Encounter specs (no ontology)
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** Normal: The creature's limbs and extremities (if it has any) can be '''broken'''. For every limb broken, the creature suffers from Strength-10%. | ** Normal: The creature's limbs and extremities (if it has any) can be '''broken'''. For every limb broken, the creature suffers from Strength-10%. | ||
** Human: The creature is likely a human and follows all of the [[Broken limb]] rules. | ** Human: The creature is likely a human and follows all of the [[Broken limb]] rules. | ||
- | ** Sturdy: The creature's skeleton is so hard, its bones cannot be | + | ** Sturdy: The creature's skeleton is so hard, its bones cannot be damaged directly (via Blunt-type damage). |
** None: The creature simply has no skeleton at all, there are no bones to break. | ** None: The creature simply has no skeleton at all, there are no bones to break. | ||
* Body types: Soft-flesh, Hard-flesh, Dead flesh, Ghost body, Smoke body, Golem body, Metal hull, Blob | * Body types: Soft-flesh, Hard-flesh, Dead flesh, Ghost body, Smoke body, Golem body, Metal hull, Blob |
Revision as of 15:56, 27 November 2013
On every encounter article, there is a table, which lists various acronyms and words. If you do not know how to read such tables, the following lists the definitions used:
- AC: Unarmored, Light, Hardskin, Kevlar-2, Kevlar-3, Kevlar-4, HEV, Blob, Ghost, Human, RawDmg
- The first seven AC types are the standard Armor Classes.
- For more information about Blob and Ghost, read the Protection chart.
- If the AC listed is Human, then this creature is likely a human whose AC depends on the clothes they wear.
- If the AC listed is RawDmg, then they cannot feel Pain (similar to having Pain Sensitivity at 0%) and are unaffected by Pain-related effects. Instead, they have a limb damage counter and can only be killed by depleting their HP to 0. RawDmg notation is RawDmg: xx, where xx is a number showing their maximum HP.
- Weak points: Certain weak points have the (F) tag.
- The (F) tag means that this weak point is a facial feature (see Note 4).
- Skeleton types: Normal, Human, Sturdy, None
- Normal: The creature's limbs and extremities (if it has any) can be broken. For every limb broken, the creature suffers from Strength-10%.
- Human: The creature is likely a human and follows all of the Broken limb rules.
- Sturdy: The creature's skeleton is so hard, its bones cannot be damaged directly (via Blunt-type damage).
- None: The creature simply has no skeleton at all, there are no bones to break.
- Body types: Soft-flesh, Hard-flesh, Dead flesh, Ghost body, Smoke body, Golem body, Metal hull, Blob
- Soft-flesh: Implies that the use of poison-tipped weapons will result in poisoning this creature, UNLESS they have an explicit immunity to poison.
- Anything else: This creature cannot be poisoned by using such weapons.
- CBT? = Can be tamed?
- If yes, the conditions are listed underneath.
- CUW? = Can use weapons?
- Yes: The creature will actively use contestant-usable weapons and firearms and seek to find them.
- Some: The creature will restrict themselves only to certain types of weapons, or normally doesn't choose to use any, but can if the situation calls for it.
- No: The creature is incapable of using contestant-usable weapons, and will rely on its own techniques, if it has any.
- LAW? = Is this creature protected by the law?
- Yes: Attacking or killing this creature will result in increased Wanted Level, unless the perpetrator is not concerned by the law.
- No: There are no legal consequences to attacking or killing this creature whatsoever.