CAWS rubber baton (no ontology)
From Mazeworld
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=== Mazeworld overview === | === Mazeworld overview === | ||
- | + | * Damage multipliers: | |
- | + | ** Against [[Protection chart|all Armor Classes]]: 0.25x [[Pain]], 0.25x [[Limb damage]] | |
- | | [[Limb damage | + | ** [[Weapon maintenance|Wear rate]] per shot: Condition x0.5 / Cleanliness x1 |
- | + | * Retail value of a standard shell (Regular/SP): '''5 P$ /round''' | |
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- | * Retail value of a | + | |
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=== Usage notes === | === Usage notes === | ||
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* Rubber baton has a '''50% chance to stun the target for 1 turn, per hit'''. Multiple stunning hits may stack up the stun duration. | * Rubber baton has a '''50% chance to stun the target for 1 turn, per hit'''. Multiple stunning hits may stack up the stun duration. | ||
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== See also == | == See also == | ||
*[[Ammunition]] | *[[Ammunition]] | ||
*[[Weapon]] | *[[Weapon]] | ||
- | *[[12 gauge]] | + | *[[12 gauge CAWS]] |
- | *[http:// | + | *[http://cartridgecollectors.org/cmo/cmo06june.htm Article on 12 gauge CAWS shells] |
+ | *[http://www.hkpro.com/index.php?option=com_content&view=article&id=101:caw&catid=11:rare-prototypes&Itemid=5 HKPro.com article on the CAWS and 12 gauge CAWS] |
Latest revision as of 00:14, 15 March 2017
A CAWS rubber baton is a projectile type for 12 gauge CAWS shotgun shells. A CAWS rubber baton shotgun shell contains a single projectile similar to a Slug, although it is made out of a block of rubber rather than lead. In addition, the projectile is propelled at a higher velocity than a regular R-Slug shell.
Mazeworld overview
- Damage multipliers:
- Against all Armor Classes: 0.25x Pain, 0.25x Limb damage
- Wear rate per shot: Condition x0.5 / Cleanliness x1
- Retail value of a standard shell (Regular/SP): 5 P$ /round
Usage notes
Rubber baton is a less-lethal shell, designed to incapacitate. The projectile it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises.
- Rubber baton has a 50% chance to stun the target for 1 turn, per hit. Multiple stunning hits may stack up the stun duration.