Log:Session 150 (Meta, no ontology)

From Mazeworld

[22:32] <&Hebizuka> *It feels like it's been a long time since your last moves in the Mazes... And it feels like you've been asleep, as if preserved into stasis, for a long while. But no, you didn't die (not again), at least. The last thing you remember was wandering in random rooms, but when you wake up, you find yourself in a sort of hospital bed. There is a medic sitting at your bedside, waiting for you to give signs of life.* [22:32] <&Hebizuka> *You've received full healing.* [22:33] <Ashlyn> The woman let out a little groan as she slowly came to, eyes slowly opening as she looked around."W..where am I?"She groaned out softly. [22:33] <~Tempest> [Medic] Ah, thank the Gods you're still with us! [22:33] * Ashlyn the woman heard the voice and looked up to see the nurse."Still with you? B..but what happened I cant remember." [22:34] <~Tempest> [Medic] Good morning, Ashlyn. I am Dr. Philip Gage, chief of the Medical Science Team. I'm going to explain everything as best as I can. [22:35] <~Tempest> [Medic] Long story short, I'm the head honcho of all medics in the Mazes and I was one of the people responsible for, er, building your body, so to speak. Unfortunately it seems that your 'delivery' has been timed wrong, and so you ended up on your own, out in the wild, and you took a little damage on your way. [22:35] <~Tempest> [Medic] Colleagues of mine found your unconscious body, recognized who you are, and they brought you to me immediately. [22:36] <Ashlyn> The look upon Ash's face grew more confused now." You Built my body?"She asked with a look of disbelief."I don't really understand.."She finaly said before she looked around again."A..At least I'm somewhere safe now..I remember wandering..and fighting.." [22:37] <&Hebizuka> *The medic sighs out, more out of relief than displeasure.* [22:38] <~Tempest> [Medic] Yes... We're terribly sorry about that. I've fixed you up as best as I could. Your gear is under the bed, by the way, it's just as you had it last time. [22:38] * Ashlyn Ash slowly tried to sit up now, rubbing her head with a hand."S..so what happens now sir?"She asked as she leaned over to see her gear sticking out from under the bed. [22:39] <~Tempest> [Medic] You're now in a town called Arnett, and this place is a biotech laboratory where I sometimes work. I was meant to give you this, as well. [22:39] <&Hebizuka> [Money] 1000 P$ [22:40] <&Hebizuka> [Note] "Compensation for missing out on the previous testing periods." - Signed: Hebizuka [22:41] * Ashlyn the woman titled her head at that, before nodding and pocketing the money."I..I see!" [22:41] <&Hebizuka> *Total money carried: 1000 P$ in pouch* [22:42] <~Tempest> [Medic] Well, that about covers it for the explanations. Gather your gear, I will take you to the exit and show you the town. [22:42] <&Hebizuka> *Ready to leave the lab?* [22:43] * Ashlyn nodding at that the woman slipped out of the bed and began to re-equip everything she owned. moving to follow after him. She was ready to leave and get back out there. [22:45] <&Hebizuka> *Before you leave, here are updated versions of the event lines for your equipped and spared weapons:* [22:45] <Ashlyn> -nod,nod- [22:47] <&Hebizuka> [Weapon] Class 3 - R1/Common - Taurus Tracker M455 revolver | .45 ACP - Semi-auto | M.Brake(I) | Cylinder, 5 rounds | Weight: 3 - [5/5, Surp] - Cond: Excellent / Clns: Clean [22:47] <&Hebizuka> [Weapon] Class 3 - R1/Common - Smith & Wesson Model 327 revolver | .357 Magnum - Semi-auto | No accessory | Cylinder, 8 rounds | Weight: 3 - [7/8, .357 EAP] - Cond: Bad / Clns: Fouled [22:47] <&Hebizuka> [Weapon] Class 5 Short - R2/Regular - Kunai - Slash (Sharp), Stab (Piercing), Throw (Piercing, becomes Ranged. Weapon will land on the target's side) - Iron - Butchering - Weight: 2 - [Cond: Brand new] [22:47] <&Hebizuka> [Weapon] Class 3 - R1/Common - Smith & Wesson Model 29 revolver | .44 Magnum - Semi-auto | No accessory | Cylinder, 6 rounds | Weight: 5 - [0/6, Empty] - Cond: Worn / Clns: Fouled [22:47] <&Hebizuka> *Once your sheet has those updated items, state so and we shall move on.