Log:Session 59 (Meta, no ontology)

From Mazeworld

[16:00] <&Hebizuka> *Welcome back to MzW, Adam Bailey. You have visited 101 rooms, the next special room is at the 105th. You are currently perfectly healthy. Your ally Miyoko Sonoda is also A-OK. !mrooms3 to continue.* [16:00] <+Auro> !Mrooms3 [16:00] <&Hebizuka> [ Auro ] Left door: 2006 - Front door: 4458 - Right door: 7363 - Roomstyle: 233 - Enemy strength: 4 /6 [16:01] * +Auro hmms, before taking the Left Door, because whynut? [16:04] <&Hebizuka> *You go down a few stairs, before reaching a HUGE warehouse room. It's so big you can't even see the end of it from where you are! You notice a mercenary standing there, leaning against the wall - he breathes the definition of cool by attitude and physical appearance.* [16:07] * +Auro blinks as he enters the warehouse room, before looking around. And then he notices the merc, and he walks up to him, while switching his C2 weapon to the Nemesis [16:07] <&Hebizuka> *Swapping weapons, hold on.* [16:09] <&Hebizuka> *Class 2 weapons swapped. Backpack weight is now 84.28/100 [16:12] <~SU_Tempest> [Merc] Hey, you two. [16:12] <+Auro> Hey. [16:14] <~SU_Tempest> [Merc] I was seeing you guys carry nice gear, and I told myself, "I bet these two would LOVE a good challenge". So, are you up for a challenge? [16:15] <+Auro> Well, depends on what the challenge is. Although, if I was to guess... I suspect my partner would have more experience with the required weapons than I do [16:16] <~SU_Tempest> [Merc] Good eye. It -is- about precision rifles. You can use your own weapons if they're of the right category... And from the looks of it, they are. I hope you have ammo though. If not, well, I can supply you guys with other weapons you can use for this challenge only. It's up to you. [16:17] <+Auro> Well, Miyoko here has the ammo for her sniper, as she's the main user of them, but I've two clips for this girl I got a short while ago. [16:18] <~SU_Tempest> [Merc] Well, if you guys insist on using personal weapons, it's your choice! Maybe they're better than my stuff, who knows. Well, if you're up for it, take place behind this piece of cover. [16:19] <&Hebizuka> A metallic container (Health: 40, LDV modifier: -3. AC Eqv: Kevlar-3. Pass-through threshold: 10+ dmg. Pain modifier: x0.50) [16:19] * +Auro nods before walking up to the cover, and guesturing for Miyoko to join him. [16:21] <&Hebizuka> *Miyoko takes place. The mercenary goes behind some sort of control panel.* [16:22] <&Hebizuka> *Wave 1 is about to begin. You are restricted to the use of precision rifles -only-.* [16:22] * +Auro starts to relax, and starts to get used to the feel for the Nemesis [16:23] <~SU_Tempest> [Merc] Ready? [16:23] * +Auro nods [16:23] <~SU_Tempest> [Merc] First wave will be easy, to give you a bit of warm-up. [16:24] <&Hebizuka> *Wave 1 begins. A group of giant rats, three to be precise, are released from containers on the side of the room, and are now out in the "shooting field" in front of you.* [16:24] <&Hebizuka> *Turn 1. What will you do?* [16:27] * +Auro nods, before looking down the scope of his sniper with one eye, and having... HOLY SEIRYUU, GIANT RATS! Keep calm... Keep calm... and point at the head of the first one. Focus... And get ready to make the first 'cold shot' with the Nemesis at it... [16:28] <&Hebizuka> *Miyoko keeps calm, deploys her AWSM's bipod, and looks down her optic to aim at the second one.