Log:Session 115 (Meta, no ontology)

From Mazeworld

[15:04] <&Hebizuka> *Welcome back to the Mazes, Kijinn. You have passed 21 rooms, and the next special room is at the 28th (mission). You are currently perfectly healthy with no outstanding problems to report. Type !mrooms3 and pick your next door to continue.* [15:05] <Kijinn> !mrooms3 [15:05] <&Hebizuka> [ Kijinn ] Left door: 6854 - Front door: 6284 - Right door: 5692 - Roomstyle: 461 [15:05] <Kijinn> Some strange force compels me to go left [15:07] <&Hebizuka> *You barge inside a warehouse room. There are several storage compartments and shelves with large containers and crates, here. You notice some of them are full of trash of all sorts - there might be something useful in there?* [15:07] <Kijinn> Welp, I guess I'm gonna open this game by sifting through some trash [15:09] <&Hebizuka> *You look through all the containers - this warehouse room seems to be used for storing trash, mostly. Here is what you find:* [15:09] <&Hebizuka> [Food] Dessert - Box of cookies, 18. 864kcal [15:09] <&Hebizuka> *Some meaningless trash - empty tin cans, food bags, flattened soda cans...* [15:09] <&Hebizuka> *A file with papers inside - financial reports outdated by 15 years, and are now trash filler.* [15:09] <&Hebizuka> *A stack of papers, some blank, some not blank, along with an assortment of pens and pencils. All perfectly usable. Who threw that away?* [15:09] <&Hebizuka> [Money] 59 P$ [15:10] <Kijinn> Forget the papers, who threw out the cookies?! [15:10] <Kijinn> Wait... Do they have raisins in them? [15:11] <&Hebizuka> *These are standard chocolate-chip cookies, as the box advertises. In fact, the box seems to be pristine and unopened.* [15:11] <&Hebizuka> *Someone threw away a perfectly good box of cookies.* [15:12] * Kijinn takes that and the money. Don't worry about storing the box because she's eating them as she goes. [15:12] <&Hebizuka> *They still have to go in the inventory in the meantime!* [15:13] <&Hebizuka> [Money] (Carried) 259 P$ (+59) [15:13] <Kijinn> Ok! [15:13] <&Hebizuka> [Pack/Main] 38.98/40 [15:14] <&Hebizuka> *There is nothing else of use here, unless the trash and papers are something you're interested into. Otherwise, there are three doors waiting.* [15:15] * Kijinn puts one into her mouth right at the moment she decides to look for more doors. [15:15] <&Hebizuka> *As expected, that cookie is perfectly tasty.* [15:19] <Kijinn> !mrooms3 [15:19] <&Hebizuka> [ Kijinn ] Left door: 2133 - Front door: 801 - Right door: 6680 - Roomstyle: 434 [15:20] * Kijinn ventures forward as she nibbles away! [15:24] <&Hebizuka> *You barge inside someone's bedroom. The furniture there includes a bed, a nightstand, a desk, a television (@whatsonTV), a radio (@radio), and a container probably full of loot. On the bed is a Death Faction Soldier, clad in desert camouflage and the distinctive skull and lightning bolt symbol of their unit.* [15:26] <&Hebizuka> *The DF Soldier is equipped with an assault rifle of some sort.* [15:27] * Kijinn eyes the soldier suspiciously, thinking he might try to steal her cookies if allowed. What's he doing? [15:28] <&Hebizuka> *They're awake, watching television.* [15:29] * Kijinn attempts to go prone and sneak past! [15:30] <&Hebizuka> *You can attempt to elude the Soldier's attention and sneak past to the doors by rolling a 2d6.* [15:33] <Kijinn> @roll 2d6 [15:33] <MazeBot> Kijinn: 7 [15:35] <&Hebizuka> *[SUCCESS] You manage to just barely sneak through, and you can pick one of the next doors to escape through just a moment before the Soldier turns his head and sees you.* [15:36] <Kijinn> !mrooms3 [15:36] <&Hebizuka> [ Kijinn ] Left door: 6889 - Front door: 5321 - Right door: 1187 - Roomstyle: 500 [15:36] <Kijinn> Front door it is! [15:37] <Kijinn> actually [15:37] <Kijinn> Celebratory cookie eat [15:37] <Kijinn> then go through the door [15:38] <&Hebizuka> *Another delicious cookie munched away it is, then.* [15:38] <&Hebizuka> *A regular, featureless room. There isn't anyone or anything here, aside from an interesting object, abandoned on the floor...* [15:42] * Kijinn strokes her chin to check it out, half-eaten cookie still in her mouth [15:42] <&Hebizuka> [Key item] Handcuffs. Can be used during combat like a weapon. [15:43] <&Hebizuka> *As a key item, it can be carried without incidence on weight, hanging on your belt. Take it?* [15:44] * Kijinn takes it [15:44] <Kijinn> !mrooms3 [15:44] <&Hebizuka> [ Kijinn ] Left door: 1996 - Front door: 6078 - Right door: 3454 - Roomstyle: 550 [15:45] <Kijinn> To the right this time! [15:48] <&Hebizuka> *A shower room. Naturally, there are several showering cabins here, all functional. The air is predictably humid. There's nobody here at the exception of a maid, who appears to be checking the pipes, faithful broom slung over her back as if it was a rifle. You also spot a shiny object in one of the lockers for temporary clothing storage. And naturally, if you feel like taking a shower, you can always strip down and enjoy the warm water.* [15:50] * Kijinn ponders, considering what happened last time, then again that might feel nice. Perhaps this maid can tell me if the water here is clean. "You there!" She calls out with her mouth full. "I have a question!" [15:50] <&Hebizuka> *The maid turns around, now aware of your presence.* [15:50] <~Tempest> [Maid] Oh hi there! What can I help you with? [15:51] * Kijinn points at one of the showers. "Are these clean? Will I be covered in filth if I attempt to use them?" [15:52] <~Tempest> [Maid] Well, that is precisely what I was sent here for. I spent two hours cleaning the murky mess left by the last people who used the showers. [15:52] <Kijinn> "So in other words it's safe to use?" [15:53] <~Tempest> [Maid] I'm afraid not... These people were residents of the nearby residential zone and they all complained the pipes are spewing tepid, smelly water. If I were you I wouldn't use them. I'm waiting for the engineer to come fix that... but for some reason he just isn't coming. I'm really sorry, miss, I know what pain it is not to have working showers... [15:54] <&Hebizuka> *The maid stands back and presses one of the shower's buttons. You watch as a jet of dark, putrid water comes out with a strange gargling noise.* [15:54] <~Tempest> [Maid] See? It's a real mystery how these pipes get clogged up. We have no idea why it's happening. [15:56] * Kijinn nods. "Hmm... Sounds like something worth looking into," [15:56] <~Tempest> [Maid] I'd fix that myself if I could but the engies are the only ones who can access the sewers... [15:56] <~Tempest> *She shrugs helplessly, feeling sorry that she cannot help you.