Resting (no ontology)

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Revision as of 18:30, 19 March 2016 by SU Tempest (Talk | contribs)

Resting (or sleeping) is one of the abilities of a contestant. He/she attempts to lie down and get some rest, temporarily sleeping in an attempt of recovering from possible injuries.

It can be performed willingly, or is triggered by an event.

Causes

  • When performed willingly, the player will play a game of heads or tails. In all cases the Contestant will succeed - the result of the roll determines the duration of the rest.

NOTE: After the end of their resting period, the Contestant will enter a cooldown period in which he/she will not be able to retry doing certain abilities willingly, for 10 turns. For this specific ability, if the contestant has successfully rested, the cooldown period starts AFTER he/she has woken up.

Effects

Resting causes the contestant to be asleep, rendering them completely inactive for 20 turns.

  • The resting period length is tripled if the heads or tails game was won, which may boost the duration of rest to 60 turns.
  • If the [[]]condary effects|restful sleep] effect is active, the resting period length is further tripled. When stacking with the heads or tails, the maximum resting period length may reach a total of 180 turns.
  • Being asleep causes hunger suppression, which provides improved natural healing effects.
  • Statistics and secondary effects will continue being active, though may not have practical effects while the Contestant is asleep - thus sleep may be a method of letting their counters tick down. Beware however, as certain effects may hurt or kill the Contestant while he/she is asleep.

See also