Contestant (no ontology)

From Mazeworld

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Contestants will encounter human NPCs that are, 2/3 of the time (100% for ''perverted'' encounters), of the opposite of their technical gender, except during special cases such as during [[Missions|missions]] where most characters encountered in those situations have a fixed, scripted appearance. Rarely, named mission characters which are encountered CAN be different according to the gender of the contestant (such as during [[Mission 1]]).
Contestants will encounter human NPCs that are, 2/3 of the time (100% for ''perverted'' encounters), of the opposite of their technical gender, except during special cases such as during [[Missions|missions]] where most characters encountered in those situations have a fixed, scripted appearance. Rarely, named mission characters which are encountered CAN be different according to the gender of the contestant (such as during [[Mission 1]]).
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Females must concentrate on keeping their [[Impregnation]] meter as low as possible to avoid the deadly threat of [[Pregnancy|pregnancy]].<br />
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The only difference between the four available genders for contestants is the sexual statistic.
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Males on the other hand, must keep their [[Potency]] meter as high as possible to avoid being in jeopardy.
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Females and otokos must concentrate on keeping their [[Impregnation]] meter as low as possible, while males and futanari must keep their [[Potency]] meter as high as possible.
As a rule of thumb, any [[Sexual encounter|sexual encounter]] is potentially dangerous to the contestant if not properly prepared to prevent it (or at least, to cure it).
As a rule of thumb, any [[Sexual encounter|sexual encounter]] is potentially dangerous to the contestant if not properly prepared to prevent it (or at least, to cure it).
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One could argue that either gender is easier to play than the other, but in the end, it's just one difference of play among the universally threatening dangers of the game - [[Tempest|my]] recommendation would be to play as whoever you like.
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One could argue that either gender is easier to play than the other, but in the end, it's just one difference of play among the universally threatening dangers of the game - [[Tempest|my]] recommendation would be to choose whichever gender you like most; as far as I am concerned, there is no gender particularly above any other.
=== Life of a contestant ===
=== Life of a contestant ===

Revision as of 05:42, 31 July 2012

When playing Mazeworld, you are in control of a contestant, which may also be referred to (your) character(s). The contestant is essentially the one you play as and is meant to represent you, but can look like anything you please.

Physical traits

Contestants may be one of the four genders that exist in the Mazes. They may be either male ♂, female ♀, otoko ☿, or futanari ⚥. All humans and many other creatures, such as non-wicked youkai, are typically one of four genders, and the contestant itself is no exception to this.

In almost all cases, contestants are humans, but about any roughly humanoid creature can be played, such as hybrids (anthropomorphic animals), so long as they don't have any advantages over a regular human. Upon their arrival in Mazeworld, every contestant is stripped of whatever magical, innate, or acquired powers they've had during their past lives, giving them human-like strength, so all contestants start on an equal foot. More information about what and what isn't ok is available here.

Statistics and abilities

Please refer yourself to statistics and abilities for more information.

Differences of play between genders

Technically, characters with female genitalia, and those with male genitalia, have almost no differences, except for their sexual statistics. Certain disguises work only on certain genders; disguising as a maid for example, can only be done by females and futanari.
Contestants will encounter human NPCs that are, 2/3 of the time (100% for perverted encounters), of the opposite of their technical gender, except during special cases such as during missions where most characters encountered in those situations have a fixed, scripted appearance. Rarely, named mission characters which are encountered CAN be different according to the gender of the contestant (such as during Mission 1).

The only difference between the four available genders for contestants is the sexual statistic. Females and otokos must concentrate on keeping their Impregnation meter as low as possible, while males and futanari must keep their Potency meter as high as possible.

As a rule of thumb, any sexual encounter is potentially dangerous to the contestant if not properly prepared to prevent it (or at least, to cure it).

One could argue that either gender is easier to play than the other, but in the end, it's just one difference of play among the universally threatening dangers of the game - my recommendation would be to choose whichever gender you like most; as far as I am concerned, there is no gender particularly above any other.

Life of a contestant

You may also want to check information about the Startgame and the Endgame for more specific information.

Depending on their performance in the game, on their ability of managing their equipment and physical condition, as well as a good bit of luck, a contestant can, statistically, die as soon as room 1, or live an epic adventure all the way to the four Cardinal Amulets.

Most of the time, contestants are resistant and do not die easily - they are not willing to give up, and are often determined to some kind of goal, the most common of which is going back home, as promised by the Game Masters were they to complete the tasked challenge of collecting the Amulets..

Mazeworld is known to be very harsh both physically and mentally. Before the advent of contestants chosen after their death, the Game Masters used genetically-engineered, or kidnapped humans and creatures of many kinds, and used them as testing contestants to test the effectiveness of every room, and their effects on their physical and mental condition. Those were the era of what is informally called Mazeworld Beta. A total of 345 contestants were enrolled or engineered into testing every bit, nook and cranny of the game, and only a few of them survived, albeit with severe physical ailments and a variety of mental conditions, ranging from mindlessness to complete insanity. The survivors were called the Failed, and now reside inside Mazeworld as enemy encounters to the contestants of nowadays.

Every contestant was assigned a number: this is where every contestant's ID number comes from, and why it officially starts at number 346.

Known contestants

See also