* [16:29] <&Hebizuka> *The giant rats seem unaware of your presence.* [16:29] <&Hebizuka> *Order: You, Miyoko. You may roll now.* [16:29] <+Auro> @roll 2d6 [16:29] <MazeBot> Auro: 11 [16:29] <&Hebizuka> *Shot 1: Hit* [16:29] <&Hebizuka> *It appears your rifle lacks a scope, by the way.* [16:30] <&Hebizuka> *Nevertheless, your shot hits dead on. The giant rat has been killed in one hit.* [16:30] <&Hebizuka> Auro [Vanquish] Giant rat /H\ [16:31] * +Auro blinks. He then blushes a bit when he noticed he didn't have a scope, but he managed to eyeball the first rat and hit it easily! [16:31] <&Hebizuka> *Ally's turn...* [16:31] <&Hebizuka> @roll 2d6 [16:31] <MazeBot> Hebizuka: 12 [16:31] <&Hebizuka> *Critical hit!* [16:32] <&Hebizuka> *The giant rat's cranium seems to have been blown open with such force, half of it has been torn in chunks which fly off of the giant rat's body, complete with the appropriate blood trails.* [16:33] <&Hebizuka> *End of Turn 1.* [16:33] <&Hebizuka> *The surviving giant rat seems completely unaware as to why his two siblings are getting killed, and seems frozen in place!* [16:33] <&Hebizuka> *Turn 2. What will you do?* [16:35] * +Auro realises he didn't even set up the bipod, so does so now as he aims for the third giant rat's head, again trying to eyeball the shot. But was it him, or did becoming a half-breed like he is now making him more accurate with his shots? [16:36] <&Hebizuka> *Miyoko shifts her aim to the surviving giant rat, and prepares to fire once more in case you miss.* [16:36] <&Hebizuka> *Order: You, Miyoko. You may roll first.* [16:36] <+Auro> @roll 2d6 [16:36] <MazeBot> Auro: 2 [16:36] <+Auro> *Obviously not* [16:36] <&Hebizuka> *Shot 1: Miss.* [16:36] <&Hebizuka> *No critical failure occurred.* [16:37] <&Hebizuka> *Ally's turn...* [16:37] <&Hebizuka> @roll 2d6 [16:37] <MazeBot> Hebizuka: 9 [16:37] <&Hebizuka> *Hit!* [16:37] <&Hebizuka> *Miyoko lodges another bullet right in her target's head, as if it was an effortless endeavor.* [16:37] <&Hebizuka> Miyoko [AWSM] Giant rat /H\ [16:38] <&Hebizuka> Miyoko [AWSM] Giant rat /H\ [16:38] <~SU_Tempest> [Merc] Alright, that wasn't so bad. [16:38] <~SU_Tempest> [Merc] You guys are doing pretty good so far. I advise that if you want to reload, you guys should do it now. [16:38] <~SU_Tempest> [Merc] Like I said, that was just a warm-up. [16:40] * +Auro sighed, before noting, "Yeah, but... I just realised I've no scope on my sniper," as he took the mag out and reloaded it with 3 of his bullets, before putting it back in his sniper. "Do you happen to have one which I can either borrow or buy from you for this?" he then asked [16:40] <~SU_Tempest> [Merc] Mmm, well... I'm not supposed to do that once you've -started- the challenge. [16:40] <~SU_Tempest> [Merc] Sorry. I guess you're stuck with iron sights for now. [16:41] <&Hebizuka> [Reload] Nemesis Vanquish: +3x FMJ - [5+1/5, 6x FMJ] [16:41] <+Auro> I see... Well, might as well try my best, then. [16:41] <&Hebizuka> *7.62 NATO FMJ remaining: 27 in backpack* [16:41] <~SU_Tempest> [Merc] Taking meds is not against the rules, though. If you've got one of those accuracy drugs, take one now. [16:42] <&Hebizuka> *Miyoko also refills her mag.