List of body armors (no ontology)
From Mazeworld
(Difference between revisions)
SU Tempest (Talk | contribs) (→Extra information) |
SU Tempest (Talk | contribs) |
||
Line 8: | Line 8: | ||
* '''P''': [[Trauma plate]] carriers - these vests can be upgraded with trauma plates. | * '''P''': [[Trauma plate]] carriers - these vests can be upgraded with trauma plates. | ||
* '''CR''': Can be cut into [[Crafting#Crafting ingredients|Rags]], with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x. | * '''CR''': Can be cut into [[Crafting#Crafting ingredients|Rags]], with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x. | ||
+ | * '''MD x''': Maximum clothing durability is '''x''' units instead of 4 (extends the "brand new" range; e.g. '''MD 5''' means '''Max durability 5''') | ||
+ | * '''Str +xx''': Increases [[Statistics|Strength]] by xx percent (e.g. '''Str +10%''' means '''Strength +10%''') | ||
+ | * '''Agi +x''': Increases [[Agility]] by x (e.g. '''Agi +1''' means '''Agility +1''') | ||
=== List === | === List === | ||
Line 171: | Line 174: | ||
| ''N/A'' | | ''N/A'' | ||
| '''HUD''', '''P''', '''R''', '''M!''', '''X!''' | | '''HUD''', '''P''', '''R''', '''M!''', '''X!''' | ||
+ | |- | ||
+ | | Power Armor Suit Mark II | ||
+ | | A5 | ||
+ | | Whole body except Head, Hands | ||
+ | | '''PROOF''' | ||
+ | | '''PROOF''' | ||
+ | | '''PROOF''' | ||
+ | | Unsp. | ||
+ | | ''N/A'' | ||
+ | | '''HUD''', '''P''', '''R''', '''M!''', '''X!''', '''MD 5''', '''Str +30''', '''Agi +1''' | ||
|- | |- | ||
| Powered Combat Vest | | Powered Combat Vest | ||
Line 198: | Line 211: | ||
Affected clothing: | Affected clothing: | ||
- | * Power Armor Suit: '''VarAC''' (1 battery repairs 1.00 condition) | + | * Power Armor Suit, Power Armor Suit Mark II: '''VarAC''' (1 battery repairs 1.00 condition) |
* Powered Combat Vest: '''VarAC''' (1 battery repairs 0.50 condition) | * Powered Combat Vest: '''VarAC''' (1 battery repairs 0.50 condition) | ||
Line 209: | Line 222: | ||
* 0.00 points: '''A1'''. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible. | * 0.00 points: '''A1'''. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible. | ||
- | Variable AC clothing can be repaired by charging them with [[Crafting|HITB batteries]]. Battery/condition ratios are displayed above. | + | Variable AC clothing can be "repaired" by charging them with [[Crafting|HITB batteries]]. Battery/condition ratios are displayed above. |
== See also == | == See also == |
Revision as of 16:05, 6 June 2018
Tags
The tags used in the table refer to secondary effects.
- R: Fire-retardant
- HUD: Provides a Vital Heads-Up Display
- M!: Half melee damage
- X!: Explosion-proof
- CO: Crafting-only item. Such items do not have prices.
- P: Trauma plate carriers - these vests can be upgraded with trauma plates.
- CR: Can be cut into Rags, with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
- MD x: Maximum clothing durability is x units instead of 4 (extends the "brand new" range; e.g. MD 5 means Max durability 5)
- Str +xx: Increases Strength by xx percent (e.g. Str +10% means Strength +10%)
- Agi +x: Increases Agility by x (e.g. Agi +1 means Agility +1)
List
Name | AC | Limbs covered | Blunt | Sharp | Piercing | Weight | Cost | Tags |
Composite armor vest | A4 | Upper body | PROOF | PROOF | PROOF | 9 | N/A | CO, R, M!, P |
Dou-sode armor | A1 | Upper body, Shoulders | PROOF | PROOF | Resistant | Unsp. | 725 P$ | M! |
EOD suit | A3 | Whole body except Head, Hands | PROOF | Resistant | Resistant | Unsp. | 1800 P$ | M!, X! |
Flak jacket | A1 | Upper body | PROOF | Resistant | Resistant | 14 | 400 P$ | P |
Heavy D armor vest | A4 | Upper body | PROOF | PROOF | PROOF | 9 | 1000 P$ | M!, P |
Heavy K armor vest | A3 | Upper body | PROOF | Resistant | Resistant | 9 | 600 P$ | P |
Heavy T armor vest | A3 | Upper body | PROOF | Resistant | Resistant | 9 | 750 P$ | R, P |
Heavy stab vest | A1 | Upper body | PROOF | PROOF | PROOF | 9 | 550 P$ | M! |
Lab coat | C3 | Upper body, Lower body, Arms | Resistant | Resistant | Not resistant | 5 | 90 P$ | CR-2x |
Light D armor vest | A3 | Upper body | PROOF | PROOF | PROOF | 5 | 750 P$ | P |
Light K armor vest | A2 | Upper body | PROOF | Resistant | Resistant | 5 | 500 P$ | P |
Light T armor vest | A2 | Upper body | PROOF | Resistant | Resistant | 5 | 550 P$ | R, P |
Light stab vest | C3 | Upper body | PROOF | PROOF | Resistant | 5 | 250 P$ | M! |
Medieval cuirass | A2 | Upper body | PROOF | PROOF | Resistant | Unsp. | 600 P$ | M! |
Power Armor Suit | A5 | Whole body except Head, Hands | PROOF | PROOF | PROOF | Unsp. | N/A | HUD, P, R, M!, X! |
Power Armor Suit Mark II | A5 | Whole body except Head, Hands | PROOF | PROOF | PROOF | Unsp. | N/A | HUD, P, R, M!, X!, MD 5, Str +30, Agi +1 |
Powered Combat Vest | A5 | Upper body | PROOF | PROOF | PROOF | 14 | 2500 P$ | P, M! |
SRA Riot vest | A3 | Upper body, Shoulders | PROOF | PROOF | PROOF | 14 | 1100 P$ | P, M! |
Extra information
Extra tags:
- VarAC: Variable Armor Class.
Affected clothing:
- Power Armor Suit, Power Armor Suit Mark II: VarAC (1 battery repairs 1.00 condition)
- Powered Combat Vest: VarAC (1 battery repairs 0.50 condition)
Variable AC
Armor Class changes according to its current condition.
- 3.01 points and above: A5
- 2.01 - 3.00 points: A4
- 1.01 - 2.00 points: A3
- 0.01 - 1.00 points: A2
- 0.00 points: A1. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible.
Variable AC clothing can be "repaired" by charging them with HITB batteries. Battery/condition ratios are displayed above.