Archaeologist (no ontology)

From Mazeworld

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*'''Is peaceful'''
*'''Is peaceful'''
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*'''Can talk'''.
*'''Gem expert''': Can identify [[Valuables#Gems|gems]].
*'''Gem expert''': Can identify [[Valuables#Gems|gems]].
*'''Is covetous''': Actively seeking for valuables.
*'''Is covetous''': Actively seeking for valuables.

Revision as of 23:34, 11 July 2013

An archaeologist (colloquially, archeo, plural archeos) is a member of the Maze Personnel who is employed by the Game Masters to explore less controlled areas of the Mazes, particularly the outside areas, but generally any unpopulated or less regulated rooms. Archaeologists know about religious legends concerning the Cardinal Gods, the youkai and are knowledgeable in mythology in general, allowing them to know what a mythical creature is and what might be their traits.

The work of archaeologist in the Mazes allow them to access areas usually restricted, such as the "far lands" of outside areas, otherwise unreachable by contestants due to the presence of a force field. When investigating in outside areas, archaeologists are tasked to report about what they find that could be useful for the mazes; creatures, resources, treasures, anything useful. In a way, they are the scouts of Mazeworld's untamed areas; this is what defined their reputation as adventurers.

They are also well-known for their knowledge in mineralogy and anything regarding valuable materials. They are experts in the identification of valuables, and thus are the one person a contestant wants to meet for identifying unknown gems.

Working as an archaeologist is Mazeworld is regarded as quite an original choice, as there aren't that many of them in the mazes. They are paid on a day-to-day basis in exchange of their work. An archaeologist gains in average 120 P$/day.

Combat

Damage type LDV IS Unarm. Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Generic attack 1 Blunt +0 5 100% 70% 40% 30% 20% 10% 5%
Generic attack 2 Sharp +0 5 100% 70% 40% 30% 20% 10% 5%

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Specifications

AC Perk HEAD group BODY group LIMBS group EXTR. group Weak points
Human None 1 head Upper body/Lower body 2 arms, 2 legs 2 hands, 2 feet, teeth 2 eyes(F), genitals
Skeleton type Body type CBT? CUW? LAW?
Normal Soft flesh Yes Yes Yes

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Other data

  • Is peaceful
  • Can talk.
  • Gem expert: Can identify gems.
  • Is covetous: Actively seeking for valuables.
Equipment
  • Clothing and armor:
    • Headgear: Cowboy hat
    • Top: T-Shirt
    • Body armor: None
    • Arms addon: None
    • Bottom: Mountain pants
    • Legs addon: None
    • Footwear: Hiking shoes
  • Backpack: 72P LBE
    • 3x full speedloaders for Colt Python

Identification service

Archaeologists are one of the more specialized kind of Maze Personnel, working exclusively in a particular domain. They remain nonetheless useful to the contestant, which may meet one of them for identification of any unidentified valuable they carry, composing the archeo's primary service. The fee for identification is 50 P$ per item.

Additionally, they often propose an alternative service, in the form of valuable tips or information about possible rooms or dangers that await ahead of the contestant; which they will give in exchange of extra money.

As allies, they will usually stay loyal to the contestant, although the fact they are covetous must be taken in account; valuables easily distract them. They have the advantage of providing automatic identification of any unknown valuables the contestant might come across, as well as the fact they are not reluctant nor afraid of fighting if the need arises. As such, ally archeos are relatively versatile and are quite interesting to have around.

Archaeologists can only be encountered at random in the rooms, although they are a scripted encounter, appearing every 90 rooms.

Famous archaeologists

Disguise

A contestant can disguise as an archaeologist if the following conditions are met:

  • Wearing the exact same clothes as an archaeologist (additional armor allowed)

Effects of the disguise:

  • Fellow archaeologists, dwarves of all kinds and scientists all become peaceful to the contestant
  • All members of the Maze Personnel become neutral to the contestant (+ applicable perverted variants)
  • All other creatures are unaffected.

Gallery

Image needed!

See also