* [16:42] <+Auro> Well, if I had any, I would. [16:43] <~SU_Tempest> [Merc] Oh well. When you guys are ready for the main part, tell me. [16:43] <+Auro> Still, wasn't expecting to hit with the cold shot... and you ready, Miya? [16:43] <~SU_Tempest> [Miyoko] Sure am. [16:44] * +Auro nods, before giving a thumbs up [16:44] <~SU_Tempest> [Merc] Alright. Let's switch out your cover. [16:45] <&Hebizuka> *The merc comes back near you, and pushes the metallic container out of the way. He then (painstakingly) fetches a tactical shield from a corner of the room, then installs it in front of you.* [16:45] <&Hebizuka> A static tactical shield, "Defender" model. (Health: 60, LDV modifier: -3. AC Eqv: Kevlar-4. Pass-through threshold: 12+ dmg. Pain modifier: x0.50) [16:45] <~SU_Tempest> [Merc] And if this piece of cover runs out, you can always run to this other one. [16:45] <&Hebizuka> A plastic crate full of garbage (Health: 26, LDV modifier: -2. AC Eqv: Kevlar-2. Pass-through threshold: 8+ dmg. Pain modifier: x0.75) [16:46] <+Auro> That's if it does, that is [16:46] <~SU_Tempest> [Merc] It -might-, that's why it's there. [16:47] <+Auro> Well, if it's anything like those rats, it possibly won't be needed... but we'll see [16:47] <&Hebizuka> *Your new cover is the Defender shield.* [16:48] <+Auro> Anyway, whenever you're ready [16:48] <~SU_Tempest> [Merc] Alright, from here on, you have to manage your resources and your cover efficiently. Aim well, kill well. The least shots you'll spend, the farther you'll survive. You have to go through five more waves of enemies. And they're -very- well trained. [16:49] <+Auro> And we can't pull out at any point, should we think we might not be able to take the next round? [16:50] <~SU_Tempest> [Merc] Well, if you do want to escape, you can, but then none of the loot you'll find will be yours. And it'll be a waste of time and effort. [16:51] <+Auro> So we have to go all the way to win big, or... [16:51] <~SU_Tempest> [Merc] Or run away with nothing. Or die trying. [16:51] <~SU_Tempest> [Merc] Yes, I know. But oh well! You guys ready? [16:52] * +Auro looks to Miyoko, and nods [16:52] <~SU_Tempest> [Merc] Then let's go. [16:52] <&Hebizuka> *Wave 2 begins!* [16:53] <&Hebizuka> *Range is now introduced. Depending on the distance at which your target is described to be, it will be more difficult to hit them (distance imparts an FT malus), but correspondingly they will have a harder time to hit you.* [16:53] <&Hebizuka> *However, the more distance is closed, the easier it will be for you to hit them... and conversely, the easier for THEM to hit YOU.* [17:01] <&Hebizuka> *Two Maze Soldiers and a Maze Sergeant appear. The Soldiers carry a battle rifle, and a shotgun, while the Sergeant has a submachine gun. The battle rifle soldier is near, while the other soldier and the Sergeant are far.* [17:02] <&Hebizuka> *They are not aware of your presence yet. Turn 1. What will you do?* [17:04] * +Auro points at battle rifle soldier's head with the bipod set up, aiming to try and make the third shot he makes with the sniper count. Besides, the shotgun-wielding soldier would be way out of range to hit them well. Shotguns are best at close range, from his experience. [17:06] <&Hebizuka> *Miyoko will try going for the Sergeant's chest, with bipod and optic deployed as usual.