Maze Guard (no ontology)

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(Special Response Team (SRT))
 
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A '''Maze Guard''' is a member of the '''Maze Personnel''' and an iconic, almost ubiquitous creature in [[Mazeworld]]. Maze Guards represent '''law enforcement''' in [[Mazeworld]] and are basically the Mazes' police officers. They are armed, like [[Maze Soldier|Maze Soldiers]], but their methods differ; they are generally neutral, promoting peacekeeping and problem solving by more pacific means, rather than making use of deadly force.
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A '''Maze Guard''' is a member of the '''Maze Personnel''' and an iconic, almost ubiquitous encounter in the [[Mazes]]. Maze Guards are part of the '''LE/Police [[Factions|faction]]''', and as the name suggests, they represent the Mazes' law enforcement.
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Guards enforce a set of laws and attach a '''Wanted Level''' to perpetrators they see or know about. Although Guards need to be present to enforce those laws and proceed to arrestations, anyone can be pegged with a Wanted Level if they have been reported.
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Guards enforce a set of laws called the '''Standard Law''', and assign a [[Police Attention]] Level to perpetrators they see or know about. Although Guards need to be present to enforce those laws and arrest perpetrators, anyone can be pegged with Police Attention if they have been reported.
Because the job of a Maze Guard may be particularly dangerous, they are paid on a day-to-day basis, depending on their rank and branch. The base pay of a standard Maze Guard is '''120 P$/day'''.
Because the job of a Maze Guard may be particularly dangerous, they are paid on a day-to-day basis, depending on their rank and branch. The base pay of a standard Maze Guard is '''120 P$/day'''.
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Guards are headquartered in facilities called Police Stations. Each Station has three groups ; a Patrol group composed of regular Maze Guards and Sergeants, an SRT group composed of Special Response Team Guards and their sergeants, and a Call Operator group composed of Guards with the special task and responsibility of managing and handling emergency calls, then directing Patrol and SRT groups to the relevant locations.
Guards are headquartered in facilities called Police Stations. Each Station has three groups ; a Patrol group composed of regular Maze Guards and Sergeants, an SRT group composed of Special Response Team Guards and their sergeants, and a Call Operator group composed of Guards with the special task and responsibility of managing and handling emergency calls, then directing Patrol and SRT groups to the relevant locations.
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Each Guard reports to one over-arching leader, the Maze Sheriff [[Len Hargrave]]. Sheriff Hargrave, much like his [[Thomas Wight|military counterpart]], resides in a facility called '''the Police Headquarters'''. The Police HQ is the law enforcer equivalent of the Main Barracks. Similarly to Colonel Wight's own '''Elite forces''', the Sheriff leads his own special unit, the '''Emergency Support Group (ESG)''', a group of 8 SRT teams specially trained for crisis and extreme law enforcement situations.
+
Each Guard reports to one over-arching leader, the Maze Sheriff [[Len Hargrave]]. Sheriff Hargrave, much like his [[Thomas Wight|military counterpart]], resides in a facility called '''the Police Headquarters'''. The Police HQ is the law enforcer equivalent of the Main Barracks. Similarly to Colonel Wight's own '''Elite Battalion''', the Sheriff leads his own special unit, the '''Emergency Support Group (ESG)''', a group of 8 SRT teams specially trained for crisis and extreme law enforcement situations.
=== Specifications ===
=== Specifications ===
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**Footwear: Regular shoes
**Footwear: Regular shoes
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*[[Backpack|Load-bearing equipment]] depending on rank, with 1 extra magazine (or equivalent) for each of their weapons
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*[[Backpack|Load-bearing equipment]] depending on rank, with 2 extra magazines (or equivalent) for each of their weapons
*[[Handcuffs]], which are used for arresting perpetrators
*[[Handcuffs]], which are used for arresting perpetrators
*[[Telephone network|Mobile phone]] with full battery
*[[Telephone network|Mobile phone]] with full battery
