Bionic augmentations (no ontology)
From Mazeworld
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SU Tempest (Talk | contribs) |
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| PP -10 | | PP -10 | ||
| 1100 P$ | | 1100 P$ | ||
- | | | + | | See [[Bionic augmentations#Weapon augs|Weapon augs]] |
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| PP -15 | | PP -15 | ||
| 1650 P$ | | 1650 P$ | ||
- | | See | + | | See [[Bionic augmentations#Akimbo Mind|Akimbo Mind]] |
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| See [[Bionic augmentations#Hacking|Hacking]] | | See [[Bionic augmentations#Hacking|Hacking]] | ||
|- | |- | ||
- | | | + | | HX-1337 hacking device, lv2 |
- | | | + | | PP -15 |
- | | | + | | 1700 P$ |
- | | | + | | User may attempt hacking devices |
- | | | + | | See [[Bionic augmentations#Hacking|Hacking]] |
|- | |- | ||
- | | | + | | HX-1337 hacking device, lv3 |
- | | | + | | PP -20 |
- | | | + | | 2500 P$ |
- | | | + | | User may attempt hacking devices |
- | | | + | | See [[Bionic augmentations#Hacking|Hacking]] |
+ | |- | ||
+ | | Combat sensorial enhancement | ||
+ | | PP -25 | ||
+ | | 2750 P$ | ||
+ | | Reduces [[Gameplay mechanics#Initiative system|IS]] by 1 tier | ||
+ | | Requires ''Augmented sensorial awareness'' installed | ||
+ | |- | ||
+ | | Social interaction enhancer | ||
+ | | PP -15 | ||
+ | | 1650 P$ | ||
+ | | See [[Bionic augmentations#Social interaction enhancer|Social interaction enhancer]] | ||
+ | | Requires Bionic Eyes installed | ||
+ | |- | ||
+ | | Weapon aug: PsyBlast | ||
+ | | PP -15 | ||
+ | | 1650 P$ | ||
+ | | See [[Bionic augmentations#Weapon augs|Weapon augs]] | ||
+ | | Requires ''Augmented sensorial awareness'' installed | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Bionic Eyes === | ||
+ | |||
+ | {| | ||
+ | | '''Name''' | ||
+ | | '''Power Pool''' | ||
+ | | '''[[Parallar|P$]] cost''' | ||
+ | | Effects | ||
+ | | Notes | ||
|- | |- | ||
- | | | + | | Sharp Vision accuracy enhancer, lv1 |
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| Effects | | Effects | ||
| Notes | | Notes | ||
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- | == Hacking == | + | == Unique mechanics == |
+ | |||
+ | === Akimbo Mind === | ||
+ | When installed, this augmentation... | ||
+ | |||
+ | * Allows 1-handed and dual-wielding of Class 3/Class 5 Short weapons without penalty. | ||
+ | * Allows dual-wielding any non Class 3/Class 5S with a FT+2 penalty instead of FT+4. | ||
+ | |||
+ | === Hacking === | ||
Via the use of the ''HX-1337 hacking device'', an augmented Contestant may attempt hacking electronic devices; depending on the level installed, more devices may be hacked. | Via the use of the ''HX-1337 hacking device'', an augmented Contestant may attempt hacking electronic devices; depending on the level installed, more devices may be hacked. | ||
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* Lv3 allows hacking databases over MazeNet, as well as robots/drones (attempting to connect is a fixed FT 6 attack, if it's successful, the hacking mini-game begins). Does not work on the Duplica Bot. | * Lv3 allows hacking databases over MazeNet, as well as robots/drones (attempting to connect is a fixed FT 6 attack, if it's successful, the hacking mini-game begins). Does not work on the Duplica Bot. | ||
- | === Hacking mini-game === | + | ==== Hacking mini-game ==== |
When attempting to hack, a hacking mini-game begins. The objective of the mini-game is to take control of the System the hacker is invading. | When attempting to hack, a hacking mini-game begins. The objective of the mini-game is to take control of the System the hacker is invading. | ||
Each system has a varying difficulty level, which depends on the system one is attempting to hack. | Each system has a varying difficulty level, which depends on the system one is attempting to hack. | ||
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** FT per Node: 4+1d5 (between 5 and 9) | ** FT per Node: 4+1d5 (between 5 and 9) | ||
** Success results: Robot or drone immediately disengages any hostile behavior. If possible, it may be reprogrammed to modify its behavior (ie, to tell it to attack or defend specific targets, etc.) | ** Success results: Robot or drone immediately disengages any hostile behavior. If possible, it may be reprogrammed to modify its behavior (ie, to tell it to attack or defend specific targets, etc.) | ||
+ | |||