* [17:06] <&Hebizuka> *Order: You, Miyoko. You may roll first.* [17:06] <+Auro> @roll 2d6 [17:06] <MazeBot> Auro: 12 [17:06] <&Hebizuka> *Critical hit!* [17:07] <+Auro> *Boom, headshot* [17:07] <&Hebizuka> *Your opponent is struck in the head. The helmet saves him some, but he suffers a huge concussion - so bad that he appears to have been stunned.* [17:08] <&Hebizuka> *He survived, but you can clearly see blood trickling down his face. You must've tore open a wound.* [17:09] <&Hebizuka> *Miyoko's turn...* [17:09] <&Hebizuka> @roll 2d6 [17:09] <MazeBot> Hebizuka: 7 [17:10] <&Hebizuka> *Distance would have caused this shot to miss, if it wasn't for Miyoko's good sense of using bipod and optic to improve her chances! Her shot connects and strikes the Maze Sergeant in the chest.* [17:11] <&Hebizuka> *He has been killed in one hit.* [17:11] <&Hebizuka> Miyoko [AWSM] Maze Sergeant [17:11] <&Hebizuka> *End of Turn 1. The surviving soldiers are now aware of your presence.* [17:12] <&Hebizuka> *Turn 2. What will you do?* [17:12] * +Auro aims for the battle rifle soldier's chest now, hoping to down him in the next shot, with bipod still deployed. [17:14] <&Hebizuka> *Miyoko aims at the other Soldier, the one with a shotgun, also at the chest.* [17:14] <&Hebizuka> *The shotgun soldier will dash closer from you, in order to try and close distance.* [17:14] <&Hebizuka> *The battle rifle soldier opens fire at you, firing three shots in semi-auto.* [17:14] <&Hebizuka> *Order: Soldier2, You, Soldier1, Miyoko* [17:16] <&Hebizuka> *Soldier #2's turn...* [17:16] <&Hebizuka> *The soldier moves closer. He is now near.* [17:16] <&Hebizuka> *Your turn. You may roll now.* [17:16] <+Auro> @roll 2d6 [17:16] <MazeBot> Auro: 6 [17:17] <&Hebizuka> *The shot is a miss. Despite the bipod deployed, the distance there is between you and your target cancels that out.* [17:18] <&Hebizuka> *Soldier #1's turn...* [17:19] * +Auro silently curses. If only he had an optic on him! [17:19] <&Hebizuka> @roll 3#2d6 [17:19] <MazeBot> Hebizuka: 6;4;11 [17:20] <&Hebizuka> *Shots 1-3: Miss, Miss, Hit.* [17:20] <&Hebizuka> *The one bullet that hits, strikes the Defender tactical shield, and causes minimal damage.* [17:21] <&Hebizuka> *Miyoko's turn...* [17:21] <&Hebizuka> @roll 2d6 [17:21] <MazeBot> Hebizuka: 7 [17:21] <&Hebizuka> *Hit! The shotgun soldier has been stopped dead in its tracks, and died in one hit.* [17:22] <&Hebizuka> Miyoko [AWSM] Maze Soldier [17:22] <&Hebizuka> *End of Turn 2.* [17:23] <&Hebizuka> *Turn 3. Only the wounded Soldier remains. What will you do?* [17:23] * +Auro will try again with the single shot. He might not have a scope, but that is what he feels is best for him, in order to save on ammo [17:24] <&Hebizuka> *Aiming at the chest?* [17:25] * +Auro is... and will possibly also reload the shot round if he can as well [17:26] <&Hebizuka> *Impossible, as the Vanquish is mag-fed. You cannot use the shoot one-reload one technique with this weapon.* [17:27] * +Auro was just double checking - and will do the single-shot at the chest again [17:28] <&Hebizuka> *Miyoko chooses to reload now, confident you will hit. She takes out her mag, and refills it with two rounds.