Log:Session 149 (Meta, no ontology)

From Mazeworld

[16:32] <&Hebizuka> *Welcome back to the Mazes, Ingrid! You are currently in the Uncivilized Area.* [16:32] <&Hebizuka> *You are currently in an abandoned "bunkdorm", a bedroom with bunk beds instead of individual beds, typical of high-density residential areas. The area has been left behind in a hurry - there's even a container that hasn't been looted yet! You also spot a magazine on the floor...* [16:33] * +IngridWenkel glances around, and takes a look at the magazine first. [16:33] <&Hebizuka> [Weapon accessory] Magazine: CZ 75 9mm 16-round magazine. Size tier: Small ; Weight: 0.5+0.12 - [12/16, FMJ] [16:34] <+IngridWenkel> "Mmm, maybe useful." She takes this and slips it into her pack, then turns to check out the container. [16:35] <&Hebizuka> [Pack/Main] 12.74/30 [16:35] <&Hebizuka> [Container] Frame: Metal - Lock: Mechanical - Serial number: 8036 - Trapped: Yes [16:36] * +IngridWenkel suspects that she could shoot off the lock, but since there's a labeled trap on the container she'll try that from cover. [16:36] <+IngridWenkel> Might as well be smart about that! [16:37] <+IngridWenkel> @cover [16:37] <MazeBot> A pile of garbage. (Health: 59, LDV modifier: -2. AC Eqv: A2. Pass-through threshold: 8+ dmg. Pain modifier: x0.75) [16:37] <&Hebizuka> *You automatically succeed at taking cover since you aren't actually in combat.* [16:38] * +IngridWenkel will take aim with the SSG-82 and try firing three rounds at the lock, hoping that the scope helps. [16:40] <&Hebizuka> *You may roll now.* [16:40] <+IngridWenkel> @roll 3#2d6 [16:40] <MazeBot> IngridWenkel: 8;7;2 [16:40] <&Hebizuka> @roll d100 malf check [16:40] <MazeBot> Hebizuka, malf check: 55 [16:40] <&Hebizuka> *No malfunctions this turn.* [16:40] <&Hebizuka> *Shots 1-3: 2 hits, 1 miss.* [16:41] <&Hebizuka> *You've managed to put two sizeable dents into the mechanical lock, but it's not blown open just yet.* [16:42] <&Hebizuka> *Suddenly you hear a loud "BREEP!" coming out of the container, suggesting that by shooting it, you've triggered some sort of trap!* [16:43] <&Hebizuka> *WHAM. A violent explosion occurs ; the container was apparently trapped with an explosive. If there was anything inside of it, it's unlikely there's anything left!* [16:44] <+IngridWenkel> "Damn!" [16:45] <&Hebizuka> *The explosion has also destroyed the lock. You can open the container to see for yourself now that it's been neutralized...* [16:45] * +IngridWenkel climbs out from cover and does so. Maybe there's something left. [16:47] <&Hebizuka> *You open the busted metal container. A large cloud of smoke is belched out as you lift the lid open... You find the following items inside:* [16:47] <&Hebizuka> *Charred remains of a weapon.* [16:47] <&Hebizuka> *Charred scrap metal.* [16:47] <&Hebizuka> *Charred scrap metal.* [16:48] <&Hebizuka> *Looks like the trap did its job: it prevented you from getting the loot inside.* [16:48] <+IngridWenkel> "Ugh, looks like I wasted that effort." [16:49] * +IngridWenkel loads three rounds back into her rifle, then looks for doors. [16:49] <&Hebizuka> *Better luck next time.* [16:49] <&Hebizuka> *You spent 1 turn to reload 3 FMJ rounds in your SSG-82 magazine, drawing from Vest/Main.* [16:49] <&Hebizuka> [Vest/Main] 2.38/8 [16:49] <&Hebizuka> *5.45x39mm FMJ in Vest/Main: 38 left* [16:49] <&Hebizuka> *SSG-82: [5+1/5, FMJ]* [16:50] <&Hebizuka> *Reminder that you're still bleeding from the left arm (1 wound).* [16:51] <&Hebizuka> [Next rooms] Left: Empty forge, deserted // Front: Road, damaged // Right: Road [16:53] * +IngridWenkel opens the front door and goes through. [16:55] <&Hebizuka> *A damaged road room. There's nothing of interest here, other than cracks on the walls and the floor, sign of a well-traveled and battle-worn roadway. Not even any items.* [16:56] * +IngridWenkel heads on then! [16:56] <&Hebizuka> [Next rooms] Left: Empty club room, abandoned // Front: Road // Right: Trash room, deserted [16:56] <+IngridWenkel> ...Left [17:04] <&Hebizuka> *A room with tables, comfortables chairs and couches, a scenefloor, and pole-vault bars. This place was probably a strip club, or at least one room of a strip club, but it's now been abandoned and covered in dust. You spot a Death Faction Sergeant flanked with two subordinate DF Soldiers. The Privates carry submachine guns, while the Sergeant carries a shotgun and a pistol.