+ | === Social interaction enhancer === | ||
+ | The ''Social interaction enhancer'' makes full use of an augmented brain and pair of eyes in order to augment the social aspect of the user's life. | ||
+ | The SIE turns the bionic eyes into a passive scanner capable of analyzing conversational partners, which grants the ability to discern concealed or otherwise inconspicuous details; such as: | ||
+ | * Hostility level towards the user | ||
+ | * Motive and attitude | ||
+ | * Persuasion efficiency (of the user, on the scanned beings) | ||
+ | * With sufficient time, morale levels | ||
+ | |||
+ | These details may help an user inclined to persuade and sway other people, and can be a valuable tool for diplomats. While it is not a magical tool and will not tell the user precisely what to say or how to react, the SIE certainly may give helpful insight. | ||
+ | |||
+ | === Weapon augs === | ||
+ | |||
+ | Ripperclaws: | ||
+ | * Grants the user retractable claws on the mounted fist. When extended, the claws allow for Blunt/Sharp-type punches, and when retracted, they allow for normal Blunt-type only punches. | ||
+ | |||
+ | PsyBlast: | ||
+ | * Psychic blast: SPECIAL-type, LDV N, IS 22, 33/33/33 33/33/33/33, bypasses Pain Sensitivity (treats it as being 100%), FT influenced. | ||
== See also == | == See also == | ||
*[[Secondary effect]] | *[[Secondary effect]] |
Revision as of 19:20, 18 October 2014
This page is undergoing a major overhaul in preparation of an imminent update. Consider this page to be a WIP until this notice disappears.
Bionic augmentations, commonly shortened to just bionics or augs, are specially crafted human body enhancements that can improve various aspects of the receiver's body and performance. In essence, any being that has received augmentations is usually referred to as an augmented person, an aug, or an H+ (H referring to Human, as augmentations are for humans only).
In MazeWorld, augmentations are enhancements that can modify or improve the contestant's body, upgrading various aspects of his or her performance; and so permanently. They can only be found in a bionics workshop, of which only one exists in the Mazes, and is the only location where those implants are designed, produced and sold.
Consequently, the scientific field of biological engineering is the subject of a Science Team in the Mazes, but is comprised of only one person; Lance Chaosclaw, the only bionics engineer in all of Mazeworld. He is the only person who can install and remove implants; they cannot be used directly by the contestant.
There exists in the Mazes an intellectual movement of small size but of relative importance, which is related to augs and the wish for improving all humans as a whole, it is called transhumanism. Lance Chaosclaw is a devout transhumanist and believes that the entire human genre should be born enhanced in the same way he "enhances" people via installing implants on clients.
Bionic implants may only be installed on humans and halflings, as Lance refuses to work on anything that isn't "human or para-human", and does not consider youkai, for example, to fit the definition.
Function
Bionic augmentations work on the principle of bases and the augmentations proper. Bases can be seen as the 'hardware'; they are the physical body part replacements, while augmentations are the 'software', which offer the proper ability enhancements. Bases alone can sometimes provide bonuses, but the real source of enhanced abilities come from the augmentations.
Bases are non-removable; once the Contestant has chosen to get a body part augmented, he/she cannot revert back to natural body parts. Augmentations however, can be replaced and modified at the customer's leisure, as long as money allows. It must be noted that once an augmentation is removed, it must be paid for again.
A third factor to take in account is a statistic called Power Pool, or simply PP. Having enough money to pay for an augmentation isn't sufficient; the customer's body must have sufficient energy reserves to be able to handle it, and each aug has a PP cost. This is where PP comes in play ; the more bases installed on the customer's body, the more PP they dispose of to install augmentations.
Bases
Name | Power Pool | Cost | Notes |
Bionic Arm | PP +20 | 1000 P$ | Can be installed twice (one per arm). Replaces arm and hand. |
Bionic Leg | PP +25 | 1250 P$ | Can be installed twice (one per leg). Replaces leg and foot. |
Brainpower Cerebral Enhancement Platform | PP +25 | 500 P$ | Has no effects on its own. |
Bionic Eyes | PP +10 | 1000 P$ | Replaces natural eyes. Impervious to damage. |
Chest Augmentation Platform | PP +40 | 2000 P$ | Has no effects on its own. |
Dermal Armor | PP +0 | 250 P$ | Has no effects on its own; augmentations determine toughness |
Augmentations
Note that the effects between leveling augmentations do not stack. For example, upgrading Muscular fiber enhancement from lv1 to lv2 does not result in stacking both effects - the superior level's effects replace the inferior's effects instead. This also means the PP costs are replaced instead of stacking.
Bionic Arm augs
Name | Power Pool | P$ cost | Effects | Notes |
Muscular fiber enhancement, lv1 | PP -5 | 550 P$ | Strength +10% | |
Muscular fiber enhancement, lv2 | PP -10 | 1100 P$ | Strength +20% | Requires lv1 installed. |
Arm skeletal toughness treatment | PP -15 | 1650 P$ | Implanted arm+hand become un-breakable | |
Arm tissue damage resistance, lv1 | PP -10 | 1100 P$ | Max limb HP increase - Arm +10, Hand +5 | |
Arm tissue damage resistance, lv2 | PP -20 | 2200 P$ | Max limb HP increase - Arm +20, Hand +10 | Requires lv1 installed |
Weapon aug: Ripperclaws | PP -10 | 1100 P$ | See Weapon augs |
Bionic Leg augs
Name | Power Pool | P$ cost | Effects | Notes |
Leg skeletal toughness treatment | PP -15 | 1650 P$ | Implanted leg+foot become un-breakable | |
Leg tissue damage resistance, lv1 | PP -5 | 1100 P$ | Max limb HP increase - Leg +10, Foot +5 | |
Leg tissue damage resistance, lv2 | PP -10 | 2200 P$ | Max limb HP increase - Leg +10, Foot +5 | Requires lv1 installed |
Ninja Speed implant, lv1 | PP -5 | 550 P$ | Escaping, slipping past unnoticed and taking cover now have fixed FT 5 | |
Ninja Speed implant, lv2 | PP -10 | 1100 P$ | Escaping, slipping past unnoticed and taking cover now have fixed FT 4 | Requires lv1 installed |
True Ninja Speed implant, lv3 | PP -20 | 2200 P$ | Escaping, slipping past unnoticed and taking cover now auto-succeed without the need to roll | Requires lv2 installed |
Brainpower augs
Name | Power Pool | P$ cost | Effects | Notes |
Augmented sensorial awareness | PP -5 | 550 P$ | Permanent increased alertness | |
Akimbo Mind ambidexterity enhancement | PP -15 | 1650 P$ | See Akimbo Mind | |
HX-1337 hacking device, lv1 | PP -10 | 1100 P$ | User may attempt hacking devices | See Hacking |
HX-1337 hacking device, lv2 | PP -15 | 1700 P$ | User may attempt hacking devices | See Hacking |
HX-1337 hacking device, lv3 | PP -20 | 2500 P$ | User may attempt hacking devices | See Hacking |
Combat sensorial enhancement | PP -25 | 2750 P$ | Reduces IS by 1 tier | Requires Augmented sensorial awareness installed |
Social interaction enhancer | PP -15 | 1650 P$ | See Social interaction enhancer | Requires Bionic Eyes installed |
Weapon aug: PsyBlast | PP -15 | 1650 P$ | See Weapon augs | Requires Augmented sensorial awareness installed |
Bionic Eyes
Name | Power Pool | P$ cost | Effects | Notes |
Sharp Vision accuracy enhancer, lv1 | ||||
Chest Platform augs
Name | Power Pool | P$ cost | Effects | Notes |
Dermal Armor augs
Name | Power Pool | P$ cost | Effects | Notes |
Extra augs
An augmented person may choose 1 "Extra" augmentation, but only if they have at least 1 base already installed.