* [17:28] <&Hebizuka> *The surviving soldier continues firing at you, three shots in semi.* [17:28] <&Hebizuka> *Order: Miyoko, You, Soldier.* [17:29] <&Hebizuka> *Miyoko's turn...* [17:29] <&Hebizuka> *She successfully refills her magazine, but her turn ends.* [17:30] <&Hebizuka> *Your turn. You may roll now.* [17:30] <+Auro> @roll 2d6 [17:30] <MazeBot> Auro: 3 [17:30] * +Auro curses! [17:30] <&Hebizuka> *Miss.* [17:30] <&Hebizuka> *Soldier's turn...* [17:30] <&Hebizuka> @roll 3#2d6 [17:30] <MazeBot> Hebizuka: 7;4;9 [17:30] <&Hebizuka> *Shots 1-3: Miss, Miss, Hit.* [17:30] <&Hebizuka> *Another single round hits your cover.* [17:31] <&Hebizuka> *It seems to have caused more damage than the last.* [17:31] <&Hebizuka> *End of Turn 3.* [17:31] <&Hebizuka> *Turn 4. What is your next move?* [17:32] * +Auro groans, before reaching for a M26 'nade. If he could, he'd use it instead... but if that's not allowed, he'd try once AGAIN to hit the chest. [17:33] <&Hebizuka> *No grenades allowed! Purely sniper rifles!* [17:33] * +Auro sees the merc staring at him, and sighs, before going back to the sniper rifle option. [17:34] <&Hebizuka> *Miyoko is there to back you up this turn, and gets ready to aim at the chest too.* [17:34] <&Hebizuka> *The Soldier continues firing 3 rounds semi.* [17:34] <&Hebizuka> *Order: You, Soldier, Miyoko. You may roll now.* [17:34] <+Auro> @roll 2d6 [17:34] <MazeBot> Auro: 6 [17:34] <&Hebizuka> *Miss, again.* [17:34] * +Auro feels like someone's sapping his luck right now [17:36] <&Hebizuka> *Soldier's turn...* [17:36] <&Hebizuka> @roll 3#2d6 [17:36] <MazeBot> Hebizuka: 2;4;3 [17:36] <&Hebizuka> *No malfunction occurred.* [17:36] <&Hebizuka> *Shots 1-3: Miss, Miss, Miss.* [17:36] <&Hebizuka> *Miyoko's turn...* [17:36] <&Hebizuka> @roll 2d6 [17:36] <MazeBot> Hebizuka: 6 [17:37] <&Hebizuka> *Hit (just barely.)* [17:37] <&Hebizuka> Miyoko [AWSM] Maze Soldier. [17:37] <+Auro> I think I'll leave the sniping to you, Miya... [17:38] <~SU_Tempest> [Miyoko] Hey, I don't wanna do all the work. [17:38] <+Auro> Because barring some lucky shots, I kinda suck. But yeah... [17:38] <+Auro> At least I have my moments [17:39] <&Hebizuka> *Wave 2 is over. You have one turn of breather to reload and reprepare.* [17:41] * +Auro thinks about it. Either he could reload and try his luck at the next wave... or pull out now. He asks Miyoko what she thinks. [17:42] <~SU_Tempest> [Miyoko] I say we continue. [17:42] <~SU_Tempest> [Miyoko] But if you don't feel like it, we could get out... [17:43] <+Auro> Well... In that case... [17:43] * +Auro gets up. "This was good, but I think we'll have to forefit the contest. I'm totally not good enough to help support Miyoko here yet." [17:44] <~SU_Tempest> [Merc] Okay, we'll call it off. You can pick up the stuff from your kills if you want. [17:44] <~SU_Tempest> [Merc] It's not a whole bunch but, hey, you get what you shoot. [17:44] <+Auro> Well, two waves is better than dead [17:45] <~SU_Tempest> [Merc] I concur. [17:45] * +Auro looks over the ammo which the trio has, especially the shotgun ammo [17:45] * +Auro also sees if they have much cash on them as well. [17:46] <&Hebizuka> *You pool together their