Damage chart (no ontology)
From Mazeworld
Revision as of 01:44, 24 March 2013 by SU Tempest (Talk | contribs)
Example damage chart, to understand the meanings of the abbreviations and terms used.
Type | Unarm. | Light | Hardskin | Kevlar-2 | Kevlar-3 | Kevlar-4 | HEV |
Bullet | 100% | 100% | 80% | 70% | 45% | 25% | 4% |
Type = Damage type.
- Blunt hit - This damage type does not benefit from the 5x headshot multiplier.
- Sharp hit
- Piercing hit
- Explosive - This damage type is able to do splash damage, which, depending on the distance between the explosion and the target, serves as a multiplier of damage received.
- Bullet - This damage type is NOT affected by clothing and armor proofs
- Special - This damage type is NOT affected by proofs NOR armor class (it always deals the same amount of damage)
Unarm. = Unarmored, also known as Naked AC
Light = Light, clothing-level protection
Hardskin = Hard skin-grade protection
Kevlar-x = Type x Kevlar-grade protection - either 2, 3 or 4
HEV = HEV Suit-grade protection.
Deadly = Assured kill
Destructive = Severely damaging hit, between 70 and 99% Pain
Threatening = Highly damaging hit, between 40 and 69% Pain
Damaging = Damaging hit, between 6 and 39% Pain
Negligible = Negligible damage or immunity, 5% Pain and under
Data provided on torso hits - please read gameplay mechanics for more info on other body areas.