Damage chart (no ontology)

From Mazeworld

(Difference between revisions)
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*'''Explosive-type''' - Special, see [[Explosives rules]].
*'''Explosive-type''' - Special, see [[Explosives rules]].
*'''Bullet-type''' - No clothing proofs exist against this damage type. Deals variable damage, unless clothing is [[Secondary effect#Clothing style|bullet-proof]]. Certain types of [[Maze Customs|armor piercing]] ammunition may ignore the bullet-proof trait.
*'''Bullet-type''' - No clothing proofs exist against this damage type. Deals variable damage, unless clothing is [[Secondary effect#Clothing style|bullet-proof]]. Certain types of [[Maze Customs|armor piercing]] ammunition may ignore the bullet-proof trait.
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** Bullet-type clothing damage formula: '''0.1 + (Limb Damage dealt / 10) = Total clothing damage'''.
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** Bullet-type clothing damage formula: '''(Limb Damage dealt / 10) = Total clothing damage'''.
** [[Trauma plates]] may negate clothing damage from Bullet-type hits. See the article for more info.
** [[Trauma plates]] may negate clothing damage from Bullet-type hits. See the article for more info.

Revision as of 20:00, 1 July 2015

Example damage chart, to understand the meanings of the abbreviations and terms used.

Damage type C1 C2 C3 A1 A2 A3 A4 A5
(name)-type 77% 66% 55% 44% 33% 22% 11% 1%
  • Blunt-type - This damage type never benefits from the headshot 5x Pain multiplier.
  • Sharp-type
  • Piercing-type
  • Explosive-type - Special, see Explosives rules.
  • Bullet-type - No clothing proofs exist against this damage type. Deals variable damage, unless clothing is bullet-proof. Certain types of armor piercing ammunition may ignore the bullet-proof trait.
    • Bullet-type clothing damage formula: (Limb Damage dealt / 10) = Total clothing damage.
    • Trauma plates may negate clothing damage from Bullet-type hits. See the article for more info.
  • Special family: No clothing proofs exist against this damage type. Damage is almost always the same across all Armor Classes, making such attacks typically very dangerous due to their flat damage curve.
    • Special - The plain version. Always deals 1 dmg to clothing.
    • Spec-Fire - Such attacks can set on fire its targets, unless they are fire-retardant or somehow immune to fire. (Damage by Pain still applies even if the attack fails to set on fire.)
    • Spec-Ice - Such attacks are Frost attacks.
    • Spec-Elec - Such attacks cause After-shocks. Certain attacks can also cause stunning.
    • Spec-Aqua - Such attacks cause Water-fills. Such attacks may also immediately put out fires, removing the "Set on fire" effect instantly.
    • Spec-Acid - Such attacks cause Acid degradation.

See also