* [22:53] <Ashlyn> okay all done [22:56] <&Hebizuka> *The medic motions for you to follow him, and he takes you outside the lab, through a series of corridors. Eventually, you reach a large room, which branches out in four directions, decorated with arches, flower pots, and a lot of benches, and in which people seem to move out and about.* [22:56] * Ashlyn the woman looked about curiously, it seemed the mazes had grown more active while she had been away! [22:57] <~Tempest> [Medic] Alright, this is the town's social square center. There is a map over there if you wish to find your way to one of the shops or the other areas of towns. And this is where I'll be leaving you. If you want to resume your exploration, look for the Town Entrance Point, pass the gate, and leave from there. [22:57] <~Tempest> [Medic] I wish you good luck out there. Try not to get on the bad side of anyone. [23:00] <Ashlyn> Nodding in understanding, Ash bid him farewell before she moved to examine the map [23:00] <&Hebizuka> *The doctor leaves. You're now in Arnett's Social Square Center.* [23:01] <&Hebizuka> *Current location: Arnett, Social Square, Center. Facilities in the social square: Bank (South street, 1st block), and a hiring bureau (South street, 2nd block), Bar (West street, 1st block), Diner (North street, 2nd block), Takeout stand (West street, 3rd block), Shooting range (East street, 4th block), Library (North street, 4th block).* [23:01] <&Hebizuka> *Or you may be looking for one of the exits to another section of town. East exit: Towards shop hub. North exit: Towards hospital. West exit: Towards residential areas. South exit: Towards entrance/generator.* [23:01] <&Hebizuka> *You can also choose to manually visit, by choosing a cardinal direction to direct yourself. The room and exits surrounding you will be described.* [23:19] * Ashlyn examining the map she decided to head east to the shop hub so that she could sell some old equipment and make some cash. [23:22] <&Hebizuka> *You take 5 turns to go through the rooms of the East street, then leave the Social Square for the Shop Hub. The Shop Hub has three emplacements, two of which are occupied ; the West emplacement is a Weapon Shop, the Central one is a Clothing shop, and the East one is empty.* [23:23] <&Hebizuka> *Exits: East exit leads back to the Biotech lab. West exit returns you to the Social Square.* [23:23] <Ashlyn> Seeing what choices she had before her, the woman decided to head to the weapon shop and see what was being offered. [23:25] <&Hebizuka> *You are now in Arnett's Weapon Shop. You see the shop owner, the weapons merchant, at the counter. There's some ambient music playing out of ceiling speakers; it sounds like some sort of video game tune. // North: Shop storage room (locked) - South: Back to the Shop Hub* [23:30] <Ashlyn> Good afternoon, I wanted to see how much I might get for this?"She asked as she put her Smith & Wesson Model 29 revolver onto the counter. [23:30] <~Tempest> [Merch] Howdy. Hmm? Yeah, let me look at it real quick. [23:32] <~Tempest> [Merch] It's pretty worn out, but it's still serviceable. I'll buy it from you for 117 P$. [23:32] <Ashlyn> The woman nodded and smiled."Its a deal [23:34] <~Tempest> [Merch] Will that be all? [23:36] <Ashlyn> While I'm at it, I would like to see what you have for sale as well. [23:36] <~Tempest> [Merch] Happy to do so, ma'am. Lemme pull you the current catalog. [00:07] <&Hebizuka> *What do you wish to look at?