Name | Power Pool | P$ cost | Effects | Notes |
Unique mechanics
Akimbo Mind
When installed, this augmentation...
- Allows 1-handed and dual-wielding of Class 3/Class 5 Short weapons without penalty.
- Allows dual-wielding any non Class 3/Class 5S with a FT+2 penalty instead of FT+4.
Hacking
Via the use of the HX-1337 hacking device, an augmented Contestant may attempt hacking electronic devices; depending on the level installed, more devices may be hacked.
- Lv1 allows hacking electronic locks.
- Lv2 allows hacking local computers' login/password request.
- Lv3 allows hacking databases over MazeNet, as well as robots/drones (attempting to connect is a fixed FT 6 attack, if it's successful, the hacking mini-game begins). Does not work on the Duplica Bot.
Hacking mini-game
When attempting to hack, a hacking mini-game begins. The objective of the mini-game is to take control of the System the hacker is invading. Each system has a varying difficulty level, which depends on the system one is attempting to hack.
Each System may be divided in Levels (the amount of which depends on difficulty level), and each Level is composed of Nodes (minimum 3). In order to pass a Level, the hacker must conquer over 50% of the Nodes.
To conquer a Node, the hacker must select it, then roll a 2d6 as if to roll an attack. Each Node has varying FT.
Node conquering:
- Critical success: Conquers the Node automatically and causes a FT-1 bonus on all other Nodes of the Level.
- Success: Conquers the Node.
- Failure: Node is not conquered. Enables WARN mode.
- Critical failures: Node is not conquered. Enables WARN mode. Causes a FT+1 malus on all other Nodes of the Level.
WARN mode:
- If on, the System has detected the hacker's presence; if the hacker fails twice, he/she is ejected from the System, and the System locks down.
- If the hacker pulls out from the System voluntarily while WARN mode is on, the System locks down as well.
- A locked-down system cannot be invaded anymore, and must be somehow reset, or destroyed.
Systems:
- Container electronic locks (Easy, Lv1 minimum)
- Levels: 1
- Nodes per Level: 1+1d4 (between 2 and 5)
- FT per Node: FT 3+1d3 (between 4 and 6)
- Success results: Unlocks and opens the container
- Local computer access (Medium, lv2 minimum)
- Levels: 1
- Nodes per Level: 2+1d5 (between 3 and 7)
- FT per Node: FT 4+1d3 (between 5 and 7)
- Success results: Login and password information are revealed
- Online database access (Hard, lv3 minimum)
- Levels: 2
- Nodes: 3+1d6 (between 4 and 9)
- FT per Node: 4+1d4 (between 5 and 8)
- Success results: Login and password information are revealed
- Bot/Drone domination (Very hard, lv3 minimum)
- Levels: 3
- Nodes: 5+1d5 (between 6 and 10 nodes)
- FT per Node: 4+1d5 (between 5 and 9)
- Success results: Robot or drone immediately disengages any hostile behavior. If possible, it may be reprogrammed to modify its behavior (ie, to tell it to attack or defend specific targets, etc.)
Social interaction enhancer
The Social interaction enhancer makes full use of an augmented brain and pair of eyes in order to augment the social aspect of the user's life. The SIE turns the bionic eyes into a passive scanner capable of analyzing conversational partners, which grants the ability to discern concealed or otherwise inconspicuous details; such as:
- Hostility level towards the user
- Motive and attitude
- Persuasion efficiency (of the user, on the scanned beings)
- With sufficient time, morale levels
These details may help an user inclined to persuade and sway other people, and can be a valuable tool for diplomats. While it is not a magical tool and will not tell the user precisely what to say or how to react, the SIE certainly may give helpful insight.
Weapon augs
Ripperclaws:
- Grants the user retractable claws on the mounted fist. When extended, the claws allow for Blunt/Sharp-type punches, and when retracted, they allow for normal Blunt-type only punches.
PsyBlast:
- Psychic blast: SPECIAL-type, LDV N, IS 22, 33/33/33 33/33/33/33, bypasses Pain Sensitivity (treats it as being 100%), FT influenced.