Charging (no ontology)
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SU Tempest (Talk | contribs) (Created page with "'''Charging''' is an ability, which consists in using any Class 5 Long weapon with either Piercing or Sharp/Piercing damage type (except: Ranged weapons, Nailed plank, [[Pick...") |
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- | '''Charging''' is an ability, which consists in using any Class 5 Long weapon with either Piercing or Sharp/Piercing damage type (except: Ranged weapons, [[Nailed plank]], [[Pick-axe]]), and charging forwards, blade point first, into an enemy. | + | '''Charging''' is an ability, which consists in using any Class 5 Long weapon with either Piercing or Sharp/Piercing damage type (except: Ranged weapons, [[Nailed plank]], [[Pick-axe]]), and charging forwards, blade point first, into an enemy in a single, powerful attack. |
* The charge can also be performed with firearms if they have affixed bayonets - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same. | * The charge can also be performed with firearms if they have affixed bayonets - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same. | ||
Revision as of 09:50, 13 December 2014
Charging is an ability, which consists in using any Class 5 Long weapon with either Piercing or Sharp/Piercing damage type (except: Ranged weapons, Nailed plank, Pick-axe), and charging forwards, blade point first, into an enemy in a single, powerful attack.
- The charge can also be performed with firearms if they have affixed bayonets - it then becomes a bayonet charge, but the principle and rulings remain the exact same.
Charging requires the attacker to NOT be within melee range at first; can't charge at something if you're already there! Charging can only be performed once per turn, as it will put the attacker within melee range of their target's side, but it can be aimed at any body part or specific target.
Charging imparts no particular accuracy penalties. If an attack performed while Charging successfully hits the target, the weapon deals 1.5x Pain and Limb damage due to the extra strength and momentum.