Log:Session 151 (Meta, no ontology)

From Mazeworld

[17:14] <&Hebizuka> *Welcome back to the Mazes, Ingrid. You are very close from your target town of Calfair Sector. You are wounded (two broken limbs) but otherwise alive and ready to continue onwards.* [17:14] <&Hebizuka> *You are now aware that your reputation and your renown matter in the Mazes. Choose carefully who you associate with and who you're laying waste to!* [17:15] * +Ingrid looks around for doors to continue forward. [17:17] <&Hebizuka> [Next rooms] Left: Corridor // Front: Roadway // Right: Roadway [17:17] * +Ingrid limps through the front door. [17:20] <&Hebizuka> *An empty room, used as a roadway - simple as that. There is a bundle of mushrooms on the north side of the room - it has apparently grown out of a crack in the floor. [17:20] * +Ingrid picks the shrooms and stuffs them into her pack as she heads for the next doors. [17:21] <&Hebizuka> [Mushroom] (Unknown) Purple, Odorless - Unidentified - Weight: 0.01 - [Quantity: 4] [17:22] <&Hebizuka> [Pack/Main] 13.52/30 [17:23] <&Hebizuka> [Next rooms] Left: Library room, abandoned // Front: Shop - Delicatessen // Right: Roadway, damaged [17:24] <+Ingrid> Left room [17:26] <&Hebizuka> *The library room is deserted. It's a dusty, abandoned area with the majority of the bookshelves empty and damaged. A scant few books remain, and they all seem to be so caked with dust they might as well not be opened anymore. The room appears to be empty of any useful items, unfortunately.* [17:26] * +Ingrid continues on... [17:27] <&Hebizuka> [Next rooms] Left: Dining hall, abandoned // Front: Former room // Right: Roadway [17:27] <+Ingrid> Right. [17:30] <&Hebizuka> *On this roadway, where there is nothing much of note, you spot an abandoned, familiar-looking weapon...* [17:31] * +Ingrid stops and examines. [17:32] <&Hebizuka> [Weapon] Class 1 - R1/Common - Suhl SSG-82 precision rifle | 5.45x39mm - Bolt-action | Optic[4x](I) | SSG-82 5-round mag, +1 | Weight: 22 - [3+1/5, AP] - Cond: Worn / Clns: Fouled [17:33] * +Ingrid doesn't have room to carry this, but will take the magazine in it anyhow. [17:33] <+Ingrid> *Into vest/main.* [17:33] <&Hebizuka> *Retrieve the magazine and chambered round both?* [17:33] <+Ingrid> yes, and put that round into the mag [17:34] <&Hebizuka> *You unload the spare SSG-82's mag, spend one turn to load the chambered round into that mag, then shove that magazine into your Vest/Main space.* [17:34] <&Hebizuka> [Vest/Main] 3.73/8 [17:35] <&Hebizuka> *Now, all that lays before you is an empty, magless Suhl rifle. And three doors.* [17:35] * +Ingrid travels forward again. [17:38] <&Hebizuka> [Next rooms] Left: Roadway // Front: Locker room, abandoned // Right: Dark room [17:38] <+Ingrid> Left! [17:39] <&Hebizuka> *Another roadway, another step forwards. You spot a piece of clothing abandoned on the floor.* [17:41] * +Ingrid looks [17:41] <&Hebizuka> [Clothing] Top - Student outfit vest (Upper body, Arms) - AC: C2 - Blunt-resistant - Weight: 3 - [Cond: Worn] [17:42] * +Ingrid stuffs this into her pack too, might be worth selling perhaps? [17:43] <+Ingrid> Continuing to the next room after that. [17:43] <&Hebizuka> *Student outfit vest acquired.* [17:43] <&Hebizuka> [Pack/Main] 16.52/30 [17:44] <&Hebizuka> [Next rooms] Left: Laboratory room, abandoned // Front: Explorable - Outside area, plains // Right: Shop - Bar [17:45] <+Ingrid> Left. [17:48] <&Hebizuka> *You made it inside an abandoned laboratory room, where most of the furniture is in disrepair. Despite the apparent age of the area, the sinks are functional, you can spot an item in what seems to be a first aid wall box, as well as a weapon in the corner of the room.* [17:49] <&Hebizuka> *In addition, there is only one door ahead.* [17:49] * +Ingrid goes to the first aid box... first. [17:50] <&Hebizuka> [Meds] Cigarette (required lighter or fire source to use) - Suppressed hunger, Inaccuracy for 2d6 turns - Weight: 0.1 [17:50] <&Hebizuka> *Disappointingly, it's just a cigarette.* [17:52] * +Ingrid takes it anyway, puzzled by there being a cigarette stash in a box on the wall. She checks the weapon out next. [17:52] <&Hebizuka> *Place the cigarette where?