20%
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| 15%
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| 16%
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| 11%
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| 13%
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| 5%
+
| 6%
 +
| 2%
|}
|}
<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
<span style="font-size:80%;">[[Damage chart|How to read this?]]</span>
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== Gallery ==
 
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{|
 
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| <[#img [hash M5XPGY2CM8A6Y3R7VY54R63KT6] [height 200]]>
 
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|}
 
== See also ==
== See also ==
*[[Ammunition]]
*[[Ammunition]]
*[[Weapon]]
*[[Weapon]]
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*[http://en.wikipedia.org/wiki/GP-25 Wikipedia article] on the GP-25 grenade launcher, with specifications about the VOG-25 grenade.
 

Latest revision as of 01:58, 1 March 2017

The VOG-25 grenade is a kind of 40mm caseless grenade developed between 1975 and 1978 by KBP Instrument Design Bureau. This projectile combines high-explosive and fragmentation properties, and is intended to serve an anti-personnel role.
It is a type of explosive ordnance, as such it delivers explosive-type damage.

Mazeworld overview

Explosive
Type LDV Pain
Explosive +3d6 195%
  • Available for purchase in a gun shop or a weapon shop, in retail boxes of 6 rounds (420 P$/box)
  • It is a fragmentating explosive device, which causes an explosion with fragmentation.
  • Value of a single round is 70 P$
  • Weapons in this caliber do not have Recoil
Fragments

It is a fragmentation grenade. Upon exploding, it has a chance to release between 0 and 20 fragments to each victim affected by splash damage. The damage chart shown underneath represents the power of each fragment, should they hit a target.

Remember that while explosive shockwaves can hit encounters behind cover (due to splash damage), fragmentation does not, and will hit cover first.

Type LDV C1 C2 C3 A1 A2 A3 A4 A5
Bullet -1 25% 24% 23% 20% 16% 13% 6% 2%

How to read this?

See also