Clothing and armor (no ontology)
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* Taking off a piece of clothing and placing it in LBE or an open backpack, or tossing it on the floor | * Taking off a piece of clothing and placing it in LBE or an open backpack, or tossing it on the floor | ||
* Inserting a [[trauma plate]] in a plate carrier body armor | * Inserting a [[trauma plate]] in a plate carrier body armor | ||
- | ** Body armor with a trauma plate inside cannot be placed in the inventory - you must separate them | + | ** Body armor with a trauma plate inside cannot be placed in the inventory - you must separate them before placing the body armor in your inventory. |
* Removing a [[trauma plate]] from a plate carrier body armor | * Removing a [[trauma plate]] from a plate carrier body armor | ||
Revision as of 21:09, 1 November 2017
Clothing, and subsequently armor, are an essential aspect of the game, and just like weapons, necessary to have better chances to survive Mazeworld's many hazards. As a whole, they may be referred to as simply clothing.
Several types of clothing exist, and like weapons, they are classed into different categories. A contestant may only wear up to one of each type of clothing.
In most cases, clothes are found at random in the rooms. Human encounters are the primary users of clothing and armor in the Mazes, and wearing the correct sets of clothing some of them wear may grant the contestant the ability to pass off as one of them; in other words, to disguise.
Alternatively, a contestant may also find a clothes shop, which may help the contestant buying extra pieces of clothing they can't find anywhere else.
Clothes that are worn are called equipped clothing, and clothes that are in the inventory are called spare clothing.
All of the following actions take 1 turn to complete:
- Putting on a piece of clothing, if the piece of clothing is immediately available (i.e. on the floor, in a piece of LBE other than a backpack, or an open backpack)
- Taking off a piece of clothing and placing it in LBE or an open backpack, or tossing it on the floor
- Inserting a trauma plate in a plate carrier body armor
- Body armor with a trauma plate inside cannot be placed in the inventory - you must separate them before placing the body armor in your inventory.
- Removing a trauma plate from a plate carrier body armor
Clothing provide a certain level of protection against damage over the specific body parts they cover - the different types are called Armor Classes.
- There are eight different armor classes, in order of effectiveness from worst to best: C1, C2, C3, A1, A2, A3, A4, A5
- Cx ACs represent clothing protection; C1 can symbolize either absence of clothes (as it is the AC of a naked body part) or very light clothes. C2 represents normal light clothing, and C3 represents tough clothing.
- Ax ACs represent armored protection; from superlight armor (A1), to light (A2), medium (A3), heavy (A4), and finally powered (A5).
Clothing may be damaged as well - Every piece of clothing has a Damage counter, which is unseen unless the Contestant has access to a Vital HUD. Barring certain modifications, clothing can have up to 4 points of damage.
- 4 units (or more): Brand new
- Between 3.1 and 3.9: Good condition
- Between 2.1 and 3: Worn
- Between 1.1 and 2: Damaged
- Between 0.1 and 1: Ruined
- When a piece of clothing reaches 0 units, it falls apart and becomes completely unusable.
Randomly generated clothing may be found with random condition as well, ranging from 0.1 to 4 points.
Depending on the kind of clothing, they may protect against a specific kind of threat or not. On every article will be shown a protection chart that details what body part is protected, and from what it will protect (referred to as the clothing resistances).
Damage counter, which starts at 4 points, and is decreased by 1 every time a damage type it is not at least Resistant to, hits it (except Bullet-type damage). If a specific clothing article's Damage counter drops to 0, it is destroyed and falls apart into pieces, rendered useless. Damaged clothes give no penalty and a piece of clothing with a low value protects as much as one with a high value, but one should watch them closely, especially after fights.
Depending on the clothing proofs, a specific piece of clothing may be more or less damaged by the various damage types. More information here: Protection chart
NOTE: A piece of clothing in one category may protect more than one body part.
- Example: The sarashi is a Top that only covers the torso, while the shirt with tie is a long-sleeved Top that covers the torso and the arms. Please refer to the individual articles of each piece of clothing for more information about what body parts they do cover.
It must also be noted that if multiple clothes protect the same body part:
- During Pain calculation, if a hit is sustained on body part protected by multiple pieces of clothing/armor, the piece with the highest AC prevails.
- During clothing damage calculation, all pieces of clothing protecting this body part are affected. Again using the example with the armored dress and the flak jacket, both of them are Blunt-PROOF and Sharp-Resistant, but only the flak jacket is also Piercing-Resistant. If a contestant wearing both is hit in the chest by a Piercing-type attack, the Flak Jacket will not be affected, but the Armored dress will be damaged.
Headgear
Headgear are the clothing usually covering the head of the contestant. They range from a variety of hats to helmets.
Tops
Tops are the clothing usually covering the upper body of the contestant. They range from simple shirts to suits.
Body armor
Body armor is typically designed to be worn over tops, and constitute the bread and butter of personal protection. They are an additional layer of clothing that usually covers the upper body, which is the most common target during fights. As such, body armor is essential.
Arms add-ons
Arms add-ons are designed to be worn on the arms. They can be seen as completing the body add-ons as a way to provide an extra layer of clothing.
Bottoms
Bottoms are the clothing usually covering the lower body of the contestant. They range from simple underwear to a variety of pants.
Legs add-ons
Legs add-ons are designed to be worn on the legs. Another extra layer of clothing, they are completing the body add-ons in their role as armor.
Footwear
Footwear are all the clothing designed to cover the feet. Ranging from flip-flops to a variety of shoes and boots, they provide protection to the feet.
Load-bearing gear
For more information: Load-bearing equipment
Trauma plates
For more information: Trauma plates