* [17:53] <+Ingrid> Into the pack [17:53] <&Hebizuka> [Pack/Main] 16.62/30 [17:53] <&Hebizuka> *You now check the weapon out...* [17:53] <&Hebizuka> [Weapon] Class 1 - R1/Common - Ishapore 2A1 conventional rifle | 7.62x51mm NATO - Bolt-action | No accessory | Internal magazine, 12 rounds, no +1 | Weight: 26 - [4/12, FMJ] - Cond: Fair / Clns: Dirty [17:56] * +Ingrid thinks this is a pretty neat rifle, but... Ah heck. She'll carry it in her hands, seeing that there's only one door ahead there might be an opportunity to sell it. [17:56] <+Ingrid> "I must be getting close to a town, so it'd be a good idea to bring this even if it's awkward to." [17:58] <&Hebizuka> *You're lifting the Ishapore in your hands ; you will be forced to drop it if you later enter combat and wish to switch to another weapon.* [18:00] <+Ingrid> -nod- Through the only door, then! [18:01] <&Hebizuka> *You have reached Calfair Sector. You are now inside the town's Gap corridor. You see several signs, and old, ripped advertisement posters on the walls here. Calfair Sector appears to be a neutral town.* [18:01] <&Hebizuka> [Directions] North: Town gate // South: Return to the UA [18:01] * +Ingrid limps northward! [18:02] <&Hebizuka> [Info] Your ability cooldown has been reset, you may now attempt an ability again. [18:03] <&Hebizuka> *You limp towards Calfair's town gate in order to check out with the local security. Three local Citizens act as the town security. You cannot try to be sneaky as you have a broken leg... you have no choice but to confront them. What will you do?* [18:07] <+Ingrid> "Ah, hello there! This is Calfair Sector?" [18:07] * +Ingrid sees no reason to be anything other than frank, right now. [18:10] <~Tempest> [Citz1] Hello, traveler. Welcome to Calfair Sector... You don't look too good, what happened to you? [18:11] <+Ingrid> "Took the bad end of a couple fights - is there a hospital in town?" [18:12] <+Ingrid> "I'd set out here because I'd heard that it was a good place to find work and such, but monsters on the road were more than a little impolite." [18:14] <~Tempest> [Citz1] Oh, okay yeah, I understand. Please, don't let us get in the way, feel free to proceed. We do have a hospital, but I dunno if you'll find something to the tune of a job. Feel free to stay in our town, though. It may be small but we always enjoy new visitors. [18:15] <~Tempest> [Citz1] Oh, before I do, could you please give me your name? In case you come back later, so that you can be checked out faster. [18:18] <+Ingrid> "Ingrid Wenkel." [18:20] <~Tempest> *The citizen pulls out a thick registry, in which they write down your name.* [18:20] <~Tempest> [Citz1] All done! Welcome to Calfair, ma'am. Enjoy your stay and get yourself fixed up, alright? [18:20] <+Ingrid> "Yeah, I will. Thanks." [18:21] <&Hebizuka> *The Town Gate has checked you out, you're free to come and go.* [18:21] <&Hebizuka> [Directions] North: Towards the Access room // West: Toilets // South: Towards the Gap room [18:21] * +Ingrid goes forward into the town proper, then. North [18:23] <&Hebizuka> *The access room of the town. Nothing more than another gap room where you can decide where to go.* [18:23] <&Hebizuka> [Directions] North: Towards Social Square // East: Towards Generator // South: Town Gate [18:23] <+Ingrid> North again. [18:25] <&Hebizuka> *A little walking northbounds, and you find yourself in the center of Calfair Sector, a quiet little Neutral settlement, populated mostly with humans, with a few youkai and halflings here and there. The town is quiet, but pleasant, and the social square walls and floors are decorated with floral-themed engravings.* [18:27] <&Hebizuka> *You are now in the Social Square center. As usual, the town map is there to guide you to the local facilities. There's a smattering of locals chatting and going on with their lives. You see 5 Maze Citizens, a Kirin, and a Tengu reporter here.