* [15:57] * Kijinn shrugs. "Very well. If I encounter one in my travels I'll ask about it," She said, munching on another cookie. [15:58] <&Hebizuka> *You now have 15 cookies left in that box.* [15:58] <~Tempest> [Maid] If he's working near our sector, tell him to send someone! That'd be great. [16:01] * Kijinn waves back to her before going to check on the shiny thing. [16:01] <&Hebizuka> [Valuable] Green gem - Unidentified - Weight: 0.1 [16:03] * Kijinn bags it. Might be useful. [16:25] <Kijinn> !mrooms3 [16:25] <&Hebizuka> [ Kijinn ] Left door: 5308 - Front door: 4499 - Right door: 1634 - Roomstyle: 177 [16:28] <&Hebizuka> [Pack/Main] 39.08/40 [16:29] <&Hebizuka> *Which way are you going?* [16:32] <Kijinn> Right I guess! [16:33] <&Hebizuka> *A regular, featureless room. You spot a weapon in here, sitting on the floor...* [16:34] * Kijinn checks the weapon out. [16:34] <&Hebizuka> [Weapon] Class 3 - Beretta 96FS pistol | .40 S&W - Semi-auto | No accessory | Beretta 96 11-round mag, +1 | Weight: 3 - [5+1/11, FMJ] - Cond: Fair / Clns: Caked [16:38] * Kijinn shrugs and sets it back down. "I think I can live without this," She decides before moving along [16:38] <Kijinn> !mrooms3 [16:38] <&Hebizuka> [ Kijinn ] Left door: 4193 - Front door: 6290 - Right door: 384 - Roomstyle: 384 [16:39] <&Hebizuka> *The 96FS returns to the floor, to collect more dust. Perhaps the wisest decision.* [16:40] <&Hebizuka> *Which way?* [16:40] * Kijinn plays Mad World for the discarded pistol, then chooses left door. [16:41] <&Hebizuka> *You reach another regular, featureless room. This time, you spot a weapon accessory in the corner, and you see only one door ahead (!mrooms1).* [16:50] * Kijinn checks the accessory before moving on. [16:50] <&Hebizuka> [Weapon accessory] Muzzle brake, Pistol, standard, .45 [16:50] <&Hebizuka> *It could fit on your M1911A1, if it had a threaded barrel...* [16:52] <Kijinn> Neat. I'll hold onto it. Also, eating more cookies. [16:52] <&Hebizuka> *You're out of backpack space (39.08/40) - you need to consume or throw away something to keep the brake.* [16:58] <Kijinn> Well... There's only one thing to do [16:58] * Kijinn cookie eating rampage. [16:58] <&Hebizuka> *Eat all remaining cookies?* [16:58] <Kijinn> Yes [16:59] <&Hebizuka> *You stuff yourself full of cookies. It's utterly satisfying and pretty filling, and you don't even have the impression of having a stuffed stomach. Yet.* [16:59] <&Hebizuka> *You can now spare the brake. Do so now?* [17:04] <Kijinn> Indeed [17:04] <&Hebizuka> *And the brake is now yours, as weight goes back to 39.08/40. The room's now empty, save for the empty box of cookies. You have only one door ahead. (!mrooms1)* [17:11] <Kijinn> !mrooms1 [17:11] <&Hebizuka> [ Kijinn ] Unique door: 5219 - Roomstyle: 411 [17:12] <&Hebizuka> *You enter a hiring bureau. The hirer is sitting at his desk, eyes on the computer monitor, in a room where the walls are covered in advertisements - either about products, or about joining this or that line of work.* [17:24] * Kijinn nods to the hirer, standing with a hand on her hip and wiping crumbs from her lips. "Hello. Got any jobs?" [17:25] <~Tempest> [Hirer] *He lifts his nose up to look at you.* Oh, hi there. I might, give me your name and I'll see what I have for you. [17:28] <Kijinn> "Kijinn," [17:30] <~Tempest> [Hirer] Kijinn... yeah, I got something for you. [17:31] <~Tempest> [Hirer] Two jobs, you can pick one or the other. One's a bartender who wants armed protection, he expects rough clients and he would like an extra gun to help him. 450 P$ if you do a good job. The second, is a rich lady who wants a private bodyguard to help her return home. She wants someone who isn't asking questions, can shoot, and is dependable. She'll pay you 700 P$ and she is [17:31] <~Tempest> expecting trouble. [17:35] * Kijinn thinks for a moment. "The second one sounds a little higher paying. I'll give that a shot," [17:35] <~Tempest> [Hirer] It's gonna be tougher though. You want this one? [17:40] * Kijinn nods knowingly. "Nothing worth doing is easy," [17:41] <~Tempest> [Hirer] Alright, I'm assigning you the job and calling your employer to let her know you're coming. There is a teleporter behind my desk; when you're ready to go, step on it and I'll send you to meet her. When the job's done I'll bring you back. [17:42] <~Tempest> [Hirer] So check your weapons if you need to, or whatever, then lemme know when you're ready! [17:48] * Kijinn makes sure everything's in order before giving him a nod. "Ready as ever," [17:52] <&Hebizuka> *Your Remington 700 BDL is in good condition and is clean. Your Ruger Mark III is in fair condition, and is also clean. Lastly, your 1911 is in good condition and is yet also clean.* [17:53] <Kijinn> Ok then [17:54] <&Hebizuka> *You're teleported into a warehouse room, where a tall lady with an evening dress and high heels is waiting, about to put on some sort of ballistic vest. You notice she has no weapons and no bag or backpack.* [17:56] * Kijinn keeps her rifle tucked under one arm when she greets her with a wave. "Evening," [17:58] <~Tempest> [Lady] I suppose you're the contractor I asked for? Mmh... I expected someone with more class. Oh well. My name is Mariana Tosman, and your job is very simple: I want you to protect me. There are hitmen trying to kill me and we need to head to my room so that I can gather my stuff and leave this freaking quadrant. [18:00] * Kijinn rolls her eyes, but she sure as hell isn't about to piss off her employer, so she takes it. "Fair enough. Which way are we going?" [18:01] <~Tempest> [Lady] This way. It's essentially a long corridor of rooms, and knowing the people that have a problem with me, they have probably laid out at least a few goons there. Let's not waste time, I really feel naked without my stuff. [18:02] <&Hebizuka> *You will use !mrooms1 for the duration of the mission.* [18:04] <Kijinn> !mrooms1 [18:04] <&Hebizuka> [ Kijinn ] Unique door: 5152 - Roomstyle: 569 [18:04] * Kijinn signals for her to stay back in the doorway before she enters. [18:07] <&Hebizuka> *She stays behind as instructed, but you can't shake off the feeling she looks... haughty.* [18:07] <&Hebizuka> *A regular, featureless room. No hitman waiting here, just some abandoned clothing in the corner.* [18:08] * Kijinn calls back. "Clear!" Before moving in to examine the clothing. [18:08] <&Hebizuka> [Clothing] Footwear - Galoshes - AC Light - Blunt-resistant - Weight: 3 - [Cond: Worn] [18:10] * Kijinn shrugs. "Don't suppose you'd want these," She calls back before continuing to the next door. [18:10] <Kijinn> !mrooms1 [18:10] <&Hebizuka> [ Kijinn ] Unique door: 3094 - Roomstyle: 3 [18:11] <~Tempest> [Mariana] Ew. [18:12] * Kijinn opens it. "Same procedure, wait til I give the signal," [18:15] <&Hebizuka> *An abandoned kitchen, which was once a good restaurant, now all dusty and unused. There is a magazine on the floor, but there is most importantly a hitman here, with a suppressed pistol.* [18:16] <Kijinn> Has he seen me? [18:17] <~Tempest> *Not yet. Your decision on what to do.* [18:17] <Kijinn> Let's see if I can end this quick, one shot from the rifle oughta do it [18:18] <&Hebizuka> *If you engage combat now, he will see you and try to open fire in the same turn. Are you sure?* [18:19] <Kijinn> Yup [18:19] <&Hebizuka> *Mariana looks for cover...* [18:19] <&Hebizuka> @cover [18:19] <MazeBot> A static tactical shield, "Defender" model. (Health: 90, LDV modifier: -3. AC Eqv: Kevlar-4. Pass-through threshold: 12+ dmg. Pain modifier: x0.50, Blast-resistant) [18:20] <&Hebizuka> *Cover roll for Mariana - FAIL. She dives behind it, but she is unable to act anymore for this turn. Not that it's a problem.* [18:20] <&Hebizuka> *Mariana has chosen to be Hidden behind cover rather than expose herself to fire.* [18:20] <&Hebizuka> *This leaves you and the hitman. The hitman aims at your chest, and opens fire four times.* [18:21] <&Hebizuka> *Where are you aiming?* [18:22] <Kijinn> Aiming for the head [18:22] <&Hebizuka> *Order this turn: HitmanA, You.* [18:23] <&Hebizuka> *Hitman's turn...* [18:23] <&Hebizuka> @roll 4#2d6 [18:23] <MazeBot> Hebizuka: 8;10;10;8 [18:23] <&Hebizuka> *Shots 1-4: 4 hits.* [18:25] <&Hebizuka> *The hitman's aim is top notch, and you receive four 9mm bullets in the chest, which your vest only partially helps stopping. It hurts like all hell has broken loose; you feel yourself barely resisting the desire to pass out, and you're wounded in the process...* [18:26] <Kijinn> Oh shit [18:32] <&Hebizuka> *You're now in agony and you're one inch from passing out. The extreme pain is not going to help your aim any. You have four bleeding holes in your chest as well; your vest only served to barely save your life here.* [18:32] <&Hebizuka> *Your turn. You may roll now.* [18:33] <Kijinn> @roll 1#2d6 [18:33] <MazeBot> Kijinn: 8 [18:34] <&Hebizuka> *[Missed] Your bullet flies way high, too high maybe. Either way, it is not finding your target and the hitman is still plenty capable.* [18:34] <&Hebizuka> *End of Turn 1...* [18:35] <&Hebizuka> *You're bleeding profusely and you have a nasty sensation of overwhelming pain. But you are still alive...* [18:38] <&Hebizuka> *Turn 2. What is your next move?* [18:38] <~Tempest> [Mariana] What are you DOING, you incompetent fool? GET BEHIND THE SHIELD ALREADY [18:42] <Kijinn> @cover [18:42] <MazeBot> A plastic crate full of garbage (Health: 39, LDV modifier: -2. AC Eqv: Kevlar-2. Pass-through threshold: 8+ dmg. Pain modifier: x0.75) [18:43] <Kijinn> Or wait, that shield from earlier... [18:43] <Kijinn> Yeah let's do that [18:43] <&Hebizuka> *You may roll a 2d6 to try taking cover if you desire.* [18:44] <Kijinn> @roll 2d6 [18:44] <MazeBot> Kijinn: 7 [18:44] <&Hebizuka> *Success! You have made it behind the tough shield!* [18:45] <&Hebizuka> *The hitman isn't looking for cover and will attempt attacking, but you will be able to act first.* [18:45] <&Hebizuka> *What will you attempt?* [18:47] <Kijinn> Don't suppose I can bandage these holes fast enough? [18:48] <&Hebizuka> *You need to set down your backpack to access items inside one during combat, which is an action that takes the whole turn.* [18:48] <&Hebizuka> *And each bandage also needs one turn to be applied. You could do that if you insist, but it's gonna take a while.* [18:48] <Kijinn> Saving that for later then. Rugar and fire a few into him? [18:50] <&Hebizuka> *How many shots and which body part?* [18:52] <Kijinn> Four for the chest. Call it payback. [18:52] <Kijinn> @roll 4#2d6 [18:52] <MazeBot> Kijinn: 7;9;2;4 [18:53] <Kijinn> ^^;; [18:53] <&Hebizuka> *The hitman continues as before and dumps five more rounds in your direction, even despite the cover.* [18:53] <&Hebizuka> *Order this turn: You, HitmanA. You may roll now.* [18:55] <Kijinn> @roll 4#2d6 [18:55] <MazeBot> Kijinn: 3;9;7;6 [18:56] <&Hebizuka> *Shots 1-4: 3 misses, 1 hit* [18:57] <&Hebizuka> *You send flying four rounds of .22 LR Segmented, and only one strikes your opponent where you want it to. The bullet fragments violently and causes more damage than it usually would... but it's still just one round of .22 LR and ultimately, all you did was partially wound your opponent.* [18:58] <&Hebizuka> *He is bleeding too, though...* [18:58] <&Hebizuka> *You hear his yelp of pain but it's not enough to stop him just yet.* [18:58] <&Hebizuka> *Hitman's turn...* [18:58] <&Hebizuka> @roll 5#2d6 [18:58] <MazeBot> Hebizuka: 9;6;8;6;7 [18:59] <&Hebizuka> *Shots 1-5: 3 hits, 2 misses - 3 hits in cover* [19:00] <&Hebizuka> *Enemy's point of aim is lower body - cover is in the way.* [19:01] <&Hebizuka> *The bullets hit the static shield, cracking the outer panel, made out of ballistic glass, incapable of penetrating. One of the bullets even shattered on impact instead of cracking the glass, failing to damage it entirely.* [19:01] <&Hebizuka> *You're bleeding some more, and so is the hitman. Your employer is cowering in fear behind the shield, having lost the will to maintain composure.* [19:02] <&Hebizuka> *End of Turn 2.* [19:02] <&Hebizuka> *Turn 3. You are now behind cover, body partially exposed as you were previously opening fire on the hitman. What is your next move?* [19:03] <~Tempest> [Hitman] Fuck this shit, this is work! It was supposed to be an easy job! [19:05] * Kijinn calls our to him. "Tell you what! You run away, I promise not to shoot back. Deal?" [19:05] <~Tempest> [Hitman] Yeah, if you promise to shoot yourself in the head! As if, bitch! [19:06] <Kijinn> "Your call!" [19:07] <&Hebizuka> *What is your next move?* [19:09] <Kijinn> same as the last, might get lucky this time [19:10] <&Hebizuka> *You will use the Ruger MkIII, and attempt four shots, torso again.* [19:10] <Kijinn> yes [19:10] <&Hebizuka> *The hitman just doesn't stop, as long as there's ammo there is hope, and simply squeezes his trigger as many times as he possibly can.* [19:11] <&Hebizuka> *Order this turn: You, HitmanA. You are the fastest to open fire, and you may roll first.* [21:07] <Kijinn> @roll 4#2d6 [21:07] <MazeBot> Kijinn: 7;8;5;7 [21:09] <&Hebizuka> *Shots 1-4: 4 misses.* [21:09] <&Hebizuka> *The pain is really messing with your aim.* [21:09] <&Hebizuka> *Hitman's turn...* [21:09] <&Hebizuka> @roll 6#2d6 [21:09] <MazeBot> Hebizuka: 2;4;7;7;9;4 [21:09] <&Hebizuka> @roll 1d100 malf check [21:09] <MazeBot> Hebizuka, malf check: 45 [21:10] <&Hebizuka> *No critical failure this turn.* [21:10] <&Hebizuka> *Shots 1-6: 3 hits, 3 misses - 3 hit cover* [21:11] <&Hebizuka> *The hitman's weapon ran out of ammo!* [21:11] <&Hebizuka> *The rounds that did hit, hit the cover, and failed to do any sort of significant damage.* [21:12] <&Hebizuka> *Your opponent curses; he's out of ammunition already.* [21:12] <&Hebizuka> *End of Turn 3.* [21:12] <&Hebizuka> *You're bleeding more, and the amount of blood that is leaving your body is worrying.* [21:12] <&Hebizuka> *So is the hitman, but at a much slower rate.* [21:12] <&Hebizuka> *Turn 4. What is your next move?* [21:16] <Kijinn> Rrg... Okay he's gonna have to reload, I'm gonna cover these wounds [21:18] <&Hebizuka> *Spend one turn to drop your backpack?* [21:21] <Kijinn> Yup [21:23] <&Hebizuka> *You've decided to unhook and drop your bag on the floor. This consumes the turn.* [21:23] <&Hebizuka> *The hitman finds himself in kind of a dumb situation. He's out of ammo and didn't think of bringing more.* [21:25] <&Hebizuka> *He drops the now useless pistol on the floor and looks for cover...* [21:25] <&Hebizuka> @cover [21:25] <MazeBot> A pile of garbage. (Health: 59, LDV modifier: -2. AC Eqv: Kevlar-2. Pass-through threshold: 8+ dmg. Pain modifier: x0.75) [21:25] <&Hebizuka> @roll 2d6 [21:25] <MazeBot> Hebizuka: 11 [21:25] <&Hebizuka> *He dives behind that and is now Hidden behind cover, then decides to pass his turn, unable to do more.* [21:26] <&Hebizuka> *End of Turn 4. You're bleeding yet more.* [21:26] <&Hebizuka> *Turn 5.* [21:26] <~Tempest> [Hitman] You're in trouble, yknow that?! [21:29] <Kijinn> Pleeeease stop the bleeding oh god [21:29] <&Hebizuka> *Your backpack has been set down and you may now take items from it.* [21:29] <&Hebizuka> *What will you do?* [21:29] <Kijinn> My full body is covered here, right? [21:30] <&Hebizuka> *No, you're still Exposed, but the hitman completely ran out of ammo, so it doesn't matter much more.* [21:34] <Kijinn> Okay, using that bandage. [21:34] <&Hebizuka> *You're taking out one of your Individual Bandages in order to patch yourself and at least get one of those bleeding holes to stop... being a bleeding hole.* [21:34] <&Hebizuka> *You now have 3 open wounds in the torso left.* [21:35] <&Hebizuka> *The hitman is not acting this turn, he seems to be cowering behind the pile of garbage that serves as cover.* [21:35] <&Hebizuka> *End of Turn 5... You're still bleeding, just not as fast.* [21:36] <&Hebizuka> *Turn 6. Next move?* [21:36] <Kijinn> Works for me, getting rifle and taking a shot. [21:36] <~Tempest> [Mariana] Is the gunfight over? Did you kill him? [21:37] <Kijinn> "Just... Gimmie a second!" [21:37] <&Hebizuka> *Can't target your opponent; he is hidden behind cover.* [21:37] <&Hebizuka> *You can still open fire at the cover if you wish.* [21:38] * Kijinn growls a little. "You've got no ammo, huh?" [21:39] <~Tempest> [Hitman] You don't know that! <obvious lie> [21:40] <&Hebizuka> *The hitman isn't acting this turn either. What will you do?* [21:41] <Kijinn> "Tell you what. I'm getting bored of this, and I've still got plenty of ammo left in this rifle. I could blow right through your cover, or I could let you go and save myself time and resources. What you really need to ask yourself is whether this woman is worth your life," [21:43] <~Tempest> [Hitman] Haha, fuck you mate! I've got friends and you have more holes than cheese in your body! You can kill me now, my teammates will finish the job! [21:44] <&Hebizuka> *You're sole to act this turn, you can decide to open fire, do something else, or pass your turn.* [21:45] <Kijinn> "Friends? Excellent. You'll need someone to bury your body," [21:45] <Kijinn> Yeah let's shoot this guy, he had his chance [21:45] <&Hebizuka> *How many shots?* [21:47] <Kijinn> Two is as high as I can go with bolt action, right? [21:47] <&Hebizuka> *3 max per turn with a bolt-action.* [21:48] <Kijinn> Eh let's do 2 anyway I guess [21:48] <&Hebizuka> *You may roll now.* [21:49] <Kijinn> @roll 2#2d6 [21:49] <MazeBot> Kijinn: 8;7 [21:50] <&Hebizuka> *Shot 1: Miss* [21:50] <&Hebizuka> *Your rifle was on its last shot... You could only fire one, and the second trigger pull resulted in a disappointing "click".* [21:50] <&Hebizuka> *The bullet whizzes high and lands in one of the walls.* [21:51] <Kijinn> I... [21:51] <&Hebizuka> *Contrary to the hitman, you have spare ammunition.* [21:51] <Kijinn> Ok [21:52] <&Hebizuka> *End of Turn 6... You're bleeding a little more. You're watching a red streak forming on the ground near the Hitman's location - he is bleeding too.* [21:52] <&Hebizuka> *Turn 7. What is your next move?* [21:54] <Kijinn> Reloading. [21:55] <&Hebizuka> *Since this is not a mag fed weapon, you must reload manually with loose rounds. You can only reload 3 loose rounds per turn; is this okay?* [21:56] <Kijinn> Sure sure [21:57] <&Hebizuka> *You grab 3 rounds of .30-06 Deerfucker and you start shoving them, one by one, into your rifle...* [21:57] <&Hebizuka> *.30-06 Springfield, FMJ: 22 remaining in backpack* [21:58] <&Hebizuka> *The hitman attempts fleeing from the room!* [21:58] <&Hebizuka> @roll 2d6 [21:58] <MazeBot> Hebizuka: 6 [21:58] <&Hebizuka> *The hitman left his cover, ran to your side of the room in order to reach the door behind you, but isn't fast enough to leave.* [21:59] <&Hebizuka> *As such he is now on your side, without cover or weapons.* [21:59] <&Hebizuka> *End of Turn 7. He's still bleeding, as are you...* [22:00] <&Hebizuka> *Your employer is cowering in fear upon seeing the hitman in her field of view, not understanding immediately that he is no real threat.* [22:00] <~Tempest> [Mariana] Eeeek! Kill him kill him kill him [22:00] <&Hebizuka> *Turn 8. What is your next move?* [22:01] <Kijinn> I'll shoot him if it shuts her up. Two for the torso. [22:01] <&Hebizuka> *The hitman tries fleeing again!* [22:01] <&Hebizuka> *Order this turn: Hitman, You.* [22:01] <&Hebizuka> *Hitman's turn...* [22:01] <&Hebizuka> @roll 2d6 [22:02] <MazeBot> Hebizuka: 7 [22:02] <&Hebizuka> *He opens the door you came from and he legs it out of here before you can fire.* [22:02] <Kijinn> Okay at least he's gone. Jeez. [22:03] <&Hebizuka> *End of fight! (8 turns)* [22:03] <&Hebizuka> *Now might be a good time to patch up and reload.