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===== Extra equipment by rank =====
===== Extra equipment by rank =====
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*'''Maze Guard''': [[Load-bearing gear|MK64 Trooper vest + Default belt]], [[Type-3 Kevlar vest]]
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*'''Maze Guard''': [[Load-bearing gear|TT-1A Assault vest + Basic belt]], [[Heavy K armor vest]], 1x [[Individual Bandage]].
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*'''Guard Sergeant''': [[Load-bearing gear|MK64 Trooper vest + Default belt,]] [[Nightstick]], [[Type-3 Kevlar vest]].
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*'''Guard Sergeant''': [[Load-bearing gear|TT-1A Assault vest + Basic belt,]] [[Nightstick]], [[Heavy K armor vest]], 1x [[Individual Bandage]].
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*'''Guard Chief''': Always carries a [[List of Class 1 Weapons|Class 1]] weapon, a [[List of Class 3 Weapons|Class 3]] weapon and a [[nightstick]] instead of standard issue. Wears a [[Type 3 Kevlar vest]] plus [[Trauma plate|Ceramic plate]], [[Armored elbow pads]], [[Armored knee pads]], and carries a [[Load-bearing gear|VersaForce vest + Default belt]]
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*'''Guard Chief''': Always carries a [[List of Class 1 Weapons|Class 1]] weapon, a [[List of Class 3 Weapons|Class 3]] weapon and a [[nightstick]] instead of standard issue. Wears a [[Heavy K armor vest]] plus [[Trauma plate|Ceramic plate]], [[Armored elbow pads]], [[Armored knee pads]], and carries a [[Load-bearing gear|Paraclete RAV vest + Basic belt]] as well as 1x [[Individual Bandage]].
==== Special Response Team (SRT) ====
==== Special Response Team (SRT) ====
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*[[Clothing and armor]]:
*[[Clothing and armor]]:
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**Headgear: Dyneema helmet
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**Headgear: D armor helmet
**Top: Guard shirt
**Top: Guard shirt
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**Body armor: Heavy Dyneema vest
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**Body armor: Heavy D armor vest
-
**Arms addon: Dyneema arm pads
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**Arms addon: D armor arm pads
**Bottom: Guard pants
**Bottom: Guard pants
-
**Legs addon: Dyneema leg pads
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**Legs addon: D armor leg pads
**Footwear: Military boots
**Footwear: Military boots
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*[[Load-bearing gear]]: RM/OMON vest + Default belt
+
*[[Load-bearing gear]]: OMON patrol vest + Basic belt
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** 2 extra [[Ammunition|magazines]] (or equivalent) for each of their weapons
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** 2 extra [[Ammunition|magazines]] (or equivalent) and 1 retail box of ammunition (with matching caliber and ammo type) for each of their weapons
**[[Handcuffs]], which are used for arresting perpetrators
**[[Handcuffs]], which are used for arresting perpetrators
**[[Telephone network|Mobile phone]] with full battery
**[[Telephone network|Mobile phone]] with full battery
 +
** 2x [[Individual Bandage]]
==== Pay grades ====
==== Pay grades ====
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=== Disguise ===
=== Disguise ===
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This lists only the required clothing the [[contestant]] needs for the disguise to be successful. Note that wearing a HEV Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.
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This lists only the required clothing the [[contestant]] needs for the disguise to be successful. Note that wearing a Power Armor Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.
* '''Maze Guard''': Cop hat, Guard shirt, Guard pants, Regular shoes
* '''Maze Guard''': Cop hat, Guard shirt, Guard pants, Regular shoes
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* '''SRT Guard''': Dyneema helmet, Guard shirt, Dyneema arm pads, Heavy Dyneema vest (+Titanium/Steel plate), Guard pants, Dyneema leg pads, Military boots
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* '''SRT Guard''': D armor helmet, Guard shirt, D armor arm pads, Heavy D armor vest (+Titanium/Steel plate), Guard pants, D armor leg pads, Military boots
== Law enforcement ==
== Law enforcement ==
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=== Laws ===
=== Laws ===
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''More information: [[Wanted Level]]''<br/><br/>
