Damage chart (no ontology)

From Mazeworld

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Damage types:
Damage types:
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*'''Blunt-type''' - This damage type never benefits from the [[Gameplay mechanics|headshot Pain multiplier.]]
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*'''Blunt-type'''
*'''Sharp-type'''
*'''Sharp-type'''
*'''Piercing-type'''
*'''Piercing-type'''
*'''Explosive-type''' - Special, see [[Explosives rules]].
*'''Explosive-type''' - Special, see [[Explosives rules]].
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*'''Bullet-type''' - No clothing proofs exist against this damage type. Deals '''0.1 damage per hit''', unless clothing is [[Secondary effect#Clothing style|bullet-proof]].
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*'''Bullet-type''' - No clothing proofs exist against this damage type.
** [[Trauma plates]] may negate clothing damage from Bullet-type hits. See the article for more info.
** [[Trauma plates]] may negate clothing damage from Bullet-type hits. See the article for more info.
*''Special'' family: No clothing proofs exist against this damage type. Damage '''is almost always the same across all Armor Classes''', making such attacks typically very dangerous due to their flat damage curve.
*''Special'' family: No clothing proofs exist against this damage type. Damage '''is almost always the same across all Armor Classes''', making such attacks typically very dangerous due to their flat damage curve.
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**'''Special''' - The plain version. Always deals 1 dmg to clothing.
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**'''Special''' - The plain version.
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**'''Spec-Fire''' - Such attacks can [[Secondary effect#Elemental|set on fire]] its targets, unless they are [[Secondary effect#Clothing style|fire-retardant]] or somehow immune to fire. (Damage by Pain still applies even if the attack fails to set on fire.)
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**'''Spec-Fire''' - Such attacks can [[Secondary effect#Elemental|set on fire]] its targets, unless they have [[Secondary effect#Clothing style|fire-retardant clothes]] or are naturally immune to fire. (Damage by Pain still applies even if the attack fails to set on fire.)
**'''Spec-Ice''' - Such attacks are [[Secondary effect#Elemental|Frost attacks]].
**'''Spec-Ice''' - Such attacks are [[Secondary effect#Elemental|Frost attacks]].
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**'''Spec-Elec''' - Such attacks cause [[Secondary effect#Elemental|After-shocks]]. Certain attacks can also cause '''stunning'''.
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**'''Spec-Elec''' - Such attacks cause [[Secondary effect#Elemental|After-shocks]].
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**'''Spec-Aqua''' - Such attacks cause [[Secondary effect#Elemental|Water-fills]]. Such attacks may also immediately put out fires, removing the "Set on fire" effect instantly.
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**'''Spec-Aqua''' - Such attacks cause [[Secondary effect#Elemental|Water-fills]].
**'''Spec-Acid''' - Such attacks cause [[Secondary effect#Elemental|Acid degradation]].
**'''Spec-Acid''' - Such attacks cause [[Secondary effect#Elemental|Acid degradation]].

Latest revision as of 03:01, 17 January 2019

Example damage chart, to understand the meanings of the abbreviations and terms used.

Damage type LDV C1 C2 C3 A1 A2 A3 A4 A5
damage type +2 77% 66% 55% 44% 33% 22% 11% 1%
  • LDV is short for Limb Damage Value.
  • C1-C3 and A1-A5 refer to Armor Class.
  • The percentage values refer to the amount of Pain sustained by a target with that Armor Class (barring any other modifiers)

Damage types:

  • Blunt-type
  • Sharp-type
  • Piercing-type
  • Explosive-type - Special, see Explosives rules.
  • Bullet-type - No clothing proofs exist against this damage type.
    • Trauma plates may negate clothing damage from Bullet-type hits. See the article for more info.
  • Special family: No clothing proofs exist against this damage type. Damage is almost always the same across all Armor Classes, making such attacks typically very dangerous due to their flat damage curve.

See also