purses, and find the following total cash:* [17:46] <&Hebizuka> [Money] 246 P$ [17:47] * +Auro smiles, before putting 100 P$ in his Hunting vest, and the other 146 P$ in his backpack [17:48] <&Hebizuka> *You search for weapons and ammo, and find these:* [17:48] <&Hebizuka> [Weapon] Class 2 - DSA SA58 FAL OSW battle rifle | 7.62x51mm NATO - Semi/Full | Rail, Rail | FAL 30-round mag, +1 | Weight: 14 - [20+1/30, 30x FMJ] - Cond: Good / Clns: Clean [17:48] <&Hebizuka> [Weapon] Class 2 - IZHMASH Saiga-12K shotgun | 12 gauge - Semi-auto | No accessory | Saiga-12 5-round mag, +1 | Weight: 14 - [4+1/5, 5x Flech] - Cond: Poor / Clns: Clean [17:48] <&Hebizuka> [Weapon] Class 2 - H&K MP5/40A2 submachine gun | .40 S&W - Semi/Full | No accessory | MP5/40 30-round mag, +1 | Weight: 9 - [29+1/30, 30x FMJ] - Cond: Good / Clns: Grimy [17:48] <&Hebizuka> [Weapon] Class 3 - Walther P99 pistol | 9x19mm Parabellum - Semi-auto | Rail | P99 15-round mag, +1 | Weight: 3 - [14+1/15, 15x HP] - Cond: Worn / Clns: Clean [17:48] <&Hebizuka> [Weapon accessory] Magazine: FN FAL 30-round extended magazine. Size tier: Large ; Weight: 1.2+0.6 (1.8) - [30/30, 30x FMJ] [17:48] <&Hebizuka> [Weapon accessory] Magazine: Saiga-12 5-round magazine. Size tier: Large ; Weight: 1.2+0.25 (1.45) - [5/5, 5x Flech] [17:48] <&Hebizuka> [Weapon accessory] Magazine: H&K MP5/40 30-round magazine. Size tier: Small ; Weight: 0.5+0.6 (1.1) - [30/30, 30x FMJ] [17:48] <&Hebizuka> [Weapon accessory] Magazine: Walther P99 15-round magazine. Size tier: Small ; Weight: 0.5+0.15 (0.65) - [15/15, 15x HP] [17:49] <&Hebizuka> *Your current tactival vest is a MK64 Trooper vest, not a hunting vest.* [17:49] <&Hebizuka> *Nevertheless, you do have enough space in Vest/Main to store 100 P$.* [17:50] * +Auro empties the DSA SA58 FAL OSW, the IZHMASH and the mags for them [17:50] <&Hebizuka> *Extract all the ammo?* [17:51] <+Auro> *From them, yes [17:51] <&Hebizuka> *Total money carried: 2000 in pouch, 148 in pack, 100 in vest* [17:52] <&Hebizuka> *You obtain the following:* [17:52] <&Hebizuka> [Ammunition] 7.62x51mm NATO, FMJ, 51 rounds - Weight: 1.02 [17:52] <&Hebizuka> [Ammunition] 12 gauge, flechette, 10 rounds - Weight: 0.5 [17:52] <&Hebizuka> *Miyoko extracts the ammunition from the P99, and stores it for herself.* [17:53] * +Auro takes the flechette, and splits the 51mm ammo with Miyoko [17:53] <~SU_Tempest> [Miyoko] Whew. That was pretty fun, if you ask me. And no, no. Keep the 7.62, that's not what I use. [17:53] * +Auro takes it all then [17:54] <&Hebizuka> *Total 12 gauge flechette carried: 63 in backpack* [17:54] <&Hebizuka> *Total 7.62 NATO, FMJ carried: 78 in backpack* [17:54] <~SU_Tempest> [Merc] Well, guys, that was fun to have you around. I know it's unlikely but I hope we'll see each other soon. [17:55] <+Auro> Yeah. Oh, and... Do you happen to have any optics for my Vanquish which I could buy from you? If not, then I'd get one next time I can. [17:55] <~SU_Tempest> [Merc] Don't got nothin' for sale, bud. But you're likable enough so I'll throw you a bone. [17:56] <&Hebizuka> *He detaches the optic from his personal rifle, and hands it to you.