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''More information: [[Police Attention]]''<br/><br/>
Guards enforce a set of defined laws, and are judge, jury and executioner. They handle all aspects of law enforcement, from arresting, judging, sentencing, and imprisoning.
Guards enforce a set of defined laws, and are judge, jury and executioner. They handle all aspects of law enforcement, from arresting, judging, sentencing, and imprisoning.
=== Backup calls ===
=== Backup calls ===
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If a Guard needs to request backup, this is when their issued mobile phones come into play. Depending on the severity of the situation, Guards can call central and request either standard officers, or a Special Response Team. If the call is made to apprehend the Contestant, the backup sent depends on the [[Wanted level]]:
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If a Guard needs to request backup, this is when their issued mobile phones come into play. Depending on the severity of the situation, Guards can call central and request backup in the form of standard officers, or Special Response Team officers if their rank allows.  
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* '''Yellow, Orange''': 1d3 Maze Guards, with standard equipment.
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-
** ETA: 1d4+1 turns
+
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** Cooldown: 10 turns
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* '''Red, Code 11''': 1d2+1 SRT Guards, with standard equipment.
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** ETA: 1d2+1 turns
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** Cooldown: 8 turns
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For any situation not involving the Contestant as the perpetrator, the rules above are followed depending on the severity of the situation the Contestant witnesses, or even is a victim of, if applicable.
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For any situation not involving the Contestant as the perpetrator, Guards may make appropriate calls depending on the severity of the situation the Contestant witnesses, or even is a victim of, if applicable. Generally speaking, Yellow and Orange-level [[Police attention]] may warrant a low alert call, anything higher may warrant a high alert call instead.
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Note: Cooldown period is initiated after the backup has arrived only.
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==== Low alert call ====
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Any Maze Guard, regardless of rank or type, may make a low alert call.
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* Backup summoned: 1d3 Maze Guards with default equipment and random weapons
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* ETA: 1d5+1 turns
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* Cooldown period: 10 turns.
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==== High alert call ====
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Only Guard Sergeants, Guard Chiefs, the Maze Sheriff, and SRT Guards may make high alert calls - meaning all but the lowest rank, Maze Guard. If a regular Maze Guard wishes to make a high alert backup call, they must obtain the express approval of an approved rank.
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 +
* Backup summoned: 1d3+1 SRT Guards with default equipment and random weapons
 +
* ETA: 1d3+1 turns
 +
* Cooldown period: 15 turns.
=== Arresting ===
=== Arresting ===
''More information: [[Handcuffs]]''<br/><br/>
''More information: [[Handcuffs]]''<br/><br/>
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A Maze Guard has the ability to arrest perpetrators using their handcuffs. Only they can perform an arrest - the handcuffs are used to immobilize the perpetrators, then Guards use their clearance to proceed and punish according to wanted level; either confiscation, or detainment.
+
A Maze Guard has the ability to arrest perpetrators using their handcuffs. Only they can perform an arrest - the handcuffs are used to immobilize the perpetrators, then Guards use their clearance to proceed and punish according to Police Attention; either confiscation, or detainment.
== Gallery ==
== Gallery ==
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*[[Encounters]]
*[[Encounters]]
*[[Maze Soldier]]
*[[Maze Soldier]]
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*[[Bank]] (Guards may be assigned as bank security)
 

