List of body armors (no ontology)
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* 0.01 - 1.00 points: '''A2''' | * 0.01 - 1.00 points: '''A2''' | ||
* 0.00 points: '''A1'''. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible. | * 0.00 points: '''A1'''. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible. | ||
+ | |||
+ | Protection ratings listed on the event lines show the protection level when fully charged. For armor that displays their protection rating as '''AC tier +X''', treat it as follows: | ||
+ | * 3.01 points and above: '''AC tier increase as listed''' | ||
+ | * 2.01 - 3.00 points: '''As listed minus one (-1)''' | ||
+ | * 1.01 - 2.00 points: '''As listed minus two (-2)''' | ||
+ | * 0.01 - 1.00 points: '''As listed minus three (-3)''' | ||
+ | * 0.00 points: '''As listed minus four (-4)'''. | ||
Variable AC clothing can be "repaired" by charging them with [[Crafting|HITB batteries]]. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn. | Variable AC clothing can be "repaired" by charging them with [[Crafting|HITB batteries]]. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn. |
Revision as of 19:45, 20 October 2018
Tags
The tags used in the table refer to secondary effects.
- R: Fire-retardant
- M!: Half melee damage
- X!: Explosion-proof
- CO: Crafting-only item. Such items do not have prices.
- P: Trauma plate carriers - these vests can be upgraded with trauma plates.
- CR: Can be cut into Rags, with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
- MD x: Maximum clothing durability is x units instead of 4 (extends the "brand new" range; e.g. MD 5 means Max durability 5)
- Str +xx: Increases Strength by xx percent (e.g. Str +10% means Strength +10%)
- Agi +x: Increases Agility by x (e.g. Agi +1 means Agility +1)
List
Name | AC | Limbs covered | Blunt | Sharp | Piercing | Weight | Cost | Tags |
Composite armor vest | A4 | Upper body | PROOF | PROOF | PROOF | 9 | N/A | CO, R, M!, P |
Dou-sode armor | A1 | Upper body, Shoulders | PROOF | PROOF | Resistant | Unsp. | 725 P$ | M! |
EOD suit | A3 | Whole body except Head, Hands | PROOF | Resistant | Resistant | Unsp. | 1800 P$ | M!, X! |
Flak jacket | A1 | Upper body | PROOF | Resistant | Resistant | 14 | 400 P$ | P |
Heavy D armor vest | A4 | Upper body | PROOF | PROOF | PROOF | 9 | 1000 P$ | M!, P |
Heavy K armor vest | A3 | Upper body | PROOF | Resistant | Resistant | 9 | 600 P$ | P |
Heavy T armor vest | A3 | Upper body | PROOF | Resistant | Resistant | 9 | 750 P$ | R, P |
Heavy stab vest | A1 | Upper body | PROOF | PROOF | PROOF | 9 | 550 P$ | M! |
Lab coat | C3 | Upper body, Lower body, Arms | Resistant | Resistant | Not resistant | 5 | 90 P$ | CR-2x |
Light D armor vest | A3 | Upper body | PROOF | PROOF | PROOF | 5 | 750 P$ | P |
Light K armor vest | A2 | Upper body | PROOF | Resistant | Resistant | 5 | 500 P$ | P |
Light T armor vest | A2 | Upper body | PROOF | Resistant | Resistant | 5 | 550 P$ | R, P |
Light stab vest | C3 | Upper body | PROOF | PROOF | Resistant | 5 | 250 P$ | M! |
Medieval cuirass | A2 | Upper body | PROOF | PROOF | Resistant | Unsp. | 600 P$ | M! |
Power Armor Suit | A5 | Whole body except Head, Hands | PROOF | PROOF | PROOF | Unsp. | N/A | P, R, M!, X! |
Power Armor Suit Mark II | A5 | Whole body except Head, Hands | PROOF | PROOF | PROOF | Unsp. | N/A | P, R, M!, X!, MD 5, Str +30, Agi +1 |
Powered Combat Vest | A5 | Upper body | PROOF | PROOF | PROOF | 14 | 2500 P$ | P, M! |
SRA Riot vest | A3 | Upper body, Shoulders | PROOF | PROOF | PROOF | 14 | 1100 P$ | P, M! |
Extra information
Extra tags:
- VarAC: Variable Armor Class.
Affected clothing:
- Power Armor Suit, Power Armor Suit Mark II, YPA, YPA Mark II: VarAC (1 battery repairs 1.00 condition)
- Powered Combat Vest: VarAC (1 battery repairs 0.50 condition)
Variable AC
Armor Class changes according to its current condition.
- 3.01 points and above: A5
- 2.01 - 3.00 points: A4
- 1.01 - 2.00 points: A3
- 0.01 - 1.00 points: A2
- 0.00 points: A1. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible.
Protection ratings listed on the event lines show the protection level when fully charged. For armor that displays their protection rating as AC tier +X, treat it as follows:
- 3.01 points and above: AC tier increase as listed
- 2.01 - 3.00 points: As listed minus one (-1)
- 1.01 - 2.00 points: As listed minus two (-2)
- 0.01 - 1.00 points: As listed minus three (-3)
- 0.00 points: As listed minus four (-4).
Variable AC clothing can be "repaired" by charging them with HITB batteries. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn.