List of body armors (no ontology)
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Revision as of 21:35, 4 September 2018 by SU Tempest (Talk | contribs)
Tags
The tags used in the table refer to secondary effects.
- R: Fire-retardant
- M!: Half melee damage
- X!: Explosion-proof
- CO: Crafting-only item. Such items do not have prices.
- P: Trauma plate carriers - these vests can be upgraded with trauma plates.
- CR: Can be cut into Rags, with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
- MD x: Maximum clothing durability is x units instead of 4 (extends the "brand new" range; e.g. MD 5 means Max durability 5)
- Str +xx: Increases Strength by xx percent (e.g. Str +10% means Strength +10%)
- Agi +x: Increases Agility by x (e.g. Agi +1 means Agility +1)
List
Name | AC | Limbs covered | Blunt | Sharp | Piercing | Weight | Cost | Tags |
Composite armor vest | A4 | Upper body | PROOF | PROOF | PROOF | 9 | N/A | CO, R, M!, P |
Dou-sode armor | A1 | Upper body, Shoulders | PROOF | PROOF | Resistant | Unsp. | 725 P$ | M! |
EOD suit | A3 | Whole body except Head, Hands | PROOF | Resistant | Resistant | Unsp. | 1800 P$ | M!, X! |
Flak jacket | A1 | Upper body | PROOF | Resistant | Resistant | 14 | 400 P$ | P |
Heavy D armor vest | A4 | Upper body | PROOF | PROOF | PROOF | 9 | 1000 P$ | M!, P |
Heavy K armor vest | A3 | Upper body | PROOF | Resistant | Resistant | 9 | 600 P$ | P |
Heavy T armor vest | A3 | Upper body | PROOF | Resistant | Resistant | 9 | 750 P$ | R, P |
Heavy stab vest | A1 | Upper body | PROOF | PROOF | PROOF | 9 | 550 P$ | M! |
Lab coat | C3 | Upper body, Lower body, Arms | Resistant | Resistant | Not resistant | 5 | 90 P$ | CR-2x |
Light D armor vest | A3 | Upper body | PROOF | PROOF | PROOF | 5 | 750 P$ | P |
Light K armor vest | A2 | Upper body | PROOF | Resistant | Resistant | 5 | 500 P$ | P |
Light T armor vest | A2 | Upper body | PROOF | Resistant | Resistant | 5 | 550 P$ | R, P |
Light stab vest | C3 | Upper body | PROOF | PROOF | Resistant | 5 | 250 P$ | M! |
Medieval cuirass | A2 | Upper body | PROOF | PROOF | Resistant | Unsp. | 600 P$ | M! |
Power Armor Suit | A5 | Whole body except Head, Hands | PROOF | PROOF | PROOF | Unsp. | N/A | P, R, M!, X! |
Power Armor Suit Mark II | A5 | Whole body except Head, Hands | PROOF | PROOF | PROOF | Unsp. | N/A | P, R, M!, X!, MD 5, Str +30, Agi +1 |
Powered Combat Vest | A5 | Upper body | PROOF | PROOF | PROOF | 14 | 2500 P$ | P, M! |
SRA Riot vest | A3 | Upper body, Shoulders | PROOF | PROOF | PROOF | 14 | 1100 P$ | P, M! |
Extra information
Extra tags:
- VarAC: Variable Armor Class.
Affected clothing:
- Power Armor Suit, Power Armor Suit Mark II: VarAC (1 battery repairs 1.00 condition)
- Powered Combat Vest: VarAC (1 battery repairs 0.50 condition)
Variable AC
Armor Class changes according to its current condition.
- 3.01 points and above: A5
- 2.01 - 3.00 points: A4
- 1.01 - 2.00 points: A3
- 0.01 - 1.00 points: A2
- 0.00 points: A1. Note that at 0 points, a VarAC piece of armor does not actually break down. This makes such armor effectively indestructible.
Variable AC clothing can be "repaired" by charging them with HITB batteries. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn.