MazeWorld (no ontology)
From Mazeworld
Revision as of 19:35, 12 June 2012
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Mazeworld, or MzW in shortened form, is the realm in which your character evolves, having to fight his or her way to victory by going through its rooms, to find suitable weapons, appropriate clothing, and useful items of many kinds, to fend off all of the menaces that will come in the way. The ultimate goal of every contestant is to retrieve the four Cardinal Amulets, through finding or winning them, to be able to leave the realm and return home.
The realm
Mazeworld itself is a mysterious realm, said to be created by the Game Masters themselves where the very notion of time and space are distorted and different from our world. The realm itself is a series of mysterious rooms, connected with each others using seemingly innocuous doors, stairways and trapdoors. From the contestant's perspective, Mazeworld has no real map, and crossing a door acts as a sort of passive teleportation, never to send into the same rooms each time; although for the Mazes' inhabitants themselves, this perception is a little different.
A common trend in Mazeworld's rooms is that they seem to be dilapidated, abandoned or sometimes, wrecked and damaged. More often than not, the contestant will find that all of the machinery that is there, if there is any, is non-working or malfunctioning, and that there is rarely any peaceful life ever encountered.
The contestant's progress determinates, at certain intervals, the appearance of special rooms that may help the contestant in his or her progress, or tasks to do for other characters, often in exchange of a reward.
According to the Game Masters, Mazeworld is "the world between all worlds, located in the Interloper of the Universe", which may explain the variety of creatures and items that can be encountered inside the maze, and how contestants may end up here after their life in their respective homeworlds.
The game
MzW is the result of several years of thought, failed concepts, and a general wish to create a reliable game with a lot of content, such as a high weapon variety, a feel of endlessness and a constant sense of danger. Over the years, it went through many tries, many game types and even many names - 2D platformer, computer RPG, RPG forum, all of the ideas failed to appeal to the author, until it became what it is: a digital "pen-and-paper"-type RPG, with dice, random number generators, Excel sheets for characters, and a fair bit of other files.
The current form of Mazeworld has been created on February 10th, 2011.
MzW is mostly a private game, held by the author, with a few but fervent regular players, on MSN, although the game can be reliably played on about any instant chat platform (IRC, etc…). For the moment, the author has no plans to port MzW to an actual computer game format, although he has expressed the wish to find suitable artists and programmers for this to happen one day. The purpose of this wiki is to serve as an encyclopedia about the game, for the author's needs, the players' curiosity, and perhaps to attract yours, if you are not one yet.
The wiki is currently seeking for artists to illustrate the many articles! More information on this page.
If you are interested to play Mazeworld, contribute to MazeWiki some artworks, or if you have any further questions concerning this game, please drop by on the IRC channel and talk to me there (my nickname is usually SU_Tempest).