Resting (no ontology)

From Mazeworld

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=== Causes ===
=== Causes ===
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*When performed willingly, the player will play a game of '''heads or tails'''. If he/she wins, the contestant will successfully manage to rest. Otherwise, he/she won't be able to catch the needed sleep.
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*When performed willingly, the player will play a game of '''heads or tails'''. In all cases the Contestant will succeed - the result of the roll determines the duration of the rest.
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'''NOTE:''' Whether the player wins or loses the game of heads or tails, he/she will enter a '''cooldown period''' in which he/she '''will not be able to retry doing certain abilities willingly''', for '''10 turns'''. For this specific ability, if the contestant has successfully rested, the cooldown period starts AFTER he/she has woken up.
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'''NOTE:''' After the end of their resting period, the Contestant will enter a '''cooldown period''' in which he/she '''will not be able to retry doing certain abilities willingly''', for '''10 turns'''. For this specific ability, if the contestant has successfully rested, the cooldown period starts AFTER he/she has woken up.
=== Effects ===
=== Effects ===
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Resting causes the contestant to be completely inactive for '''12''' turns straight.
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Resting causes the contestant to be asleep, rendering them completely inactive for '''20 turns'''.
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*The resting period length '''is tripled''' if the heads or tails game was won, which may boost the duration of rest to 60 turns.
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*If the [[secondary effects|restful sleep] effect is active, the resting period length is '''further tripled'''. When stacking with the heads or tails, the maximum resting period length may reach a total of 180 turns.
*Being asleep causes [[Secondary effect#Hunger|hunger suppression]], which provides improved natural healing effects.
*Being asleep causes [[Secondary effect#Hunger|hunger suppression]], which provides improved natural healing effects.
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*Other secondary effects will occur as usual.
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*Statistics and secondary effects will continue being active, though may not have practical effects while the Contestant is asleep - thus sleep may be a method of letting their counters tick down. Beware however, as certain effects may hurt or kill the Contestant while he/she is asleep.
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*If the contestant is resting in a proper bed, such as one found in a bedroom, the resting period becomes '''30''' turns instead of 12.
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*Many statistics will continue ticking down while sleeping, as it would usually by letting time pass - plan accordingly.
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==== Bad Ideas™ ====
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A contestant should NOT rest if afflicted with the following conditions:
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*[[Poison|Poisoned]] - Venom poisoning will continue damaging the Contestant's body while asleep. Cyanide poisoning is much quicker and can very quickly turn the rest into an eternal one...
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*[[Wound|Wounded]] - Bleeding will continue while asleep...
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*Being in combat. While entirely possible, falling asleep in the middle of a fight tends to be a Bad Idea™.
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*[[Hunger|Being on low nutrition]] - nutrition keeps ticking down while asleep, and if the kcal counter is extremely low, or has reached zero, then the body will deteriorate while sleeping... which is also potentially fatal.
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== See also ==
== See also ==

Revision as of 18:30, 19 March 2016

Resting (or sleeping) is one of the abilities of a contestant. He/she attempts to lie down and get some rest, temporarily sleeping in an attempt of recovering from possible injuries.

It can be performed willingly, or is triggered by an event.

Causes

  • When performed willingly, the player will play a game of heads or tails. In all cases the Contestant will succeed - the result of the roll determines the duration of the rest.

NOTE: After the end of their resting period, the Contestant will enter a cooldown period in which he/she will not be able to retry doing certain abilities willingly, for 10 turns. For this specific ability, if the contestant has successfully rested, the cooldown period starts AFTER he/she has woken up.

Effects

Resting causes the contestant to be asleep, rendering them completely inactive for 20 turns.

  • The resting period length is tripled if the heads or tails game was won, which may boost the duration of rest to 60 turns.
  • If the [[]]condary effects|restful sleep] effect is active, the resting period length is further tripled. When stacking with the heads or tails, the maximum resting period length may reach a total of 180 turns.
  • Being asleep causes hunger suppression, which provides improved natural healing effects.
  • Statistics and secondary effects will continue being active, though may not have practical effects while the Contestant is asleep - thus sleep may be a method of letting their counters tick down. Beware however, as certain effects may hurt or kill the Contestant while he/she is asleep.

See also