Log:Session 98 (Meta, no ontology)

From Mazeworld

[16:14] <&Hebizuka> *The nightmare begins... Welcome to the Night of the Mazes, Ashlyn. You should have received your starting anti-zombie gear. During NotM, all rooms have one door ahead only, so when you're finished, it's always !mrooms1. Get ready... !mrooms1 to begin* [16:14] <Ash> !mrooms1 [16:14] <&Hebizuka> [ Ash ] Unique door: 1570 - Roomstyle: 397 [16:16] <&Hebizuka> *The first room you barge into is a dilapidated, empty and featureless room. There is no evil creature in there... this time. You spot clothing in the corner...* [16:16] * Ash looking around curiously, She would look closer at the clothing. [16:18] <&Hebizuka> [Clothing] Bottom - Cargo pants, plain color (Lower body, Legs, Crotch) - AC Hardskin - Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond: Ruined] [16:18] * Ash seeing the state of the pants, Ash would shrug slightly to herself before moving on to the exit. [16:18] <Ash> !mrooms1 [16:18] <&Hebizuka> [ Ash ] Unique door: 7341 - Roomstyle: 99 [16:19] <&Hebizuka> *An abandoned grassy room; just like the last one, but the floor is, well, grass and dirt. Still no evil creature - are you being lucky? Either way, you see a box of ammo...* [16:20] * Ash seeing the box of ammo she would make her way to it, inspecting the box. [16:20] <&Hebizuka> [Ammunition] Box of .44 Magnum, FMJ, 50 rounds - [48/50] - Weight: 0.96 [16:22] <Ash> Ash would smile seeing the ammo before grabbing it up and putting it in her backpack. Seeing nothing else she would head once more for the exit. [16:22] <Ash> !mrooms1 [16:22] <&Hebizuka> [ Ash ] Unique door: 6022 - Roomstyle: 275 [16:23] <&Hebizuka> [Pack/Main] 8.86/40 [16:24] <&Hebizuka> *An armory is total disrepair... but in lieu of a gun and reassuring feelings about your current weapons, you see a clown zombie. A mean, horrid zombie with clown makeup and matching costume.* [16:25] <&Hebizuka> *And it carries a comically oversized mallet. Which unfortunately does not look like it's made out of rubber.* [16:27] <Ash> The woman's eyes would widen at the sight of the comicly horrible creature. She would reach for her handgun, the woman taking careful aim before taking three shots at the creatures head. [16:30] <&Hebizuka> *The clown Z waddles towards you, trying to catch you with one of its hands - you notice there's something on his palm, but you can't make out what it is.* [16:30] <&Hebizuka> *Order this turn: You, C-Zombie. You may roll first.* [16:31] <Ash> @roll 3#2d6 [16:31] <MazeBot> Ash: 10;8;6 [16:31] <&Hebizuka> *Shots 1-3, aimed at head: Hit, Hit, Miss.* [16:33] <&Hebizuka> *The zombie's makeup is adorned with two .40 holes in the forehead; not very clown-y, but they sure help looking more zombie-y. However, while it is easy to notice you did cause him damage, that wasn't enough to stop him dead.* [16:33] <&Hebizuka> *C-Zombie's turn...* [16:34] <&Hebizuka> @bodyaim [16:34] <MazeBot> [LIMB] Left knee [16:34] <&Hebizuka> @roll 2d6 [16:34] <MazeBot> Hebizuka: 8 [16:34] <&Hebizuka> *One big hand reaches for your leg, clamps on your knee, and what follows is the horrible sensation of an electric discharge; those clown zombies have weaponized the idea of a joybuzzer!* [16:35] <&Hebizuka> *This stuns you momentarily, but not long enough.* [16:35] <&Hebizuka> *End of Turn 1.* [16:35] <&Hebizuka> *Turn 2. You've regained control of yourself. What is your next move?* [17:09] <Ash> Scrambling back from the clown Ash would take aim at the zombie again, firing off four rounds at its head this time. [17:09] <&Hebizuka> *The c-zombie grabs his mallet, and attempts to smack you with it!