* [22:04] <Kijinn> Patching up the other wounds now. [22:05] <&Hebizuka> *You grab the remaining three bandages and fix yourself up. You are no longer bleeding... and you left a LOT of blood on the floor.* [22:06] <&Hebizuka> *There's still the problem of pain which is making your breathing ragged and your entire body shaking.* [22:07] <&Hebizuka> *And there's the hitman's weapon, on the floor.* [22:09] <Kijinn> First let me load up all my guns if possible [22:13] <&Hebizuka> *Reloading all of your guns will take two turns. Do so?* [22:15] <Kijinn> Yup [22:17] <&Hebizuka> *You insert one more round in your Rem 700 BDL, topping it off to the max of 4 rounds.* [22:17] <&Hebizuka> *Remington 700 BDL: [4/4, FMJ]* [22:17] <&Hebizuka> *.30-06 Springfield FMJ: 21 left in backpack* [22:17] <&Hebizuka> *You swap your Ruger MkIII's magazine for a full one.* [22:18] <&Hebizuka> *Old magazine: [2/10, Seg] placed in backpack. New magazine: [10/10, Seg] placed in gun.* [22:18] <&Hebizuka> *Ruger Mark III: [10+1/10, Seg]* [22:18] <&Hebizuka> *All weapons reloaded! (2 turns)* [22:19] <Kijinn> Okay, now what's on the floor? [22:20] <&Hebizuka> [Weapon] Class 3 - Beretta M9 pistol | 9x19mm Parabellum - Semi-auto | Silencer | Beretta 92 series 15-round mag, +1 | Weight: 3 - [0+0/15, Empty] - Cond: Fair / Clns: Dirty [22:22] <Kijinn> Is the silencer compatible with either of my pistols? [22:23] <&Hebizuka> *Currently no.* [22:26] <Kijinn> Alrighty, nevermind. Next room. [22:26] <Kijinn> !mrooms1 [22:26] <&Hebizuka> [ Kijinn ] Unique door: 3852 - Roomstyle: 380 [22:29] <&Hebizuka> *A regular, featureless room. No enemy around, but you spot an object on the floor...* [22:30] <Kijinn> Wassat? [22:30] <~Tempest> [Mariana] Dammit... You better not die on the next fucker we meet, alright? [22:30] <&Hebizuka> [Meds] Cannabis joint (requires lighter or fire source to use) - Weight: 0.1 [22:33] * Kijinn has no idea what this is so she leaves it be. Moving on~ [22:33] <Kijinn> !mrooms1 [22:33] <&Hebizuka> [ Kijinn ] Unique door: 5930 - Roomstyle: 478 [22:34] <&Hebizuka> *A meeting office, where a hitwoman is waiting here to ambush you! She is armed with another silenced pistol.* [22:35] <Kijinn> Cover first this time! [22:35] <&Hebizuka> *You may roll @cover, then a 2d6 to attempt taking cover.* [22:36] <Kijinn> @cover [22:36] <MazeBot> A blast shield. (Health: 240, LDV modifier: -5, AC eqv: HEV. Pass-through threshold: 18+ dmg. Pain modifier: x0.1, Blast-resistant) [22:36] <Kijinn> @roll 2d6 [22:36] <MazeBot> Kijinn: 7 [22:37] <&Hebizuka> *Cover rolls ; You: PASS, Mariana: PASS. Both of you silently and successfully make it behind the blast shield, without the hitwoman noticing.* [22:37] <&Hebizuka> *Turn 1. You are the only ones to act this turn. What will you do?* [22:42] <Kijinn> Hokay... Maybe it'll work this time. Rifle for the head. [22:42] <&Hebizuka> *How many shots?* [22:43] <Kijinn> One shot [22:43] <&Hebizuka> *You may roll now.* [22:43] <Kijinn> @roll 1#2d6 [22:43] <MazeBot> Kijinn: 10 [22:43] <&Hebizuka> *[HIT!]* [22:43] <Kijinn> That's more like it! [22:44] <&Hebizuka> *You got lucky. Despite your troubled vision and your shaking self, you align the signs properly, and you send a .30 deer-blasting gift towards the hitwoman's skull.* [22:44] <&Hebizuka> *Since she's not a deer, she's not getting blasted, she's getting utterly demolished.* [22:45] <&Hebizuka> Kijinn [Rem700 BDL] Hitwoman /H\ [B] [22:45] <&Hebizuka> *Her head pops open like an over-ripe fruit, the bullet having gone in and out with a large entry wound and an exit wound the size of a fist.* [22:46] <&Hebizuka> *With the appropriate amount of brain and skull salad.* [22:48] <Kijinn> Beautiful [22:48] <Kijinn> Anything else in this room? [22:49] <&Hebizuka> *Aside from the hitwoman's body, there's her weapon.* [22:50] <~Tempest> [Mariana] THAT'S more like it! [22:51] <Kijinn> Moving on! [22:51] <Kijinn> !mrooms1 [22:51] <&Hebizuka> [ Kijinn ] Unique door: 256 - Roomstyle: 33 [22:53] <&Hebizuka> *You barge inside an abandoned library. All the bookshelves are there, but empty. There were computers at one point but they've been all removed. Now it mostly smells of old wood here.* [22:53] <&Hebizuka> *You're starting to feel better. The pain is slowly starting to subside. It's not awesome, but you feel yourself becoming steadier.* [22:53] <&Hebizuka> *You notice a box of ammo on the librarian's desk.* [22:55] <Kijinn> "Ooh, goodies," [22:55] * Kijinn searches the ammo box. [22:56] <&Hebizuka> [Ammunition] Box of .50 Action Express, FMJ, 20 rounds - [16/20] - Weight: 0.8 [22:59] * Kijinn doesn't really have a concept of what this is, so she'll just bag it and deal with it later. [22:59] <&Hebizuka> [Pack/main] 39.2/40 [22:59] <&Hebizuka> *Nothing else in this room, you may move on.* [23:01] <Kijinn> !mrooms1 [23:01] <&Hebizuka> [ Kijinn ] Unique door: 2583 - Roomstyle: 230 [23:04] <&Hebizuka> *Another abandoned library, just like the previous one; entirely without any books or computers. There is a hitman here, carrying a silenced submachine gun!* [23:05] <Kijinn> @cover [23:05] <MazeBot> A metallic file case full of papers. (Health: 53, LDV modifier: -2. AC Eqv: Kevlar-2. Pass-through threshold: 8+ dmg. Pain modifier: x0.75) [23:06] <&Hebizuka> *Roll to take cover.* [23:06] <Kijinn> @roll 2d6 [23:06] <MazeBot> Kijinn: 7 [23:07] <&Hebizuka> *Cover rolls; You: PASS. Mariana: PASS. Both of you manage to make it without attracting attention, with great success!* [23:07] <&Hebizuka> *Turn 1. You're the only one to act this turn. What will you do?* [23:08] <Kijinn> Let's do this again. Aim for head, one shot. [23:09] <&Hebizuka> *You may roll now.* [23:09] <Kijinn> @roll 1#2d6 [23:09] <MazeBot> Kijinn: 5 [23:10] <&Hebizuka> *[MISS] All you managed to do was to create a loud BANG, because you missed your target. You can be sure your opponent knows where you are, now.* [23:10] <~Tempest> [Hitman] FUCK [23:10] <&Hebizuka> *End of Turn 1.* [23:11] <&Hebizuka> *Turn 2. Stealth has been broken. What will you do?* [23:12] <Kijinn> Might as well empty this thing. [23:13] <Kijinn> 2 shots, torso. [23:13] <&Hebizuka> *Mariana decides to duck and Hide behind the cover.* [23:14] <&Hebizuka> *The hitman opens fire on you, letting it rip with four shots in full-auto.* [23:15] <&Hebizuka> *Order this turn: Mariana, Hitman, You.* [23:15] <&Hebizuka> *Mariana's turn...* [23:15] <&Hebizuka> *Mariana ducks, afraid to catch a bullet.* [23:16] <&Hebizuka> *Hitman's turn...