* [18:28] * +Ingrid can talk to these people later, looks at the town map for the moment. [18:29] <&Hebizuka> [Directions] See town map for the SS facilities. Otherwise, leaving towards another part of town takes 6 turns. // North: Towards Hospital // West: Towards residential area // East: Towards shop hub // South: Towards town entrance [18:31] * +Ingrid will go north then, to the hospital. [18:32] <&Hebizuka> *You trot forwards, crossing the North Street and towards the hospital, which takes six turns...* [18:34] <&Hebizuka> *You are now inside Calfair Sector's hospital, and more accurately, inside of the hospital lobby room. There is a nurse working at a desk there, probably the poor sod locked on lobby duty until the next shift.* [18:34] <&Hebizuka> [Directions] South: Towards Social square // North: Meds shop [18:35] <+Ingrid> "Hi! I'm in need of a bit of help, here." [18:35] <~Tempest> [Nurse] *Boredly* Hi... how can I help you. [18:39] <+Ingrid> "I believe I've got a broken leg and cracked rib. Err. It's pretty painful." [18:41] <~Tempest> [Nurse] Yea... You might wanna head to the medic's office. Two rooms ahead, it's past the meds shop. Ask him to check you up. I hope you got cash or valuables though. Broken bones are 'spensive. [18:42] <+Ingrid> "Ugh... I guess I'd better go sell some stuff first then." Ingrid sighs. "I'll be back." [18:42] * +Ingrid turns around and limps back out and over to the shops area. [18:44] <~Tempest> [Nurse] Suit yourself. [18:44] <&Hebizuka> *Go directly from here to the shop hub? The process will take 12 turns.* [18:46] <+Ingrid> Yes. [18:50] <&Hebizuka> *You're now inside Calfair's Shop Hub, on the West access street. Unfortunately, you see a sign that signals all three of the shop emplacements have closed down. There are no shops here.* [18:50] <&Hebizuka> [Directions] West: Towards Social Square. // East: Towards Town Facility (3 rooms) [18:50] <+Ingrid> "This gets better and better. Okay." [18:51] * +Ingrid heads back to the hospital to get whatever treatment she can. [18:51] <&Hebizuka> *12 more turns of traveling to return to the hospital...* [18:53] <&Hebizuka> *On your way, you seem to feel better. You're not quite sure why, though.* [18:53] <&Hebizuka> *You're back in the Hospital lobby. The nurse looks at you expectantly.* [18:54] <+Ingrid> "Okay, I'll take whatever treatment I can pay for." [18:54] <+Ingrid> "There don't seem to be any shops to sell my stuff at." [18:54] <~Tempest> [Nurse] Go see the medic. Two rooms up, past the meds shop. [18:54] * +Ingrid heads up there. [18:55] <&Hebizuka> *You are now inside the Medic's room, where you see the medic working at their desk, and a large machine in the back of the room which you assume is the diagnostics/healing machine.* [18:57] <+Ingrid> "Hello? I'm a bit banged up and I'd like some treatment, whatever I can pay for anyhow." [18:59] <~Tempest> [Medic] Well, let's look at you. Step inside the machine, we'll see what needs healing and how much I'll ask for it. [19:01] <+Ingrid> "Alright then." Ingrid clambers inside awkwardly. [19:02] <&Hebizuka> =Hospital room diagnostics= [19:02] <&Hebizuka> Nutrition - 591 P$ to return to optimal levels [19:02] <&Hebizuka> Broken limbs - 2 (Torso, Left leg), 200 P$ for one, 400 P$ for all [19:02] <&Hebizuka> No secondary effects [19:02] <&Hebizuka> No addictions [19:02] <&Hebizuka> Full healing costs: 991 P$ [19:04] <+Ingrid> "I have enough to fix my leg, and... well, if you'll take something in exchange for six more P$ I could get my rib repaired too." [19:04] <~Tempest> [Medic] Well, if you want to sell unwanted medical items, or valuables, for a little extra cash... Feel free to sell them to me, no need to return to the meds shop. Not like it's a problem. [19:05] * +Ingrid takes out the cigarette she found earlier. "How about this?" [19:06] <~Tempest> [Medic] Sure, I'll take it for 50 P$. Your cash and the cigarette in exchange of healing your fractures and 44 P$ of change, that good? [19:06] <+Ingrid> "Yes, that'd be great! Thanks!" [19:06] <&Hebizuka> *You sold a cigarette for 50 P$.* [19:06] * +Ingrid breathes a sigh of relief. [19:06] <&Hebizuka> *You've paid 400 P$ to get both of your fractures healed... * [19:07] <~Tempest> *An indeterminate amount of time later, you are healed. The doctor looks concerned about something else though.