Log:V4 Session 118 (Meta, no ontology)

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[01-Sep-18 09:07 PM] Tempest#5018 [Session #118 - Session start] _Welcome back to the Mazes, Jude Mustaine. On the last session, you were previously traveling from Arnett to Elkins on the Deep route. You have 29 rooms to go until reaching the next destination._

Currently active quests: S1-2 Objective 1: Go to Elkins, and meet with the concerned citizen S1-3 Objective 3: Return to Arnett's Diner, and sell the meat to Chef Pickens

    • [Next rooms]** Left: Hospital bedroom, **deserted** (0) // Front: Armory room, abandoned (1) // Right: Pantry, **overgrown** (5)

[01-Sep-18 09:16 PM] FAL#9273 _Jude takes the time to swap out her spent Vz. 58 magazine for the partially loaded one on her chest rig, chambers a round, and then moves into the armory room._

[01-Sep-18 09:19 PM] Tempest#5018 _You spent a turn to reload. Your Vz. 58 is now at 28 +1, and you have two empty Vz 58 magazines in Vest/Main._ [12:40 PM - Armory room, abandoned] _Your Pain level is now 0%. You are no longer feeling any pain. In this room, you spot several items of interest: **two** pieces of armor, and a **firearm**, all abandoned in the lockers. You also nearly bump into an **oni**, who appears not to be an activist, but just a regular, peaceful traveler._

[01-Sep-18 09:28 PM] FAL#9273 _The first place the halfling's mind goes is straight to the gun. She figures it's proooobably a good idea to introduce herself, though, and offers an awkward little wave. "Oh good, you're not a bear. Heya. Hi!"_

[01-Sep-18 09:29 PM] Tempest#5018

    • [Oni]** Oh, geez, sorry. Did I scare you?

[01-Sep-18 09:37 PM] FAL#9273 _She shakes her head somewhat deliberately, shrugging as she eyes up the oni. "Nah, nah, you're fine. Just glad you don't look as big and evil as the last guy. So what brings you here?"_

[01-Sep-18 09:38 PM] Tempest#5018

    • [Oni]** Oh yknow, passing through, scavenging stuff. You too, I guess?

[01-Sep-18 09:45 PM] FAL#9273 _"About the same thing, I'm a little short on supplies... and cash. Working on fixing that. Say, you're not gonna eat those, are ya?" A hand raises to wave in the direction of the gear in the lockers._

[01-Sep-18 09:46 PM] Tempest#5018

    • [Oni]** Oh, I don't think that's food, so nah. I took a weapon already, so if you wanna take anything that's left here, it's all yours. I'll get going, now.
    • [Oni]** Stay safe out there, missus.

_He's about to leave the room._

[01-Sep-18 09:49 PM] FAL#9273 _Jude doesn't really intend to bother with him anymore, just passing off a brief smile before she turns to walk over and inspect the goodies. Not that she can likely carry anything extra, but... it's worth seeing anyway._

[01-Sep-18 09:49 PM] Tempest#5018 [Weapon] Class 1 - R3/Premium - Marlin Model 1895 Classic conventional rifle | .45-70 Government - Lever-action - 22 in. - S | No accessory | Internal tube, 4 rounds, +1 | Weight: 18

   Ammunition: 1 +1/4, 2x Reduced Velocity Lead (-P Lead)
   Maintenance: Condition Good, Cleanliness **Caked** (Critfail range: 2-5, base wear rate x16)

[Clothing] Body armor - Light D armor vest (Upper body) - AC: A3 - Blunt-PROOF, Sharp-PROOF, Piercing-PROOF - Plate carrier - Weight: 5

   Condition: Worn

[Clothing] Arms addon - SRA arm pads - AC: A3, Blunt-PROOF, Sharp-PROOF, Piercing-PROOF - Half melee damage - Weight: 9

   Condition: Damaged

_An old and terribly dirty lever-action rifle, and some old but serviceable armor._

[01-Sep-18 09:59 PM] FAL#9273 _Taking a moment to think about it, she's not really sure if such worn equipment is very useful... but she knows for a fact those arm pads ought to be better than what she's wearing. That rifle is probably more valuable than the SKS, too, or at least she should hope so; she drops the T armor pads to put on the SRA pair instead, and does the same thing for the Marlin into Primary slot 2.

