Inebriation (no ontology)
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*Inebriation decreases naturally at a rate of '''-1% per turn''', including during fights. | *Inebriation decreases naturally at a rate of '''-1% per turn''', including during fights. | ||
*At 100%, the contestant will first [[Throwing up|vomit]], greatly affecting [[Hunger]], then '''pass out''', forcing him/her to [[Resting|sleep]] for '''10 turns''' and resetting the Inebriation rate to 0%. This may be a major problem if it happens in the middle of a fight. | *At 100%, the contestant will first [[Throwing up|vomit]], greatly affecting [[Hunger]], then '''pass out''', forcing him/her to [[Resting|sleep]] for '''10 turns''' and resetting the Inebriation rate to 0%. This may be a major problem if it happens in the middle of a fight. | ||
- | *Inebriation can be lowered through | + | *Inebriation can be lowered through visiting a [[Hospital room|medic]] or a [[nurse]], or simply waiting it out and sober up naturally. |
=== Effects === | === Effects === |
Revision as of 14:58, 31 October 2014
The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.
Inebriation, as the name suggests, distorts and alters the contestant's mental and physical statuses, through speech impediments, altered behavior, accuracy decreases, and other such effects.
Rate | 0%;39% | 40%;69% | 70%;99% | 100% | |||
Condition | Sober | Drunk | Blurred | Pass out |
- Inebriation decreases naturally at a rate of -1% per turn, including during fights.
- At 100%, the contestant will first vomit, greatly affecting Hunger, then pass out, forcing him/her to sleep for 10 turns and resetting the Inebriation rate to 0%. This may be a major problem if it happens in the middle of a fight.
- Inebriation can be lowered through visiting a medic or a nurse, or simply waiting it out and sober up naturally.
Effects
- When Drunk: Stuttering, speech impediments and decreased accuracy.
- When Blurred: Accuracy decreases again.
- If the contestant passes out: Vomiting occurs, causing a brutal +50% Hunger, and forced sleep occurs for 10 turns, in which the contestant will be completely defenseless should it happen during a fight.
- After regaining consciousness: Contestant experiences hangover, which decreases strength and accuracy, for 10 turns.