Weapon maintenance (no ontology)

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Firearms have to be properly maintained in order to be kept running. Two statistics affect every firearm: Durability and Reliability.

Durability

Durability is the general condition of a firearm, representing its structural integrity. Two values related to Durability exist: the Durability Value (DV), and the actual Durability score, also called Condition.

Calculating a firearm's maximum durability points is done using the following formula:

  • 20000 + (DV x 2000) = Max Durability

A firearm's DV is represented by either a negative or a positive number. A firearm with DV +3 would have a maximum durability of 26000 points. When a firearm is used, the Durability counter will go down by 1 for every shot successfully fired (certain critical failure types may cause shots to be fired, such as stovepipes, but other may not, such as dud rounds). Certain conditions may cause the firearm to lose Durability quickly, such as critical failure when using certain bullet types.

As a firearm is used, it gradually gets more worn over time. If maintenance isn't done, the firearm will lose in accuracy, until it reaches the point where it is completely useless; at this point, the firearm is damaged beyond repair and must be replaced.

Condition

When a contestant examines his/her firearms in order to check for their current status, they will only have the status effect; unless the weapon is identified, either via an engineer or suitable bionic implant, which will reveal the accurate percentage (calculated this way: points remaining divided by maximum points).

  • 100.00%: Brand new (Normal accuracy)
  • 99.99% - 90.00%: Excellent (Normal accuracy)
  • 89.99% - 70.00%: Good (Normal accuracy)
  • 69.99% - 50.00%: Fair (Normal accuracy)
  • 49.99% - 35.00%: Worn (FT+1)
  • 34.99% - 20.00%: Poor (FT+2)
  • 19.99% - 10.00%: Bad (FT+3)
  • 9.99% - 1 shot remaining: Terrible (FT+4)
  • 0.00%: Catastrophic failure (Unusable)

Reliability

Reliability is the general ability of a firearm to resist dirt and grime accumulating in the action. Two values related to Reliability exist: the Reliability Value (RV), and the actual Reliability score, also called Cleanliness.

Calculating a firearm's maximum reliability points is done using the following formula:

  • 3000 + (RV x 450) = Max Reliability

A firearm's RV is represented by either a negative or a positive number. A firearm with RV +2 would have a maximum durability of 3900 points. When a firearm is used, the Reliability counter will go down by 1 for every shot successfully fired (certain critical failure types may cause shots to be fired, such as stovepipes, but other may not, such as dud rounds). Certain conditions may cause the firearm to lose Durability quickly, such as critical failure when using certain bullet types.

Cleanliness

When a contestant examines his/her firearms in order to check for their current status, they will only have the status effect; unless the weapon is identified, either via an engineer or suitable bionic implant, which will reveal the accurate percentage (calculated this way: points remaining divided by maximum points).

  • 100.00%: Perfectly clean
  • 99.99% - 60.00%: Clean
  • 59.99% - 40.00%: Dirty (Critical failure range is 2-3)
  • 39.99% - 20.00%: Grimy (Critical failure range is 2-4)
  • 19.99% - 1 shot remaining: Seized up (Critical failure range is 2-5)
  • 0.00%: Action jammed (The action is locked up, and the gun is completely unusable until it is cleaned)

NOTE: The use of certain types of ammunition may already cause the shooter to suffer from extended critical failure range. If two different sources give the same effect, nothing changes, the effect simply comes from two sources rather than just one.
Do note however, that the worst effect prevails. Shooting, for example, +P+ ammunition (critfail range extends to 2-3) in a seized up weapon (critfail range extends to 2-5), the latter effect prevails.

Special cases

Certain firearms do not follow the standard DV/RV system:

  • Rocket launchers: Max condition is fixed to 2000 points. There is no Reliability stat (no max cleanliness, thus no cleaning required).
  • Grenade launchers: Max condition is fixed to 5000 points, and max cleanliness is fixed to 500 points.
    • This includes UGLs, and they too are subject to random maintenance stat generation.

Care and repairs

Much like how the hospital room is the one-stop shop for healing and medical care, the Workshop is the one-stop shop for firearm maintenance, which will provide gunsmithing services; repairs and cleaning are done there.

Gun Cleaning Kit

Image needed!

The Gun Cleaning Kit (GCK) is a set of cleaning tools for firearms.

  • Weighs 1 unit.
  • Sold in workshops for 200 P$ per item.
  • Can be used on any firearm that requires maintenance.
  • Each GCK can be used up to 3 times before being depleted.
  • Each time a GCK is used on a firearm, it will restore 25% reliability points.

DV/RV values

Please check this page: Firearm maintenance:DV/RV tables

See also