However... Jude does decide to see if there's any way she can remove the SKS's bayonet._

[01-Sep-18 09:59 PM] Tempest#5018 _The SKS bayonet cannot be removed from its host rifle._

[01-Sep-18 10:00 PM] FAL#9273 _Snap._

[01-Sep-18 10:03 PM] Tempest#5018 _Swapping between the SKS and the Marlin is instantaneous, and you quickly sling the lever-action in Primary 2. You have to spend 2 turns to remove your T armor pads and put on the SRA pads instead. Will this be OK?_

[01-Sep-18 10:03 PM] FAL#9273 _Actually, she'll change into the D armor vest while she's at it, too. Some dings and scratches shouldn't make it so ineffective... right? And, yes._

[01-Sep-18 10:03 PM] Tempest#5018 And another 2 turns to swap out body armor. While you change, the oni has departed the room. _You've successfully changed and swapped weapons._ _That Marlin is going to need a good cleaning..._

[01-Sep-18 10:08 PM] FAL#9273 _Jude doesn't even bother trying to look down the bore. She can **smell** the lead and powder in that thing. Whew._

[01-Sep-18 10:15 PM] Tempest#5018

    • [Next rooms]** Left: Prison room, abandoned (1) // Front: Classroom, abandoned (1) // Right: Pathway (S)

[01-Sep-18 10:18 PM] FAL#9273 _This seems like a decent time for a shortcut. She heads through the Pathway._

[01-Sep-18 10:20 PM] Tempest#5018 [12:45 PM - Pathway] _The front door here is a **Shortcut -1**. On Side 2, you see a pair of **kitsune** passing through. More travelers, it seems. They seem busy chatting with one another; the chatter is loud, one of them is very incensed about something._

    • [Kitsune #2]** Look, I'm saying this isn't normal, we should do something about it! I know a guy at the dojo who could break his bones, I want to call him and tell him to beat this asshole!
    • [Kitsune #1]** No no no, it's not right, okay? I know he scammed you out of six Gs but that's not how we should do this...

[01-Sep-18 10:24 PM] FAL#9273 _It probably isn't her place to butt in, but that doesn't stop the zebra gal from wanting to slow down and eavesdrop a little bit - you know, subtly. They could definitely tell she's listening if they're paying her any attention._

[01-Sep-18 10:25 PM] Tempest#5018 _Fortunately they're not paying much attention._

    • [Kitsune #2]** So what's the right solution, huh?! Letting him get away with this shit??
    • [Kitsune #1]** Caaalm dooown. I'll call Tatsuo, I told you he's with the activists right? I'll have him pay a visit to this punk, I know where he lives anyway.
    • [Kitsune #2]** Tatsuo? "Big Balls" Tatsuo? Oh, he's REALLY done for now.

_Cue giggling, though it has a malicious flavor to it._

[01-Sep-18 10:32 PM] FAL#9273 _Alright, this sounds a little more suspicious than she's comfortable with letting slide. She doesn't want to step on any toes, but... "Hey, what's the problem here?" Jude steps forward to address the two with a hand on her hip. "What, one of you guys lost some money and now you want to put a hit out on a guy? Can't handle your problems yourselves, huh?"_

[01-Sep-18 10:37 PM] Tempest#5018

    • [Kitsune #2]** What's it to you, huh?!
    • [Kitsune #1]** Easy, Miki, easy! ... Look, ma'am, we got scammed, okay? Some dickbag sold my friend a defective rifle for 600 P$, turns out it had no firing pin. He could've gotten her killed with this crap.