* [17:05] <&Hebizuka> *In addition, you spot a weapon on the scenefloor.* [17:07] <+IngridWenkel> "Ah hello there. I'm just passing through." [17:08] <~Tempest> [DFSgt] Move along, Citizen, this area is ... Oh, who am I kidding. We've been searching for it since a hour, it's probably long gone. [17:08] * +IngridWenkel eyes the weapon, pplanning to perhaps pick it up as she moves through the room. [17:08] <+IngridWenkel> "What are you looking for?" [17:09] <&Hebizuka> [Weapon] Class 5 Long - R3/Premium - Nailgun - Fire (Piercing, Ranged) Requires ammunition (Nailgun nail roll) - Uses non-gun ranged skill - Capacity: 50 - Weight: 9 - [12/50 nails] [17:10] <~Tempest> [DFSgt] A pack of amanojaku. We spotted them a hour ago and we made sure to follow them, but it seems that we must've taken a wrong turn at some point, because they got away before we could neutralize them. [17:10] * +IngridWenkel thinks this is a bit silly as a weapon, but takes it anyway and equips it since there's nothing else in that slot. [17:11] <+IngridWenkel> "Hm! I don't think I've... well, I'm not sure if I've seen an amanojaku, since I'm not sure what they are." [17:13] <&Hebizuka> *Nailgun equipped.* [17:17] <~Tempest> [DFSgt] These creatures are technically youkai, but even the "sane" youkai population won't touch them with a ten foot pole. They call these beasts "Wicked". And wicked they damn are. [17:20] <+IngridWenkel> "Okay - I haven't come across anything that sounds quite like that, but I'll be sure to be careful!" [17:21] <+IngridWenkel> "If they're that dangerous, then I'll definitely use some discretion. Good luck!" [17:21] * +IngridWenkel goes for the doors. [17:21] <~Tempest> [DFSgt] My advice: don't be ashamed to run away if it's against your odds. And buy plenty of bandages, these monsters like to cut and bite you up. You wouldn't believe the blood trails my squad leaves sometimes. Stay safe out there. [17:23] <&Hebizuka> [Next rooms] Left: Dark room / Front: Library room, abandoned / Right: Road [17:25] <+IngridWenkel> Front door [17:43] <&Hebizuka> *You are now inside an abandoned library room. The many bookshelves this room possesses are, for the most part, empty and covered in cobwebs. Any remaining books, volumes and tomes are caked in dust and grime. A wizard appears to be lurking in this room, searching amongst the shelves with the most books left in them... You also spot an accessory stowed away in the topmost shelf of the bookshelf the Wizard is currently searching.* [17:48] <+IngridWenkel> "Hey, nice hat." [17:48] <~Tempest> [Wizard] Who goes there?! [17:49] <+IngridWenkel> "Oh, hello. I'm just passing through on my way to Calfair. I'm not going to bother the books or anything." [17:50] * +IngridWenkel moves toward the accessory, keeping an eye on the wizard whilst doing so in case he turns hostile. [17:52] <~Tempest> [Wizard] Puny human, how dare thou disturb my research? Begone! [17:52] <&Hebizuka> *Yep, he turned hostile. Cancel your moving forwards to face him?* [17:52] <+IngridWenkel> Sure. [17:53] <+IngridWenkel> @cover [17:53] <MazeBot> No cover at all! [17:53] <+IngridWenkel> Hah. [17:53] * +IngridWenkel will just draw the MAC-10 and fire a medium burst at the wizard's torso. [17:54] <+IngridWenkel> "Okay, you old bastard, if you want a fight then I've got one!" [17:55] <&Hebizuka> *And thus the fight begins!* [17:56] <&Hebizuka> *Order this turn: You, Wizard. You may roll first.* [17:59] <+IngridWenkel> @roll 2d9 [17:59] <MazeBot> IngridWenkel: 7 [17:59] <+IngridWenkel> @roll 7#2d6 [17:59] <MazeBot> IngridWenkel: 6;7;10;5;6;10;7 [18:00] <&Hebizuka> *Shots 1-6: 2 hits, 4 misses.* [18:00] <&Hebizuka> *Shot 7: Miss.* [18:03] <&Hebizuka> *You only manage to land two hits out of the seven fired, both of which hit the intended torso. This seems to have hurt him a fair bit, as well as causing two bleeding wounds, but he is far from being out of the fight yet...* [18:05] <&Hebizuka> *Wizard's turn...* [18:05] <&Hebizuka> @bodyaim [18:05] <MazeBot> [Human] Eye ; [Non-human] WEAK POINT group [18:05] <~Tempest> [Wizard] I will punish your curiosity! BURN! [18:05] <&Hebizuka> *The wizard casts a fireblast!* [18:06] <&Hebizuka> @roll 2d6 [18:06] <MazeBot> Hebizuka: 10 [18:07] <&Hebizuka> *The fireball appears to be going straight towards your eye, but the Wizard -very narrowly- misses you ; it was off course by just a few inches, and it whizzes by your head, singing your eyebrows and grazing your hair.* [18:07] <&Hebizuka> *Attack 1: Miss!* [18:08] <&Hebizuka> *End of Turn 1. Both of you are bleeding.* [18:08] <&Hebizuka> *Turn 2. What is your next move?* [18:09] * +IngridWenkel fires another medium burst from the MAC-10, aiming at the head this time and hoping for luck. [18:10] <&Hebizuka> *Order this turn: You, Wizard. You may roll now.* [18:11] <+IngridWenkel> @roll 2d9 [18:11] <MazeBot> IngridWenkel: 15 [18:11] <+IngridWenkel> @roll 15#2d6 [18:11] <MazeBot> IngridWenkel: 3;10;8;9;7;6;9;6;7;10;11;6;5;7;10 [18:17] <&Hebizuka> Shots 1-6 (Head): 6 misses [18:17] <&Hebizuka> Shots 7-12 (Right leg): 2 hits, 4 misses [18:17] <&Hebizuka> Shots 13-15 (Stomach): 2 misses [18:20] <&Hebizuka> *You inflict further damage to the Wizard, but a lot less than you expect ; your shots are all over the place, and only two rounds land in your opponent's leg; further pain, groaning and cursing, and further bleeding, but far from a kill yet. One of the bullets did hit, but failed to cause a wound.* [18:21] <&Hebizuka> *Wizard's turn...* [18:21] <&Hebizuka> @bodyaim [18:21] <MazeBot> [Human] Left arm ; [Non-human] LIMB group [18:21] <&Hebizuka> *The wizard attempts casting a thundershock.* [18:21] <&Hebizuka> @roll 2d6 [18:21] <MazeBot> Hebizuka: 7 [18:21] <&Hebizuka> *Miss! The lightning bolt misses you, striking a spot behind you on the floor before sizzling out. The spellcaster curses at you and insults your ancestry.* [18:22] <&Hebizuka> *End of Turn 2... You are both bleeding, though your opponent is bleeding at a faster rate than you.* [18:23] <&Hebizuka> *Turn 3. What is your next move?* [18:23] * +IngridWenkel will see if she can finish this in one hit, swaps to her Ithaca 37 and empties it at the wizard! [18:26] <&Hebizuka> *Order this turn: Wizard, Ingrid.* [18:26] <&Hebizuka> *Wizard's turn...* [18:26] <&Hebizuka> @bodyaim [18:26] <MazeBot> [Human] Torso, chest, back ; [Non-human] (UPPER) BODY group [18:27] <&Hebizuka> *The spellcaster prepares to attack you with another thundershock.* [18:27] <&Hebizuka> @roll 2d6 [18:27] <MazeBot> Hebizuka: 5 [18:27] <&Hebizuka> *Fortunately, he misses again! He seems to be more skilled at insulting your entire family, though.* [18:27] <&Hebizuka> *Your turn. You may roll now!* [18:28] <+IngridWenkel> @roll 5#2d6 [18:28] <MazeBot> IngridWenkel: 7;12;5;7;6 [18:30] <&Hebizuka> *Shots 1-5: 4 misses, 1 critical hit.* [18:31] <&Hebizuka> *You empty five shells of buckshot at the Wizard, missing on all but one count, but that one shot you placed... It hurts. It hurts a hell of a lot.* [18:32] <&Hebizuka> *7 out of the 9 pellets from that shell found their target, and must have hit a vital area ; they caused extra damage!* [18:34] <&Hebizuka> *Five of the pellets even managed to pierce the Wizard's skin to cause further wounds and bleeding, though you have a feeling that won't be necessary. The wizard drops dead unceremoniously.* [18:35] <&Hebizuka> *End of fight! (3 turns)* [18:35] <&Hebizuka> Ingrid Wenkel [Ithaca 37] Wizard [18:36] <&Hebizuka> *The robed spellcaster's cadaver can be looted.* [18:36] * +IngridWenkel rushes over to do a quick search of the wizard's body. [18:37] <&Hebizuka> *You find the following:* [18:37] <&Hebizuka> [LBE] (Backpack) Shoulder bag: Capacity 20 units [18:37] <&Hebizuka> [Mushroom] (Unknown) Orange, Odorless - Unidentified - Weight: 0.01 [18:37] <&Hebizuka> [Mushroom] (Unknown) White, Odorless - Unidentified - Weight: 0.01 - [Quantity: 2] [18:38] * +IngridWenkel leaves the shoulder bag, but sets her own pack down and stuffs the mushrooms in. [18:39] * +IngridWenkel will swap a fresh magazine into the MAC and reload the shotgun too, now that the pack is open. [18:40] <+IngridWenkel> 6x Buck into the shotgun [18:41] <+IngridWenkel> Mmm, can I transfer two full MAC magazines into my vest? [18:44] <&Hebizuka> *Placed the mushroom into Pack/Main.