* [19:07] <+Ingrid> "Mmm? Is something the matter?" [19:07] <&Hebizuka> [Info] No longer limping! Can attempt stealth again! You feel your pain sensitivity levels are back to normal! [19:07] <~Tempest> [Medic] Well, you sustained a little limb damage on many of your body parts. I could heal that as well, but I figure you're out of money... [19:08] <~Tempest> [Medic] Your torso (46/48), your arms (Left 21/24, Right 22/24), your hand (Right 16/18), your left leg (17/24)... They all took a little damage but you seem to be in good shape now that your bones are better. [19:08] <~Tempest> [Medic] Watch yourself out there, okay? [19:08] <+Ingrid> "Well, since I can walk and move around normally now and feel a lot better, I'll see if I can find anyone in town that'd buy some guns or something, and.... we'll see." [19:09] <+Ingrid> "Thanks so much though." [19:09] <~Tempest> [Medic] Oh, yeah... All the shops in town closed down. We're not a big settlement. You're my first real client in weeks, to be fair. [19:09] <~Tempest> [Medic] I long for the day Calfair will be a busier, bigger town. .. [19:09] <+Ingrid> "It beats the wild at least!" [19:10] <~Tempest> [Medic] The locals wouldn't agree with you. Many of the younger folks are frequently out adventuring, and I hear more often of death reports than folks who need healing. That's a problem. [19:11] <~Tempest> [Medic] But, oh well. What do I bother you with all of this... Sorry. I've been rambling. [19:11] <+Ingrid> "Hmm. Well, that's interesting anyhow." [19:12] <+Ingrid> "I'll go see what else I can take care of while I'm in town. Stay safe." [19:12] * +Ingrid heads out toward the town center. [19:15] <~Tempest> [Medic] You too, stranger. Even if it'd be good for business if you didn't! [19:15] <&Hebizuka> *Return directly to the SS center? (6 rooms)* [19:15] <+Ingrid> Mhm! [19:16] <&Hebizuka> *You're back in Calfair's SS Center. As before, there's the town map, and the people going out and about in here.* [19:17] * +Ingrid waves and tries to get the attention of the folks in the town square. "Hey! Would any of you be willing to buy or trade for a rifle?" [19:18] <~Tempest> *Some of the heads turn, a few noses are lifted up and in your direction.* [19:18] <+Ingrid> "The shops seem to be closed, so I'll take whatever anyone can give me." [19:19] <+Ingrid> "Within reason of course." [19:24] <~Tempest> *Most of them don't seem to pay you any mind, at the exception of two human Citizens. One is carrying a conventional rifle, the other a submachine gun.* [19:24] <~Tempest> [Citizen1] Hey, I wanna trade. [19:24] <~Tempest> [Citizen2] Me too! [19:24] <+Ingrid> "Okay, what've you got to trade?" [19:25] <&Hebizuka> *Citizen #1 offers the following for trade: Simonov SKS (Cond: Excellent / Clns: Grimy), SKS 10-round stripper clip [10/10 Surp], SKS 10-round stripper clip [10/10 Surp]* [19:26] <&Hebizuka> *Citizen #2 offers the following for trade: KRISS Vector (Cond: Fair / Clns: Lubricated), Glock .45 13-round mag [13/13 FMJ], Glock .45 13-round mag [13/13 FMJ]* [19:26] <&Hebizuka> *Both of them want equivalent exchange - gun for gun, magazine for magazine.* [19:27] <&Hebizuka> *You can request more details about the items if you wish.* [19:28] <+Ingrid> "Ooh. That Kriss, for the Ishapore? Sure thing!" [19:28] <~Tempest> [Citizen2] If you have more ammo for it, I'll toss in my extra mags! [19:29] <+Ingrid> "I don't, but... I can give you a pistol magazine or a pile of shotshells..." [19:29] <+Ingrid> "Or a nailgun!" [19:30] <~Tempest> [Citizen2] Eh, what sort of magazine is it? [19:31] <+Ingrid> "it's, errr, a M&P .357 magazine, according to the stamp on it." [19:31] <~Tempest> [Citizen2] .357 SIG? Aw shit man, I could get sweet cash out of this. Deal! [19:32] <&Hebizuka> *The citizen wants to trade your M&P357 magazine and your Ishapore 2A1 for a Kriss Vector and a Glock .45 mag. Confirm trade?* [19:32] <+Ingrid> "Arrighty!" Confirm! Ingrid sets her pack down and hands over the magazine, plus the Ishapore. [19:35] <&Hebizuka> *Trading in progress...