[01-Sep-18 10:45 PM] FAL#9273 _She narrows her eyes at the aggressive kitsune in a way that suggests she's not in the mood for her shit. "Okay, so you think that dude's a criminal and deserves some hurt. Having somebody else handle it for you is just... hell, that's a crime by itself. Are you looking for revenge or murder? Besides, how do you know he had it out for you anyway?"_

[01-Sep-18 10:45 PM] Tempest#5018

    • [Kitsune #2]** You wanna go?!
    • [Kitsune #1]** Miki, for the love of fuck, settle down!
    • [Kitsune #1]** We don't wanna _kill_ him, we just want the money back, is that so bad?

[01-Sep-18 10:48 PM] FAL#9273 _Jude leans back and crosses her arms. "So go take it. If you're not willing to do that, then excuuuuse me, princess for finding shit a little fishy. There're two of you and how many of him?"_

[01-Sep-18 10:49 PM] Tempest#5018

    • [Kitsune #2]** You're saying we should take him on ourselves?
    • [Kitsune #2]** That's... a good idea. Come on, Rika, let's kick his ass ourselves! When was the last time you had fun with fireballs anyway?!
    • [Kitsune #1]** _<Long sigh>_ ... Okay, _fine_.

[01-Sep-18 10:54 PM] FAL#9273 _"And look at it this way. If it was an accident, you'll find out... and no loose ends either way."_

[01-Sep-18 10:56 PM] Tempest#5018

    • [Kitsune #1]** Yeah, that sounds reasonable.
    • [Kitsune #2]** Yeah! Cmon! Oh, and, uh, sorry!

[01-Sep-18 10:58 PM] FAL#9273 _There's a moment of hesitation before she flashes a little smirk. "Just don't do anything stupid and get yourselves hurt. I'm sure you're expected somewhere."_

[01-Sep-18 10:58 PM] Tempest#5018 _They both flash a thumbs up at you in return, and they prepare to leave the room._

[01-Sep-18 11:00 PM] Tempest#5018

    • [Next rooms]** Left: Corridor (S) // Front (**Shortcut -1**): Youkai bedroom (danchi), abandoned (1) // Right: Trash room, forsaken (4)

[01-Sep-18 11:01 PM] FAL#9273 _Halfway hoping she just deterred what seemed like gang violence, she moseys into the bedroom. Low-key glad that didn't turn into a fight._

[01-Sep-18 11:04 PM] Tempest#5018 [12:50 PM - Youkai bedroom (danchi), abandoned] _You skipped 1 extra room._ _An abandoned danchi, with eight futons and eight nightstands, a television, a radio, a heated table, and several sitting pillows. You spot an abandoned **firearm** on the floor here._

[01-Sep-18 11:10 PM] FAL#9273 _"Some kind of clubhouse or barracks? That's a lot of low-qual beds..." she mutters to herself, taking the time to turn on the radio and then see what the deal with that table is._

[01-Sep-18 11:11 PM] Tempest#5018 You may use @radio to check what's on. _The heated table (or kotatsu) can be turned on so that it generates heat. It doesn't do anything in particular other than offer a comfy spot to sit at._

[01-Sep-18 11:12 PM] FAL#9273 @radio

[01-Sep-18 11:12 PM] Tsuchinoko#3861 [Radio Night Trip / Ambient, Chillout, Lounge] Kinema - Katia

[01-Sep-18 11:13 PM] Tempest#5018

    • [Radio]** `Welcome to Radio Night Trip... Even in the middle of the day, your daily dose of chillout.`

[01-Sep-18 11:15 PM] FAL#9273 _Jude's brow furrows at the idea of the heated table, finding it a little... is there a word that means both dumb and hipster? She decides to just forget about it, and moves to check out the weapon._

[01-Sep-18 11:16 PM] Tempest#5018 [Weapon] Class 3 - R1/Common - Glock 28 pistol | .380 ACP - Semi-auto - 3.42 in. - N | No accessory | Glock .380 10-round mag, +1 | Weight: 2

   Ammunition: 2 +1/10, 3x .380 ACP, Standard Lead
   Maintenance stats: Condition **Terrible** (FT +4), Cleanliness **Dirty** (Critfail 2-3, base wear rate x4)

_This G28 is barely held together by crud, powder residue, and sheer goodwill._ _It may or may not be a crime weapon._