* [18:44] <&Hebizuka> [Pack/Main] 12.77/30 [18:45] <&Hebizuka> *You then set down the backpack (1 turn) to draw 12 gauge buckshot shells from it.* [18:45] <&Hebizuka> *Reloading the Ithaca 37 took 2 turns.* [18:45] <&Hebizuka> *Ithaca 37 Stakeout: [5+1/5 Buck]. 12g Buckshot remaining in Pack: 39* [18:47] <&Hebizuka> *MAC-10: Swapping magazines. Old: [6/30 FMJ], placed into Pack/Main. New: [30/30 FMJ], placed into weapon. (1 turn)* [18:47] <&Hebizuka> [Pack/Main] 11.99/30 [18:48] <&Hebizuka> *At this point, you have completely healed your Pain, though you're still bleeding on the floor...* [18:48] <&Hebizuka> *Where do you want to move the two MAC-10 magazines?* [18:49] <+IngridWenkel> To the magazine slots [18:50] <&Hebizuka> *Moved 2 full MAC-10 magazines from [Pack/Main] to [Vest/Mags]...* [18:51] <&Hebizuka> [Vest/Mags] 6/6 mags [18:51] <&Hebizuka> [Pack/Main] 9.79/30 [18:51] <&Hebizuka> *All set.* [18:54] * +IngridWenkel goes over to get that accessory, leaving her pack down for the moment to save time. [18:55] <&Hebizuka> [Weapon accessory] Optic, Scope: G3 ZF6 (6x). Mount: HK claw mount. [18:55] * +IngridWenkel takes this, definitely. It could be really useful. [18:56] <+IngridWenkel> Into the pack! And then she'll hoist it back onto her shoulders and head for the next room. [18:56] <&Hebizuka> [Pack/Main] 10.79/30 [18:58] <&Hebizuka> [Next rooms] Left: Hospital bedroom, deserted // Front: Dark room // Right: Former room [18:58] * +IngridWenkel heads left to the hospital bedroom. [19:01] <&Hebizuka> *You make it into a recently deserted hospital bedroom. Though long unlinked from a proper hospital, it has somehow not been vandalized or completely looted yet. You spot a medical item on the nightstand, as well as a magazine on the floor.* [19:03] * +IngridWenkel nabs the medical item right away. [19:04] <&Hebizuka> [Meds] Gauze roll - Can cure up to 10 wounds, 1 per use. - Weight: 1 - [4/10] [19:04] <&Hebizuka> *A partially used, but still perfectly serviceable roll of gauze.* [19:06] * +IngridWenkel bandages herself finally, and puts the remaining gauze in her vest/main. [19:07] <+IngridWenkel> "I sure am glad to find that!" [19:07] <&Hebizuka> *You are no longer bleeding, at last! You will start healing from now on, until you're in full health or until you sustain new wounds.* [19:08] <&Hebizuka> [Vest/Main] 3.38/8 [19:08] * +IngridWenkel gets the magazine from the floor and takes a look at it before slipping it into her pack. [19:11] * +IngridWenkel will also take the pear from her pack and eat it! [19:11] <&Hebizuka> [Weapon accessory] Magazine: S&W M&P .357 15-round magazine. Size tier: Small ; Weight: 0.5+0.09 (0.59) - [9/15, FMJ] [19:13] <&Hebizuka> *You set down the backpack (1 turn) to retrieve the Pear and eat it, then to stow the pistol magazine in your backpack. It's pretty delicious and juicy. You don't sense any particular changes in how hungry you feel.* [19:31] * +IngridWenkel continues forward now, on to the next doors! [19:34] <&Hebizuka> [Next rooms] Left: Explorable - Outside area, plains // Front: Kitchen, abandoned // Right: Library room, abandoned [19:37] <&Hebizuka> *Which way?* [19:38] * +IngridWenkel heads through the kitchen, not wanting to risk an explorable just yet. Maybe later! [19:40] <&Hebizuka> *You've made it inside an abandoned kitchen. Much to your surprise, the stoves appear to still be functional, and the fridge has not been completely raided out of ALL of its contents yet: you see some food inside of it! Outside of that, there is nothing much else of use in the room.* [19:42] * +IngridWenkel hauls the food out and prods it to see if it's actually edible. [19:43] <&Hebizuka> *Very much so!* [19:43] <&Hebizuka> [Food] Dessert - Brownie. 882kcal [19:43] * +IngridWenkel eats this! "Mmmm, perfect!" [19:45] <&Hebizuka> *You downed an entire brownie. This is sufficiently filling for you to not have to worry about hunger for a while.