Latest revision as of 15:25, 19 February 2017

A Maze Guard is a member of the Maze Personnel and an iconic, almost ubiquitous encounter in the Mazes. Maze Guards are part of the LE/Police faction, and as the name suggests, they represent the Mazes' law enforcement.

Guards enforce a set of laws called the Standard Law, and assign a Police Attention Level to perpetrators they see or know about. Although Guards need to be present to enforce those laws and arrest perpetrators, anyone can be pegged with Police Attention if they have been reported.

Because the job of a Maze Guard may be particularly dangerous, they are paid on a day-to-day basis, depending on their rank and branch. The base pay of a standard Maze Guard is 120 P$/day.

Maze Guards are declined in several variants and ranks, each with their own equipment: standard Maze Guards, Guard Sergeants, Guard Chiefs, and Special Response Team (SRT) Guards, the MazeWorld equivalent of SWAT. Guards are headquartered in facilities called Police Stations. Each Station has three groups ; a Patrol group composed of regular Maze Guards and Sergeants, an SRT group composed of Special Response Team Guards and their sergeants, and a Call Operator group composed of Guards with the special task and responsibility of managing and handling emergency calls, then directing Patrol and SRT groups to the relevant locations.

Each Guard reports to one over-arching leader, the Maze Sheriff Len Hargrave. Sheriff Hargrave, much like his military counterpart, resides in a facility called the Police Headquarters. The Police HQ is the law enforcer equivalent of the Main Barracks. Similarly to Colonel Wight's own Elite Battalion, the Sheriff leads his own special unit, the Emergency Support Group (ESG), a group of 8 SRT teams specially trained for crisis and extreme law enforcement situations.

Specifications

AC Perk HEAD group BODY group LIMBS group EXTR. group Weak points
Human None 1 head Upper body, Lower body 2 arms, 2 legs 2 hands, 2 feet, teeth 2 eyes(F), genitals
Skeleton type CBT? CUW? LAW?
Human Yes Yes Yes

How to read this?

Other data

  • Is peaceful.
  • Can talk.
  • Law Enforcement: They are the police force of the Mazes, enforcing its laws.
  • Loyal: They are attached to their job. Contestants will have a hard time convincing them to join him/her.
  • Backup call ability: See the relevant section for detailed information

Equipment

The equipment varies according to rank and status.

Regular police force

  • Clothing and armor:
    • Headgear: Cop hat
    • Top: Guard shirt
    • Body armor: None
    • Arms addon: None
    • Bottom: Guard pants
    • Legs addon: None
    • Footwear: Regular shoes
Extra equipment by rank

Special Response Team (SRT)

  • Clothing and armor:
    • Headgear: D armor helmet
    • Top: Guard shirt
    • Body armor: Heavy D armor vest
    • Arms addon: D armor arm pads
    • Bottom: Guard pants
    • Legs addon: D armor leg pads
    • Footwear: Military boots

Pay grades

  • The base pay of a Maze Guard is 120 P$/day.
  • A Guard Sergeant receives a pay of 200 P$/day.
  • A Guard Chief receives a pay of 350 P$/day.
  • A Guard that is part of the Special Response Team receives 300 P$/day.

Disguise

This lists only the required clothing the contestant needs for the disguise to be successful. Note that wearing a Power Armor Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.

  • Maze Guard: Cop hat, Guard shirt, Guard pants, Regular shoes
  • SRT Guard: D armor helmet, Guard shirt, D armor arm pads, Heavy D armor vest (+Titanium/Steel plate), Guard pants, D armor leg pads, Military boots

Law enforcement

Maze Guards are the members of the Mazes' police forces. As such, the aspect of law enforcement is detailed here.

Laws

More information: Police Attention

Guards enforce a set of defined laws, and are judge, jury and executioner. They handle all aspects of law enforcement, from arresting, judging, sentencing, and imprisoning.

Backup calls

If a Guard needs to request backup, this is when their issued mobile phones come into play. Depending on the severity of the situation, Guards can call central and request backup in the form of standard officers, or Special Response Team officers if their rank allows.

For any situation not involving the Contestant as the perpetrator, Guards may make appropriate calls depending on the severity of the situation the Contestant witnesses, or even is a victim of, if applicable. Generally speaking, Yellow and Orange-level Police attention may warrant a low alert call, anything higher may warrant a high alert call instead.

Note: Cooldown period is initiated after the backup has arrived only.

Low alert call

Any Maze Guard, regardless of rank or type, may make a low alert call.

  • Backup summoned: 1d3 Maze Guards with default equipment and random weapons
  • ETA: 1d5+1 turns
  • Cooldown period: 10 turns.

High alert call

Only Guard Sergeants, Guard Chiefs, the Maze Sheriff, and SRT Guards may make high alert calls - meaning all but the lowest rank, Maze Guard. If a regular Maze Guard wishes to make a high alert backup call, they must obtain the express approval of an approved rank.

  • Backup summoned: 1d3+1 SRT Guards with default equipment and random weapons
  • ETA: 1d3+1 turns
  • Cooldown period: 15 turns.

Arresting

More information: Handcuffs

A Maze Guard has the ability to arrest perpetrators using their handcuffs. Only they can perform an arrest - the handcuffs are used to immobilize the perpetrators, then Guards use their clearance to proceed and punish according to Police Attention; either confiscation, or detainment.

Gallery

Image needed!

See also