* [23:16] <&Hebizuka> @roll 4#2d6 [23:16] <MazeBot> Hebizuka: 4;9;6;9 [23:16] <&Hebizuka> *Point of aim: Left shoulder* [23:17] <&Hebizuka> *Shots 1-4: 2 hits, 2 misses.* [23:17] <&Hebizuka> *You receive two rounds in the left shoulder. Just when you stopped bleeding, you start bleeding AGAIN.* [23:18] <&Hebizuka> *The pain throws you right back into agony, and you have two more bleeding holes to take care of now...* [23:19] <&Hebizuka> *Nevertheless, you're still not dying.* [23:19] <&Hebizuka> *Your turn. You may roll now.* [23:20] <Kijinn> @roll 2#2d6 [23:20] <MazeBot> Kijinn: 5;8 [23:21] <&Hebizuka> *Shots 1-2: 2 misses.* [23:21] <&Hebizuka> *Your weapon is empty again!* [23:21] <&Hebizuka> *And you've not managed to hit your target... though that second shot came very close, sadly no cigar.* [23:22] <&Hebizuka> *End of Turn 2. You're bleeding some more, your trench-coat starting to get badly stained of red.* [23:23] <&Hebizuka> *Turn 3. What is your next move?* [23:24] <Kijinn> Dropping the rifle, pulling out the M1911. Might as well take their advice and empty the mag. [23:26] <&Hebizuka> *The hitman fires another four rounds in full in your general direction.* [23:26] <&Hebizuka> *Order this turn: You, Hitman.* [23:26] <&Hebizuka> *You may roll now.* [23:27] <Kijinn> @roll 7#2d6 [23:27] <MazeBot> Kijinn: 5;7;11;3;5;4;10 [23:28] <&Hebizuka> *Shots 1-7: 2 hits, 5 misses* [23:29] <&Hebizuka> *You empty your entire 1911 magazine, and only manage to hit twice. These two hits will have to do for now...* [23:29] <&Hebizuka> *The rounds hit the hitman's chest.* [23:29] <&Hebizuka> *He's badly hurt and is starting to bleed as a result. It might just be two rounds, but they're doing a number!* [23:30] <&Hebizuka> *He is visibly shaking in pain.* [23:31] <&Hebizuka> *Hitman's turn...* [23:31] <&Hebizuka> @roll 4#2d6 [23:31] <MazeBot> Hebizuka: 8;8;11;9 [23:31] <&Hebizuka> *Point of aim: Lower body* [23:31] <&Hebizuka> *Shots 1-4: 2 hits, 2 misses - 2 hit cover* [23:33] <&Hebizuka> *The two bullets puncture the file case, projecting tiny bits of chipped paper. They do not overpenetrate, instead hitting the back (which is your side of the file case) and creating two small bulges on the rectangular piece of metal.* [23:33] <&Hebizuka> *Mariana shrieks in terror when seeing these two rounds almost come out.* [23:34] <&Hebizuka> *End of Turn 3. You're bleeding, and so is your opponent.* [23:35] <Kijinn> Rugar time. 5 shots torso [23:35] <&Hebizuka> *Your 1911's slide is locked open, signaling to you that it ran out of ammo.* [23:35] <&Hebizuka> *You will switch to your other handgun and hope .22 LR will finish the job.* [23:35] <Kijinn> Yus [23:36] <&Hebizuka> *The hitman is clutching his wounds, trying not to pass out at the sight of holes in his sternum. Regaining composure, he switches to semi-auto and fires three rounds in your general direction without much aiming.* [23:37] <&Hebizuka> *Order this turn: You, Hitman. You may roll now.* [23:40] <Kijinn> @roll 5#2d6 [23:40] <MazeBot> Kijinn: 7;6;6;8;11 [23:40] <&Hebizuka> *Shots 1-5: 4 misses, 1 hit.* [23:42] <&Hebizuka> *Your only one hit only managed to hurt the hitman some more... He's near the edge of passing out, but in the end he isn't passing out at all.* [23:42] <&Hebizuka> *Just yelping in pain and cursing the third hole in his body.* [23:44] <&Hebizuka> *Hitman's turn...* [23:44] <&Hebizuka> @roll 3#2d6 [23:44] <MazeBot> Hebizuka: 8;3;4 [23:44] <&Hebizuka> *Point of aim: Torso.* [23:44] <&Hebizuka> *Shots 1-3: 3 misses.* [23:46] <&Hebizuka> *The hitman has even less luck than you do...* [23:46] <&Hebizuka> *End of Turn 4. More blood is being lost from both sides.* [23:46] <&Hebizuka> *Your vision is starting to lose saturation. You're starting to feel light-headed.* [23:46] <&Hebizuka> *Turn 5. What is your next move?* [23:47] <Kijinn> He... Will... Die... [23:48] <Kijinn> 5 shots torso once more. [23:50] <&Hebizuka> *The hitman continues sensibly sticking to semi, with 3 more rounds.* [23:50] <&Hebizuka> *Order this turn: You, Hitman. Roll first.* [23:51] <Kijinn> @roll 5#2d6 [23:51] <MazeBot> Kijinn: 8;9;7;10;7 [23:52] <&Hebizuka> *Shots 1-5: 3 misses, 2 hits* [23:54] <&Hebizuka> *The segmented bullets managed to successfully fragment and cause larger wound channels.* [23:55] <&Hebizuka> *Therefore, causing more damage.* [23:55] <&Hebizuka> *The hitman drops on the floor, passing out from shock.* [23:55] <&Hebizuka> *End of fight - no more capable opponents!* [23:56] <Kijinn> FIRST AID NAO!! [23:56] <&Hebizuka> *Turns spent: 5* [23:56] <&Hebizuka> *Use a FAK on yourself?* [23:57] <Kijinn> Indeed [23:57] <&Hebizuka> *You set down your backpack, which takes a turn, then you grab a first aid kit and open it up, which spills out the following items:* [23:58] <&Hebizuka> [Meds] Individual Bandage (IB) - Cures 1 wound. - Weight: 0.1 - [Quantity: 2] [23:58] <&Hebizuka> [Meds] White tablet - Paracetamol - Pain-15% - Weight: 0.1 - [Quantity: 2] [23:58] <&Hebizuka> *Apply FAK on which body part?* [23:58] <Kijinn> The bleedy ones are the left shoulder, right? [23:59] <&Hebizuka> *NOTE: The FAK will only increase limb health, it will not treat wounds.* [00:00] <&Hebizuka> *Wounds are treated with the bandages, and pain with the paracetamol.* [00:00] <Kijinn> Well there's a bandage soo... [00:01] <Kijinn> Yeah just... Deal with the things that are killing me first [00:01] <Kijinn> Going afk for now [00:28] * Kijinn uses FAK on torso [00:28] * Kijinn uses bandages on open wounds. [00:29] * Kijinn swallows both paracetamol tablets [00:30] <&Hebizuka> *The first aid kit will start healing your damaged torso.* [00:31] <&Hebizuka> *The IBs are covering your bleeding holes. Your body is starting to be covered in those things...* [00:31] <&Hebizuka> *And the painkillers have an immediate effect which helps you feel more stable.* [00:34] <&Hebizuka> *If you don't suffer more damage, you will start feeling better soon.* [00:34] <~Tempest> [Mariana] ... Hey.. Look here. I... I think he's not dead. [00:35] * Kijinn looks out from cover real quick. Is he up on his feet or...? [00:35] <&Hebizuka> *He's not. He's down... But he's moving slightly.* [00:35] <&Hebizuka> *It appears he's between life and death.* [00:36] <&Hebizuka> *You can execute him for peace of mind, or leave him be. He won't wake up anytime soon and he's bleeding.* [00:38] <Kijinn> Well, he's not worth the bullets, so lemme just use that rifle like I originally thought it was used for. [00:40] <Kijinn> Do i need to roll to bash his skull in? [00:40] <&Hebizuka> *If it's for an execution, no.