* [19:46] * +IngridWenkel licks her fingers and goes on to the next room. [19:47] <&Hebizuka> [Next rooms] Left: Explorable - Outside area, forest. // Front: Corridor // Right: Road, damaged [19:47] <+IngridWenkel> Front! [19:55] <&Hebizuka> *A long corridor, pretty much featureless. You recall the Death Faction Sergeant's story about the pack of creatures he was chasing... It just so happens there's a group of 3 amanojaku in this very room! You also spot items scattered on the floor; an item, on your side of the room (you can immediately reach for it at the cost of a turn), and a medical item on the wicked youkai's side.* [19:55] <+IngridWenkel> "Ohhhh shit. Looks like it's time to rumble." [19:55] <+IngridWenkel> @cover [19:55] <MazeBot> A metallic file case full of papers. (Health: 53, LDV modifier: -2. AC Eqv: A2. Pass-through threshold: 8+ dmg. Pain modifier: x0.75) [19:55] <&Hebizuka> *You may roll a 2d6 to take cover.* [19:55] * +IngridWenkel moves for the file cabinet, trying to be sneaky. [19:56] <+IngridWenkel> @roll 2d6 [19:56] <MazeBot> IngridWenkel: 7 [19:56] <&Hebizuka> *Success! You have maintained stealth and are now behind cover (Exposed state). If you wish to engage the creatures in combat, you will be the only one to act on the next turn.* [19:57] <+IngridWenkel> Can I reach the Item from behind cover? [19:58] <&Hebizuka> *Yes! It is on your side, you can examine what it is and choose to take it at the cost of a turn, if you decide to do so.* [19:58] <&Hebizuka> [Item] A long TiN barrel. An extra-long pistol barrel made entirely of titanium nitride. It seems to be made for some sort of .454 caliber weapon. [19:58] * +IngridWenkel slips it into her pack. [20:01] <&Hebizuka> *You've spent the turn acquiring the item and sparing it. This did not break stealth. Turn 1 ends quietly, the amanojaku seemingly communicating quietly amongst each other in an unintelligible Youkai dialect.* [20:01] <&Hebizuka> [Pack/Main] 11.38/30 [20:02] <&Hebizuka> *End of Turn 1...* [20:02] <&Hebizuka> *Turn 2. (Stealth) What will be your next move?* [20:02] * +IngridWenkel shoulders the SSG-82 and takes aim, firing two shots at one amanojaku's head and one at a second one's head. [20:04] <&Hebizuka> *You own this turn, and you may roll now.* [20:04] <+IngridWenkel> @roll 3#2d6 [20:04] <MazeBot> IngridWenkel: 11;8;7 [20:05] <&Hebizuka> *Vs A-jaku #1, Shots 1-2: 2 hits.* [20:05] <&Hebizuka> *Vs A-Jaku #2, Shot 1: 1 hit.* [20:06] <&Hebizuka> *One hundred percent hit rate! You serve three headshots on a hot platter, just the way it should be.* [20:06] * +IngridWenkel quietly cheers! [20:11] <&Hebizuka> *The first amanojaku drops dead with two clean little headshot holes in the cranium. You have dealt enough damage to disable its head, which results in an instant kill.* [20:11] <&Hebizuka> Ingrid [SSG-82] Amanojaku /H\ [B] [20:13] <&Hebizuka> *The second sustains a single, similar hit to the head. While it isn't enough to make him blackout, and there doesn't appear to be all that much physical damage to the creature's head, the Pain sustained is still a punishment.* [20:13] <&Hebizuka> *And of course, that blew open a bleeding wound.* [20:14] <&Hebizuka> *End of Turn 2!* [20:14] <&Hebizuka> *The second amanojaku is bleeding slowly. Stealth has been broken due to use of loud weapons.* [20:14] <&Hebizuka> *The remaining two are now aware of you and look mad!* [20:15] <&Hebizuka> *Turn 3. What is your next move?* [20:16] * +IngridWenkel switches to the .357 revolver to try that out - 4 shots at Amanojaku #2's head. [20:20] <&Hebizuka> *Order this turn: A-Jaku2, A-Jaku3, You.* [20:21] <&Hebizuka> *Amanojaku #2... He wails and snarls, rushing towards your side of the battlespace to try and deliver a mighty punch...* [20:21] <&Hebizuka> @bodyaim [20:21] <MazeBot> [Human] Left leg ; [Non-human] LIMB group [20:21] <&Hebizuka> @roll 2d6 [20:21] <MazeBot> Hebizuka: 9 [20:23] <&Hebizuka> *Hit! On top of the pain that it caused you, the strike is resonating inside your body, you feel your nerves are overloaded ; much more than what an usual punch would have done! You are stunned!* [20:24] <&Hebizuka> *You sense something went "crack!" - your left leg sustained an injury and is now broken.* [20:27] <&Hebizuka> *You are limping. This renders stealth impossible, and lowers your chances of successful escaping/cover-taking. This looks grim.* [20:27] <&Hebizuka> *Amanojaku #3...