* [17:09] <&Hebizuka> *Order this turn: You, C-Zombie. You may roll first.* [17:10] <Ash> @roll 4#2d6 [17:10] <MazeBot> Ash: 10;8;6;4 [17:10] <&Hebizuka> *Shots 1-4, aimed at head: Hit, Hit, Miss, Miss.* [17:11] <&Hebizuka> *You plug the horrible thing's head with two more rounds, which manage to tear off chunks of flesh and bone, but the clown zombie still has enough strength to keep going...* [17:12] <&Hebizuka> *C-Zombie's turn..* [17:12] <&Hebizuka> @bodyaim [17:12] <MazeBot> [UPPER BODY] Upper body (Stomach, guts, lower back) [17:12] <&Hebizuka> @roll 2d6 [17:12] <MazeBot> Hebizuka: 9 [17:13] <&Hebizuka> *You are struck by a large wooden mallet in the stomach, which sends you on your rear end the forceful way. This hurt quite a bit...* [17:14] <&Hebizuka> *Your PT T-shirt's condition is now good. You have been injured by the attack; you now have fractured ribs, making you more sensitive to Pain.* [17:15] <&Hebizuka> *End of Turn 2.* [17:16] <&Hebizuka> *You're hurt, and those broken ribs aren't making things any better, but you're still alive.* [17:16] <&Hebizuka> *Turn 3. What's your next move?* [17:17] <&Hebizuka> *The clown zombies laughs at you; the laugh is high-pitched and sinister.* [17:18] <Ash> The woman would go flying back, a gasp of pain slipping from her lips with a growl of frustration Ash would switch to her Benelli and take aim for the creatures chest "Die you fucking clown!" [17:21] <&Hebizuka> *The clown readies his mallet again, ready to strike you with it!* [17:21] <&Hebizuka> *How many shots, and which body part?* [17:23] <Ash> 2 shots to the chest. [17:23] <&Hebizuka> *Order this turn: You, C-Zombie. You may, once more, roll first.* [17:31] <Ash> @roll 2#2d6 [17:31] <MazeBot> Ash: 7;6 [17:32] <&Hebizuka> *Shots 1-2, aimed at the chest: Hit (6 pel), Hit (5 pel)* [17:32] <&Hebizuka> *Total: 2/2 hits, 11 pellets hit* [17:36] <&Hebizuka> *You riddle the clown zombie's chest with 11 holes, blowing out most of the flesh and organs from the frail zombie's torso.* [17:36] <&Hebizuka> Ashlyn [M4S90] Clown Zombie [17:36] <&Hebizuka> *The undead freak goes down, and stays down.* [17:36] <&Hebizuka> *End of fight! (3 turns)* [17:40] * Ash panting, the woman would shake her head and examine what used to be the zombie."F..fucking freak.." [17:42] <&Hebizuka> *The clown zombie is more or less like a very frail humanoid, dressed in clown clothes that look like you'll never be able to wear them.* [17:43] * Ash shaking her head the woman would leave in disgust [17:43] <Ash> !mrooms1 [17:43] <&Hebizuka> [ Ash ] Unique door: 3150 - Roomstyle: 426 [17:45] <&Hebizuka> *Another armory. This one is empty; no mean clowns this time! You spot a weapon and a small item.* [17:46] <Ash> Welcoming a chance to catch her breath, the woman would examine the weapon and item [17:47] <&Hebizuka> [Weapon] Class 1 - IZHMASH Baikal MP-27M shotgun | 12 gauge - Single shot (x2) | No accessory | Capacity: 2 (Double barrel) | Weight: 22 - [2/2, 2x FRAG-12] - Cond: Fair / Clns: Clean [17:47] <&Hebizuka> [Meds] Red pill - Unidentified - Weight: 0.1 [17:50] <Ash> Seeing the new shotgun Ash would spare it along with the curious red pill as well. [17:58] <&Hebizuka> *Weapon spared.* [17:59] <Ash> Seeing nothing else of much value Ash would make her way to the exit [17:59] <Ash> !mrooms1 [17:59] <&Hebizuka> [ Ash ] Unique door: 1166 - Roomstyle: 119 [18:00] <&Hebizuka> [Pack/Main] 30.96/40 [18:01] <&Hebizuka> *A dilapidated electrical room. The power control computer has been reduced to a pile of scrap electronics, and the machinery behind the walls, usually humming audibly, is silent. Two zombies occupy this room!