* [19:36] <&Hebizuka> [Weapon] Class 2 - R2/Regular - KRISS Vector submachine gun | .45 ACP - Semi/Burst2/Full | AutoROF: 10 | Optic[n/a,NATO-S], Foregrip(I) | Glock .45 13-round mag, +1 | Weight: 9 - [12+1/13, FMJ] - Cond: Fair / Clns: Lubricated [19:36] <&Hebizuka> [Weapon accessory] Magazine: Glock .45 13-round magazine. Size tier: Small ; Weight: 0.5 (Weight tier +1 to equipped weapon, when equipped to a Glock 30 pistol) - [13/13, FMJ] [19:37] <~Tempest> [Citizen2] Thanks, pal! [19:38] * +Ingrid digs through her pack, taking the student vest out to make some extra room, and slips her Ithaca 37 inside. She equips the Kriss Vector in its place and puts the extra magazine in her vest/main. [19:38] <+Ingrid> "Thank YOU!" [19:40] <&Hebizuka> *Toss away the student vest?* [19:40] <+Ingrid> Yes. [19:40] <+Ingrid> If anyone wants it it's theirs. [19:41] <&Hebizuka> *You've spared away the Ithaca 37 Stakeout.* [19:41] <&Hebizuka> [Pack/Main] 26.93/30 [19:42] <&Hebizuka> *Glock .45 13-rd mag spared in Vest/Main.* [19:42] <&Hebizuka> [Vest/Main] 4.49/8 [19:42] <&Hebizuka> *KRISS Vector equipped as your Class 2 weapon!* [19:43] * +Ingrid feels good about this. [20:07] * +Ingrid checks out the town map properly, this time. [20:09] <&Hebizuka> [Town map] Bar #1 (2r), Bar #2 (3r), Restaurant;Diner (2r), Restaurant;Dim Sum (3r), Takeout stand (4r), Shooting range (5r) [20:10] * +Ingrid travels to the takeout stand to see if she can buy anything tasty for 44 parallars. [20:11] <&Hebizuka> *Social Square Center, West street, third block emplacement, the one traditionally reserved for takeout food stands. The stand owner is ready to serve clients, hoping someone will approach so that he can advertise his stuff.* [20:11] * +Ingrid approaches. "Hi! I don't have much money, so do you have anything cheap?" [20:13] <~Tempest> [Dealer] Everything is cheap here, ma'am! Take a peek at the menu! [20:13] <&Hebizuka> =Takeout stand= [20:13] <&Hebizuka> > Ice cream cone - 35 P$ - 5 left [20:13] <&Hebizuka> > Can of lemonade - 10 P$ - 3 left [20:13] <&Hebizuka> > Cup of green tea - 5 P$ - 9 left [20:13] <&Hebizuka> > Cup of black tea - 15 P$ - 9 left [20:13] <&Hebizuka> > Grilled eel stick - 12 P$ - 8 left [20:13] <&Hebizuka> > Can of cola drink - 15 P$ - 10 left [20:15] <+Ingrid> "Okay, I'll take three grilled eels. That sounds interesting." [20:15] * +Ingrid counts out 36 P$ and hands them over. [20:16] <&Hebizuka> *Total money carried: 8 P$ remaining.* [20:16] <&Hebizuka> [Food] Seafood - Grilled eel. 201kcal - [Quantity: 3] [20:17] <~Tempest> [Dealer] Here you go! Enjoy~ [20:17] * +Ingrid immediately eats these. [20:17] <+Ingrid> "Mmm! Thanksh!" [20:17] <&Hebizuka> *All three?* [20:18] <+Ingrid> mhm. [20:19] <&Hebizuka> *You devour three grilled eels. It's tasty and filling. If you had any doubts about your hunger, they've all been promptly dealt with! You feel content and well-fed.* [20:23] <&Hebizuka> *Where to now?* [20:26] * +Ingrid decides to chat with the takeout stand cook a little. "Hey, do you know of any other towns nearby, perhaps one that has open shops?" [20:27] <~Tempest> [Dealer] Other towns? Eh, I knew you'd say that. It is a pretty boring place. I wouldn't really know about other towns, though... All I can say is, run away from here. Calfair is bleeding people day after day, it's one of those places that will linger on until it finally dies... [20:28] <+Ingrid> "That's too bad. I guess I could go off and explore." [20:28] <~Tempest> [Dealer] Like everyone else here. It's your best bet. Good luck out there. [20:28] <+Ingrid> "Thanks." [20:28] * +Ingrid will head out to the town entrance again. [20:31] <&Hebizuka> *The traveling will take 10 turns. Confirm?* [20:32] <+Ingrid> yep [20:33] <&Hebizuka> *You're back in the Town Entrance, standing in the Access corridor.* [20:34] <&Hebizuka> [Directions] North: Social Square // East: Generator // South: Town Gate // South (2 rooms): Gap corridor and access to the UA [20:34] * +Ingrid heads south! [20:34] <&Hebizuka> *Towards Gate or Gap?