* [20:27] <&Hebizuka> @bodyaim [20:27] <MazeBot> [Human] Left knee ; [Non-human] LIMB group [20:27] <&Hebizuka> @roll 2d6 [20:27] <MazeBot> Hebizuka: 3 [20:28] <&Hebizuka> *The second survivor thankfully misses, and punches the floor instead ; you don't think getting your leg bent the wrong way would have made things any more pleasant.* [20:29] <&Hebizuka> *End of Turn 3. A-jaku #2 is bleeding.* [20:29] <&Hebizuka> *Turn 4. Both of the remaining enemies are now on your side, within melee range. What will you do?* [20:31] <+IngridWenkel> Am I still stunned? [20:31] <&Hebizuka> *You are no longer stunned.* [20:32] <+IngridWenkel> Okay. Four shots with the .357 at Amanojaku #2's head. [20:32] <&Hebizuka> *The S&W 327 is empty!* [20:32] <+IngridWenkel> What? I thought I reloaded it. [20:33] <&Hebizuka> *If you wish to, you may switch to another weapon.* [20:33] <+IngridWenkel> Okay, medium burst with the MAC-10 then. [20:33] <+IngridWenkel> Same thing, target the head. [20:36] <&Hebizuka> *Order this turn: A-Jaku3, A-Jaku2, You.* [20:37] <&Hebizuka> *#3's turn... He attempts punching you yet again!* [20:37] <&Hebizuka> @bodyaim [20:37] <MazeBot> [Human] Left shoulder ; [Non-human] LIMB group [20:37] <&Hebizuka> @roll 2d6 [20:37] <MazeBot> Hebizuka: 8 [20:37] <&Hebizuka> *Miss- but by a mere inch. More ground beating occurs...* [20:38] <&Hebizuka> *#2's turn. He's worse for wear but he has a revenge to enact!* [20:38] <&Hebizuka> @bodyaim [20:38] <MazeBot> [Human] Right leg ; [Non-human] LIMB group [20:39] <&Hebizuka> @roll 2d6 [20:39] <MazeBot> Hebizuka: 4 [20:39] <&Hebizuka> *Swing, and a miss. You get out of this turn unscathed (relatively speaking).* [20:41] <&Hebizuka> *Your turn. You may roll now...* [20:43] <+IngridWenkel> @roll 2d9 [20:44] <MazeBot> IngridWenkel: 2 [20:44] <+IngridWenkel> hah [20:44] <+IngridWenkel> @roll 2#2d6 [20:44] <MazeBot> IngridWenkel: 4;3 [20:44] <&Hebizuka> *Shots 1-2: 2 misses.* [20:44] <&Hebizuka> *Too focused on nudging the trigger right, and not enough on putting the sights on target, you miss the two shots you manage to let off.* [20:46] <&Hebizuka> *End of Turn 4. #2 is still bleeding, but so far, the situation is stagnating.* [21:25] <&Hebizuka> *Turn 5. What will you do?* [21:26] <+IngridWenkel> I'm going to take #mzwbeta's advice and attempt to flee. [21:26] <&Hebizuka> *Order this turn, You, A-Jaku2, A-Jaku3. You may roll to attempt fleeing now.* [21:27] <+IngridWenkel> @roll 2d6 [21:27] <MazeBot> IngridWenkel: 10 [21:27] <&Hebizuka> *Despite the fact you are limping, you succeed at bypassing the surviving amanojaku, and you make it to the doors in time!* [21:29] <&Hebizuka> [Next rooms] Left: Shop - Black market // Front: Warehouse room, abandoned // Right: Toilets, forsaken [21:31] * +IngridWenkel avoids the shop for now and goes through the front door. [21:34] <&Hebizuka> *A substantial warehouse room. It's, for the most part, empty, with most of the storage containers empty of merchandise or shipping crates. You do spot some loose rounds of ammo on the ground, though...* [21:38] * +IngridWenkel stumbles toward them and scoops them up as she passes. [21:38] <&Hebizuka> [Ammunition] 9x39mm, FMJ, 5 rounds - Weight: 0.1 [21:39] <+IngridWenkel> "Interesting." Into the pack. [21:39] <&Hebizuka> [Pack/Main] 11.48/30 [21:40] * +IngridWenkel goes to the next doors. [21:41] <&Hebizuka> [Next rooms] Left: Shower room, abandoned // Front: Road // Right: Scullery, abandoned [21:41] <+IngridWenkel> Front door again. [21:43] <&Hebizuka> *A simple, featureless room. Nothing much here, except someone abandoned a piece of load-bearing equipment on the floor.* [21:43] * +IngridWenkel looks. [21:44] <&Hebizuka> [LBE] (Tactical vest) RM/OMON: Capacity 2 units + Ammo 1 (4 mags only, max tier: Large) + Ammo 2 (4 pistol mags only, max tier: Small) + Spare wpn. (2x C4 wpn only) [21:46] <+IngridWenkel> I'll leave this and keep going, using the Suhl SSG as an improvised crutch [21:47] <&Hebizuka> [Next rooms] Left: Shop - Delicatessen // Front: Road, damaged // Right: Road, damaged [21:50] * +IngridWenkel keeps going forward. [21:56] <&Hebizuka> *A worn roadway, once the theater of many things. A nure-onna is present, with a badly worn melee weapon of some sort slung around their back.