* [00:40] <&Hebizuka> *Execute the hitman by buttstock applied directly to the forehead?* [00:41] <Kijinn> Yup [00:41] <&Hebizuka> *You hear the sound of a satisfying "CRACK" as you bash his face in with the buttstock, which finds itself marred with his blood. Will make for a nice battlescar on your weapon.* [00:42] <&Hebizuka> Kijinn [Buttstock] Hitman /H\ [00:45] <&Hebizuka> *Now lays before you the dead body of a hitman, as well as his weapon.* [00:45] <Kijinn> Now let's look at that SMG [00:46] <&Hebizuka> [Weapon] Class 2 - IMI UZI submachine gun | 9x19mm Parabellum - Semi/Full | Silencer | UZI 32-round mag, no +1 | Weight: 14 - [21/32, FMJ] - Cond: Excellent / Clns: Lubricated [00:46] <&Hebizuka> *A nearly pristine UZI, with still plenty of ammo inside. Equip?* [00:48] <Kijinn> Hell yeah. Does he have any more ammo on his person? [00:48] <&Hebizuka> *No. He had only the magazine inside the weapon. These hitmen aren't good at planning ahead.* [00:49] <Kijinn> Apparently not. I'll use this sparingly then. [00:49] <Kijinn> Also, reloading everything. [00:53] <&Hebizuka> *You have no ammunition to refill the UZI. You will take 4 turns to reload the other weapons. Is this okay?* [00:53] <Kijinn> Yup [00:54] <&Hebizuka> *You reload the Rem 700 to full again, taking four rounds from your backpack.* [00:55] <&Hebizuka> *Rem 700 BDL: [4/4, FMJ]* [00:55] <&Hebizuka> *.30-06 Springfield, FMJ: 17 left in the backpack* [00:55] <&Hebizuka> *You swap the Mark III magazine in favor of your last full one.* [00:55] <&Hebizuka> *MkIII: Old mag: [0/10, Empty] going in the backpack. New mag: [10/10, Seg] going in the gun.* [00:55] <&Hebizuka> *MkIII: [10+1/10, Seg]* [00:56] <&Hebizuka> *Finally, you swap your empty M1911 magazine for one of your full ones.* [00:56] <&Hebizuka> *M1911A1: Old mag: [0/7, Empty] going in the backpack. New mag: [7/7, FMJ], going in the gun.* [00:57] <&Hebizuka> *M1911A1: [6+1/7, FMJ]* [00:57] <&Hebizuka> *All of your guns have been reloaded! (4 turns)* [00:58] <Kijinn> !mrooms1 [00:58] <&Hebizuka> [ Kijinn ] Unique door: 4570 - Roomstyle: 136 [01:00] <&Hebizuka> *You are starting to feel better. The painkillers are working nicely, you're no longer in serious pain and you can aim properly again.* [01:03] <Kijinn> Hurray for not dying! [01:03] <&Hebizuka> *You enter a regular, featureless room. No creature, no hitman, nothing trying to kill you this time. You spot a piece of load-bearing gear on the floor.* [01:09] <Kijinn> What's the gear? [01:10] <&Hebizuka> [LBE] (Backpack) Demolitions assault pack: Capacity 45 units + Spare wpn (8x C4 wpn only, max wgt 24) [01:10] <&Hebizuka> *An assault backpack with medium inventory space, and a special compartment for carrying 24 units worth of Class 4 weapons. Great for carrying tons of grenades or C4 explosives.* [01:13] <Kijinn> Can I take that? [01:14] <&Hebizuka> *You can replace your current Field Pack with this. It will upgrade your maximum carrying capacity from 40 to 45 units, plus give you an extra 24 units of space for Class 4 weapons. Swap backpacks now?* [01:16] <Kijinn> Hell yes [01:17] <Kijinn> and once that's done [01:17] <Kijinn> !mrooms1 [01:17] <&Hebizuka> [ Kijinn ] Unique door: 1064 - Roomstyle: 158 [01:17] <&Hebizuka> *Upgrading backpack. Please wait...* [01:20] <&Hebizuka> *Your new backpack weight is 38.76/45. You now have a new inventory section called [Pack/C4 Weapons] which has a capacity of 24 units.* [01:20] <&Hebizuka> *Backpack upgraded! [01:21] * Kijinn FF fanfare plays [01:22] <&Hebizuka> *On to the next room* [01:23] <&Hebizuka> *A regular, featureless room. A hitwoman is waiting... also wielding a silenced submachine gun!* [01:25] <Kijinn> @cover [01:25] <MazeBot> A block of concrete. (Health: 60, LDV modifier: -4. AC Eqv: Kevlar-3. Pass-through threshold: 10+ dmg. Pain modifier: x0.25) [01:26] <Kijinn> @roll 2d6 [01:26] <MazeBot> Kijinn: 7 [01:26] <&Hebizuka> *Cover rolls; You: PASS. Mariana: PASS. You both successfully maintain stealth! You are the only ones to act this turn.* [01:26] <&Hebizuka> *Turn 1. Stealth preserved. What will you do?* [01:27] <Kijinn> Always worth seeing if I can end this before it starts. [01:29] <Kijinn> Six shots from the silenced Uzi [01:29] <Kijinn> Full auto [01:30] <&Hebizuka> *You may roll now.* [01:31] <Kijinn> @roll 6#2d6 [01:31] <MazeBot> Kijinn: 8;3;9;2;10;10 [01:34] <&Hebizuka> @Roll 1d100 malf check [01:34] <MazeBot> Hebizuka, malf check: 50 [01:34] <&Hebizuka> *No malfunctions this turn!* [01:34] <&Hebizuka> *Shots 1-6: 4 hits, 2 misses.* [01:35] <&Hebizuka> *You manage to puncture the hitwoman's chest four times.* [01:36] <&Hebizuka> *She crumbles on the floor immediately, passing out from the pain.* [01:37] <&Hebizuka> *End of fight - enemies are incapable to fight anymore. (1 turn)* [01:37] <&Hebizuka> *It seems the hitwoman is still alive, just KO.* [01:39] <Kijinn> Wahaha [01:39] <Kijinn> Execute with boot to the head? [01:40] <&Hebizuka> *Sure, if you want to.* [01:42] <&Hebizuka> *You stomp on the hitman's skull, bashing his face into his skull with another resounding, deep "crack" sound.* [01:42] <&Hebizuka> Kijinn [Kick] Hitwoman /H\ [01:43] <&Hebizuka> *Aside from skull salad with blood, there's the hitwoman's weapon.* [01:43] <Kijinn> And it's probably with full ammo! [01:43] * Kijinn checks it out~ [01:44] <&Hebizuka> [Weapon] Class 2 - H&K UMP-45 submachine gun | .45 ACP - Semi/Full | Silencer | UMP45 25-round mag, +1 | Weight: 9 - [24+1/25 FMJ] - Cond: Worn / Clns: Dirty [01:44] <&Hebizuka> *An UMP-45 that hasn't seen a cleaning kit in years. At least it's full of ammo, which could be worth salvaging. It even has a silencer.* [01:47] <Kijinn> Eh let's save the ammo I guess if it's in such crappy condition. [01:48] <&Hebizuka> *You unload the UMP-45. You acquired the following:* [01:48] <&Hebizuka> [Ammunition] .45 ACP, FMJ, 25 rounds - Weight: 0.5 [01:50] <Kijinn> Okay, bag that and let's go [01:51] <Kijinn> !mrooms1 [01:51] <&Hebizuka> [ Kijinn ] Unique door: 3303 - Roomstyle: 592 [01:51] <&Hebizuka> *That makes spare ammo for the 1911.* [01:51] <&Hebizuka> [Pack/Main] 39.26/45 [01:52] <&Hebizuka> *A regular, featureless room. You spot some food on the floor...* [01:54] <Kijinn> Wassat? [01:54] <&Hebizuka> [Food] Snacks - Granola bar - 136kcal [01:57] * Kijinn shrugs, bags, moves along. [01:57] <Kijinn> !mrooms1 [01:57] <&Hebizuka> [ Kijinn ] Unique door: 5508 - Roomstyle: 93 [01:58] <&Hebizuka> [Pack/Main] 40.26/45 [01:59] <~Tempest> [Mariana] Here, my room should be just here. [02:02] * Kijinn nods. "You think anyone will be there?" [02:02] <~Tempest> [Mariana] I hope not. I want to pack up quickly. [02:03] <&Hebizuka> *You get inside a bedroom; presumably your employer's. However, two hitmen - one male, one female, are waiting for the resident to come back, carrying suppressed assault rifles!