* [20:34] <+Ingrid> To the gap. [20:35] <&Hebizuka> *You now stand before the entrance point of Calfair Sector. You can return to the town if you need to finish something, or you can leave towards the UA if you wish to return to exploring.* [20:35] * +Ingrid ventures out into the UA to explore for another town. [20:36] <&Hebizuka> *You have departed Calfair Sector for the Uncivilized Area once again.* [20:36] <&Hebizuka> *What is your next destination?* [20:38] <+Ingrid> Unknown! I'll scout for a new town. [20:40] <&Hebizuka> *You will be looking for a yet-undiscovered town. What will be your traveling speed?* [20:42] <+Ingrid> Fast. [20:55] <&Hebizuka> *Noted!* [20:56] <&Hebizuka> *The next town is at an average distance from your current location. Not too far, not too close.* [20:56] <&Hebizuka> [Next rooms] Left: Warehouse room, disaffected // Front: Trash room, disaffected // Right: Storage area, deserted [21:00] * +Ingrid goes to the right door. [21:04] <&Hebizuka> *A deserted storage area. It doesn't look like it was abandoned since very long. There's nobody in here, but you do spot several items - it's a wonder they haven't been nabbed yet, because some of that stuff has value!...* [21:05] <+Ingrid> Hm! [21:05] <+Ingrid> I'll take a moment to look over them all. [21:05] <&Hebizuka> [Key item] A mobile phone. - [Battery: 2/6] [21:05] <&Hebizuka> [Key item] A mobile phone. - [Battery: 3/6] [21:05] <&Hebizuka> [Ammunition] 7.62x25mm Tokarev, HP, 1 round - Weight: 0.01 [21:05] <&Hebizuka> [Document] Engineering specifications document #DP008 - Prototype hybrid double barrel/pump-action shotgun blueprints [21:05] <&Hebizuka> *A stack of papers.* [21:05] <&Hebizuka> *A pile of garbage.* [21:05] <&Hebizuka> [Meds] White powder - Unidentified - Weight: 0.1 [21:07] * +Ingrid takes both phones, the bullet, the blueprint, and the white powder, and places them all in her pack. [21:08] <&Hebizuka> *You're now carrying a total of 3 spare mobile phones, plus the one equipped as your key item.* [21:08] <+Ingrid> "I should go into business in cellphone sales at this rate." [21:10] <&Hebizuka> [Pack/Main] 30.04/30 [21:10] <&Hebizuka> *You need to clear some of your inventory first.* [21:10] * +Ingrid will put the phones into her vest instead. [21:10] <&Hebizuka> *The 2/6 or 3/6 one?* [21:11] <+Ingrid> Both [21:12] <&Hebizuka> [Pack/Main] 28.04/30 [21:12] <&Hebizuka> [Vest/Main] 6.49/8 [21:13] <+Ingrid> After arranging the newfound treasures in a suitable manner, she goes to the doors. [21:14] <&Hebizuka> [Next rooms] Left: Pantry, forsaken // Front: Hospital bedroom, deserted // Right: Scullery, abandoned [21:15] <+Ingrid> Left. [21:19] <&Hebizuka> *A pantry that has been forsaken. Any food that was once there is now turned to dust, and the room's atmosphere even -smells- of old dust. There is an apprentice magician here, for some reason...* [21:20] <+Ingrid> "Hi there! How's your travels?" [21:21] <~Tempest> [AWizard] Oh, huh. A human. I haven't seen a human in many days. [21:21] <+Ingrid> "Indeed I am." [21:21] <~Tempest> [AWizard] My travels are long and tedious, human. Slowly but surely I will amass a suitable collection of mushrooms for my research. I intend to become a skilled magician, you see, but it begins with mushroom study, and I hate it, because you gotta -find- them first. [21:23] <+Ingrid> "Well, I've found some mushrooms myself, but I don't know what they are or if they're edible or not." [21:23] <+Ingrid> "Perhaps you might be interested?" [21:23] <~Tempest> [AWizard] I still rely on the help of human scientists and those friendly cow-like youkai for identifying them. Maybe you should ask them if you need help with putting a name on your fungi! [21:25] <+Ingrid> "Hm. Scientists and cow youkai. I'll keep that in mind." [21:25] <~Tempest> [AWizard] Indeed. Now, if you don't mind, I need to continue on my way. Happy trails, human. [21:26] <+Ingrid> "You as well." [21:26] * +Ingrid waves and goes onward. [21:27] <&Hebizuka> [Next rooms] Left: Shop - Library // Front: Empty shooting lanes, deserted // Right: Corridor [21:28] * +Ingrid is tempted by the library, but chooses the shooting lanes instead because there might perhaps be some ammo lying around in there. That's the theory anyhow. Front door. [21:31] <&Hebizuka> *A deserted shooting range. It's been abandoned, but you spot ammunition and a weapon on the floor.