* [21:57] <+IngridWenkel> "Hah - excuse me. I've had a rough day." [21:59] <&Hebizuka> *The snake youkai turns around - you then see that it is a female nure-onna. She has a weird, almost crazed smile on her face, but it seems to be her best attempt at a pleasant expression.* [21:59] <~Tempest> [Nure-onna] Yesssss? Oh, woooow. You look like you've had a baaaad day. [22:02] <+IngridWenkel> "Amanojakus. They have quite a punch. I nailed one of them, though." [22:03] <+IngridWenkel> "Is there a hospital around here, by any chance? I'm a little broken up, I don't think I can make it very far on foot." [22:03] <~Tempest> [Nure-onna] Ooo, you poor human thing. Been attacked by these meanie little wicked youkai. Oh, the pain. I am soooo sorry that you've had to deal with the more... feral members of our kind! [22:03] <&Hebizuka> *It sounds like she's being sarcastic, or openly mocking you... But really she isn't.* [22:05] <~Tempest> [Nure-onna] A hospital? Oh, yes, yes, you look like you need one... If you keep going on your way, I think you'll end up finding that one town... What was the name again... Cal... Caltrop? No... Calcutta? ... Calimero?... Cal-something sector. It's real close! Like a dozen rooms away or so. [22:05] <+IngridWenkel> "Calfair Sector! That's where I was headed! At least my direction finding seems to be right on." [22:06] <+IngridWenkel> "I think I can make it that far, at least. Thanks!" [22:06] <~Tempest> [Nure-onna] YES! Calfair! Calfair Sector! *She breaks out into a song.* ♫Ohhh Calfair Sector~, for when your life just isn't faaaaair~ ♫ [22:06] <~Tempest> [Nure-onna] Abso-lute-ly no problem, my human friend! Stay saaaafe~ [22:07] <+IngridWenkel> "Safer than previously, I hope. You too." [22:07] <&Hebizuka> *The strange snake being bows, then waves goodbye. What a strange creature...* [22:07] * +IngridWenkel thinks the snakegirl's a little touched in the head, but whatever! [22:08] <+IngridWenkel> On to the next doors. [22:10] <&Hebizuka> [Next rooms] Left: Former room // Front: Classroom, abandoned // Right: Shop - Bar [22:10] <+IngridWenkel> Front room once more! [22:12] <&Hebizuka> *An old, dusty and cobweb-covered classroom. It hasn't seen proper use in Gods only know how long. You can see a food item under the teacher's desk...* [22:14] * +IngridWenkel takes the food... [22:14] <&Hebizuka> [Food] Beverage - Bottle of red wine. 32kcal per part [3/3 parts] - Alcoholic [22:15] * +IngridWenkel could really use some of this.... she gulps down one glassful and puts the rest in her pack. [22:17] <&Hebizuka> *You took one part of the bottle of red wine. There, that should warm you up...* [22:21] <&Hebizuka> *You are feeling a light buzz, but nothing more.* [22:21] * +IngridWenkel lies back on top of the teacher's desk, gingerly lifting her broken leg up there as well, and attempts to rest for a bit. [22:22] <&Hebizuka> [Pack/Main] 12.48/30 [22:24] <&Hebizuka> *You will attempt to rest in a classroom. Roll a 1d2 ; success on a 2.* [22:25] <+IngridWenkel> @roll 1d2 [22:25] <MazeBot> IngridWenkel: 1 [22:26] <&Hebizuka> *You can't find rest here, it hurts a bit too much... You won't be able to retry until after a while.* [22:27] * +IngridWenkel grumbles, then gives up and continues onward. [22:27] * +IngridWenkel looks for doors. [22:33] <&Hebizuka> [Next rooms] Left: Library room, forsaken // Front: Corridor // Right: Office room, abandoned [22:34] <+IngridWenkel> Left [22:40] <&Hebizuka> *A forsaken library room. Most of the furniture is in such disrepair, it's either in pieces, in dust, or broken beyond any hope of being restored one day. This place would give a fit to intellectuals, eggheads, and purple-haired bookworms. What few books remain here are torn or severely damaged. There's more load-bearing equipment here, abandoned on the broken librarian's desk.* [22:57] * +IngridWenkel examines the LBE. [22:58] <&Hebizuka> [LBE] (Tactical vest) TacFighter T4 Modified: Capacity 6 units + Ammo (Shotgun shells only, max 42) [23:00] * +IngridWenkel leaves this as hers is still better. [23:00] * +IngridWenkel goes on to new rooms! [23:03] <&Hebizuka> [Next rooms]] Left: Shop - Meds shop // Front: Storage area, overgrown // Right: Storage area, abandoned [23:04] * +IngridWenkel goes left, a meds shop would be helpful... [23:07] <&Hebizuka> *You have made it inside of an independent meds shop. The person at the counter appears to be a nurse.