* [17:56] <&Hebizuka> [Weapon accessory] Scope: Redfield scope (7x) [17:56] <~SU_Tempest> [Merc] Hold on to it, alright? Until next time. [17:57] * +Auro attaches it to his sniper if he can, before nodding. "Until then." [17:57] <~SU_Tempest> *It is compatible.* [17:57] <~SU_Tempest> *Your Vanquish now has a 7x optic.* [17:57] <&Hebizuka> *Three doors out.* [17:58] * +Auro then reloads the Vanquish before facing the doors. [17:58] <+Auro> !MRooms3 [17:58] <&Hebizuka> [ Auro ] Left door: 613 - Front door: 7204 - Right door: 979 - Roomstyle: 149 - Enemy strength: 5 /6 [17:58] <&Hebizuka> [Reload] Nemesis Vanquish: +4x FMJ. [5+1/5, 6x FMJ] [17:58] <&Hebizuka> *7.62 NATO, FMJ remaining: 74 in backpack* [17:58] * +Auro takes the right door [17:59] <&Hebizuka> *A regular, featureless room. You spot an object on the floor...* [17:59] * +Auro checks for traps first [18:00] <&Hebizuka> *You find none.* [18:00] * +Auro checks the object [18:00] <&Hebizuka> [Item] You have found a battery for mobile phone. Pass more calls and never miss a meeting. - Weight 0.1 - [Battery: 4/6] [18:00] * +Auro swaps the battery with the one in his phone [18:02] <&Hebizuka> *What do you with to do with the old battery?* [18:02] <+Auro> *Keep it*7 [18:04] <&Hebizuka> [Pack/Main] 87.24/100 [18:04] <+Auro> !MRooms3 [18:04] <&Hebizuka> [ Auro ] Left door: 2943 - Front door: 1214 - Right door: 361 - Roomstyle: 123 - Enemy strength: 6 /6 [18:04] * +Auro takes the front door [18:05] <&Hebizuka> *A storage area, with only one door ahead. You notice an abandoned shotgun on the floor...* [18:05] * +Auro checks for traps [18:06] <&Hebizuka> *None detected.* [18:06] * +Auro calls the shotgun. That is, he checks it out first [18:06] <&Hebizuka> [Weapon] Class 2 - FABARM Martial Ultra-Short shotgun | 12 gauge - Pump-action | No accessory | Internal tube, 6 rounds, +1 | Weight: 9 - [1+1/6, 2x Slug] - Cond: Good / Clns: Clean [18:08] * +Auro squees. He then stores the Nemesis, and equips the FABARM... but exchanging the ammo in it for a full reload of Buckshot [18:08] <&Hebizuka> *Spare the slugs?* [18:08] <+Auro> *YES* [18:08] <&Hebizuka> *One moment, editing inventory.* [18:09] <&Hebizuka> *Total 12 gauge slugs carried: 99 in backpack.* [18:10] <&Hebizuka> *FABARM Martial Ultra-Short equipped.* [18:10] <&Hebizuka> [Reload] FABARM, +7x Buck [6+1/6, 7x Buck] [18:11] <&Hebizuka> *12 gauge buckshot remaining: 152 in backpack.* [18:11] <&Hebizuka> [Pack/Main] 95.99/100 [18:11] <~SU_Tempest> [Miyoko] No matter how you look at it, you ARE a shotgun guy. You're right, leave the sniping to me. *grin* [18:12] * +Auro smiled back. "Indeed, Miyoko... Indeed I am~" [18:13] <&Hebizuka> Checkout [18:16] <&Hebizuka> 104 rooms (+3), 16 kills (+6), 0 SEs, 3 Missions, 0 Amulets, 4267 P$ (+248), 0 Runs [18:17] <&Hebizuka> Score: 210pts (+19) [18:17] <&Hebizuka> Position: 5th (no change) [18:19] <&Hebizuka> =Today's stats= (Legend: Hits/Attempts) [18:19] <&Hebizuka> Shots fired 2/6 (33%) [18:19] <&Hebizuka> TOTAL 2/6 (33%) [18:19] <&Hebizuka> =All-time stats= [18:19] <&Hebizuka> Shots fired 4/8 (50%) [18:19] <&Hebizuka> Nades and rockets 8/9 (89%) [18:19] <&Hebizuka> Special/Other 0/2 (0%) [18:19] <&Hebizuka> TOTAL 12/19 (63% accuracy) [18:19] <&Hebizuka> =Achievements progress= [18:19] <&Hebizuka> Precision rifle 1/10 (+1) - 9 until Bronze badge [18:20] <&Hebizuka> Soldiers eliminated: 5 (+3) - 245 until Medal