Log:V4 Session 105 (Meta, no ontology)

From Mazeworld

Tempest#5018 [Session start ; Session #105] _Welcome back to the Mazes, Pinkie. On the last session, you were traveling in the UA, going towards Elkins on the Deep route. You are 13 rooms away from the next destination, and you have 3 active quests (M04, S1-2 and S1-3). The next rooms will be rolled in a moment._

    • [Next rooms]** Left: Empty dojo, **overgrown (5)** // Front: Youkai bedroom (danchi), **deserted (0)** // Passage (D)

That One Lass#8377 <202301847673896960> Hmm.... Front!

Tempest#5018 [Danchi, deserted] _11:55 AM. Besides the eight futons, nealy arranged in two rows of four, you spot a television, a radio, a heated table, a bunch of pillows piled up in a corner, and **two containers**. Inside of this room, a strange scene... A **kishin** and a **kitsune** are sitting side by side, trading jokes and laughing with one another. Next to the pile of pillows is a **dead fury**, with the head burst open - apparently from blunt force trauma. You also spot a piece of **clothing.**_ _Neither the kishin nor the kitsune appear to be hostile, nor do they look like activists._

That One Lass#8377 <202301847673896960> I give 'em a wave, and take a look at the clothing and containers!

Tempest#5018 _The kishin stays stone-faced, but the kitsune says hi and waves back._ [Clothing] Footwear - Steel-toe safety boots - AC: C3 - Blunt-PROOF, Sharp-PROOF, Piercing-resistant - Half melee damage - Weight: 14

   Condition: Ruined

[Container] Frame: Metal // Lock: Electronic // Serial: D7CD // Trapped: No [Container] Frame: Metal // Lock: None // Trapped: No _Obviously, the one with an electronic lock cannot be opened, while the other can._ _Doesn't look like you have the keycard matching the serial number either._

That One Lass#8377 <202301847673896960> Boo. I look in the unlocked one!

Tempest#5018 _You open the untouched, unlocked container, and find..._ < Metal container: "Blooper kit" >

[Weapon] Class 2 - R3/Premium - Springfield M79 grenade launcher | 40mm NATO grenade - Single shot - S | No accessory | Capacity: 1 | Weight: 9

   Ammunition: 1 /1, M381 HE grenade
   Condition: Brand new / Cleanliness: Clean

[Ammunition] 40mm NATO, M715 Smoke, 6 rounds (Light green smoke) - Weight: 6 (1 per round) _...A grenade launcher, with one explosive round, and six smoke rounds. In perfect condition._ _Being Class 2, the M79 can be equipped in the Auxiliary slot._

That One Lass#8377 <202301847673896960> ...by any chance is this compatible with my rifle

Tempest#5018 _No, but if you found the M203, then the ammo would be compatible with that too._

That One Lass#8377 <202301847673896960> I- wait I'm gonna put this in my Auxiliary slot.

Tempest#5018 _You're now the owner of a brand new M79._

That One Lass#8377 <202301847673896960> I'm gonna take this grenade launcher and the smoke rounds, yes. I'm a happy Ponk.

Tempest#5018 _The six smoke rounds have been added to your backpack. BP/Main: 31.2 /40_

That One Lass#8377 <202301847673896960> When I get to this town I'm gonna have to sell a few things! Whew. Next rooms, please!


    • [Next rooms]** Left: Empty club room, abandoned (1) // Front: Bedroom (bunks), **dark (2)** // Right: Prison room, **dark (2)**

That One Lass#8377 <202301847673896960> Left!

Tempest#5018 [Empty club room, abandoned] _It's 12 PM. 18 rooms traveled so far, 11 to go until the end of the trip, unless you take a shortcut or a detour. In this room, you spot some **food**, as well as an **Archauror**, a powerful angelic creature, on Side 2, right next to the remains of a (very) dead **Black Hound**, a demonic creature. The Archauror looks pleased with himself, longsword still in hand._

    • [Archauror]** ...you not to mess with Heaven, foul beast.

That One Lass#8377 <202301847673896960> "Whaaaa?"

Tempest#5018 _The archauror turns, half expecting another demonic creature, and looks like he's gonna lunge at you with the sword, but relents when he sees you._

    • [Archauror]** Oh, sorry. Good day.

That One Lass#8377 <202301847673896960> I just give 'im a grin, a wave, and then I take a look at the food. "Hiya!"