* [02:03] <Kijinn> Aw shit, here goes [02:04] <Kijinn> @cover [02:04] <MazeBot> A fridge. (Health: 78, LDV modifier: -2. AC Eqv: Kevlar-3. Pass-through threshold: 10+ dmg. Pain modifier: x0.75) [02:05] <&Hebizuka> *Roll now to attempt taking cover.* [02:08] <Kijinn> @roll 2d6 [02:08] <MazeBot> Kijinn: 11 [02:09] <&Hebizuka> *Cover rolls -- You: PASS ; Mariana: PASS. You have taken cover and preserved stealth yet again!* [02:09] <&Hebizuka> *Turn 1. Stealth preserved. What is your next move?* [02:11] <Kijinn> Let's see how this goes again. Target male hitman, 6 ghots from Uzi [02:11] <&Hebizuka> *Fire mode?* [02:12] <Kijinn> Full auto [02:13] <&Hebizuka> *Since you are the only one to act this turn, you may roll now.* [02:18] <Kijinn> @roll 6#2d6 [02:18] <MazeBot> Kijinn: 6;12;9;8;9;7 [02:18] <&Hebizuka> *Shots 1-6: 5 hits, 1 miss, including 1 critical hit* [02:21] <&Hebizuka> *Your opponent's torso is peppered with 9mm rounds, with only one miss; the first shot. You hear the hitman scream his heart out as he is going down, which quickly dies down into a gurgle. He's down, not quite dead but right on the brink of death.* [02:21] <&Hebizuka> *Something in his chest seems to have been displaced as well, other than the holes you just poked (and which are now bleeding)* [02:23] <&Hebizuka> *The hitwoman is unaware of where the shots came from, but considering that her buddy just got gunned down pretty badly, she is starting to feel very worried indeed.* [02:23] <&Hebizuka> *End of Turn 1.* [02:23] <&Hebizuka> *Turn 2. Stealth preserved. What is your next move?* [02:25] <Kijinn> Psh this is great. [02:26] <Kijinn> Let's do another 6-round burst for the lucky lady. [02:28] <&Hebizuka> *You may roll immediately since stealth is preserved!* [02:33] <Kijinn> @roll 6#2d6 [02:33] <MazeBot> Kijinn: 7;9;3;12;8;3 [02:34] <&Hebizuka> *Shots 1-6: 4 hits, 2 misses, including 1 critical hit.* [02:36] <&Hebizuka> *The hitwoman also passes out from being shot multiple times.* [02:37] <&Hebizuka> *End of fight - enemies are incapable of fighting anymore! (2 turns)* [02:38] <Kijinn> Wahahaha [02:39] <Kijinn> Are they both still alive? [02:39] <&Hebizuka> *They are, just passed out and near death.* [02:39] <&Hebizuka> *You can execute both of them if you want.* [02:41] <Kijinn> Boot to the head then [02:42] <&Hebizuka> *For both of them?* [02:43] <Kijinn> Yes [02:44] <&Hebizuka> *You smash their faces in, once again, breaking their skulls with the brutality of an elephant foot.* [02:44] <&Hebizuka> Kijinn [Kick] Hitwoman /H\ [02:44] <&Hebizuka> Kijinn [Kick] Hitman /H\ [02:45] <&Hebizuka> *All that's left are their guns on the floor.* [02:48] * Kijinn turns to Mariana. "It's safe now," She calls out before checking the hitmen's bodies. [02:48] <~Tempest> [Mariana] I guessed from the moment you were kicking their faces. Yeah, this is my bedroom. Obviously it's not a safe area anymore. I guess I will have to pack up and move to another quadrant. This place's no good anymore. [02:49] <~Tempest> [Mariana] Anyway... Aside from the part where you got shot multiple times, you did a good job, I guess... Whenever you're finished with their bodies or their gear, I'll have you sent back. [02:52] * Kijinn nods to her without another word and gets to looting their bodies. [02:54] <&Hebizuka> [Weapon] Class 1 - Colt M4A1 assault rifle | 5.56x45mm NATO - Semi/Full | Optic[n/a,NATO-S], Silencer | STANAG 30-round mag, +1 | Weight: 14 - [29+1/30, FMJ] - Cond: Excellent / Clns: Dirty [02:54] <&Hebizuka> [Weapon] Class 2 - SIG Sauer SG552 Commando assault rifle | 5.56x45mm NATO - Semi/Burst3/Full | Silencer | SG550 20-round mag, +1 | Weight: 14 - [19+1/20, C-FMJ] - Cond: Good / Clns: Lubricated [02:54] <&Hebizuka> *Two assault rifles with silencers and full mags!* [02:55] <&Hebizuka> *The SG552 has cold-loaded ammunition; less powerful, but less recoil.* [02:56] <Kijinn> Hmmm... [03:02] * Kijinn picks up the M4. It has a nice look to it. Don't suppose this could also be carried in addition to all the other crap. [03:03] <&Hebizuka> *You will not have enough backpack space to carry the 700 (weight: 26).* [03:04] <&Hebizuka> *Drop the 700 in favor of the M4A1?* [03:05] <Kijinn> Well... It's been fun 700 [03:05] <Kijinn> But hello M4 [03:06] <&Hebizuka> *You unequip the Remington 700, and equip the M4A1 in its stead.* [03:10] <Kijinn> Okay. How about the fridge before I go? [03:10] <&Hebizuka> *M4A1 equipped!* [03:10] <&Hebizuka> *The fridge is empty; it's merely a piece of cover.* [03:13] <Kijinn> Worth checking xP [03:13] <Kijinn> Anyways [03:13] <Kijinn> Time to go [03:14] <&Hebizuka> *You're teleported back into the hiring bureau that sent you in the first place.* [03:15] <~Tempest> [Hirer] Welcome back! I got word that it didn't go all that well. Is everything okay? [03:16] * Kijinn shrugged. "Took a few injuries, but everything's okay," [03:16] * Kijinn is also covered in blood. [03:18] <~Tempest> [Hirer] Your employer wanted to congratulate you for your heroic efforts. She said she's very satisfied of your services and will recommend you to other potential employers. [03:18] <~Tempest> [Hirer] Oh and, here's the payment. You can have it in cash, or kept safe in credit. [03:18] <&Hebizuka> [Money] 700 P$ [03:23] * Kijinn thinks. "Well let's take that in cash," [03:25] <&Hebizuka> *Total money carried: 959 P$* [03:25] <&Hebizuka> *Mission complete!* [03:25] <Kijinn> Ballin'! [03:29] <&Hebizuka> Checkout [03:36] <&Hebizuka> 38 rooms (+17), 7 kills (+5), 2 missions (+1), 0 Amulets, 959 P$ (+759), 0 Runs [03:36] <&Hebizuka> Score: 82pts (+45) [03:37] <&Hebizuka> Position: 8th (+9) [03:37] <&Hebizuka> *Welcome to the top 10!* [03:37] <&Hebizuka> =Today's stats= (Legend: Hits/Attempts) [03:37] <&Hebizuka> Shots fired 20/49 [03:37] <&Hebizuka> Melee hits 4/4 [03:37] <&Hebizuka> TOTAL: 24/53 (45%) [03:37] <&Hebizuka> =All-time stats= [03:37] <&Hebizuka> Shots fired 22/51 (43%) [03:37] <&Hebizuka> Melee hits 4/4 (100%) [03:37] <&Hebizuka> TOTAL: 26/55 (47% accuracy) [03:37] <&Hebizuka> =Achievements progress= [03:37] <&Hebizuka> Conventional rifle: 3 pts (+1) [03:38] <&Hebizuka> Blunt weapons: 1 pt (+1) [03:38] <&Hebizuka> Unarmed and martial arts: 3 pts (+3) [03:38] <&Hebizuka> Headshot kills: 6 (+5) [03:38] <&Hebizuka> Brutal overkills: 2 (+1)