* [18:03] <Ash> Ash wouldnt waste any time drawing her shotgun and firing two shotgun rounds at the closest zombie's chest [18:08] <&Hebizuka> *The zombies shamble towards you, both going to try and claw you!* [18:09] <&Hebizuka> *Order this turn: You, Z1, Z2. You may roll first.* [18:11] <Ash> @roll 2#2d6 [18:11] <MazeBot> Ash: 5;10 [18:12] <&Hebizuka> *Shots 1-2: Hit (1 pel), Hit (6 pel)* [18:12] <&Hebizuka> *Total: 2/2 hits, 7 pellets hit* [18:13] <&Hebizuka> *Despite more than half of the pellets you fired being misses, those that do manage to hit cause enough damage to kill the zombie you were aiming at. Good one! [18:13] <&Hebizuka> Ashlyn [M4S90] Zombie [18:13] <&Hebizuka> *Zombie 1's turn is cancelled due to death.* [18:14] <&Hebizuka> *Zombie 2...* [18:14] <&Hebizuka> @bodyaim [18:14] <MazeBot> [EXTREMITY] Right hand [18:14] <&Hebizuka> @roll 2d6 [18:14] <MazeBot> Hebizuka: 3 [18:14] <&Hebizuka> *The zombie swipes at the air, but fails to hit you.* [18:14] <&Hebizuka> *End of Turn 1...* [18:14] <&Hebizuka> *Turn 2. Next move?* [18:16] <Ash> Not taking any time to cheer her defeat of the first zombie, Ash would steady her aim and shoot another two rounds into the chest of the remaining zombie [18:18] <&Hebizuka> *Said zombie will now attempt to bite you!* [18:19] <&Hebizuka> *Order this turn: You, Z. You may roll first.* [18:19] <Ash> @roll 2#2d6 [18:19] <MazeBot> Ash: 7;9 [18:20] <&Hebizuka> *Shots 1-2: Hit (8 pel), Hit (6 pel)* [18:20] <&Hebizuka> *Total: 2/2 hits, 14 pellets hit.* [18:20] <&Hebizuka> *Shotgun 101: Turning zombie torsos into zombie torsos with holes the size of a baskeball blown open.* [18:21] <&Hebizuka> *The damage you did was sufficiently extensive to sever the spine and separate the zombie into two pieces!* [18:21] <&Hebizuka> Ashlyn [M4S90] Zombie [B] [18:21] <&Hebizuka> *End of fight! (2 turns)* [18:25] <Ash> Ash would let out a sigh, and take the chance to replace the six rounds that she expended in the last two rooms from her backpack supply [18:28] <&Hebizuka> *Benelli M4S90: +6x 12 gauge buck. Now at: [6+1/7, 7x Buck].* [18:28] <&Hebizuka> *12 gauge buckshot remaining in backpack: 26* [18:30] <Ash> Confident in her weapons ability to protect her, Ash would examine the corpses for anything they might have been carrying on them. [18:31] <&Hebizuka> *Unfortunately, the Zs don't carry anything of use.* [18:31] <Ash> Seeing nothing of use Ash made for the exit swiftly [18:31] <Ash> !mrooms1 [18:31] <&Hebizuka> [ Ash ] Unique door: 1328 - Roomstyle: 122 [18:33] <&Hebizuka> *An abandoned meeting office. There is no-one in here, just a lot of trampled office chairs. There's food on the floor...* [18:34] <Ash> seeing nothing but the food on the floor, Ash would make her way over to examine it [18:36] <&Hebizuka> [Food] Fast-food - Box of fries. 207kcal [18:37] <Ash> The woman would snatch it up before making her swift exit from the room [18:37] <Ash> !mrooms1 [18:37] <&Hebizuka> [ Ash ] Unique door: 6386 - Roomstyle: 146 [18:38] <&Hebizuka> [Pack/Main] 31.66/40 [18:44] <&Hebizuka> *A grassy room again. There is ammo on the ground...* [18:47] <Ash> seeing the ammo Ash would make a beeline for it [18:49] <&Hebizuka> [Ammunition] 7.62x54mm R, FMJ, 2 rounds - Weight: 0.1 [18:50] <Ash> Ash would pick the ammo up and store it in her backpack before moving on [18:50] <Ash> !mrooms1 [18:50] <&Hebizuka> [ Ash ] Unique door: 4549 - Roomstyle: 478 [18:51] <&Hebizuka> [Pack/Main] 31.76/40 [18:52] <&Hebizuka> *A regular, featureless room. A kyonshi occupies this room - think vampire-zombie. Because these are a thing.