Tempest#5018 _You hear the sound of a sword returning to its scabbard. The imposing angelic creature gives you a peaceful nod, then prepares to leave._ [Food] Canned goods - Chicken, canned, 400g. 740 ntri, -105 wtr - Weight: 1

That One Lass#8377 <202301847673896960> Imma snag that. Next rooms!

Tempest#5018 _Plus one canned chicken. BP/Main: 32.2 /40_

    • [Next rooms]** Left: Empty dojo, disaffected (3) // Front: Passage (D) // Right: Corridor (S)

That One Lass#8377 <202301847673896960> Right!

Tempest#5018 [Corridor] _12:05 PM. The front door is a **Shortcut -1**. You spot a youkai activist on Side 3 ; a **yousei**, carrying some kind of light rifle and wearing the Recon Outfit and the bracelet symbolizing their faction allegiance. He looks hard-eyed, but he's ... well... kind of short._

That One Lass#8377 <202301847673896960> I give him a cheery grin and a wave. "Hiya!"


    • [Yousei]** S'up.

That One Lass#8377 <202301847673896960> Rooms, please!

Tempest#5018 _He eyes you silently, but doesn't make any moves._

    • [Next rooms]** Left: Pathway (S) // Front (**Shortcut -1**): Empty lobby room, abandoned (1) // Right: Bedroom (single bed), disaffected (3)

That One Lass#8377 <202301847673896960> Front!

Tempest#5018 _You skipped ahead one extra room!_ [Empty lobby room, abandoned] _12:10 PM. You reached a total of 50 rooms visited, congrats! In this room, just a desk and an out-of-order computer. But on closer inspection, you see a **weapon** on the desk..._

That One Lass#8377 <202301847673896960> I look at the weapon!

Tempest#5018 [Weapon] Class 4 - R2/Regular - M18A1 Claymore - Directional mine. Plant on your Side and aim it at a Target Side - mine will detonate if any creature comes from the Target Side to yours. Weight: 5/item

That One Lass#8377 <202301847673896960> Oo. Looks neat! I'll take it. _gets that into her bag!_

Tempest#5018 BP/Main: 37.2 /40

That One Lass#8377 <202301847673896960> Next!


    • [Next rooms]** Left: Passage (D) // Front: Empty lobby room, abandoned (1) // Right: Empty forge, abandoned (1)

That One Lass#8377 <202301847673896960> Front!

Tempest#5018 [Empty lobby room, abandoned] _12:15 PM. Deja vu? No, this room looks the same, but actually isn't. A **bison** is in Side 3, and it looks mean, mad, and... meaty? But, yeah, it's territorial, and hostile._ Combat mode is ON. Turn 1; what is your next move?

That One Lass#8377 <202301847673896960> Engage hostilities and swing a sword!

Tempest#5018 _The bison audibly snorts._ Order this turn: Bison, you. _Before you can come into his side to attack, the damn thing is already charging at you!_ /r 2d6

Sidekick#6198 @Tempest#5018: `2d6` = (2+2) = 4

Tempest#5018 _But it misses you, and ends up destroying the desk in the process. You see a computer monitor fly to a corner of the room, making a great big CRASH noise._ Remind me your skill with two-handed swords?

That One Lass#8377 <202301847673896960> Not the computer! Oh no! Basic! Can I change to gun instead?

Tempest#5018 Nope.

That One Lass#8377 <202301847673896960> Sword it is!

Tempest#5018 You didn't tell me how many attacks you wanted to attempt; i'll be nice and ask you now. Up to 3 hits.

That One Lass#8377 <202301847673896960> Three slash'n jabs!

Tempest#5018 Aight, roll for 3 attacks. `/r repeat (2d6, 3, brief)`

That One Lass#8377 <202301847673896960> /r repeat (2d6, 3, brief)

Sidekick#6198 @𝓣𝓱𝓪𝓽 𝓞𝓷𝓮 𝓛𝓪𝓼𝓼#8377: `repeat (2d6, 3, brief)` = 9, 7, 7

Tempest#5018 Hit, inaccurate hit, inaccurate hit. The last two are hits at reduced power. Still, that's 3 hits of a zweihander into the bison's body.

That One Lass#8377 <202301847673896960> Oof!