* [23:08] <+IngridWenkel> "Hello there - I think I'm in need of some medical items." [23:11] <~Tempest> [Nurse] Yeah, I can tell. [23:11] <~Tempest> [Nurse] I'll show you my list of wares. [23:19] <&Hebizuka> =Meds shop - wares for sale= [23:19] <&Hebizuka> [Meds] Cigarette (required lighter or fire source to use) - Suppressed hunger, Inaccuracy for 2d6 turns - Weight: 0.1 - [Quantity: 9] [23:19] <&Hebizuka> [Meds] Red pill - FG-7142 - Suppressed hunger, Alertness increase, for 2d8 turns - Weight: 0.1 - [Quantity: 3] [23:19] <&Hebizuka> [Meds] White powder - Cocaine - Intense accelerated hunger, Alertness increase, Strength+10%, Pain sensitivity-10%, Hallucinations for 3d6 turns - Weight: 0.1 - [Quantity: 1] [23:19] <&Hebizuka> [Meds] Individual Bandage (IB) - Cures 1 wound. - Weight: 0.1 - [Quantity: 4] [23:19] <&Hebizuka> [Meds] Emergency tourniquet - Stops permanent bleeding on a severed arm, hand, leg, or foot. - Weight: 1 - [Quantity: 6] [23:19] <&Hebizuka> [Meds] Syringe - Lorazepam - Induces forced sleep for 1d3*10 turns. Nothing can wake up the victim until the effect ends. - Weight: 0.1 - [Quantity: 1] [23:20] <+IngridWenkel> "Mmm. How much are the individual bandages?" [23:20] <~Tempest> [Nurse] 50 P$ for one. [23:21] <+IngridWenkel> "...Okay, I'll take all four then." [23:21] <~Tempest> [Nurse] Will that be all? [23:21] <+IngridWenkel> "I guess that'll be all, the other items don't sound that helpful at the moment." [23:21] * +IngridWenkel pays over 200 P$. [23:23] <&Hebizuka> *394 P$ remaining in pouch.* [23:23] <&Hebizuka> [Meds] Individual Bandage (IB) - Cures 1 wound. - Weight: 0.1 - [Quantity: 4] [23:23] <~Tempest> [Nurse] Thanks for shopping. Anything else I can help you with? [23:24] * +IngridWenkel puts these into vest/main. "I think that'll be all, if you don't have any splints or anything like that. Thanks!" [23:25] * +IngridWenkel waves and heads onward. [23:25] <~Tempest> [Nurse] Oh, my, did you sustain fractures? [23:25] <~Tempest> [Nurse] Please, try to stay out of trouble, it's too dangerous out there for you to be limping like that. Are you headed towards Calfair? [23:27] <+IngridWenkel> "Yes on both accounts. I've been battered around a bit due to getting in over my head... but yeah, I'm on my way to Calfair if I can get there." [23:28] <~Tempest> [Nurse] You're almost there. If you're not taking the scenic route, it should be under 10 rooms away, probably a bit less. [23:30] * +IngridWenkel nods. "I think I can manage that." [23:30] <+IngridWenkel> "Anyhow, I'll be on my way." [23:31] <~Tempest> [Nurse] Stay safe! [23:31] <+IngridWenkel> "You too!" [23:31] <~Tempest> [Nurse] Don't worry bout me, when people need me they're all too happy to spend the money, and when they don't I'm not important enough of a target. I'll manage! [23:32] * +IngridWenkel pauses before leaving to load three rounds into her rifle to top it off, and 8 FMJ rounds into her .357 as well. [23:33] <&Hebizuka> *You reach for ammunition inside of Vest/Main to refill your weapons with...* [23:33] <&Hebizuka> *SSG-83: +3 rounds of 5.45x39mm FMJ. [5+1/5 FMJ]. (1 turn)* [23:35] <&Hebizuka> *S&W Model 327: +8 rounds of .357 Magnum FMJ. [8/8 FMJ]. (3 turns).* [23:36] <&Hebizuka> *5.45x39mm FMJ: 35 remaining in Vest/Main. .357 Magnum FMJ: 42 remaining in Vest/Main.* [23:36] <&Hebizuka> [Vest/Main] 3.19/8 [23:40] <&Hebizuka> [Next rooms] Left: Toilets, abandoned // Front: Corridor // Right: Road [23:47] <+IngridWenkel> Right door [23:52] <&Hebizuka> *A simple, featureless room used as a roadway. Someone left behind a blueprint...* [23:52] * +IngridWenkel takes the blueprint and slips it into her pack. [23:53] <&Hebizuka> [Crafting] (Blueprint) "Level 2, PenGun, 1x Pen + 1x Tiny pistol barrel ; + Optional 1x .380 ACP round" [23:54] <+IngridWenkel> "That's unusual... I can't see myself using it, but maybe the blueprint itself is more valuable." [23:54] <&Hebizuka> [Pack/Main] 13.48/30 [23:54] <&Hebizuka> Checkout [00:01] <&Hebizuka> 28 rooms, 5 kills, 0 missions, 0 Amulets, 394 P$, 0 Runs