* [21:33] <+Ingrid> "Mmm, my intuition was right." [21:33] * +Ingrid looks at the find. [21:33] <&Hebizuka> [Weapon] Class 2 - R2/Regular - Mossberg 500 Cruiser shotgun | 12 gauge - Pump-action | No accessory | Internal tube, 8 rounds, +1 | Weight: 14 - [5+1/8, Buck] - Cond: Poor / Clns: Clean [21:33] <&Hebizuka> [Ammunition] 12 gauge, FRAG-12, 3 rounds - Weight: 0.15 [21:34] * +Ingrid has no room for the shotgun, but will unload it and take all the shells here. [21:35] <+Ingrid> *Ammo into pack.* [21:36] <&Hebizuka> *You've acquired the following:* [21:36] <&Hebizuka> [Ammunition] 12 gauge, buckshot, 6 rounds - Weight: 0.3 [21:37] <&Hebizuka> [Pack/Main] 28.49/30 [21:37] <&Hebizuka> *Total 12 gauge buckshot carried: 45 in Pack/Main* [21:39] <&Hebizuka> *All that leaves is the empty Mossberg on the floor, yourself, and the next doors.* [21:47] * +Ingrid goes for said doors to see what waits beyond. [21:49] <&Hebizuka> [Next rooms] Left: Laundry room, abandoned // Front: Roadway // Right: Shop - Clothing shop [21:50] * +Ingrid doesn't expect to find any clothing deals for 8 P$, so follows the roadway down the middle instead. [22:07] <&Hebizuka> *A roadway. What else? A Death Faction Sergeant can be spotted, flanked with two subordinate Soldiers. The Sergeant carries a shotgun and a revolver, and his subordinates both carry two very different kinds of conventional rifles.* [22:08] * +Ingrid attempts to walk by them nonchalantly. [22:10] <~Tempest> *They seem to be discussing amongst themselves ; or rather, the Sergeant is elaborating a battle plan with his subordinates.* [22:12] * +Ingrid goes to the doors, if they are continuing to ignore me. [22:12] <&Hebizuka> *Nothing seems to draw their attention ; they know you're here but they don't do a thing to stop you, for now.* [22:15] <&Hebizuka> [Next rooms] Left: Former room // Front: Explorable - Ancient factory ruins // Right: Classroom, deserted [22:15] * +Ingrid heads right [22:21] <&Hebizuka> *A recently deserted classroom. It's eerie how a place like that can suddenly end up outside of civilization. There's a youkai activist there, of the guhin species (wolf tengu). The guhin is carrying what seems to be a short melee weapon.* [22:30] <+Ingrid> "Uh... hello?" [22:30] * +Ingrid is a bit wary. [22:30] <~Tempest> *The guhin turns around, weapon drawn.* [22:30] <~Tempest> [Guhin] A human...? [22:31] <+Ingrid> "Hey, don't point that at me..." [22:32] <~Tempest> [Guhin] How do I know I can trust you won't point any of YOUR weapons? [22:32] <~Tempest> [Guhin] You're out to get me, aren't you?! [22:39] * +Ingrid grumbles.... this looks dangerous, so she's going to act first. "I didn't mean to fight, but if you want, then I will!" [22:40] <~Tempest> [Guhin] Oh, bring it, human. I'm not afraid of you! [22:40] <&Hebizuka> *You're being engaged in a fight!* [22:40] <&Hebizuka> *Turn 1. What will you do?* [22:40] <+Ingrid> "Damn it, I wasn't even intending to..." [22:40] * +Ingrid draws her .357 and fires four shots center mass. [22:41] <&Hebizuka> *Order this turn: Guhin, You.* [22:42] <&Hebizuka> *The wolf tengu charges you, with what appears to be a pocket knife, going to try and swing at you twice.* [22:42] <&Hebizuka> @roll 2#2d6 [22:42] <MazeBot> Hebizuka: 5;3 [22:42] <&Hebizuka> *All the guhin does is cut through the air.* [22:42] <&Hebizuka> *Your turn. You may roll now.* [22:42] <+Ingrid> @roll 4#2d6 [22:42] <MazeBot> Ingrid: 5;7;9;10 [22:43] <&Hebizuka> @roll 1d100 Critfail check [22:43] <MazeBot> Hebizuka, Critfail check: 91 [22:43] <&Hebizuka> *Shots 1-4: 1 dud, 1 miss, 2 hits.* [22:45] <&Hebizuka> *You manage to land two solid hits into the guhin's torso...* [22:45] <&Hebizuka> *The wolf tengu staggers in pain ,realizing that he just tanked through two .357 rounds, and that he's on the verge of dying.* [22:46] <&Hebizuka> *End of Turn 1.* [22:47] <&Hebizuka> *The guhin is bleeding and snarling at you.