Tempest#5018 [Damage inflicted] Pain: 94% Limb damage: 14 damage to the body Injuries: 3 wounds (-3.0 Blood) _You screwed that bison up badly, but he's not down yet..._ _Ending Turn 1... You stare each other down for a split second. The bison bleeds; you're OK for now._ _Turn 2. What is your next move?_

That One Lass#8377 <202301847673896960> I don't look forward to being hit by this bison! Also, SWING BATTABATTA SWIIIING that zweihander of mine

Tempest#5018 Three hits to the body again?

That One Lass#8377 <202301847673896960> Ye!

Tempest#5018 _Order this turn: Bison, you._ _The large bovine doesn't have much choice but to try and horn you, now.. He attempts sending one of its horns up your butt - literally, in fact._ /r 2d6

Sidekick#6198 @Tempest#5018: `2d6` = (5+1) = 6

Tempest#5018 _But for all the strength it has, this bison isn't very accurate._ _Your turn. You may roll again for 3 attacks._

That One Lass#8377 <202301847673896960> /r repeat (2d6, 3, brief)

Sidekick#6198 @𝓣𝓱𝓪𝓽 𝓞𝓷𝓮 𝓛𝓪𝓼𝓼#8377: `repeat (2d6, 3, brief)` = 9, 7, 8

Tempest#5018 Once again, 3 hits, including 2 inaccurates. [Damage inflicted] Pain: +94% (total 186) Limb damage: 21 dmg to the body (total 35) Wounds: +3 to the body (total 6, Blood -3.0 again) _The bison drops dead._ You killed a bison! KV: 63 points End of fight! (2 turns)

That One Lass#8377 <202301847673896960> And I'm untouched! Woo.

Tempest#5018 _Your zweihander claims its first victim, and you gained 1 SP in two-handed swords, bringing you up to 12.0 SP._ _Despite the damage you inflicted to its body, it still looks like it has pleeeeenty of meat. Do you perhaps want to butcher it?_

That One Lass#8377 <202301847673896960> How's my food and water situation?

Tempest#5018 1555 ntri, 460 wtr, both OK.

That One Lass#8377 <202301847673896960> I'mma have a banana, an apple juice, and grapes to drop off three bits of weight, and I'll butcher the bison after!

Tempest#5018 _You spent one turn to drop the backpack, 3 turns to eat your fruity meals, and one more turn to cut up the bison._ _The banana was a little smushed, the apple juice was warm but delicious, and the grapes were... well, you managed to eat them, that's that, at least._ Nutrition +374 ntri Hydration +171 wtr New totals: 1924 ntri, 626 wtr. Still OK. Now, for the butchering... Toss me a 1d25 please.

That One Lass#8377 <202301847673896960> /r 1d25

Sidekick#6198 @𝓣𝓱𝓪𝓽 𝓞𝓷𝓮 𝓛𝓪𝓼𝓼#8377: `1d25` = (23) = 23

Tempest#5018 [Food] Meat - Raw game meat, bison - 126+1d126 ntri - 25% Nausea (3 turns) - Weight: 1 - [Quantity: 32] _32 chunks of bison meat! More than enough for that quest..._

That One Lass#8377 <202301847673896960> 32?! Wowza!

Tempest#5018 +1 Skill Point in Hunting as well.

That One Lass#8377 <202301847673896960> I'm going to drop the Claymore (5 weight), the 'A Tale of Two Towns' book (1 weight), the 2x bakeneko meat because blah (2 weight, 1 weight each item, and the smoke rounds for my grenade launcher (6 weight, 1 each)! Also the canned chicken! (1 weight) for a total of 15 weight lost!

Tempest#5018 _You spent a turn tossing all of that good stuff. Cursed be that small backpack._ You're now down to 19.2 /40. Enough space to carry 20 meat.

That One Lass#8377 <202301847673896960> I'm snaggin' 20 meat! Inventory on my end all good?

Tempest#5018 1 turn spent to add the 20 meat to the bag. 39.2 /40 now. Sure, we're good.

That One Lass#8377 <202301847673896960> Next rooms!


    • [Next rooms]** Left: Youkai bedroom (danchi), abandoned (1) // Front: Deactivated room (S) // Right: Pantry, forsaken (4)

That One Lass#8377 <202301847673896960> Front!

Tempest#5018 [Deactivated room] _12:20 PM. This room is completely empty; the front door here is a **shortcut -2**._

    • [Next rooms]** Left: Empty shooting lanes, abandoned (1) // Front (**Shortcut -2**): Empty club room, abandoned (1) // Right: Break room, **deserted (0)**

That One Lass#8377 <202301847673896960> Front!

