Inebriation (no ontology)
From Mazeworld
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Revision as of 19:35, 12 June 2012
The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.
Inebriation, as the name suggests, distorts and alters the contestant's mental and physical statuses, through speech impediments, altered behavior, accuracy decreases, and other such effects.
Rate | 0%;39% | 40%;69% | 70%;99% | 100% | |||
Condition | Sober | Drunk | Blurred | Pass out |
- Inebriation decreases naturally at a rate of -1% per turn, including during fights.
- At 100%, the contestant will first vomit, greatly affecting Hunger, then pass out, forcing him/her to sleep for 10 turns and resetting the Inebriation rate to 0%. This may be a major problem if it happens in the middle of a fight.
- Inebriation can be lowered through urinating, taking a dump, or by visiting a medic or a nurse. The former is a scripted event.
Effects
- When Drunk: Stuttering, speech impediments and decreased accuracy.
- When Blurred: Accuracy decreases again.
- If the contestant passes out: Vomiting occurs, causing a brutal +50% Hunger, and forced sleep occurs for 10 turns, in which the contestant will be completely defenseless should it happen during a fight.
- After regaining consciousness: Contestant experiences hangover, which decreases strength and accuracy, for 10 turns.