* [22:47] <&Hebizuka> *Turn 2. What will you do next?* [22:47] * +Ingrid realizes that she'll be slower than the guhin either way, so swaps to the Vector and fires 5 shots semi-auto at his chest. [22:48] <&Hebizuka> *Order this turn: Guhin, You.* [22:48] <&Hebizuka> *The wolf tengu attempts to slash you twice more, going for your left elbow.* [22:48] <&Hebizuka> @roll 2#2d6 [22:48] <MazeBot> Hebizuka: 6;8 [22:49] <&Hebizuka> *Two misses.* [22:49] <&Hebizuka> *Your turn. You may roll now.* [22:49] <+Ingrid> @roll 5#2d6 [22:49] <MazeBot> Ingrid: 4;8;6;2;8 [22:49] <&Hebizuka> @roll 1d100 malf check [22:49] <MazeBot> Hebizuka, malf check: 92 [22:49] <&Hebizuka> *No malfunctions this turn.* [22:51] <&Hebizuka> *Shots 1-5: 4 misses, 1 hit.* [22:53] <&Hebizuka> *You only hit once, but it seems like that was sufficient to put the guhin out of commission. He collapses on the floor, passing out, at the border between life and death.* [22:53] <&Hebizuka> *End of fight! (2 turns)* [22:54] <+Ingrid> "I told you not to." [22:54] <&Hebizuka> *The creature is at your mercy, you may execute them, or leave.* [22:54] * +Ingrid reluctantly decides to finish him off with a shot from the Vector [22:54] <&Hebizuka> *Where do you wish to shoot them?* [22:54] <+Ingrid> Head. [22:55] <+Ingrid> Actually, wait, torso. It's already damaged heavily. [22:55] * +Ingrid tries for a heart shot then. [22:56] <&Hebizuka> *You fire a single shot into the guhin's back. All you do is puncture another part of your enemy's torso, but he isn't dead yet... Close, but not yet.* [22:56] <&Hebizuka> *This has made you spend one turn, during which the Guhin, in a pitiful state, bleeds more.* [22:57] * +Ingrid tries again. [22:58] <&Hebizuka> *Single shot into the back again?* [22:58] <+Ingrid> Sure. [22:59] <+Ingrid> Wait, can I use a two-round burst? [22:59] <+Ingrid> If so I'll do that [22:59] <&Hebizuka> *Yes, you can fire a 2-rd burst instead.* [22:59] <+Ingrid> Might as well be sure [23:00] <&Hebizuka> Ingrid Wenkel [Vector] Guhin [23:01] <&Hebizuka> *You have executed the youkai activist. Your reputation with Youkai Activists has dropped. You think that the Military will be pleased to hear about it.* [23:01] * +Ingrid takes the guhin's knife and adds it to her C5S slot. [23:02] * +Ingrid afterward sets her pack down and strips 9 rounds from one of the MAC magazines in there and adds them to the Vector, filling it up and chamberloading it. [23:02] <&Hebizuka> [Weapon] Class 5 Short - R1/Common - Pocket knife - Slash (Sharp), Stab (Piercing) - Steel - Butchering - Weight: 2 - [Cond: Poor] [23:02] <&Hebizuka> *Pocket knife equipped!* [23:04] <&Hebizuka> *The news of a youkai activist losing to you in a fight will surely be noticed soon.* [23:06] * +Ingrid will put four more .357 FMJs into the revolver while she's at it. [23:11] <&Hebizuka> *Your reputation with either faction hasn't moved enough yet... But continue messing with Faction members and it will, very quickly.* [23:12] <&Hebizuka> *Now, onto reloading.* [23:13] <&Hebizuka> *You took 1 turn to set your backpack down, first and foremost.* [23:13] <&Hebizuka> *You emptied a [6/30] MAC-10 magazine, and loaded the ammunition you acquired into your KRISS Vector.* [23:13] <&Hebizuka> *KRISS Vector: 10+1/13, FMJ.* [23:13] <&Hebizuka> *The process took two turns.* [23:14] <&Hebizuka> *You then swing open the S&W 327's cylinder, ejecting the four spent shells and spending 2 more turns to load in four rounds of .357 FMJ.* [23:14] <&Hebizuka> *S&W Model 327: 8/8, FMJ* [23:15] <&Hebizuka> *.357 Magnum, FMJ: 38 remaining in Vest/Main.* [23:16] <&Hebizuka> *You removed 3 rounds from a [30/30] MAC-10 magazine in Pack/Main, then loaded the ammunition you acquired into your KRISS Vector, which took one more turn.* [23:16] <&Hebizuka> *MAC-10 magazine: [27/30, FMJ]* [23:17] <&Hebizuka> *KRISS Vector: 13+1/13, FMJ* [23:17] <&Hebizuka> [Vest/Main] 6.41/8 [23:17] <&Hebizuka> [Pack/Main] 28.31/30 [23:18] <&Hebizuka> *All set now!* [23:18] <&Hebizuka> Checkout [23:19] <&Hebizuka> 37 rooms, 6 kills, 0 Missions, 0 Amulets, 8 P$, 0 Runs