Tempest#5018 _You skipped 2 rooms!_ [Empty club room, abandoned] _12:25 PM. All of the pole-vaults have been removed from this room; signs point to them having been hastily and brutally **torn off**. You spot some **food** on one of the tables, which looks like it's been abandoned recently._

That One Lass#8377 <202301847673896960> No time for food! And by time, I mean space! NEXT ROOMS!


    • [Next rooms]** Left: Empty workshop, forsaken (4) // Front: Empty forge, **overgrown (5)** // Right: Empty forge, **deserted (0)**

That One Lass#8377 <202301847673896960> Left! I don't wanna get tempted by good loot!

Tempest#5018 [Empty workshop, forsaken] _12:30 PM. A dusty, old, workshop... It's completely empty._

    • [Next rooms]** Left: Youkai bedroom (washitsu), abandoned (1) // Front: Office room, disaffected (3) // Right: Highway (S)

That One Lass#8377 <202301847673896960> Right!

Tempest#5018 [Highway] _12:35 PM. The front door is usually a **Shortcut -3** but it doesn't matter much, this is the last UA room before Elkins, so all doors forwards lead to Elkins. You spot a **weapon** on the floor..._

That One Lass#8377 <202301847673896960> You're killin' me here! I glance at the weapon.

Tempest#5018 [Weapon] Class 4 - R2/Regular - Mini C4 charge - Command detonation explosive (70 grams). Requires a detonator to be set off. Weight: 1/item

That One Lass#8377 <202301847673896960> I- I can actually carry that. Hang on.

Tempest#5018 _You should have space in your left leg rig. I see it at 2.6 /4._

That One Lass#8377 <202301847673896960> ... OH SHIT I HAVE A LEG RIG

Tempest#5018 You do.

That One Lass#8377 <202301847673896960> Well Into the left leg rig it goes!

Tempest#5018 Left leg rig: 3.6 /4

That One Lass#8377 <202301847673896960> Into Elkins!

Tempest#5018 [Next rooms] All doors: **To Elkins** _After a 26 room trip, and a total of 2 hours 10 minutes in the UA, you finally reach Elkins, as a decrepit, damaged sign helpfully informs you._ _You get the impression this town isn't much..._ _The town gate is just one room ahead._

That One Lass#8377 <202301847673896960> I give a quiet sigh at the state of that sign. This place could do with a bit of Rarity! To the gate!

Tempest#5018 _Only one person appears to be conducting gate duty, and that person doesn't even carry a Town Security badge._ _He seems to be waiting for someone._

That One Lass#8377 <202301847673896960> I give him a wave. "Hiya! You waitin' for someone?"


    • [Bruce]** Perhaps. I'm Bruce Halverson, part of the independent security force of Elkins... of which I'm the only member. I'm not a merc, or a cop, or even Town Security; just the only one who seems to care about the state of this town.
    • [Bruce]** I assume you're the mercenary or the contractor I asked for?

That One Lass#8377 <202301847673896960> "To deal with some critters in a basement or somethin'? Probably!" ***Is*** this the job I'm here to do?


    • [Bruce]** In a few areas of town, rather. I must explain how we came to this point, though. The mayor's always absent, or so it seems, and there is nobody assigned to Town Security. Not a single soul. It's like everyone at town hall got up and left. So I rose up. But lately things have gotten really bad.
    • [Bruce]** The critter invasions are almost daily now, and they've already killed personnel. We've got a bunch of them to clean up from the town generator, and the farming facility. Are you up for it?

That One Lass#8377 <202301847673896960> I just motion at my armor, my sword, my launcher, and my armor and nod! "Yup! I'm definitely up for it! Probably overkill, to be honest!"


    • [Bruce]** _<Snicker.>_ No such thing as. Alright, follow me.

S1-2 objective 1 completed, and objective 2 activated. 2) Follow Halverson into the Elkins Generator Facility and destroy the critters that have invaded the area.

That One Lass#8377 <202301847673896960> I follow after Bruce! He seems nice.

Tempest#5018 _Bruce guides you to the generator facility's control room, just 2 rooms away from the gate. There, you spot a gruesome scene; a dead **engineer**, laying next to his **weapon**. His throat appears to have been bitten off, judging from the blood splatters. Something looks wrong with his weapon as well. The power control computer displays a big "FATAL ERROR" message, and the door north is unlocked, leaving the rest of the facility accessible._ _As long as the quest is active, it won't be considered trespassing to go further into this facility._

That One Lass#8377 <202301847673896960> I grimace. "That's... not pleasant!"


