Encounter specs (no ontology)
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On every [[Encounters|encounter]] article, there is a table, which lists various acronyms and words. If you do not know how to read such tables, the following lists the definitions used: | On every [[Encounters|encounter]] article, there is a table, which lists various acronyms and words. If you do not know how to read such tables, the following lists the definitions used: | ||
- | * AC: | + | * AC: C1, C2, C3, A1, A2, A3, A4, A5, Blob, Ghost, ''Human'', ''RawDmg'' |
- | ** The first | + | ** The first eight AC types are the standard Armor Classes. |
** For more information about Blob and Ghost, read the [[Protection chart]]. | ** For more information about Blob and Ghost, read the [[Protection chart]]. | ||
** If the AC listed is ''Human'', then this creature is likely a human whose AC depends on the clothes they wear. | ** If the AC listed is ''Human'', then this creature is likely a human whose AC depends on the clothes they wear. | ||
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** Sturdy: The creature's skeleton is so hard, its bones cannot be damaged directly (via Blunt-type damage). | ** Sturdy: The creature's skeleton is so hard, its bones cannot be damaged directly (via Blunt-type damage). | ||
** None: The creature simply has no skeleton at all, there are no bones to break. | ** None: The creature simply has no skeleton at all, there are no bones to break. | ||
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* CBT? = Can be [[Ally join|tamed]]? | * CBT? = Can be [[Ally join|tamed]]? | ||
** If yes, the conditions are listed underneath. | ** If yes, the conditions are listed underneath. |
Latest revision as of 12:30, 4 June 2015
On every encounter article, there is a table, which lists various acronyms and words. If you do not know how to read such tables, the following lists the definitions used:
- AC: C1, C2, C3, A1, A2, A3, A4, A5, Blob, Ghost, Human, RawDmg
- The first eight AC types are the standard Armor Classes.
- For more information about Blob and Ghost, read the Protection chart.
- If the AC listed is Human, then this creature is likely a human whose AC depends on the clothes they wear.
- If the AC listed is RawDmg, then they cannot feel Pain (similar to having Pain Sensitivity at 0%) and are unaffected by Pain-related effects. Instead, they have a limb damage counter and can only be killed by depleting their HP to 0. RawDmg notation is RawDmg: xx, where xx is a number showing their maximum HP. RawDmg AC creatures also have a LDV reduction property (such as LDV-3, etc.).
- Weak points: Certain weak points have the (F) tag.
- The (F) tag means that this weak point is a facial feature (see Note 4).
- Skeleton types: Normal, Human, Sturdy, None
- Normal: The creature's limbs and extremities (if it has any) can be broken. For every limb broken, the creature suffers from Strength-10%.
- Human: The creature is likely a human and follows all of the Broken limb rules.
- Sturdy: The creature's skeleton is so hard, its bones cannot be damaged directly (via Blunt-type damage).
- None: The creature simply has no skeleton at all, there are no bones to break.
- CBT? = Can be tamed?
- If yes, the conditions are listed underneath.
- CUW? = Can use weapons?
- Yes: The creature will actively use contestant-usable weapons and firearms and seek to find them.
- Some: The creature will restrict themselves only to certain types of weapons, or normally doesn't choose to use any, but can if the situation calls for it.
- No: The creature is incapable of using contestant-usable weapons, and will rely on its own techniques, if it has any.
- LAW? = Is this creature protected by the law?
- Yes: Attacking or killing this creature will result in increased Wanted Level, unless the perpetrator is not concerned by the law.
- No: There are no legal consequences to attacking or killing this creature whatsoever.