* >New weapons >Used weapons [00:10] <Ashlyn> Hmmm new wespons please sir. [00:13] <~Tempest> [Merch] The selection today is excellent. Lots of high quality items, and two rare objects, top-of-the-line. [00:13] <&Hebizuka> =Weapon shop - New weapons= [00:13] <&Hebizuka> -Firearms- [00:13] <&Hebizuka> [Weapon] Class 1 - R2/Regular - Mauser M03 conventional rifle | 7.92x57mm Mauser - Bolt-action | No accessory | Internal magazine, 5 rounds, no +1 | Weight: 22 [00:13] <&Hebizuka> [Weapon] Class 2 - R1/Common - Al-Gi-Mec AGM-1 conventional rifle | 9x19mm Parabellum - Semi-auto | No accessory | Hi-Power 20-round mag, +1 | Weight: 9 [00:13] <&Hebizuka> [Weapon] Class 2 - R1/Common - CZ Skorpion vz. 83 submachine gun | .380 ACP - Semi/Full | AutoROF: 8 | No accessory | Skorpion .380 30-round mag, +1 | Weight: 5 [00:13] <&Hebizuka> [Weapon] Class 2 - R1/Common - Serbu Super-Shorty shotgun | 12 gauge - Pump-action | No accessory | Internal tube, 2 rounds, +1 | Weight: 5 [00:13] <&Hebizuka> [Weapon] Class 2 - R2/Regular - H&K UMP-45 submachine gun | .45 ACP - Semi/Full | AutoROF: 5 | Thread(3lug) | UMP45 25-round mag, +1 | Weight: 9 [00:13] <&Hebizuka> [Weapon] Class 2 - R2/Regular - ACS Hezi SM-1 combat rifle | .30 Carbine - Semi/Full | AutoROF: 5 | Optic[n/a,NATO-S], LRail[n/a], LRail[n/a] | M1 Carbine 30-round mag, +1 | Weight: 9 [00:13] <&Hebizuka> (RARE!) [Weapon] Class 2 - R4/Superior - Voere American-180 submachine gun | .22 Long Rifle - Semi/Full | AutoROF: 10 | No accessory | American-180 220-round mag, no +1 | Weight: 14 [00:13] <&Hebizuka> (RARE!) [Weapon] Class 2 - R5/Rare - Tula Arms SR-3 Vikhr combat rifle | 9x39mm - Semi/Full | AutoROF: 8 | No accessory | AS Val 20-round mag, +1 | Weight: 9 [00:13] <&Hebizuka> [Weapon] Class 3 - R1/Common - Korth Combat revolver | .357 Magnum - Semi-auto | No accessory | Cylinder, 6 rounds | Weight: 5 [00:13] <&Hebizuka> [Weapon] Class 3 - R1/Common - Smith & Wesson Model 1026 pistol | 10mm Auto - Semi-auto | No accessory | 1026 9-round mag | Weight: 3 [00:13] <&Hebizuka> [Weapon] Class 4 - R1/Common - M84 Flashbang grenade. All encounters on target's side are Blinded for 2 turns. CRITFAIL: Detonates on user's side. FAIL: Grenade fails. CRITWIN: Effect lasts an extra 1 turn. Weight: 1/item - [Quantity: 10] [00:13] <&Hebizuka> [Weapon] Class 4 - R1/Common - LU-216 high-explosive mini-grenade. May damage targets with explosive power. Weight: 1/item - [Quantity: 5] [00:13] <&Hebizuka> [Weapon] Class 4 - R1/Common - AN/M14 incendiary grenade. Creates an incendiary explosion with splash damage. Weight: 3/item - [Quantity: 4] [00:13] <&Hebizuka> -Melee- [00:13] <&Hebizuka> [Weapon] Class 5 Short - R1/Common - Kusari-fundo - Strike (Blunt) - Iron - Weight: 5 - [Quantity: 2] [00:13] <&Hebizuka> [Weapon] Class 5 Short - R2/Regular - Meat cleaver - Slash (Sharp) - Steel - Butchering - Weight: 3 [00:13] <&Hebizuka> [Weapon] Class 5 Long - R1/Common - Plank - Strike (Blunt) - Wood - Weight: 5 [00:13] <&Hebizuka> [Weapon] Class 5 Long - R1/Common - Shovel - Strike (Blunt), Stab (Sharp) - Iron - Weight: 9 [00:13] <&Hebizuka> [Weapon] Class 5 Long - R2/Regular - Nailed plank - Strike (Blunt) - Wood - Weight: 5 [00:13] <&Hebizuka> [Weapon] Class 5 Long - R2/Regular - Walking cane - Strike (Blunt) - Wood - Weight: 5 [00:13] <&Hebizuka> [Weapon] Handgear - R1/Common - Fingerless gloves. Protects the wearer's hands with a C3 Armor Class - Leather - Weight: 1 [00:13] <&Hebizuka> [Weapon] Handgear - R2/Regular - Sap gloves. Protects the wearer's hands with a A1 Armor Class and Half melee damage - Leather - Weight: 1 [00:17] <Ashlyn> How much is the SR-3 Vikhr combat rifle sir? [00:18] <~Tempest> [Merch] Ah, the Vikhr! It's 1900 P$. One of the best combat rifles ever made if you ask me. Super light, hard-hitting, and not too demanding on maintenance. [00:20] <Ashlyn> Okay then, what about the American-180 submachine gun? [00:20] <~Tempest> [Merch] Ah, hehe. That .22 monstrosity. Reckon it's cheap to shoot at least. That one is 1400 P$. [00:24] <Ashlyn> damn, that's out of my price range tooo...Okay I'll take the M84 flashbang, the Serbu Super-shorty Shotgun [00:24] <~Tempest> [Merch] I have ten of those flashbangs for sale, how many you want? [00:25] <Ashlyn> can I get four of them? [00:27] <~Tempest> [Merch] One