    • [Bruce]** That's what I was talking about. He's not the first one to get killed, and what few people are left in town are already talking about leaving. I don't want this place to become a ghost town... And I think our critters are further in.
    • [Bruce]** When you're ready to move into the corridor north, lemme know.

That One Lass#8377 <202301847673896960> "Well, let's go take care of them!" I'm not gonna take his weapon.

Tempest#5018 Okay. _You move one room north, into the corridor, with Bruce at your side, who you now notice carries a shotgun._ [Corridor] _Two **jackals** are in this room, on Side 2._ Combat mode is ON. Turn 1, what's your first move? (( Err (( Shit (( Scratch that, make that coyotes.

That One Lass#8377 <202301847673896960> Hack'n slash. I'm gonna get my two-handed sword up!

Tempest#5018 How many attacks do you want to make?

That One Lass#8377 <202301847673896960> Three, like usual!

Tempest#5018 _You'll attack coyote #1 with 3 hits. Bruce will level his shotgun on the second coyote and fire 3 times at it._ Toss me a 1d2-1 please

That One Lass#8377 <202301847673896960> /r 1d2-1

Sidekick#6198 @𝓣𝓱𝓪𝓽 𝓞𝓷𝓮 𝓛𝓪𝓼𝓼#8377: `1d2-1` = (2)-1 = 1

Tempest#5018 _Order this turn: Coyote #2, Coyote #1, You, Bruce._ _You and Bruce had the same speed, but you're going first this turn._ _Coyote #2 runs towards Bruce, barking and growling, going to try and claw his right leg._ /r repeat (2d6, 2, brief)

Sidekick#6198 @Tempest#5018: `repeat (2d6, 2, brief)` = 7, 7

Tempest#5018 2 inaccurate hits (reduced power) _Your temporary companion sustains very minor damage. (+9% Pain, 4 limb damage to the right leg, 1 wound and -1.0 Blood)_

    • [Bruce]** ... fucker.

_Coyote #1 smells the blood and attacks Bruce as well, going to try and bite him in the stomach twice._ /r repeat (2d6, 2, brief)

Sidekick#6198 @Tempest#5018: `repeat (2d6, 2, brief)` = 9, 7

Tempest#5018 1 hit, 1 inaccurate hit _The bites connect, but Bruce wears a heavy stab vest, and they are greatly reducing the incoming damage. (+14% Pain, 3 damage to the torso, no injuries sustained)_ _Your turn. Both of the coyotes are now on your side. You may roll for 3 attacks._

That One Lass#8377 <202301847673896960> /r repeat (2d6, 3, brief)

Sidekick#6198 @𝓣𝓱𝓪𝓽 𝓞𝓷𝓮 𝓛𝓪𝓼𝓼#8377: `repeat (2d6, 3, brief)` = 9, 8, 9

That One Lass#8377 <202301847673896960> hIYA HIYA HIYA

Tempest#5018 2 hits, 1 inaccurate hit (reduced power). _ONE hit was enough, but you sliced the poor coyote THREE TIMES!_ [Damage inflicted] Pain: _**4453%**_ Limb damage: _**56 damage**_ to the torso (Severed) Injuries: Doesn't matter. _The coyote is chopped into three longitudinal slices, cartoon style... until all of the internal organs spill out. Dead doesn't begin to describe it._ You killed a coyote. +1 SP in Two-handed swords. KV: 1 point. +1 Brutal point. _Bruce aims his shotgun..._ /r repeat (2d6, 3, brief)

Sidekick#6198 @Tempest#5018: `repeat (2d6, 3, brief)` = 9, 5, 10

Tempest#5018 2 hits, 1 miss. /r repeat (1d9, 2, brief)

Sidekick#6198 @Tempest#5018: `repeat (1d9, 2, brief)` = 8, 6

Tempest#5018 14 buckshot pellets struck the other coyote in the torso. It's dead, jim. End of fight! (1 turn)

That One Lass#8377 <202301847673896960> I sheath my blade, and glance at Bruce. "You OK there?"


    • [Bruce]** I got clipped... To be expected with these fucks... Don't worry about it, I can still fight.

_He spends a turn to reload, three fresh shells._

That One Lass#8377 <202301847673896960> "Let's keep going, then."

Tempest#5018 _Bruce guides you to the storage room, one room to the east._ [Generator facility - storage room] _**Two more coyotes** await._

Combat mode is ON. Turn 1; what's your next move?

