Ketamine (no ontology)
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Ketamine reduces Pain by a non-negligible '''50%''', but causes '''forgetfulness''', a condition where the contestant has a 20% chance of forgetting what he/she was about to do, during combat, thus making the turn end prematurely and wasting it. It may also cause amusing effects, such as forgetting temporarily his/her own name, the name of his/her eventual [[Ally Join|ally]], and other such. | Ketamine reduces Pain by a non-negligible '''50%''', but causes '''forgetfulness''', a condition where the contestant has a 20% chance of forgetting what he/she was about to do, during combat, thus making the turn end prematurely and wasting it. It may also cause amusing effects, such as forgetting temporarily his/her own name, the name of his/her eventual [[Ally Join|ally]], and other such. | ||
- | + | Being a '''vial''', it is strongly required the drug is kept until the contestant finds a [[Hospital room|medic]] or a [[Peaceful scientist|peaceful scientist]] to [[Identification|identify]] the pill, as it shares its appearance with [[Universal antivenom]], [[Venom]], [[Yohimbine]] and a vial form of [[Placebo|placebo]]. | |
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- | Being a '''vial''', it is strongly required the drug is kept until the contestant finds a [[Hospital room|medic]] or a [[Peaceful scientist|peaceful scientist]] to [[Identification|identify]] the pill, as it shares its appearance with [[ | + | |
== Gallery == | == Gallery == |
Latest revision as of 19:28, 21 December 2014
Ketamine is an analgesic and anaesthetic drug. It is widely used in both human and veterinary medicine, as well as recreationally. Other than its anaesthetic and analgesic effects, it was used as an experimental antidepressant and has been tested in the treatment of alcohol addiction, with limited success. Recreationally, consumers of ketamine have been reported to suffer from loss of memory and mild hallucinations. It has several street names, most of which refer to the first letter K, such as "Special K", "Kit Kat", and so on.
Strategy
Ketamine is one of the major analgesic (aka painkiller) drugs in Mazeworld. Its main effect is to decrease Pain while making the contestant suffer from other negative side-effects.
Ketamine reduces Pain by a non-negligible 50%, but causes forgetfulness, a condition where the contestant has a 20% chance of forgetting what he/she was about to do, during combat, thus making the turn end prematurely and wasting it. It may also cause amusing effects, such as forgetting temporarily his/her own name, the name of his/her eventual ally, and other such.
Being a vial, it is strongly required the drug is kept until the contestant finds a medic or a peaceful scientist to identify the pill, as it shares its appearance with Universal antivenom, Venom, Yohimbine and a vial form of placebo.