Damage chart (no ontology)
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{| | {| | ||
| Damage type | | Damage type | ||
+ | | [[Limb Damage|LDV]] | ||
| <span style="color: white">C1</span> | | <span style="color: white">C1</span> | ||
| <span style="color: #AAAAAA">C2</span> | | <span style="color: #AAAAAA">C2</span> | ||
Line 12: | Line 13: | ||
| <span style="color: red">A5</span> | | <span style="color: red">A5</span> | ||
|- | |- | ||
- | | ''' | + | | '''damage type''' |
+ | | '''+2''' | ||
| 77% | | 77% | ||
| 66% | | 66% | ||
Line 23: | Line 25: | ||
|} | |} | ||
- | *'''Blunt-type''' | + | * LDV is short for [[Limb Damage]] Value. |
+ | * C1-C3 and A1-A5 refer to [[Protection chart|Armor Class]]. | ||
+ | * The percentage values refer to the amount of [[Pain]] sustained by a target with that Armor Class (barring any other modifiers) | ||
+ | |||
+ | Damage types: | ||
+ | *'''Blunt-type''' | ||
*'''Sharp-type''' | *'''Sharp-type''' | ||
*'''Piercing-type''' | *'''Piercing-type''' | ||
*'''Explosive-type''' - Special, see [[Explosives rules]]. | *'''Explosive-type''' - Special, see [[Explosives rules]]. | ||
- | *'''Bullet-type''' - No clothing proofs exist against this damage type | + | *'''Bullet-type''' - No clothing proofs exist against this damage type. |
- | + | ||
** [[Trauma plates]] may negate clothing damage from Bullet-type hits. See the article for more info. | ** [[Trauma plates]] may negate clothing damage from Bullet-type hits. See the article for more info. | ||
- | * | + | |
- | + | *''Special'' family: No clothing proofs exist against this damage type. Damage '''is almost always the same across all Armor Classes''', making such attacks typically very dangerous due to their flat damage curve. | |
- | *'''Special | + | **'''Special''' - The plain version. |
- | *'''Spec-Fire''' - Such attacks can [[Secondary effect#Elemental|set on fire]] its targets, unless they | + | **'''Spec-Fire''' - Such attacks can [[Secondary effect#Elemental|set on fire]] its targets, unless they have [[Secondary effect#Clothing style|fire-retardant clothes]] or are naturally immune to fire. (Damage by Pain still applies even if the attack fails to set on fire.) |
- | *'''Spec-Ice''' - Such attacks are [[Secondary effect#Elemental|Frost attacks]]. | + | **'''Spec-Ice''' - Such attacks are [[Secondary effect#Elemental|Frost attacks]]. |
- | *'''Spec-Elec''' - Such attacks cause [[Secondary effect#Elemental|After-shocks]] | + | **'''Spec-Elec''' - Such attacks cause [[Secondary effect#Elemental|After-shocks]]. |
- | *'''Spec-Aqua''' - Such attacks cause [[Secondary effect#Elemental|Water-fills]] | + | **'''Spec-Aqua''' - Such attacks cause [[Secondary effect#Elemental|Water-fills]]. |
- | *'''Spec-Acid''' - Such attacks cause [[Secondary effect#Elemental|Acid degradation]]. | + | **'''Spec-Acid''' - Such attacks cause [[Secondary effect#Elemental|Acid degradation]]. |
== See also == | == See also == | ||
*[[Protection chart]] | *[[Protection chart]] | ||
*[[Gameplay mechanics]] | *[[Gameplay mechanics]] |
Latest revision as of 03:01, 17 January 2019
Example damage chart, to understand the meanings of the abbreviations and terms used.
Damage type | LDV | C1 | C2 | C3 | A1 | A2 | A3 | A4 | A5 |
damage type | +2 | 77% | 66% | 55% | 44% | 33% | 22% | 11% | 1% |
- LDV is short for Limb Damage Value.
- C1-C3 and A1-A5 refer to Armor Class.
- The percentage values refer to the amount of Pain sustained by a target with that Armor Class (barring any other modifiers)
Damage types:
- Blunt-type
- Sharp-type
- Piercing-type
- Explosive-type - Special, see Explosives rules.
- Bullet-type - No clothing proofs exist against this damage type.
- Trauma plates may negate clothing damage from Bullet-type hits. See the article for more info.
- Special family: No clothing proofs exist against this damage type. Damage is almost always the same across all Armor Classes, making such attacks typically very dangerous due to their flat damage curve.
- Special - The plain version.
- Spec-Fire - Such attacks can set on fire its targets, unless they have fire-retardant clothes or are naturally immune to fire. (Damage by Pain still applies even if the attack fails to set on fire.)
- Spec-Ice - Such attacks are Frost attacks.
- Spec-Elec - Such attacks cause After-shocks.
- Spec-Aqua - Such attacks cause Water-fills.
- Spec-Acid - Such attacks cause Acid degradation.