That One Lass#8377 <202301847673896960> Two hacks and slashes!

Tempest#5018 _Bruce repeats the same as last time, 3 shots on the one you're not cutting up._ Toss me another 1d2-1

That One Lass#8377 <202301847673896960> /r 1d2-1

Sidekick#6198 @𝓣𝓱𝓪𝓽 𝓞𝓷𝓮 𝓛𝓪𝓼𝓼#8377: `1d2-1` = (2)-1 = 1

Tempest#5018 Order this turn: Coyote #1, Coyote #2, You, Bruce. _#1 moves in towards Bruce again, to try and claw him in the chest three times._ /r repeat (2d6, 3, brief)

Sidekick#6198 @Tempest#5018: `repeat (2d6, 3, brief)` = 3, 12, 6

Tempest#5018 2 misses, 1 critical hit _Somehow, the coyote managed to exploit some sort of weak point in the stab vest; the one attack that connected caused a wound, even though it shouldn't have! Bruce loses a little more blood, gains a wound, and takes 6% Pain. No limb damage at least._ _Coyote #2 comes towards you, to try and claw your hip 3 times. That body part isn't protected except by your pants!_ /r repeat (2d6, 3, brief)

Sidekick#6198 @Tempest#5018: `repeat (2d6, 3, brief)` = 3, 8, 2

Tempest#5018 1 miss, 1 inaccurate hit, 1 critical failure. _The coyote manages to scratch you once on the hip, but it managed to **hurt itself** on you right afterwards. Damage report in a sec._

MEE6#4876 Level up! @Tempest#5018 is now **level 87**.

Tempest#5018 [Damage sustained] Pain: +13% (13% total) Limb damage: 4 damage to the hips (25 /33 hp) Injuries: 1 wound to the hips (-1.0 Blood, now 19.0) Clothing damage: Jeans are now **damaged** Trauma: Stress +2.2% _That hurt, but not as much as the hurt you're going to deliver. It's your turn. Roll for 2 attacks._

That One Lass#8377 <202301847673896960> /r repeat (2d6, 2, brief)

Sidekick#6198 @𝓣𝓱𝓪𝓽 𝓞𝓷𝓮 𝓛𝓪𝓼𝓼#8377: `repeat (2d6, 2, brief)` = 8, 5

Tempest#5018 1 inaccurate hit, 1 miss. But one hit is all you need, because... [Damage inflicted] Pain: _**1484%**_ Limb damage: _**17**_ damage to the torso _...you chopped the coyote **clean** in two halves!_ You killed a coyote! +1 SP in two-handed swords, KV 1 point. +1 Brutal point. _Bruce's turn. He opens fire on the other one, 3 shots._ /r repeat (2d6, 3, brief)

Sidekick#6198 @Tempest#5018: `repeat (2d6, 3, brief)` = 6, 10, 8

Tempest#5018 1 miss, 2 hits! /r repeat (1d9, 2, brief)

Sidekick#6198 @Tempest#5018: `repeat (1d9, 2, brief)` = 3, 9

Tempest#5018 12 buckshot pellets obliterate the coyote's chest, destroying its internal organs. End of fight! (1 turn) _Both of you bleed._

That One Lass#8377 <202301847673896960> I HAP myself, and then if Bruce needs it I'll offer a HAP.

Tempest#5018 You spent a turn to drop the backpack (-0.1 Blood for both of you). You opened the HAP and applied it to your wound, closing it, spending a turn in the process (-1 wounds, +0.1 Blood for you, -0.1 Blood for Bruce). You then spent another turn to close both of Bruce's wounds (-2 wounds, +0.1 Blood for both of you). Your HAP has 1 use left.

Net changes: 3 turns spent Pinkie: +0.1 Blood (-0.1 + 0.2) Bruce: -0.1 Blood (-0.2 + 0.1)

    • [Bruce]** Thank you, you didn't have to, but thank you.

+2 Skill Points in Healing.

That One Lass#8377 <202301847673896960> I grin at him. "You're welcome! It's a kindness."


    • [Bruce]** This room has been totally looted... There isn't anything left in here. Figures that people would rather take the good stuff and leave rather than deal with the coyotes.
    • [Bruce]** ...Shame. Anyway, there are more in the Hebizuka Generator, two rooms from here. Ready to go?

_While you were healing him, Bruce has reloaded his shotgun._ [Session #105 ; Session end]