[01-Sep-18 11:22 PM] FAL#9273 _She picks it up uncomfortably with just two fingers, just kind of... amazed at the poor shape this thing is in. "Did some guy actually try to jam a 9-mil into you? I thought that was just a joke. Yeesh." It's handled a little bit like toxic waste as she tosses it away and just looks for an exit._

[01-Sep-18 11:25 PM] Tempest#5018 _The G28 continues its life in this room for the time being..._

    • [Next rooms]** Left: Armory room, abandoned (1) // Front: Storage room, **overgrown** (5) // Right: Passage (D)

[01-Sep-18 11:29 PM] FAL#9273 _Could that Glock possibly have been stolen from the armoury right next door? Well... only one way to find out. Super sleuth Jude is on the case!_

[01-Sep-18 11:32 PM] Tempest#5018 [12:55 PM - Armory room, abandoned] _Your Blood levels are back to full, at 20.0 out of 20. You've completely healed._ _Fatigue: 45.0%. You're still OK, but approaching Tired. A coffee or some other stimulants would be a good idea. Or a little sleep._ _Inside of this armory room... Not much! This one has been raided, there is nothing in the lockers or the shelves here. There are, however, two items: a **weapon accessory** and a piece of **LBE**._

[01-Sep-18 11:37 PM] FAL#9273 _Not a beat is skipped while the zebra gal puts hands on the tacticool supplies._

[01-Sep-18 11:37 PM] Tempest#5018 [LBE] (Backpack) Jaeger rucksack - Capacity 60 units

[Weapon accessory] Underbarrel grenade launcher: M203 - 40mm NATO grenade - Weight: 3 (Weight tier +1 to equipped weapon)

   Ammunition: 1 /1, M381 High Explosive
   Maintenance: Condition **Poor** (FT +2), Cleanliness Clean

_A bigger backpack, joy!_ _And a loaded UGL to celebrate the find._

[01-Sep-18 11:44 PM] FAL#9273 _Is she really going to spend the time to transfer aaaaall of her stuff out of her old backpack into that one, including the like, dozen pounds of bear gibbets? She hasn't even had the blood off of her hands for more than a few minutes!

... the answer is yes. And of course, if the field pack will fit inside it, she'll fold it up and cram it in there along with the M203; an M203 which seems to have been handled by a Marine, judging by the fact that the previous user actually managed to discover a way to damage something that is literally just a tube with a trigger._

[01-Sep-18 11:46 PM] Tempest#5018 "Upgrading" to a better backpack takes only 3 turns; 1 turn to transfer inventory to the new bag, 1 turn to take off the old backpack, and 1 turn to put on the new one. You'll spend an additional turn to fold the old Field Pack, and another to cram it and the M203 into your new rucksack - total time spent, 5 turns.

[LBE] (Backpack) Field pack - Folded - Weight: 10

_If you do as described above, your BP/Main will be 52.71 /60._ _Is this OK?_

[01-Sep-18 11:47 PM] FAL#9273 Yes.

[01-Sep-18 11:50 PM] Tempest#5018 _Transferring..._ _All done! You now have a bigger, better backpack, an M203, and room to spare._

    • [Next rooms]** Left: Machine room, **deserted** (0) // Front: Machine room, abandoned (1) // Right: Shower room, forsaken (4)

[01-Sep-18 11:54 PM] FAL#9273 _Jude makes her way into the machine room on the left._

[02-Sep-18 12:05 AM] Tempest#5018 [1 PM - Machine room, deserted] _An almost pristine-looking machine room, which must have belonged to a factory or production facility at some point. The front door here is a **Shortcut -2**. Most of the machines and tools have been hollowed out, and whatever hasn't is rusty or broken, or both.

On Side 3, you spot a **hitwoman** - an outlaw dressed in leather, running shoes, and light body armor, carrying a **silenced handgun** and some sort of knife. She seems hostile._ Combat mode is ON. Turn 1, what is your next move? _To check if there's cover on your side, do @cover ._

[02-Sep-18 12:15 AM] FAL#9273 _Eyeing the intimidating stranger, Jude moves a hand down to ready her Vz. 58 and quickly looks for something to get behind..._ @cover

[02-Sep-18 12:15 AM] Tsuchinoko#3861 No cover at all!

[02-Sep-18 12:16 AM] Tempest#5018 _Well, this settles that debate._ _You have two options: Fleeing, or fighting, and if you choose to fight, there will be no stealth and no cover._

[02-Sep-18 12:17 AM] FAL#9273 _... and barring that, she just levels the rifle at the woman's chest and prepares to hose her with a medium burst in automatic._

[02-Sep-18 12:18 AM] Tempest#5018 Order this turn: Hitwoman, You _If a giant exclamation point could appear above her head, it would._ _She attempts to fire 5 rounds at your chest._ /r repeat (2d6, 5, brief)

[02-Sep-18 12:18 AM] Sidekick#6198 @Tempest#5018: `repeat (2d6, 5, brief)` = 10, 7, 7, 8, 6

[02-Sep-18 12:19 AM] Tempest#5018 1 hit, 3 miss, 1 inaccurate /r 1d2-1

[02-Sep-18 12:19 AM] Sidekick#6198 @Tempest#5018: `1d2-1` = (1)-1 = 0

[02-Sep-18 12:19 AM] Tempest#5018 1 hit, 4 miss _You take a bullet to the chest!..._

[Damage report] Pain: +10% (total 10%) Limb damage: 1 damage to the torso (43 /44) Injuries: 1 wound to the chest (-1 Blood, bleed rate now -0.1/turn) Trauma: +2.1% Stress _You felt that, but it did a lot less damage than you expected. Your body armor protected you and did exactly what it was supposed to do._ Stress is now 6.9%. Your Stress level is now Moderate. You have all of the following effects: > Stress Tolerance (all effects increasing Stress are halved) > Agility +1 (faster) > Initiative speed tier -1 (faster in combat) > Accelerated fatigue (+0.1% Fatigue/turn) Your Agility is now +0 for the time being. Your turn. You wanted a medium burst ; your weapon's autoROF is 5, please roll a **2d7**. `/r 2d7`

[02-Sep-18 12:29 AM] FAL#9273 /r 2d7

[02-Sep-18 12:29 AM] Sidekick#6198 @FAL#9273: `2d7` = (1+2) = 3

[02-Sep-18 12:29 AM] Tempest#5018 That's 3 rounds. Roll for 3 shots. `/r repeat (2d6, 3, brief)`

[02-Sep-18 12:31 AM] FAL#9273 /r repeat (2d6, 3, brief)

[02-Sep-18 12:31 AM] Sidekick#6198 @FAL#9273: `repeat (2d6, 3, brief)` = 6, 11, 10

[02-Sep-18 12:32 AM] Tempest#5018 Skill: Automatic Rifle (Basic) FT: 6 Shots 1-3: 1 miss, 2 hits _You return fire against the hitwoman, and managed to send two 7.62mm presents into her own chest. But how much damage did you do?_ [Damage dealt] Pain: +66% (33 per shot, total 66%) Limb damage: _None_ Injuries: _None_ _You hear her grunt and snarl in pain, but something looks weird. It looks like she's wearing a plate of some sort, and they must have prevented some of the damage. Not all, though, you knocked her around._ _Ending Turn 1..._ _You bled out a little bit._ [Blood 18.9 /20] _Turn 2. What's your next move?_

[02-Sep-18 12:52 AM] FAL#9273 _Jude can't help but shudder a little at the pock mark she's taken on the chest, but hey, she's felt worse before - like, not even that long ago, actually. This doesn't deter her from going for a short burst in the same spot as last time._

[02-Sep-18 12:53 AM] Tempest#5018 Order this turn, same as before. _The crazed-looking assassin levels her handgun at you again, aiming for the same general area, your torso. She attempts shooting 4 times, but only gets off 2 shots; the pistol ran dry._ /r repeat (2d6, 2, brief)

[02-Sep-18 12:54 AM] Sidekick#6198 @Tempest#5018: `repeat (2d6, 2, brief)` = 11, 7

[02-Sep-18 12:54 AM] Tempest#5018 1 hit, 1 miss. _You take another shot to the chest..._

[Damage sustained] Pain: +10% (total 18%) Limb damage: 2 damage to the torso (41 /44 hp) Injuries: +1 wound to the chest (total 2) (-1 Blood, bleed rate now -0.2/turn) -> Blood: 17.9 /20 Trauma: +2.2% Stress (total 9.4%) _And yet again your body armor saves you._ _It seems that your opponent's bullets are ineffective. Sure, you're getting hurt, but not that much..._ Your turn. You may roll 1d7 for auto fire check.

[02-Sep-18 01:01 AM] FAL#9273 /r 1d7

[02-Sep-18 01:01 AM] Sidekick#6198 @FAL#9273: `1d7` = (3) = 3

[02-Sep-18 01:01 AM] Tempest#5018 And roll another 1d7. we'll add them together.

[02-Sep-18 01:02 AM] FAL#9273

  • Short* burst.

[02-Sep-18 01:02 AM] Tempest#5018 Oh! My bad. In that case, that's 3 shots, like last time.

[02-Sep-18 01:02 AM] FAL#9273 /r repeat (2d6, 3, brief)

[02-Sep-18 01:02 AM] Sidekick#6198 @FAL#9273: `repeat (2d6, 3, brief)` = 8, 7, 7

[02-Sep-18 01:03 AM] Tempest#5018 Skill: Automatic Rifle (Basic) FT: 6 Shots 1-3: 3 inaccurate /r repeat (1d2-1, 3, brief)

[02-Sep-18 01:03 AM] Sidekick#6198 @Tempest#5018: `repeat (1d2-1, 3, brief)` = 0, 0, 0

[02-Sep-18 01:03 AM] Tempest#5018 Oh, wow. _CLOSE... But no hits. With that said, the situation is awkward and in your favor... You can clearly see the hitwoman's slide is locked back._ _Ending Turn 2._ You lose more blood. (-0.2, now 17.7 /20) _Turn 3. What do you want to do?_

    • [Hitwoman]** Fuck, fuck, FUCK!
    • [Hitwoman]** I'm gonna fucking kill you!

[02-Sep-18 01:09 AM] FAL#9273 _Jude takes another very minor wound to the chest and somehow manages to flinch badly enough to completely miss. "S-shit!" The solution to this problem is very obviously more bullets, though, so she lets loose with another short burst, at the torso._

[02-Sep-18 01:09 AM] Tempest#5018 Order this turn: Hitwoman, You. _The hitwoman panics and her voice is trembling-angry. She reloads, dropping her old magazine on the floor and loading in a fresh one. But the reload action takes the full turn, so that's a free shot for you._ _Your turn. Make your autofire check._

[02-Sep-18 01:10 AM] FAL#9273 /r 1d7

[02-Sep-18 01:10 AM] Sidekick#6198 @FAL#9273: `1d7` = (6) = 6

[02-Sep-18 01:10 AM] Tempest#5018 Six shots! Send em.

[02-Sep-18 01:10 AM] FAL#9273 /r repeat (2d6, 6, brief)

[02-Sep-18 01:10 AM] Sidekick#6198 @FAL#9273: `repeat (2d6, 6, brief)` = 6, 7, 3, 5, 8, 5

[02-Sep-18 01:11 AM] Tempest#5018 5 misses, 1 inaccurate. (Jesus.) /r 1d2-1

[02-Sep-18 01:11 AM] Sidekick#6198 @Tempest#5018: `1d2-1` = (1)-1 = 0

[02-Sep-18 01:11 AM] Tempest#5018 All misses again! _Ending Turn 3... your opponent has finished her reload and she intends to keep fighting._ _You lose 0.2 Blood._ (17.5 /20) _Turn 4. What's next?_ How will this fight end? Will Jude prevail? Will this random hitwoman from hell manage to take another chunk out of her? All that and more on the next episode of Maze Ball-Z. [Session #118 ; Session end]