flashbang is 300 P$, so for all four it's 1200. And the Super Shorty will be 650 P$. [00:29] <Ashlyn> hmm in that case make it 1 grenade, the shotgun, and as much ammo as I can get for 1,100p$ [00:29] <~Tempest> [Merch] Let me see what I have in 12 gauge... [00:31] <~Tempest> [Merch] Hmm. Down to 2 boxes, both Tactical Buckshot. The low-recoil version. Each box is 20 P$ and contains 10 shells. [00:32] <&Hebizuka> BUY [00:32] <&Hebizuka> Serbu Super-Shorty - 650 P$ [00:32] <&Hebizuka> M84 Flashbang - 300 P$ [00:32] <&Hebizuka> 12 gauge, tactical buckshot, x20 - 40 P$ [00:32] <&Hebizuka> TOTAL: 990 P$ [00:32] <&Hebizuka> *Confirm purchase?* [00:34] <Ashlyn> yup [00:35] <&Hebizuka> *The shop owner makes you pay 873 P$ only, substracting the 117 from your earlier sale.* [00:35] <&Hebizuka> *Total money remaining: 127 P$* [00:36] <&Hebizuka> [Weapon] Class 2 - R1/Common - Serbu Super-Shorty shotgun | 12 gauge - Pump-action | No accessory | Internal tube, 2 rounds, +1 | Weight: 5 - [0+0/2, Empty] - Cond: Brand new / Clns: Lubricated [00:36] <&Hebizuka> [Weapon] Class 4 - R1/Common - M84 Flashbang grenade. All encounters on target's side are Blinded for 2 turns. CRITFAIL: Detonates on user's side. FAIL: Grenade fails. CRITWIN: Effect lasts an extra 1 turn. Weight: 1/item - [Quantity: 1] [00:36] <&Hebizuka> [Ammunition] Box of 12 gauge, tactical buckshot, 10 rounds - [10/10] - Weight: 0.5 [00:36] <&Hebizuka> [Ammunition] Box of 12 gauge, tactical buckshot, 10 rounds - [10/10] - Weight: 0.5 [00:38] <~Tempest> [Merch] Here are your purchases, enjoy. [00:42] <Ashlyn> Thank you very much sir."She spoke before she took her leave, heading to the other store to offload more equpiment. [00:47] <&Hebizuka> *Equip and load the Shorty to full?* [00:48] <&Hebizuka> *And equip the Flashbang?* [00:50] <Ashlyn> Both! [00:52] <&Hebizuka> *You spent 2 turns loading the Super Shorty's tube, then its chamber.* [00:53] <&Hebizuka> *You've equipped the Super Shorty and the Flashbang, then spared the remaining 17 shells into your backpack.* [00:56] <&Hebizuka> *As the weapons merchant waves goodbye, you spent 2 more turns leaving the weapon shop and entering the clothing shop...* [00:57] <&Hebizuka> [Pack/Main] 15.99/40 [00:58] <&Hebizuka> *The tailor is at the counter, reading a newspaper, apparently bored out of their mind.* [01:00] <Ashlyn> good evening miss do you um..buy anything other than clothes? or might I need to find another shop?"She asked curiously. She wanted to offload some of the jewels in her pack [01:02] <~Tempest> [Tailor] That depends what. I buy and sell clothing, but also load-bearing equipment. And I accept money and valuables. [01:03] <Ashlyn> Hmmm well I do have a number of gems, might you be able to appraise them? [01:04] <~Tempest> [Tailor] Gems? Are they identified? [01:08] <Ashlyn> most of them are yes ma'am [01:09] <~Tempest> [Tailor] Okay, show me the identified ones. I don't accept un-ID'd valuables. [01:13] <Ashlyn> Ash nodded and showed her the Spinel, Kyanite, and the Heliodor [01:15] <&Hebizuka> *The shop owner appraises your gems...* [01:15] <&Hebizuka> APPRAISE [01:15] <&Hebizuka> Spinel: 122 P$ [01:15] <&Hebizuka> Kyanite: 104 P$ [01:15] <&Hebizuka> Heliodor: 96 P$ [01:15] <&Hebizuka> Total value of appraised items: 322 P$ [01:16] <~Tempest> [Tailor] I figure you want to sell 'em? [01:17] <Ashlyn> mmhmm yes ma'am [01:17] <&Hebizuka> *You got rid of three gems for 322 P$.* [01:17] <~Tempest> [Tailor] All right. I can hold onto the money as credit or give you the cash. [01:19] <Ashlyn> I would like the cash please."She spoke with a soft smile. she figured she wouldn't have enough for shopping though. so as soon as she was payed, she bid the woman a good day, assuring the other she would come back when she had more cash. [01:19] <&Hebizuka> [Money] 322 P$ [01:19] <&Hebizuka> *Total carried: 449 P$* [01:21] <&Hebizuka> Checkout [01:21] <&Hebizuka> 15 rooms, 2 kills, 0 Missions, 0 Amulets, 449 P$, 0 Runs