Delicatessen (no ontology)
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| '''Vendor''' | | '''Vendor''' | ||
| colspan="2" | Food merchant | | colspan="2" | Food merchant | ||
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=== Rules of a delicatessen === | === Rules of a delicatessen === | ||
- | *Sells ''' | + | *Sells '''12''' random types of [[List of food items|food]] |
*Sells '''2d4''' exemplaries of every food type displayed. | *Sells '''2d4''' exemplaries of every food type displayed. | ||
+ | *Sells '''1d4-1''' [[water canteen|water canteens]] (empty), for 50 P$ a piece. | ||
*Buys back food items for '''50%''' of their value. | *Buys back food items for '''50%''' of their value. | ||
*'''Accepts''' credit. | *'''Accepts''' credit. | ||
*'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit. | *'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit. | ||
- | * | + | *Delivery service: The shop may transfer all purchases to the Contestant's bank vault instead of being given in person, for a fee (200 P$ in a town shop, 800 P$ in an UA shop) |
- | When threatened, a '''food merchant''' will attempt | + | When threatened, a '''food merchant''' will attempt defending themselves with their handgun or any other item they can use.<br /> |
- | Threatening or attacking a food merchant | + | Threatening or attacking a food merchant can give the contestant a [[Wanted Level|code orange]], and killing one can increase it to a [[Wanted Level|code red]]. |
If a food merchant dies, they will drop the following: | If a food merchant dies, they will drop the following: | ||
- | * | + | *[[Glock 17]] |
- | * | + | *[[Load-bearing gear]]: 1x Utility rig |
+ | *2x Glock 9mm 17-round magazines | ||
+ | *[[Clothing and armor]]: T-Shirt, Baseball cap, Mountain pants, Regular shoes | ||
*A [[Valuable|big purse]] | *A [[Valuable|big purse]] | ||
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== See also == | == See also == | ||
*[[Encounters]], section Shops and Services | *[[Encounters]], section Shops and Services | ||
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*[[Food]] | *[[Food]] |
Latest revision as of 13:48, 19 March 2017
A delicatessen (sometimes simply a deli) is a business in Mazeworld specialized in buying and selling food items. They double as a restaurant of sorts, since food can be eaten on the spot, or taken away. People in charge of delicatessen are called food merchants.
Rules of a delicatessen
- Sells 12 random types of food
- Sells 2d4 exemplaries of every food type displayed.
- Sells 1d4-1 water canteens (empty), for 50 P$ a piece.
- Buys back food items for 50% of their value.
- Accepts credit.
- Accepts valuables and will exchange them for money or credit.
- Delivery service: The shop may transfer all purchases to the Contestant's bank vault instead of being given in person, for a fee (200 P$ in a town shop, 800 P$ in an UA shop)
When threatened, a food merchant will attempt defending themselves with their handgun or any other item they can use.
Threatening or attacking a food merchant can give the contestant a code orange, and killing one can increase it to a code red.
If a food merchant dies, they will drop the following:
- Glock 17
- Load-bearing gear: 1x Utility rig
- 2x Glock 9mm 17-round magazines
- Clothing and armor: T-Shirt, Baseball cap, Mountain pants, Regular shoes
- A big purse
See also
- Encounters, section Shops and Services