* [18:53] <Ash> The woman could see another monster ahead, and she would aim for the beasts chest once more, firing off 3 rounds this time. [18:58] <&Hebizuka> *The kyonshi rushes towards you, claws ready to scratch you!* [18:58] <&Hebizuka> *Order this turn: You, Kyonshi. You may roll first.* [19:00] <Ash> @roll 3#2d6 [19:00] <MazeBot> Ash: 4;10;7 [19:01] <&Hebizuka> *Shots 1-3, aimed at chest: Hit (7 pel), Hit (6 pel), Hit (2 pel)* [19:01] <&Hebizuka> *Total hits: 3/3, 15 pellets* [19:02] <&Hebizuka> *The kyonshi will have no time to regret its actions or rethink its life choices, as it has eaten too much lead.* [19:03] <&Hebizuka> Ashlyn [M4S90] Kyonshi [B] [19:04] <&Hebizuka> *End of fight! (1 turn)* [19:05] <Ash> Ash would shiver and reload her weapon from her backpack ammo before looking over the creature curiously [19:06] <&Hebizuka> *The creature appears to be a wicked youkai. It carried nothing of use.* [19:07] * Ash shaking her head the woman continued on [19:07] <Ash> !mrooms1 [19:07] <&Hebizuka> [ Ash ] Unique door: 1717 - Roomstyle: 284 [19:09] <&Hebizuka> *A dilapidated bedroom. A draugr, which is a cross between a demon and an undead, is busy tearing up the pillows apart, searching for something.* [19:11] * Ash Ash wouldn't even give the thing a chance to react, firing two rounds into the creatures back. [19:12] <&Hebizuka> *The draugr senses your presence and gets ready to attack you, rushing to try and bite you!* [19:12] <&Hebizuka> *Order this turn: Draugr, You.* [19:12] <&Hebizuka> *Draugr's turn...* [19:12] <&Hebizuka> @bodyaim [19:12] <MazeBot> [LIMB] Left arm [19:12] <&Hebizuka> @roll 2d6 [19:12] <MazeBot> Hebizuka: 6 [19:12] <&Hebizuka> *The draugr's teeth miss your arm by mere inches.* [19:12] <&Hebizuka> *Your turn. You may roll now.* [19:13] <Ash> @roll 2#2d6 [19:13] <MazeBot> Ash: 5;8 [19:14] <&Hebizuka> *Shots 1-2: Hit (7 pel), Hit (1 pel) [19:14] <&Hebizuka> *Total: 2/2 hits, 8 pellets hit* [19:15] <&Hebizuka> *Again, you didn't score as many hits as you'd have liked, but they were enough to score a kill!* [19:15] <&Hebizuka> Ashlyn [M4S90] Draugr [19:15] <&Hebizuka> *End of fight! (1 turn)* [19:15] <&Hebizuka> *The Draugr has dropped something when dying...* [19:17] <Ash> Seeing something drop, Ash would move to examine it [19:17] <&Hebizuka> [Money] 708 P$ [19:27] <Ash> seeing the money, Ash would more then happily pick it up before moving on [19:28] <Ash> !mrooms1 [19:28] <&Hebizuka> [ Ash ] Unique door: 1718 - Roomstyle: 549 [19:29] <&Hebizuka> *Total money carried: 1708 P$* [19:33] <&Hebizuka> *An abandoned shooting range. This one is empty of evil zombies, but has what appears to be clothing on the floor.* [19:34] * Ash seeing the clothing Ash would move to examine it [19:36] <&Hebizuka> [Clothing] Top - Military T-shirt, desert camo (Upper body, Shoulders) - AC Light - Blunt-resistant, Sharp-resistant - Weight: 3 - [Cond: Good] [19:38] <Ash> Ash would take the shirt and move it into her pack for now before she took her leave [19:39] <Ash> !mrooms1 [19:39] <&Hebizuka> [ Ash ] Unique door: 2139 - Roomstyle: 381 [19:42] <&Hebizuka> *An abandoned classroom. There is no creature this time, but you spot another weapon on the teacher's desk.* [19:42] <Ash> Seeing the weapon Ash would move to examine it [19:42] <&Hebizuka> [Weapon] Class 3 - Beretta 81FS pistol | .32 ACP - Semi-auto | No accessory | Beretta 81 12-round mag, +1 | Weight: 3 - [10+1/12, 11x +P] - Cond: Worn / Clns: Clean [19:45] <Ash> Ash would see the handgun and decide to carry it on her, slipping it into her second holster. [21:04] <&Hebizuka> *Beretta 81FS equipped.* [21:04] <&Hebizuka> Checkout [21:04] <&Hebizuka> NotM progress so far: 4 kills, 0 Demon Lords defeated.